Fire/Fire Tank Build
I would 6 slot Combustion sooner.
I found Build Up to be a bit rubbish with the Fire secondary, the animations of the attacks are too long.
Do Fire controllers get an AoE immob? Otherwise Burn is not a great power.
You have Taunt at level 47. I don't see the point. You should get it earlier ( level 24 perhaps ) or not bother with it at all. I suggest the former.
I 3rd end red in Blazing Aura probably will make more difference to your endurance than the second slot in Fire Shield or Plasma Shield.
@Unthing ... Mostly on Union.
With me slotwise consume would be more accurate, healing flames would have more recharge. Char would have 3 accuracies as id rather not miss than have a more than necessary hold duration. Slots from boxing would be used to do this and my blazing aura would have 3 accuracies to even hope to compete with the auras of the other tanker sets. Rechg on scorch of you plan to exemp down.
Power choice wise its fine although my order of choice would be very very different.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I would 6 slot Combustion sooner.
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I didnt pay much attention to the order of slots and I'm at lvl 33 already.
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Do Fire controllers get an AoE immob? Otherwise Burn is not a great power.
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Yes and only reason I have it.
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I found Build Up to be a bit rubbish with the Fire secondary, the animations of the attacks are too long.
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Fiery Embrace -> Build UP -> Combustion -> Burn -> Firesword Circle
Works really well, even better in i7, AoE distruction
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3rd end red in Blazing Aura probably will make more difference to your endurance than the second slot in Fire Shield or Plasma Shield.
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Thanks for pointing it out
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With me slotwise consume would be more accurate, healing flames would have more recharge. Char would have 3 accuracies as id rather not miss than have a more than necessary hold duration.
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I can play around with enhances in the slots, I agree with char have to test out Consume properly.
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Slots from boxing would be used to do this and my blazing aura would have 3 accuracies to even hope to compete with the auras of the other tanker sets.
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I'm not too bothered about losing aggro to other tanks, I would be there for damage. Although how would you slot it 3 Acc 2 Red End 1 Taunt? I'd quite like to have boxing as an attack to make a better single target attack chain.
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You have Taunt at level 47. I don't see the point. You should get it earlier ( level 24 perhaps ) or not bother with it at all. I suggest the former.
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I find it easy enough to maintain aggro through AoEs and my aura (usually hits due to perma fort and tactics), so I feel I would be better off getting other powers beforehand. Also with Taunts 5 person limit it strikes me that it isnt the power it once was . . .
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Duo'd with the fire/emp controller full time then alot if not all of my suggestions can easily be disregarded. Take the fire/emp away for any old team with any team make up then there are just shades of grey.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I found Build Up to be a bit rubbish with the Fire secondary, the animations of the attacks are too long.
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Fiery Embrace -> Build UP -> Combustion -> Burn -> Firesword Circle
Works really well, even better in i7, AoE distruction
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The removal of the pause in FSC and the use of Burn may make it more effective. I just found that I can't complete an attack chain of GFS,Incinerate,FSC and Combustion before it runs out.
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You have Taunt at level 47. I don't see the point. You should get it earlier ( level 24 perhaps ) or not bother with it at all. I suggest the former.
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I find it easy enough to maintain aggro through AoEs and my aura (usually hits due to perma fort and tactics), so I feel I would be better off getting other powers beforehand. Also with Taunts 5 person limit it strikes me that it isnt the power it once was . . .
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It isn't the power it once was, but then neither are any of the others post AoE limits and ED. My point was if you spend 47 levels without it why would you want it?
Personally I love taunt and my attempt to leave it until level 24 on my Ice tank failed miserably at level 10 or 12. The use of ranged aggro generation allows you to do lovely corner pulling tricks more safely and quickly which are ideal for concentrating your AoE destruction.
@Unthing ... Mostly on Union.
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I 3rd end red in Blazing Aura probably will make more difference to your endurance than the second slot in Fire Shield or Plasma Shield.
[/ QUOTE ]3rd in BA gives 0,06 EPS reduction, 2nd in either of the shields gives only 0,03 reduction....with +3 SO's at least.
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I 3rd end red in Blazing Aura probably will make more difference to your endurance than the second slot in Fire Shield or Plasma Shield.
[/ QUOTE ]3rd in BA gives 0,06 EPS reduction, 2nd in either of the shields gives only 0,03 reduction....with +3 SO's at least.
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Bugger any of that, if i found myself using any attack without an end reduction, in my attack chain, within a specific time period, I'd be slotting the attack with an endurance reduction because the eps of any power used often enough will have a higher overall eps effect upon the build. The eps of armours have to be within the end rec rate for me, then i look at the overall eps rate of my attack chain. 10 out of 10 times i lower my overall end consumption by lowering the endurance cost of my attacks. Whilst i am doing nothing my endurance is fine, its not until i start attacking that i want to watch it. Attack powers have higher endurance costs and the more you use them the more endurance you take. Spamming scorch for example will take up more end than any armour. In short I'd look to lower the endurance cost of my attack chain "within reason" before adding endurance slots to drop anything else by as little 0.03 eps. (The above build has 3 attacks with no end reduction).
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I 3rd end red in Blazing Aura probably will make more difference to your endurance than the second slot in Fire Shield or Plasma Shield.
[/ QUOTE ]3rd in BA gives 0,06 EPS reduction, 2nd in either of the shields gives only 0,03 reduction....with +3 SO's at least.
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Bugger any of that, if i found myself using any attack without an end reduction, in my attack chain, within a specific time period, I'd be slotting the attack with an endurance reduction because the eps of any power used often enough will have a higher overall eps effect upon the build. The eps of armours have to be within the end rec rate for me, then i look at the overall eps rate of my attack chain. 10 out of 10 times i lower my overall end consumption by lowering the endurance cost of my attacks. Whilst i am doing nothing my endurance is fine, its not until i start attacking that i want to watch it. Attack powers have higher endurance costs and the more you use them the more endurance you take. Spamming scorch for example will take up more end than any armour. In short I'd look to lower the endurance cost of my attack chain "within reason" before adding endurance slots to drop anything else by as little 0.03 eps. (The above build has 3 attacks with no end reduction).
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I agree, tanks who don't slot end reds in their attacks are probably kidding themselves ( I won't say the same about scrappers ), generally attacks are about 1 end per second each. Armours are from 0.2 to 0.33, Blazing Aura is very expensive for a toggle, at about 1 end per seconds, but then it is a decent attack too, out-performing most AoE attacks when heavily slotted.
Unfortunately you can only slot 6 slots in any power. However whilst part of a tanks job is to do damge, it certainly isn't the primary job, so losing DPS in your attack chain for lastability ( which I would say is very important for tanks ) is very important. This may be at the cost of reduced damage.
@Unthing ... Mostly on Union.
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Unfortunately you can only slot 6 slots in any power. However whilst part of a tanks job is to do damge, it certainly isn't the primary job, so losing DPS in your attack chain for lastability ( which I would say is very important for tanks ) is very important. This may be at the cost of reduced damage.
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Id rather be able to gauntlet than worry about my endurance because i ran out of it fast due to attacks that (may due to enemy debuffs) may have been missing alot anyway. I am "do i have enough accuracy to gauntlet or at least do damage" then "can i keep my endurance up" and then its "lets do damage". I tend to have a taunt between each and every attack, my taunt is 5 second recharge, my attacks dont have such a long action time that time is taken up from my camera movement scanning the mob and looking towards the team.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Well if this was my tank i would get consume alot lot earlier, infact as soon as it is avail, there will be times when the fire/emp will not be able to supply u with RA/AB.
Next i would make acrobatics more of a priotity than stamina and get it at lvl 20, aim to have stamina tho in the next few lvls.
As mentioned b4 uve gone 47 lvls without taunt, if youve managed this far why bother?
Finally you mentioned youve picked burn because the controller can immob them, so im assuming u like high damage output, if so i would aim for Fireball from the pyre mastery epics, this wil greatly improve your aoe output.
This is my proposed build for a Fire/Fire Tank duoed with a Fire/Empathy Controller. I'm not very experienced with tanks so any comments would be appreciated. He's lvl 33 atm and once he hits 37 I plan to respec into this build:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Olethros
Level: 50
Archetype: Tanker
Primary: Fiery Aura
Secondary: Fiery Melee
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01) --> Blazing Aura==> Acc(1) Acc(3) EndRdx(3) EndRdx(5) Taunt(42)
01) --> Scorch==> Acc(1) Dmg(9) Dmg(9) Dmg(19) Rechg(42)
02) --> Fire Shield==> DmgRes(2) DmgRes(5) DmgRes(7) EndRdx(7) EndRdx(37)
04) --> Combustion==> Acc(4) Dmg(19) Dmg(23) Dmg(34) Rechg(34) EndRdx(37)
06) --> Swift==> Run(6)
08) --> Combat Jumping==> DefBuf(8)
10) --> Healing Flames==> Heal(10) Heal(11) Heal(11) Rechg(15) Rechg(17)
12) --> Plasma Shield==> DmgRes(12) DmgRes(13) DmgRes(13) EndRdx(15) EndRdx(17)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16)
18) --> Burn==> Dmg(18) Dmg(21) Dmg(21) Rechg(23) Rechg(27)
20) --> Stamina==> EndMod(20) EndMod(33) EndMod(34)
22) --> Acrobatics==> EndRdx(22) EndRdx(40)
24) --> Build Up==> Rechg(24) Rechg(25) Rechg(25)
26) --> Hasten==> Rechg(26) Rechg(27) Rechg(50)
28) --> Fire Sword Circle==> Acc(28) Dmg(29) Dmg(29) Dmg(31) Rechg(31) EndRdx(31)
30) --> Fiery Embrace==> Rechg(30) Rechg(33) Rechg(33)
32) --> Boxing==> Acc(32) Dmg(43) Dmg(43) Dmg(43)
35) --> Tough==> DmgRes(35) DmgRes(36) DmgRes(36) EndRdx(36) EndRdx(37)
38) --> Greater Fire Sword==> Acc(38) Dmg(39) Dmg(39) Dmg(39) Rechg(40) Rechg(40)
41) --> Consume==> Acc(41) EndMod(42) EndMod(46) Rechg(46) Rechg(48)
44) --> Char==> Acc(44) Hold(45) Hold(45) Hold(45) Rechg(46)
47) --> Taunt==> Rechg(47) Rechg(48) Taunt(48) Taunt(50)
49) --> Rise of the Phoenix==> Heal(49) EndMod(50)
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thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor