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Posts
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I do rude tells when I play villains. I got told I was the most horrible person one person had the misfortune to communicate with once. I RP openly.
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Hamidon Goo....for a BASIC TELEPAD?
So what we're 'making back' in prestige, we're losing in INF in the auction house - is that it?
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Erm, no - to rephrase what I said, to make a basic telepad you need:
Option 1: Clockwork Winder, Temporal Sands, Simple Chemical, Psionic Manifestation
or
Option 2: Alchemical Silver, Symbol, Inert Gas, Black Blood of the Earth
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Option 3: Ruby, Destiny, Silver, Hamidon Goo
If you have Hamidon Goo handy and are already filthy rich, you can use it to make a telepad; otherwise either of the other two options are available, and likely to be much cheaper.
Not that I think the invention salvage elimination was needed, or even an improvement.
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So someone has got to cough up then while the rest of the nameless SG benefits.
Then you should be able to buy such recipes with Prestige.
I can understand why Londoner and all of Smurfville are very disappointed. I'd want none of this.
I was hoping no recipes would be involved and its a simple case of buying and selling with prestige. -
With this people don't have to mess up a perfectly good RP build for a decent PvE or PvP build, nor mess up a perfectly good PvP or PvE for the other.
Create a 2nd build on test to be somewhere sure you can afford it. In PVE your fine with SOs.
Shame this came in with powers being changed on people anyway. -
I disagree on powers being 'completely' changed on people. People shouldn't have something changed because of some [censored] ideas. If a power in a power group could do with a change for some reason then offering a revised powerset on top of the original would be better or a revision of a powerset for PvP zones would be better.
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Haven't you missed something? Phalanx and AAO share the same AoE size. Meaning to get maximum defense you would lose on offense. As it is with my current testing, the offense buff of AAO only gets to be around 60% maximum average and when you add friendly entities then you maybe talking 30%. Phalanx was 1% per entity and that mean't it wasn't worth the power pick. I didn't consider pets as friendly entities/allies that can cause a buff in defense I will have to try it if I get a chance.
The usefulness in AV fights is 'highly' questionable. There is so much more to it than ones own build. -
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@Heart_Attack: Remote detonation, now that would be awesome, stick it on the suggestions board. I'm sure they could redo it as a non-moving cloaked pet which could be commanded to detonate.
Ok from a /Dev blaster's point of view let me see if I can understand this...
Time Bomb, a device that can be placed while stealthed, (according to Mid's) when 3 slotted with damage SOs does 325.2 Lethal and 216.8 Fire damage A.o.E., is worse than Flurry?
That's only marginally less (52 points) damage than Nova.
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IIRC its DPS is better than LRM, some people prefer LRM but I fancy stacking LRM to Time Bomb. -
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trying to pull mobs into the time bombs radius
[/ QUOTE ]I think that's where the problem is (at least for a /Dev Blaster). You're trying to use Time Bomb in a role suited for Trip Mines. Time Bomb should be used as the "pulling" attack, the 15 seconds is there for your to retire to a safe place and sling some caltrops down.
For a Corruptor that doesn't have a chance to get Cloaking Device, it's a whole other kettle of fish.
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When solo I could set traps in one place and then lay a timebomb in the group. The moment it goes off, you can autofire then pull back to the trips. -
Currently Rage crash + OWTS crash + Use of KoB = No endurance.
It won't happen easy as the durations of Rage and OWTS are the exact same and easily offset, unless -Rechg conditions are involved. They may as well drop the end crash. -
Unstoppable is worth 2 One with the Shields. The loss of hp is a price and not a far different one as when One with the Shield drops you lose the Max Health.
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You look at unstoppable, 100% end rec boost for 180 secs, One with the shield 30% end rec boost for 120 secs.
Unstoppable does 33 end drain for every min of 100% end rec boost.
OWTS does 30 end drain for every min of 30% end rec boost.
Is that even remotely fair?
It should be roughly 10 end drain for every min of 30% end rec boost. In short we should lose 20 end and forget about it. Superstrength people wouldn't worry then. Hell I don't think the buff warrants end loss in this set.
Slotting the build:
23.772 Def All. +3.14% with CJ +7.92 with weave to roughly feel like a saturated invuln...discount phalanx a mo because +def from that can mean less dam from the aura.
With Phalanx + CJ + Weave to get to elude; you need 3 mates up your butt BUT then in doing so your 8ft pbaoe damage aura is likely to only have 5 enemies and so you've got 50% damage buff..I still think something needs to be 10ft AoE.
+ 30% HP (slotted) all the time. (I like that as its needed)
Potentially approx 1/3rd off of a fight duration if solo by buffing 100% in 10..Whoopee do, with people up your butt, 8ft pbaoe, 8 characters in it, 3 of them friends 5*10% then, will it be 1/6th of a fight duration? Isn't that equal to being forted which is pretty unnoticeable?
In total 43.6495 Res to SL 1/3 of the time.
20.6264 Res to All (except Psi, S and L) 1/3 of the time.
Max health 1/3rd of time.
Add 23.8 res to S and L by getting Tough and feel uber like a basic Invuln for 1/3 of the time if just using all shields or discounting phalanx and using cj and weave.
So roughly, at its uberest it maybe like playing my Shannon sans unstoppable except its 50% - 80% more damaging PVE, 10% more damaging in a dual PvP? Will it last in PvP?.
I have been up alnight at work and so I could be mistaken. -
Just a quick point.
The Heracles fight is exemped and means unlike being lvl 20-25 with some slotting, its better slotting. Simple fact is, if you want to be good at soloing leveling up the attacks require slots and you require an attack chain. People either get and slot team based powers or slot attacks and there is this balance that's involved: Do I choose to slot for the team or do I blast? At late levels soloing gets easier especially due to epics as well as having all the slots. I'd rather play in teams as leveling would be slow. Empathy is more of a team set. I think its pretty insane to make one for soloing purposes.
Defenders with their lack of control and a team based inherent could do with slightly higher DPE than controllers. -
Soloing;
Some people do the tripmines around a group of enemies and then put a timebomb in the middle trick. The timebomb kbs enemies onto the trip mines but I never do that, thats inaccurate. I much rather herd them to a stacked set of trips and a time bomb and have the whole lot go off together before I autofire. I have caltrops to slow the enemy in the vicinity and I out range the trips so they don't trigger then at the moment timebomb is due I shoot back into range and trigger the lot.
Toe bombing;
I often drop a timebomb in the middle, then either count (but I can't be bothered to count these days) before putting a tripmine on top. The cast time of the trip mine is equal to the quicker flash of the timebomb. When it speeds up for the last few seconds, you in that moment stack a trip mine. they go off together and you pull back and autofire or something.
In teams;
Blasters are Rangers part of Scout class, Traps are part of Rogue class and also, therefore Scout class. Having a Trapper Scout is a no brainer to have on offer in games for diversity and concept, but in teams its more efficient to play more as a ranger, unless a lowered fight duration is wanted by the team who are in a "Don't think we can live through this situation". Then you set a trap to create the mother of all alphas to cut the fight duration by a lot and promote survivability. I've done as much as 22 trips + a timebomb, on a large room of +4 Malta, trust me the lag is good! Hess trial with a competent team and a competent tanker you used to be able to herd the volcano out onto them, then set them off. It was so easy I really had to throw the book at people who fluff it up. I loved the lag. If you phase you can phase herd, just have a point t block yourself quick as you unphase.
Apart from that Tanks may give a pull to point to prevent the whole team getting their aggro cap and so you can drop one at the pull point. As a tanker I wouldn't fail pulling to it in time. Most others will, I'd be embarassed if I was them and some stupid team mates will prevent the enemy from getting to it, like "No, no, don't get near the timebomb that hits all 10 at once as we would rather single target a spread group.
I think in soloing is where it does get most use. I do invincible and I like to do a group at a time. Sometimes set up is less than fight duration as it was with less risk.
I've done the scout to the second group and drop a time bomb before the first group is finished to find that just before it goes off some PB dawn striked (couldnt save it for the next group, no that would be too sensible) they had to kb the enemies away from the timebomb. If I was on a PB I would let timebomb have that group and then nuke the next group or stack nuke to it. -
Is that -60 end drain still in the tier 9? (No time to look today as I got to shoot in a sec). That's definitely pants. No excuse for that. I can see the maths behind that part but just think that somewhere in it all, its going to be hard enough.
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The other thing I noticed not included in your guide is how to play if you have two empaths/people with healing powers in a team. I often see teams come apart a bit when this happns because both people try and do the same jobs. Am always interested in what other people do in that situation.
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Sometimes you say to one, you fort the top half of the team and I fort the bottom half when looking at the names then alternate RAs and give eachother AB so we can buff more. Then there is the keep the other empath clearminded. Not always required but often I am doing stuff out of the habit myself and cm'ing when its not necessary.
But some, (some???) most empaths I have come across make lackadaisical tag team mates. They play waiting to heal someone. I prefer those that hate to heal and prefer to buff. I have always found a free mind does more (whether people do more is another matter). But normally you end up having to ask the other empath to apply something to someone they should be as yours is recharging or reminding them of someone needing something before they're too lost in their chain. Some are more healthbar watchers than buff icon watchers.
Ultimately the most important thing is that an empath is never lost in their attack chain. Many a time the constant buffing can be overkill but its nice to know whose up to it.
I will remember an empath for many things myself but the cooperation is the best thing to remember them for. An empath that doesn't buff another with CM and AB doesn't impress me. Whether other people think they're legendary or not I couldn't give a [censored]. -
I haven't seen caltrops and burn together but I imagine their cast times cause a problem. I am not sure if Caltrops and Ignite paid off but I don't think it did.
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Dark Armour is fine to build on a Brute or Scrapper but awkward on Tankers. I find I want far too much by level 10 let alone the later levels.
There is no knockback protection in your build. With the delay to dark regeneration you would especially suffer. You can avoid overly knockbacky mobs but that aint easy.
Immob protection at 38...
So what I am going to say is combat jump early and knockback protection (would IO kb protection or take acrobatics early). Its such a pain in the; for me I take acrobatics before stamina.
Do expect to run into each and every group and pop dark regen. I can imagine you TPing in with the fear power until you can land so to speak and then change when ready.
There is a lot of over slotting toggles and underslotting attacks. I would read the numbers. If you can hit them once and they drop you've saved yourself endurance from hitting them twice and halved your fight duration. Never under estimate the importance of hurting with attacks.
I think it sounded better with Tough than leaderships too.
But Tactics does help, in fact I think Tactics + Blinding feint is enough tohit to forget about focused accuracy if you are PVE only. The key thing to do is AoE a group with a AoE power and discover who is the most easiest to hit. Then that's your build up target. Its probably easier and better to know who wasn't easy to hit and make them your main kill targets, but blinding feinting someone else. Focused Acc is less complicated but end heavier and a late pick. I think I could get away with either 1 of them.
Assault would be better than maneuvers if your not high on defense (and you're not) as you can leave it at 1 slot and forget. I'd sooner haste than weave with the rest of the build 'as it is currently' if you kept it defensively as is and swapped to fight pool. If you took weave then you may want to be a little more defensive through slotting bonuses.
Read the differences each slot gives you and decide if its worth a slot or not. 5 slots in combat jump is a knee jerk. 1 base slot is best really. By reading what each slot gives yourself you set yourself up better for more builds.
I could throw a build at you but I think its better if people perfect their own. I'd definitely go about reading what each slot adds. -
I have to concur that when it comes to AoEs or PBAoEs. Any less than 4 and it's normally poor effect per end. With cones its better to hit 2 and up.
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but don't put down a set thats not even live yet because it conflicts with your personal playstyle.
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"My" personal playstyle? How many playstyles does a tanker have? You should have a choice of getting attacked and getting attacked.
Teaming with certain people with certain powersets and then thinking its okay don't cut it nor count as a playstyle. -
What is SR without powersets like Broadsword, Katana and Dark Melee? Its alright with Aid Self or fight pool but without any of that it has limitations. Too much in the way of limitations in areas that a Tanker shouldn't have. Let it come and let it play, if I can't do as much with this Tanker as I can with others someway, somehow, then I will say something. I am prepared to be wrong. A powerset developer has to be able to outbox the entire customer base anyway in terms of making something that can hold up, someway, somehow, without being too fussy about whose in team imo.
If Portal Corps is riddled with set A and set B then there is a fail. Anyone been to Freedom Portal Corps and counted the kins by any chance? -
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I don't know what bit you're not understanding but to get the maximum sized base and fill it with all the goodies takes an amazing amount of time and effort which is far too much imo.
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The bit i was not understanding was what relevance the fact you aint put any time into a base had on the fact a lot of people have.
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A lot of people were building towards an unobtainable goal without realizing. I didn't buy into it and maybe others would not buy into it as the goal was unachievable and even if achievable, costs too much in real life terms. The less people taking SGs seriously the harder it is to get as far as one could in making one. It's been worked out that in order to obtain X, Y and Z, you would pretty much have to live on the game and perhaps find yourself evicted from ones home at a later date as its no longer fit for cockroaches. Everything needs to be cheaper and easier to obtain. -
I am like "Who gives a [censored]" now. After spending time in the costume creator, I'd play it anyway. I just wish I13 will hurry up.
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I got characters without heroic names simply because I couldn't think of one. I picked mates from school pretty much somehow knowing that the name change facility will become available like some Precog.
Anyway now that I have found what my characters powers are about, what the sets are about through in depth research I now have very well thought out names!
But £5,99 a pop I mean "Crumbs!" that's going to add up. Surely they could be cheaper? Especially as it's more likely to see a use via character transfer that costs too. -
I got 1 SG base per server and 1 VG base per server, actually built up and reasonably equipped but nothing over board as going mad on something that eats up time isn't what I want to do. Basic PVE utility comes first but even if you think of 8 small bases, its 8 bases. Change for the better should always keep coming and it normally knocks peoples shoulders. I do think a little prestige bonus per sg member could be in order once again for the inconvenience. It'll be problem? What problem? For me anyway. I sure as hell can't make prestige back on salvage tables, cos they're full.
I don't know what bit you're not understanding but to get the maximum sized base and fill it with all the goodies takes an amazing amount of time and effort which is far too much imo. -
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I personally like this change. What was wrong was the way things were, more than are now. When people started getting into all this everyone can see that building up to the best possible enormous base wasn't achieve-able without looking for exploits and in trying it seemed to immorally aim to cost people too much in real terms.
I don't know whether you can sell and buy back in or over your own time or have to hit it within a window of opportunity.
Longterm, with what maybe the only solution this is better. Whether or not its in a place where someones SG can achieve "everything" I wouldn't know, but it's definitely better!
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Didnt understand a word of that to be honest, could you explain that again.
Im just not seeing the "better" in having to waste untold boring hours recrafting everything just to get a refund on base items.
Not to mention the loss of all the salvage it took to craft those items.
Im also not seeing the "good" in changing the salvage from something that basically people are happy to drop off for the good of the base, because its not much good to them, for invention salvage which is worth slightly more (in its most common form)and of course is useful to them.
Thusly making it harder to get sg members to drop it off.
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You've gone and done what I wouldn't of done. Spent untold boring hours doing something that took up time that could of been better used elsewhere. Some things require more than bite sized playing and cut into family life and social life a bit too much and building towards the biggest base possible does that. I wouldn't of bought into it. It's hours spent on something I couldn't hold, hours lost on something I can't keep and time for other people and self I couldn't get back. Getting to the biggest possible base needs to be far less time consuming.
If you've built a big base, then you should have a lot of people and so 20K per person should more than make up for troubles and create a further jump to the goals people want. I'd rather plug for that than complain.