Dark/Dual Blade build help


New Dawn

 

Posted

Hi everyone

Ive started leveling a Dark Armour/Dual Blade tank and am a little confused as to what to do with her! I decided to go with these sets because I really liked how DA worked on my scrapper so wanted to try it on a tank, and Ive always wanted to try a DB set since they came out.

I think I am a little lost as to what DB attacks to take, so far I have thought of thse ones:
Nimble Slash
Ablating Strike
Typhoon’s Edge
Blinding Feint
Vengeful Slice
Sweeping Strike
Taunt

Which gives me the combos Weaken, Empower and Attack Vitals. However this seems like a lot of attacks for a tank but wanted to maek sure I didn't lose out on at least one high damage attack but still have a combo for it.

I thought I would balance out the number of attacks by not taking any of the epic pool attacks and just take Conserve Power and Focused Accuracy from the Energy Mastery pool. Conserve power would also be useful because from my experience DA is very endurance heavy and I'm currently planning on taking these from there:
Death Shroud
Dark Embrace
Murky Cloud
Obsidian Shield
Dark Regeneration
Cloak of Fear
Soul Transfer

The other powers Im taking are Swift, Health and Stamina and also Teleport Friend and Teleport (Teleport fits best concept wise).

This still leaves me with 3 powers I can take (if ive counted correctly) and Im not sure what to do with them. I was thinking Punch, Tough and Weave but this toon will already be very toggle and endurance heavy and do I really want to have more?

Any advice etc would be greatly appreciated - Im at work at the moment so dont dont have access to the hero designer but will try and post the build I was at least considering later on

Thanks very much!


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

This is the build i kind of fumbled together - let me know what you think

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Shining Darkness: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dual Blades
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Dark Embrace
(A) Endurance Reduction IO: Level 50
(3) Endurance Reduction IO: Level 50
(7) Resist Damage IO: Level 50
(13) Resist Damage IO: Level 50
(27) Resist Damage IO: Level 50


Level 1: Nimble Slash
(A) Accuracy IO: Level 50
(5) Damage Increase IO: Level 50
(17) Recharge Reduction IO: Level 50
(37) Endurance Reduction IO: Level 50


Level 2: Death Shroud
(A) Endurance Reduction IO: Level 50
(3) Endurance Reduction IO: Level 50
(9) Accuracy IO: Level 50
(13) Accuracy IO: Level 50
(33) Taunt Duration IO: Level 50


Level 4: Ablating Strike
(A) Accuracy IO: Level 50
(5) Damage Increase IO: Level 50
(19) Recharge Reduction IO: Level 50
(37) Endurance Reduction IO: Level 50


Level 6: Murky Cloud
(A) Endurance Reduction IO: Level 50
(7) Endurance Reduction IO: Level 50
(11) Resist Damage IO: Level 50
(15) Resist Damage IO: Level 50
(33) Resist Damage IO: Level 50


Level 8: Obsidian Shield
(A) Endurance Reduction IO: Level 50
(9) Endurance Reduction IO: Level 50
(11) Resist Damage IO: Level 50
(15) Resist Damage IO: Level 50
(33) Resist Damage IO: Level 50


Level 10: Recall Friend
(A) Range IO: Level 50


Level 12: Swift
(A) Run Speed IO: Level 50


Level 14: Teleport
(A) Jaunt - Endurance/Range: Level 50


Level 16: Typhoon's Edge
(A) Accuracy IO: Level 50
(17) Damage Increase IO: Level 50
(19) Recharge Reduction IO: Level 50
(37) Endurance Reduction IO: Level 50
(46) Taunt Duration IO: Level 50


Level 18: Health
(A) Healing IO: Level 50
(34) Healing IO: Level 50
(43) Healing IO: Level 50


Level 20: Stamina
(A) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50


Level 22: Dark Regeneration
(A) Accuracy IO: Level 50
(23) Endurance Reduction IO: Level 50
(23) Endurance Reduction IO: Level 50
(36) Healing IO: Level 50
(39) Healing IO: Level 50
(43) Recharge Reduction IO: Level 50


Level 24: Cloak of Fear
(A) Endurance Reduction IO: Level 50
(25) Endurance Reduction IO: Level 50
(25) Accuracy IO: Level 50
(29) Accuracy IO: Level 50
(34) Fear Duration IO: Level 50


Level 26: Taunt
(A) Range IO: Level 50
(27) Recharge Reduction IO: Level 50
(34) Taunt Duration IO: Level 50


Level 28: Blinding Feint
(A) Accuracy IO: Level 50
(29) Damage Increase IO: Level 50
(31) Recharge Reduction IO: Level 50
(40) Endurance Reduction IO: Level 50


Level 30: Vengeful Slice
(A) Accuracy IO: Level 50
(31) Damage Increase IO: Level 50
(31) Recharge Reduction IO: Level 50
(40) Endurance Reduction IO: Level 50


Level 32: Soul Transfer
(A) Recharge Reduction IO: Level 50


Level 35: Sweeping Strike
(A) Accuracy IO: Level 50
(36) Damage Increase IO: Level 50
(36) Recharge Reduction IO: Level 50
(43) Endurance Reduction IO: Level 50
(46) Taunt Duration IO: Level 50


Level 38: Combat Jumping
(A) Endurance Reduction IO: Level 50
(39) Endurance Reduction IO: Level 50
(39) Defense Buff IO: Level 50
(40) Defense Buff IO: Level 50
(42) Defense Buff IO: Level 50


Level 41: Conserve Power
(A) Recharge Reduction IO: Level 50
(42) Recharge Reduction IO: Level 50
(42) Recharge Reduction IO: Level 50


Level 44: Maneuvers
(A) Endurance Reduction IO: Level 50
(45) Endurance Reduction IO: Level 50
(45) Defense Buff IO: Level 50
(45) Defense Buff IO: Level 50
(46) Defense Buff IO: Level 50


Level 47: Tactics
(A) Endurance Reduction IO: Level 50
(48) Endurance Reduction IO: Level 50
(48) To Hit Buff IO: Level 50
(48) To Hit Buff IO: Level 50
(50) To Hit Buff IO: Level 50


Level 49: Focused Accuracy
(A) Endurance Reduction IO: Level 50
(50) Endurance Reduction IO: Level 50
(50) Endurance Reduction IO: Level 50


------------
Level 1: Brawl
(A) Empty



Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
------------
Set Bonus Totals:



------------
Set Bonuses:




| Copy & Paste this data into Mids' Hero Designer to view the build |
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Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Dark Armour is fine to build on a Brute or Scrapper but awkward on Tankers. I find I want far too much by level 10 let alone the later levels.

There is no knockback protection in your build. With the delay to dark regeneration you would especially suffer. You can avoid overly knockbacky mobs but that aint easy.

Immob protection at 38...

So what I am going to say is combat jump early and knockback protection (would IO kb protection or take acrobatics early). Its such a pain in the; for me I take acrobatics before stamina.

Do expect to run into each and every group and pop dark regen. I can imagine you TPing in with the fear power until you can land so to speak and then change when ready.

There is a lot of over slotting toggles and underslotting attacks. I would read the numbers. If you can hit them once and they drop you've saved yourself endurance from hitting them twice and halved your fight duration. Never under estimate the importance of hurting with attacks.

I think it sounded better with Tough than leaderships too.
But Tactics does help, in fact I think Tactics + Blinding feint is enough tohit to forget about focused accuracy if you are PVE only. The key thing to do is AoE a group with a AoE power and discover who is the most easiest to hit. Then that's your build up target. Its probably easier and better to know who wasn't easy to hit and make them your main kill targets, but blinding feinting someone else. Focused Acc is less complicated but end heavier and a late pick. I think I could get away with either 1 of them.

Assault would be better than maneuvers if your not high on defense (and you're not) as you can leave it at 1 slot and forget. I'd sooner haste than weave with the rest of the build 'as it is currently' if you kept it defensively as is and swapped to fight pool. If you took weave then you may want to be a little more defensive through slotting bonuses.

Read the differences each slot gives you and decide if its worth a slot or not. 5 slots in combat jump is a knee jerk. 1 base slot is best really. By reading what each slot gives yourself you set yourself up better for more builds.

I could throw a build at you but I think its better if people perfect their own. I'd definitely go about reading what each slot adds.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Thats brilliant Shannon - thanks for all the advice

I know what you mean about wanting a lot by lvl 10 with DA and have found that myself. I had forgotten about KB protection entirely, so thank you for reminding me.

I will definitely have a look at what each slot gives me - its something Ive never really done before but how you describe it it would save me a lot of wasted slots.

I was going to drop focussed accuracy when I saw the amount of endurance it costs, so will probably get rid of it as you suggest as I only really do PvE.

I think I will definitely go and have another play around with you've said once Im home from work. Thanks again


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

I'm woriking on a DA/DB Tank myself - so thought I'd add it to this thread both as part of my own comments and for others to dissect.

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dual Blades
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Dark Embrace <ul type="square">[*] (A) Impervium Armor - Resistance: Level 40[*] (3) Impervium Armor - Resistance/Endurance: Level 40[*] (3) Resist Damage IO: Level 50[/list]Level 1: Nimble Slash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (29) Crushing Impact - Accuracy/Damage: Level 50[*] (29) Crushing Impact - Damage/Endurance: Level 50[*] (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50[/list]Level 2: Murky Cloud <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance: Level 40[*] (5) Impervium Armor - Resistance: Level 40[*] (5) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 4: Ablating Strike <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (19) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (31) Crushing Impact - Damage/Endurance: Level 50[*] (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50[/list]Level 6: Obsidian Shield <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (7) Titanium Coating - Resistance: Level 50[*] (7) Steadfast Protection - Knockback Protection: Level 30[/list]Level 8: Dark Regeneration <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (9) Perfect Zinger - Accuracy/Recharge: Level 50[*] (15) Mocking Beratement - Accuracy/Recharge: Level 50[/list]Level 10: Taunt <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage: Level 50[*] (11) Perfect Zinger - Taunt/Recharge: Level 50[*] (11) Perfect Zinger - Taunt/Recharge/Range: Level 50[*] (15) Perfect Zinger - Accuracy/Recharge: Level 50[/list]Level 12: Cloak of Darkness <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (13) Luck of the Gambler - Recharge Speed: Level 50[*] (13) Luck of the Gambler - Defense: Level 50[*] (17) Kismet - Accuracy +6%: Level 30[/list]Level 14: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[*] (19) Recharge Reduction IO: Level 50[/list]Level 16: Super Speed <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 18: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 20: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (21) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (21) Numina's Convalescence - Heal/Recharge: Level 50[*] (23) Healing IO: Level 50[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (23) Endurance Modification IO: Level 50[*] (25) Endurance Modification IO: Level 50[/list]Level 24: Death Shroud <ul type="square">[*] (A) Scirocco's Dervish - Damage/Endurance: Level 50[*] (25) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (27) Multi Strike - Accuracy/Damage: Level 50[*] (27) Multi Strike - Damage/Endurance: Level 50[/list]Level 26: Oppressive Gloom <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 28: Blinding Feint <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (33) Crushing Impact - Damage/Endurance: Level 50[*] (33) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (33) Crushing Impact - Accuracy/Damage/Recharge: Level 50[/list]Level 30: Vengeful Slice <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (34) Crushing Impact - Damage/Endurance: Level 50[*] (34) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (34) Crushing Impact - Damage/Recharge: Level 50[/list]Level 32: Boxing <ul type="square">[*] (A) Pounding Slugfest - Accuracy/Damage: Level 30[*] (37) Pounding Slugfest - Damage/Endurance: Level 30[/list]Level 35: Sweeping Strike <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (36) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (36) Multi Strike - Accuracy/Damage: Level 50[*] (36) Multi Strike - Accuracy/Damage/Endurance: Level 50[/list]Level 38: Tough <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance: Level 40[*] (39) Impervium Armor - Resistance: Level 40[*] (39) Resist Damage IO: Level 50[/list]Level 41: Salt Crystals <ul type="square">[*] (A) Fortunata Hypnosis - Sleep/Recharge: Level 50[*] (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50[*] (42) Fortunata Hypnosis - Accuracy/Recharge: Level 50[*] (42) Fortunata Hypnosis - Sleep/Endurance: Level 50[*] (43) Fortunata Hypnosis - Chance for Placate: Level 50[/list]Level 44: Fossilize <ul type="square">[*] (A) Essence of Curare - Accuracy/Hold/Recharge: Level 50[*] (45) Essence of Curare - Accuracy/Recharge: Level 50[/list]Level 47: Stalagmites <ul type="square">[*] (A) Rope A Dope - Accuracy/Recharge: Level 50[*] (48) Rope A Dope - Accuracy/Endurance: Level 50[*] (48) Rope A Dope - Accuracy/Stun/Recharge: Level 50[/list]Level 49: Typhoon's Edge <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (50) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (50) Multi Strike - Accuracy/Damage: Level 50[*] (50) Multi Strike - Accuracy/Damage/Endurance: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase[/list]Level 1: Sprint <ul type="square">[*] (A) Jumping[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]22.5% Enhancement(RechargeTime)[*]43% Enhancement(Accuracy)[*]140.6 HP (7.5%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 8.8%[*]MezResist(Sleep) 7.15%[*]MezResist(Terrorized) 4.4%[*]11.5% (0.19 End/sec) Recovery[*]88% (6.89 HP/sec) Regeneration[*]3.47% Resistance(Fire)[*]3.47% Resistance(Cold)[/list]------------
[u]Set Bonuses:[u]
[u]Impervium Armor[u]
(Dark Embrace)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Crushing Impact[u]
(Nimble Slash)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Impervium Armor[u]
(Murky Cloud)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Steadfast Protection[u]
(Murky Cloud)<ul type="square">[*] 3% Defense(All)[/list][u]Crushing Impact[u]
(Ablating Strike)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Titanium Coating[u]
(Obsidian Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[/list][u]Steadfast Protection[u]
(Obsidian Shield)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Numina's Convalescence[u]
(Dark Regeneration)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Cloak of Darkness)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Scirocco's Dervish[u]
(Death Shroud)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Multi Strike[u]
(Death Shroud)<ul type="square">[*] MezResist(Sleep) 1.65%[/list][u]Crushing Impact[u]
(Blinding Feint)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Crushing Impact[u]
(Vengeful Slice)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Pounding Slugfest[u]
(Boxing)<ul type="square">[*] 8% (0.63 HP/sec) Regeneration[/list][u]Scirocco's Dervish[u]
(Sweeping Strike)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Multi Strike[u]
(Sweeping Strike)<ul type="square">[*] MezResist(Sleep) 1.65%[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Fortunata Hypnosis[u]
(Salt Crystals)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Essence of Curare[u]
(Fossilize)<ul type="square">[*] MezResist(Terrorized) 1.65%[/list][u]Rope A Dope[u]
(Stalagmites)<ul type="square">[*] 6% (0.47 HP/sec) Regeneration[*] 0.95% Resistance(Fire,Cold)[/list][u]Scirocco's Dervish[u]
(Typhoon's Edge)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Multi Strike[u]
(Typhoon's Edge)<ul type="square">[*] MezResist(Sleep) 1.65%[/list]

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Part of the point is I have here a tank who can both draw aggro easily (Mag 8 worth of taunt aura running continuously) and who can stealth missions if she has to. Immob resistance at L12 (Knockback whenever I can afford one of the knockback resistance recipies), 70% lethal/smashing/psi resistance, and the ability to probably do a fair job both tanking and hurting AVs (Attack Vitals + Empower). No slow resistance. Minion annhiliation by means of Death Shroud + Oppressive Gloom (that's a Mag 2 stun and damage over time). Three combos (Weaken shows up very late tho) - and I don't really need sweep because things worth sweeping tend to resist knockdown - while the minions will simply be stunned and melted without any input from me. I'm considering swapping over Blinding Feint and Typhoon's Edge - much as I'd like the Build Up, I suspect the team needs the debuff more.

And yes, I do have spare slots in that build.


 

Posted

Ive decided to drop the teleport - concentrate on jumping, bring in fighting and try not to over slot the toggles (looking at the numbers the 3rd IOs werent making much difference). The endurance consumption isn't to bad. Ive I think I may have overslotted accuracy to overcompenstate to getting rid of leadership. Please let me know what you think.

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Dark Embrace EndRdx-I:50(A), ResDam-I:50(3), ResDam-I:50(7), EndRdx-I:50(42)
Level 1: Nimble Slash Acc-I:50(A), Dmg-I:50(3), Acc-I:50(13), Dmg-I:50(15), EndRdx-I:50(34), RechRdx-I:50(45)
Level 2: Murky Cloud EndRdx-I:50(A), ResDam-I:50(5), ResDam-I:50(11), EndRdx-I:50(43)
Level 4: Ablating Strike Acc-I:50(A), Dmg-I:50(5), Acc-I:50(15), EndRdx-I:50(17), Dmg-I:50(36), RechRdx-I:50(45)
Level 6: Combat Jumping Krma-ResKB:30(A), DefBuff-I:50(7), LkGmblr-Rchg+:50(43)
Level 8: Dark Regeneration Acc-I:50(A), EndRdx-I:50(9), RechRdx-I:50(9), Heal-I:50(33), Acc-I:50(34), RechRdx-I:50(40)
Level 10: Obsidian Shield EndRdx-I:50(A), ResDam-I:50(11), ResDam-I:50(13), EndRdx-I:50(43)
Level 12: Swift Run-I:50(A)
Level 14: Super Jump Jump-I:50(A)
Level 16: Typhoon's Edge Acc-I:50(A), Dmg-I:50(17), Acc-I:50(19), EndRdx-I:50(23), RechRdx-I:50(34), Dmg-I:50(45)
Level 18: Health Heal-I:50(A), Heal-I:50(19)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Acrobatics EndRdx-I:50(A), KBDist-I:50(23)
Level 24: Death Shroud Acc-I:50(A), EndRdx-I:50(25), EndRdx-I:50(25), Taunt-I:50(27), Acc-I:50(29)
Level 26: Taunt Acc-I:50(A), Taunt-I:50(27), RechRdx-I:50(48)
Level 28: Cloak of Fear EndRdx-I:50(A), Acc-I:50(29), EndRdx-I:50(31), Acc-I:50(31), Fear-I:50(39)
Level 30: Blinding Feint Acc-I:50(A), Dmg-I:50(31), EndRdx-I:50(33), Dmg-I:50(33), Acc-I:50(37), RechRdx-I:50(46)
Level 32: Soul Transfer RechRdx-I:50(A)
Level 35: Vengeful Slice Acc-I:50(A), Dmg-I:50(36), Acc-I:50(36), Dmg-I:50(37), EndRdx-I:50(37), RechRdx-I:50(46)
Level 38: Sweeping Strike Acc-I:50(A), Dmg-I:50(39), Acc-I:50(39), Dmg-I:50(40), EndRdx-I:50(40), RechRdx-I:50(46)
Level 41: Conserve Power RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Boxing Empty(A)
Level 47: Tough EndRdx-I:50(A), ResDam-I:50(48), ResDam-I:50(48)
Level 49: Weave EndRdx-I:50(A), EndRdx-I:50(50), DefBuff-I:50(50), DefBuff-I:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
7.5% Enhancement(RechargeTime)
Knockback (Mag -4)
Knockup (Mag -4)



------------
Set Bonuses:
Karma
(Combat Jumping)
Knockback Protection (Mag -4)


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)






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Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Hey Para

Im no expert but you build looks really well put together! A lot better than mine

The only thing I can think to comment on is why not put a 4th Numina's in your health. If you put the Health/Endurance one you only loose 5% regen, which is already massive at 300+ percent, that way you will get a 6% increase to your heal power, Dark Regeneration.

Just a thought though.

Also Cloak of Darkness seems a bit situational but if you shifted things around you could have weave and you could get the defense bonus.


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Thanks.

I hadn't spotted the heal bonus, thanks. On the other hand, it only takes the effect of the heal up from 44.3% of your health bar per target to 46.1%. Not sure which way I prefer given your way drops regen by about 6%.

The defence from the cloak doesn't suppress in combat :-) Therefore it provides the same defence as Weave, at a lower end cost and with quite a few goodies thrown in for good measure. (The only downside is that instead of seeing a character you see an amorphous black blob).

Also there's one silly mistake in the build - take kick not boxing. Your hands are full anyway so boxing would probably cause redraw. Also if you're feeling poor, take kick at 30 and 4-slot it at 31. This will allow you four Kinetic Crashes (doesn't matter which - you won't be kicking anyway), providing Mag 4 knockback protection for less than half a million inf. (And having done that you can push Toughness up to L32, finishing off your defences six levels early but pushing Attack Vitals back from L35 to L38).


 

Posted

[ QUOTE ]
Thanks.

I hadn't spotted the heal bonus, thanks. On the other hand, it only takes the effect of the heal up from 44.3% of your health bar per target to 46.1%. Not sure which way I prefer given your way drops regen by about 6%.

The defence from the cloak doesn't suppress in combat :-) Therefore it provides the same defence as Weave, at a lower end cost and with quite a few goodies thrown in for good measure. (The only downside is that instead of seeing a character you see an amorphous black blob).

Also there's one silly mistake in the build - take kick not boxing. Your hands are full anyway so boxing would probably cause redraw. Also if you're feeling poor, take kick at 30 and 4-slot it at 31. This will allow you four Kinetic Crashes (doesn't matter which - you won't be kicking anyway), providing Mag 4 knockback protection for less than half a million inf. (And having done that you can push Toughness up to L32, finishing off your defences six levels early but pushing Attack Vitals back from L35 to L38).

[/ QUOTE ]

Cool thanks for the advice - I hadn't thought about the kick/boxing difference there.

I guess I didn't go with stealth option because I tried stealth on my Fire/Fire tank in form of a IO but didn't like it so took it out. But as CoD is a toggle it will probably be a lot more flexible!

And thinking about it you probably dont need the boost to Dark Regen - it can be rediculously powerful by itself if you have enough foes around you - so the regen is the better option


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.