New Dawn

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  1. I have no idea why a temp power is in your number 1 slot. Most people are 1,2,3,4 for ST attacks, they could be something like alt 1,2,3,4 for AoEs. Buffs say its a Empath, Clearmind could be C, Fort could be F, G for heal aura, H for Heal Other. You got keys around the Numpad, you would stop to heal someone so you could go /+1 select player 1. I think seeing as you have played the same way since Everquest you might be set in your ways and the only thing that's going to be right is going to have to come from you.
  2. Quote:
    Originally Posted by Arcanaville View Post
    I don't think that line of thought is valid. There has never been an unplayable set in the history of this game. Back in the day we used to street sweep SR scrappers in racetrack paths around contacts so we could keep buying lucks from them, because our defenses at release were almost zero. They were so bad the devs *doubled* them after release to fix the problem and that was still not enough.

    But I did it, and so did lots of other players, not all in the same way, but we did. So if the devs basically removed all the defense from SR, would you say that part of the problem was the devs reducing those defenses, and part of the problem was the players not adapting to not having any defense anymore? Because I'm not kidding about the zero defense thing. We used to have about 30% slotted defense at a time when even con Bosses had 75% base chance to hit. In todays terms that would be like having 5% defense against that boss, and zero against the +1 bosses that used to spawn at the end of some missions which you could not turn off.
    I really do not know how you've gone from what I have said, to what you are saying now. You are saying that Blasters are doing the equivalent of the same thing? Going from one contact to another and filling up on Break Frees? I could never be bothered with that. I wouldn't bother. As a SR in the days before the defense changes I wasn't running around getting lucks either. If a Warhulk was about to explode I would remove myself from being inside of its AoE. If I know an NPC likes to open with an AoE mezz as a Blaster I'll either allow it to happen without being in the position of its effect on other people first or aim to do it before it does me. The problem that was with Defense, is and always will be in mind a far greater problem than Blasters and Mezz issues. Mostly, I see someone do something and die, they didn't have to do it, but they did anyway. A Dev can design an AT to be played a certain way that works with all other ATs and works solo, but we do what we like.


    Quote:
    Originally Posted by Arcanaville View Post
    Right now I'm more interested in the discussion than just listing ideas. If someone else wants to do that they're welcome to do so, but I am keeping track of all of the ideas presented and they'll eventually find their way into a large analysis post of mine regardless. But actually prompting the devs to do anything about it is probably at least a few months away, and not every problem has been completely hashed out yet in my opinion. I would currently rather promote discussion than terminate it.
    Usually an idea can be placed, someone else can contest it. The person with the idea may go "Oh" and change or decide to drop the idea or be adamant about the idea. If they refine or are adamant then it will add to the list, if they drop the idea then they won't add it to the list and the list is shorter. It's all about a place where Devs can simply take the list, and between themselves, as they are players, except players with better inside knowledge use abit of common sense to vote out what definitely won't happen, look into what might happen and possibly get the jist of a problem or many problems and address it or all of them in a single buff. I think it'll save time and so more gets done over time.
  3. Quote:
    Originally Posted by Arcanaville View Post
    The ratio of time mezzed to total time the character has been logged in is not a meaningful statistic. The question is what percentage of time spent actually in combat was spent mezzed. I would bet that neither character has spent more than ten or twenty percent of that total time actually being shot at in combat. Statistically speaking, less than half the time spent actually running missions is spent either attacking or being attacked. Travel to missions and within missions accounts for the rest. If the actual in-combat mez percentage was between two and four percent, and the defender was averaging half the time spent mez, that is in fact already significant, and probably below the average case on top of that.
    This is true, but in the context of my time playing the game, it's insignificant. My results were based on what details I can achieve from the badge collecting part. I believe that it is definitely more insignificant to me than it is with other players. I am going to flat out know other people get Mezzed way more and why. It's often self inflicted, sometimes it's from the lack of completely correct team dynamics and support. Which means to me that a certain portion of the blame is on us. On the other hand some Blasters push boundaries, challenge their limits and take risks that are mathematically the best option. A General may lose many men in a day of battle with a risky manuever but that may of been the least riskiest of all other options.

    Someone, should lead a consolidated thread, like the one in the Tanker section controlled by Aett, where ideas for changes can be splashed unbiasedly for the Devs to thumb the ideas up or down imo. It'll keep things simple.
  4. In the Tanky section is a thread that Aett Thorn heads. People have ideas. It doesn't matter what these ideas are. They get listed. No one can argue with them. Some of them I look at and completely disagree with but the idea is that its a nice consolidated place for a Dev to come look at and read through. I actually do trust the Devs. I basically look at the history of this game and think so much has been done right. So I would not hesitate to think that a Dev wouldn't be sensible with which ideas are good and which ideas are bad. I was a little disappointed with the -Range in Taunt in PvE, I knew what would happen before it was implicated but I am over that. There should be a chance for versus fliers imo and perhaps only Hurricanes -Range should work on AVs but I am digressing.

    You do want to champion change. I don't care what ideas people have, throw them up for the Devs to see for them to pick and choose the most reasonable of them. Control that thread like Aett does in a unbiased fashion. You don't deny anyone from having their idea listed.

    I think that would be what the Devs would want to see, plain and simple. None of these threads going over old ground.

    We will stick to our guns. Lets just call it that.
  5. I propose that all crashing Nukes do double their current damage but can not be buffed by Aim or Build Up in PvE. Having to Nuke without Aim and Build Up say, and then suffering a crash really takes the biscuit. It's not worth the crash and you might still have the mobs either still looking at you or now looking at you. With Aim and Build up the Nuke may well be almost double in damage. You however may need to use a Nuke at any time in a moment of crisis when Aim and Build up isn't available.

    Originally I thought perhaps if no Aim or Build up is used then you lose 50% endurance. If one of the two is used then you either lose 20 more or 30 end more respectively. So the bigger the Nuke you give yourself the bigger the crash you concede but this idea maybe complicated.

    Either way DPS is raised. Every 100-120s a typical energy blaster could add a Nuke to the end of a buffed attack chain. I don't see that as a bad thing as ranged damage versus travel speed of mobs seems a little light. Once a Mob is in melee you can make up for that slight lack.
  6. In 862 hours = 51720 mins, one of my Blasters has spent a total of 202 mins Mezzed.

    This means that my Blaster has spent less than half a percent of the time Mezzed. Infact its 0.4% of the time

    Is that high? Or is that reasonable? That in every 100 mins, I would be mezzed for a total of 24s? Doesn't sound alot to me.

    I take a defender, at random, 1118 hours, which has spent 141 mins Mezzed. Infact it's 0.21% of the time which is roughly 12s in every 100mins.

    Neither looks like a lot.

    The difference between me playing a defender and a blaster is that I am more likely to solo a Blaster as it kills quicker. I am then more likely to be teamed as a Defender, being less threatening to groups than other people including the blasters whilst I am attending to team survivability.

    I see most blasters do the most amazingly self compromising things in teams. They didn't have to go and get themselves Mezzed. I therefore expect some people to be on the recieving end.

    I have more lvl 50 Blasters than anything else, one just two days ago at 49 quite happily joined the Mothership Raid, and didn't die once, not once and barely got mezzed and to top it off she was the very first character to go get a bomb out of everyone on the raid. Reason being that I won't play in a self compromising way "sometimes".

    I have found it difficult to come up with something to say about the Mezzing issue and it maybe because I can't really complain. I have options and I use them. It is understandable how my Blaster compares to other ATs. It is highly obvious to me why I can imagine some people on their blasters get mezzed a lot.
  7. Quote:
    Originally Posted by Grey Pilgrim View Post
    Can you even argue for why Pulsar merits a Mag 2? You keep talking in other directions that never have anything to do with what is said (who said anything about getting rid of Warshades?)
    You puzzle me you really do I am sure I wasn't going in a new direction. What I am saying is that if PBs could do as sufficient disorientating as WS then PBs could overpower WS's built right, played right and we might as well delete the inferior WS. The idea is to not overpower one. The ever demanding call for buff after buff will only lead to one Kheld being better than the other one minute and then, the other Kheld being better than the next minute and before you know it the Kheldian AT is overpowered compared to other ATs. I can see differences in my Khelds, I don't think they're unfair at all. I can see differences on excel, but there are Pros and Cons to weigh up and each of us will put our own value them differences.

    I am not relying on tohit to heal myself, I am not relying on dead mobs to heal myself. I am not relying on set number of mobs and at the same time tohit to be highly resistant. Warshades are having to, they deserve better control.

    So I was never off point, you just read things your way and keep trying to champion things your way. Put up with alternative opinions. Atleast I have broken the AT down on Excel, I must of done alright if I am can see where Arbiter Hawks coming from. The fact that we will have a different opinion on things means we put a different value on things. Especially with Incarnate powers and what will be datamined, other important things to look at I can only assume any correct buffs will come when they do and not before.

    Coming back here has reminded me to get the same mission as my PB with my WS. I built both with the same kind of build ideas, which one will be better or quicker we shall see. I am kind of betting on things turning out so close that it's just not worth crying about.
  8. Quote:
    Originally Posted by PrincessDarkstar View Post
    Personally I think that Stone tanks outside of Granite are too squishy to be proper tanks without outside buffs or building for non-Granite survivability. That however means that you could drop Granite and contribute more damage when on a team that isn't really in need of a tank, but if that were me I would play another character until a tank was needed (Or risk feeling like a weak scrapper).
    TFs and such you can't say suddenly "I'll switch to my Tanker" because it suits you. Additionally no one needs a Tanker really anywhere but what Tankers can do best is bring large clusters of mobs tightly together so that a teams AoEs can capitalize on them be they damage or debuff so that the team is more efficient with less risk.
  9. Endmods in Stamina may as well be basic Endmods, which are the same thing but without the pretty pictures.

    Hibernate, after clicking Hibernate there is a nophase period of 120s therefore any rechg time that's below 120s in Hibernate is not necessary as you couldn't Hibernate again even if you tried.

    Your attacks, they're attacks, if its dead it don't do anything to you or anyone else. Damage increase increases the amount of damage you do for the endurance you use, it'll decrease the number of times you have to use an attack, it'll lower your end use per target(s) as well as lower the time you take to take out the target which means minus fight duration to you. What I'd do is go back on every actual attack and get decent damage out of it. Dead targets are better than alive targets with minor extra recharge debuffing. If your attacks are by design more about damage (as that's what you will get most out of them) then capitalize on it.

    Chilling Embrace doesn't cost alot of endurance it probably just takes one slow enhancement for you to -runspeed 90% which is all you can do to mobs.

    Between Chilling Embrace and Conductive Aura you could have ample -End and -Rechg, -Runspeed because everything else will stack with them.
  10. Datachunk might be nicer to obtain feedback
  11. As someone who wants to be out of Granite as much as possible I have Tough and Weave on her. You can use them in Granite also but Tough might be of little point.
  12. There are a lot of powers that don't really benefit you in your business of tanking. They're fun and nice for you but not ideallic to your role and theyre taking slots from powers that can be a bit more ideallic.

    Out of Granite, Rooted is your mezz protection.
    In Granite or whilst mezz protected Rooted, your answer to the ledge problem seems to be Spring Attack.
    Super Jump and Superspeed won't happen without Mezz protection turned off.
    Burnout is on a long rechg, whilst in Granite, an even longer rechg. It's usefulness is someone limited and far from frequent.
    Fault would be better than Stalagmites.
    Tremor is good for your damage output.

    Are you prepared to TP self about, so you are zippy whilst Mezz protected?
    Would you be prepared to give up SJ, SS, Spring Attack, and Burnout?

    After we know what you are prepared and not prepared to change we could go into your slotting, which is to me in requirement of a dramatic change.
  13. Quote:
    Originally Posted by PrincessDarkstar View Post
    Because the build is designed for loads of survivability, plus its the easiest way to fit in a 3rd -kb IO.
    A few months ago, or the last time you used to frequent the forums/game you wouldn't of missed a thing.


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  14. There are powers that do Mag 4 KB but unknownst to some with a chance to do extra KB. I think ingame people do go about playing with only Mag 4, get KB'd still and then try 8, don't get KB'd and are happy with it. I haven't spent my days working out who does what, I assume people experience what they do and go from there.
  15. Quote:
    Originally Posted by PrincessDarkstar View Post

    I haven't really got time at the moment to work that in
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  16. Quote:
    Originally Posted by Microcosm View Post
    I made that build almost a year ago, and it is endurance sustainable. If you are having problems with end in this situation, you can wait until you are almost out and hit Geas. You will lose a little defense for a minute, but it would more than double the time you can sustain your chain.

    If your primary issue is that you would like to have human potential in the same build, my primary build still has nova and can be used in the same way. I just prefer to use the range-capped build if I know I will be using nova. It retains perma-eclipse, sunless mire and gravitic emanation, so I'm not losing functionality.
    Seeing as you are the brains behind everything...I was trying to prompt you into doing a build
  17. Quote:
    Originally Posted by Diggaroo View Post
    Ah I see what you're getting at. I wouldn't ever attempt to softcap Nova though, simply because the fact I find it dull at times lol. I love blasting multiple enemies, but for single target I find my human form rotation more interesting and leaves me with more available powers.
    Yeah I wouldn't either.

    Human form for most endeavours when soloing AVs. Nova form for some endeavours when soloing AVs. When Human form might not handle certain AVs in melee, Nova form might handle them at exceptional range. DPS might be so much lower 30% is ample range defense, maybe even less, maybe even no defense. Overcoming an AVs regen with a sustainable attack chain is all you have to worry about and that's not always going to be hard to achieve.
  18. Sweet build Princess, I do realize that everyones build should suit the owner but I am looking at the Dam/Range Positron in Unchain Essence and wondering whether or not a chance for is better DPS.

    Also some KB Prot.
  19. Much of what I see Granite tanks tank could of been done outside of Granite. They are contributing to a team better outside. Then there is exemplaring, sure a second build would do, but I go back to my first sentence. Then there is versus Psi. Minerals is the quickest way to build Psi defense, and sometimes you might want Rock Armour or someother with that. Some people will argue that they need to be in Granite with Psi defense or resists even. You can either experiment for yourself or just run Granite. Experimenting is too tempting to me.

    Some people farm certain missions at certain settings to achieve Purps. I have heard of people getting 3 in one day, hell I have heard of people on Freedom passing them out like one penny sweets. Farmers, they have too much gold.
  20. Quote:
    Originally Posted by Diggaroo View Post
    Even without corpses to empower our Stygian Circle, I hardly ever have endurance problems as a triform. Most my toggles don't even get turned on. Orbiting Death is the only one I use to sustain AoE damage while ST DPSing an EB/AV/GM.

    Besides, nothing a good Ageless couldn't help with, eh? Debuff resistance is extremely useful to Kheldians.
    Not all AVs are the same. You can't always rely on the same methods as one method is safer than another. I don't have endurance problems without Stygian Circle either in Nova. The attack chain that is optimum has an eps, the ers of the build has to be greater than that eps. Now some peoples builds might take Incarnates to do something about it but these maybe Incarnates that they might not want to be shoehorned into really. I tend to think of things without Incarnates much like Dechs would without Inspirations anyway. Someone may do things now with Incarnates that could or have been done before without, so to me, it's like popping insps and no big deal.

    Softcapping Nova as a means to do all AVs without sustenance is not going to have you do all AVs as they differ. Alot of peoples characters can do some AVs and not others especially preincarnate. You're riding on your luck with some AVs, relying on defense and its just a matter off time before they do you. Some AVs you do not have to rely on luck at all by way of what their attacks and travel powers are and Nova is geared up to aid in this.

    Softcapping a Nova is going to take a build that many wouldnt want as it takes away from doing other things with the build. The rest of the build looks rather unappealing. Use Human form where Human form can get the job done, you would anyway, as it is common sense, then Nova form where it might be better. Human form can ride on some luck to get the job done. In some cases where Human form won't get the job done, a Nova with a slow and steady attack chain, above an AVs regen, not softcapped, not shoehorned into a incarnate that aids end recovery can stand a better chance.

    All I did for an exercise is take AIBs build, change 5 slots in Nova and move 1 slot and it was good to go iirc. The two single target attacks offer the best DPE versus a single target and can overcome an AVs regen and that would do. I keep saying that one of Novas strongpoints is its range and it can be built on. Not all AVs have its level of range or a travel power like fly. Some might have its range but then lack in DPS when it comes to that range. Some might have its range, have pretty decent DPS but it doesn't mean you have to go out and get softcapped to range. You can have a reasonably all round build. I know a 2 Billion build might stuff a 25 Billion build in PvP. When it comes to AVs you have to think like a PvPer, you play to win.

    If it weren't for Novas range plus exemplaring usefulness I possibly wouldn't Triform. I'd be Biform.

    Having changed AIBs build again I feel like I am looking at different numbers. No idea whats up with that. Guess I never gimped it the same way.

    Edited for clarity.
  21. Just out of interest, lets say you make this ranged soft capped build and used the Blast>Emanation>Blast>Detonation attack chain. What will run out first, an even level AVs health bar or your endurance bar? It's 4:16 am here I should sleep. So plenty of time if you cared to work it out. I'd have a bash later.
  22. Quote:
    Originally Posted by Microcosm View Post
    Under absolutely ideal circumstances, the only thing with higher potential survivability is a tricked out stone/dm tank (excepting psi damage). I have never seen the absolutely ideal scenario in game, however, and in practice you will likely vary around top end scrappers and tanks.
    I understand damage sustainability models, a Warshade would normally have to try and guarantee itself a best case scenario. I seen a good one, but it was a AE mission so you can tailor it so its bang on ideal.

    Our old forums (european) had Dr Rock, who had a package much like MIDs that worked out average damage sustainability for you. He tried to give it to me to carry on with should there be future changes XD. Anyway, you chose your powers, your slotting just like in Mids and it came up with damage sustainability figures versus each damage type for you. Relying on shields alone and never thinking outside of the shield box is a mistake people can make.

    Sometimes when you can't quite softcap defense you have to look at the enemy and wonder what their weaknesses or limitations are, and how you can capitalize on them. How else can you lower dps to self? Capitalization might not be made from being human form, but instead from being in Nova form which would of course be less DPS dished out by you and so slow yet potentially safer. Plus Nova form to me can be bit more end friendly, end friendlier enough when you haven't got anyother targets for lunch. A case maybe for a Novas optimal attack chain but in doing a target that takes sometime to take down, isn't the question going to be "Isn't it more likely that the Nova will run out of end too soon with that attack chain?" To each persons build, their own.
  23. Quote:
    Originally Posted by PrincessDarkstar View Post
    From my experience a well played and build Warshade will only die to user error.
    User error can entail "shouldn't of been there in the first place".
  24. Elec/ is normally paired with /Elec and I believe that any primary could only need to go well with 3 secondaries.

    The Blaster is Ranged-Support, you can't describe /Dev as Melee.Powersink and Shortcircuit are the first two things on my mind and then with Lightning Field I keep end recovery down. That removes the worst attacks from what the Mobs are capable of, causing -DPS just for one. The whole team can benefit from that. If that's not support I don't know what is.