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Posts
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Quote:I pretty much don't care how you build but this was the corner of the build that I pondered over for myself so just felt like it maybe worth more of a ponder.Controller Shiver doesn't really do much? Chops down Enemy Recharge, but if I've got them in the ice already... Not sure if it's going to help? Hmm, over Snowstorm? Because Shiver only lasts 18 seconds. Frostbreath? Actually does damage.
As for Frostbreath vs Hibernate, well, sheer ignorance - Educate me, please?
Be Well!
Fireheart
Shiver is healthy -DPS, fire and forget, unlike snowstorm. Snowstorm you have a anchor to choose and anchors get killed swiftly as if you called target. Frostbreath well its good damage, but then there is Hibernate which should you need it gives you health and endurance.
I even like mass sleeps, if I solo, they're great, if I team then I won't be using them without a cup half full reason myself. -
Quote:Likewise 90% of the people were never in the top 5% of the most intelligent people either what does that tell you?When 90% of the people playing the game skip it because they think it's useless, it's a good sign that it's pretty useless. You're the odd man out here Dawn, not me.
Not wanting to be a half-***** tank when I'm playing a scrapper is a limitation? Usually though, I've found that if I really want something's attention, running up to it and punching it in the face works quite well.
The Scrapper AT is defined by what's in its Primary and then what's in its Secondary. It's role was to lead in Raw DPS and do things like take on AVs. A Monkey can be trained to stand before a keyboard and press 1,2,3 until an AV gets defeated, but it would be even more difficult to get that Monkey to know what else to attract, because they knew who needed to be saved whilst fighting that AV.
In 7 years of playing I have come across many Brutes and Scrappers who think they are Rockstars, they believe that they are the only one on the team and their skillz was all that anybody else would think was enough. Telling me that they can run up to things and hit it for attention.
They were never rockstars, they never could always run upto things for attention, they often missed key targets who went onto take out the Defender who just so happened to be the one making them look like rockstars. So often. Most played like planks, oblivious to what else they could of done that would of been better for the team. I expect most Scrappers log in and have one notion and that's go kill stuff whilst everybody else is a sidekick, a spectator there to celebrate when a Scrapper is the last one standing, never mind the idea that the Scrapper could of prevented those other peoples defeats.
I believe that Scrappers could solo the Menders Silos TF on the hardest setting. Go in and come out undefeated, freeing every single hostage and having them alive for a massive group picture. That's to me what they're capable of, taking out every Arachnos AV in turn, letting no hostage die, getting Jade Spider sorted not some Rikti Pylon test or one AV whilst nothing else is going on or nothing else could instantly go wrong.
With SOs, tier 1s got skipped, with IOs two Primaries could easily be skipped, with Incarnates more can be skipped, how much "look at me survivability" does a Scrapper need before they start adopting powers that can help others by controlling a situation quickly and properly, and actually make a non half ***** challenge for a change?
I'm backing the bigger crutch idea, that just suits the mentality of 90% to me. -
Quote:I'm not sure about the others posting here, but my argument for changing confront is not that scrappers need the help. I just don't like useless powers that are skipped by 90% of all players, and that goes for any powerset. I wish they'd go through all of the powersets and replace the powers that everyone skips.
Just because you skip a power because you find it useless doesnt make it useless. You are giving away your limitations as a Scrapper as we speak. -
I really can't see how you picked Frostbreath over Hibernate but then why Frostbreath instead of Shiver? Why Snowstorm instead of Shiver?
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Quote:I've never not had confront, since March 2005. For everything really. Pulling low levels, one of the inner circle late levels, Tanking AVs for teams, saving someone from dying in the nick of time, attracting a target immediately onto me who could be detrimental to someone else who could be the keystone of the team so to speak. It's almost like an absorb pain.You use Confront? What for? I'm curious since I've never seen or heard of anyone using it.
Tanked the first all scrapper STF with it and we had no more than 5 defeats total which is much better than anyother result which even included, what we didnt include, temp powers such as pets and nukes.
Doing Tankers jobs for them, doing things that the confrontless Scrappers think they can yet can't always when it comes to it. I wouldn't touch a confrontless Scrapper with a barge pole. All my Scrappers have it and it works well in PvE and PvP. -
Got them now, couldnt see any before.
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For just 5 Super Packs I got a few of them Elemental Order Costume Pieces quite easy, too easily seeing as I was after everything else but still where they vanished to I have no idea. I might as well of got 4 Super Packs if that.
Elemental Gloves, Sleeves, Boots, Beam Rifle and possibly one or two more that I can't remember disappeared into thin air.
I tried relogging after visiting the tailors with my Beam Rifle character, looked into my emails and got nothing. -
Absolute NO to changing Confront to anything else.
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Quote:How long have you had your /Devices Blaster?I don't doubt this. What I take away from it though is something different than you do. To me it's just an example of bad pvp.
Well we might have to have a loss someplace, is a bit of a stretch for a powerset that definitely needs a buff.
Seeing as it is safe to say that buffs are coming for blasters, I doubt Arcanaville would take a chance on having reversed his/her position on blasters and rushed to the head of the parade if, it weren't already a done deal. It would be nice to get the real problems with blasters properly addressed.
If a Firetank can't find you in a duel. You can set them up for anything. Thats sensible PvP, you play to win. I won. -
Overall nothing jumps out. I might take a few leafs from it myself. When it comes to taunt it's considered less useless now than it ever was. For one its a great slot mule and for two it has -Range. Some people that would agree with my last sentence they might of been tauntless and had limitations as a Tanker; because prior to that anyway Gauntlet required a tohit check on AVs; so keeping aggro off one was in a virtual sense; plus some AVs would be much harder than others. Prior to -Range there was probably a lot of tauntless Tanks needing alot of overkill/certain types of support to do something like the STF rather than being able to say to everyone and I mean everyone, "bring your badge toon".
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It's kind of uneasy looking. Your end rec to end drain looks bad minus any incarnate you might take, some people get rid of end gain powers with them so before that it's kind of uncomfortable. You seem to be powering over ED with some slotting. I do think that with some swings and roundabouts a better overall build can be attained somehow and still come up with good figures.
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Quote:So what you are worried about is once every two minutes or so you will be able to put out a series of attacks that do less aoe damage than any other blaster can do in 20 seconds ?
Or that in pvp /dev blasters might gain an attack more effective than dropping caltrops and webgrenade then running away to fight at range ?
I've dropped a Firetank in PvP with a /Dev Blaster.
Tripmines unlike most other Blaster Secondary attacks have a long expiration time which allows them to be stacked again unlike most other Blaster Secondary attacks. This is advantageous against at what would otherwise be for other blaster types insurmountable odds. If they can be dropped like sweeties, anywhere at any time then you gain a flexibility, to balance the situation there might have to be a loss somewhere in flexibility and that loss would most likely be in the stackability. A lot of /Devs have had their /Dev since the beginning. They may not be too pleased that someone who has just started the game, came, saw, sucked and got the change they wanted giving all the longer /Devs the change they didn't want. Tripmines I'd be inclined to say should always keep its long expiration time. -
I could only be soft on animals so the only thing I could do conceptually is choose Time. I'd be a person from the future with animals from the future. Things like "my animal in a burning oil slick" is a no no.
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Quote:If we compared the number of PvP players to the number of /Device players I think the numbers would be pathetically small. I see no reason to drop a good idea for a set fix because it might upset the 11 PvPers still in the game.
Each one of those poor 11 PvPers would only end up complaining about the several new /Dev players in what was "their" PvP zone.
Trip mines in teams, it's meant for the struggling team. It's there for -fight duration. Time Bomb in teams, it's there once again for the -fight duration. These things go back to when people were new, on SOs, Debt was silly amounts and scared people. Some servers do have tactfully roleplay minded people still today though but despite that Tripmine and Timebomb would be most likely used to a /Dev who soloes from time to time, likes to play differently from all their other Blasters perhaps, likes to rely on their wit, a bit of maths and a bit of foresight.
If there is a power that could be changed or should be changed then I would be willing to see Time Bomb be placed quicker, lower interrupt and be a toggle which expires by its current self destruct time or before that when you decide to detonate it. -
Scrappers lead in raw DPS. Lets add Surveillance..oh now they don't.
To the person who said get rid of it's taunt, Scrappers are mean't to take on AVs and such, comparatively few can compared to the numbers of them that there are, one way or another, already. -
Usually I'd slot mule in this case, mocking or erads depending on the build.
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Quote:Oh well if you don't think it'll be an issue...I don't think the 3 trip mines at once is an issue, especially at more than 3 times the recharge.
Besides it isn't going to stop people from using trip mines in pvp but it will make the /dev blasters more universally friendly.
Scratch that, we'll see. I think it will take work that isn't really desireable. If you put out 3, triple the recharge, triple the damage, triple the endurance. Even though this will make Time bomb even more skippable to many I'll be able to enter a group undetected drop a time bomb, do my count and drop 3 tripmines all at once, for a super toe bomb. Sure this will make me do more in an instant. I still think in PvP it might be too advantageous. -
I think in PvP putting out 3 trip mines like nothing might be a bit OP. A cautious change is required as so many /Devs rely on it.
Time Bomb, well I think its been requested to change to a toggle drop, perhaps on a timer, possibly with less interrupt.
Gun Drone, really can't see this changing further. -
You can't have everything on every character, and such by playing different characters you have different obstacles.
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Quote:I am looking to do it in all types. In an ambush farm it's not hard nor crazy to find or establish time where pets can be alright. That time taken from the total time in the farm will give me realistic figures for that situation.No matter what, if you are doing this in an ambush farm, the data will be false in almost all circumstances. Try it in an actual mission, a repeatable one. Do a lot of Council paper missions and see what happens there, in an actual in-game situation.
There is no one scenario. -
Quote:Very easy for me to find out if haste has any effect. My builds are pure builds cept with haste. It's easy to predict ST attacks so I have made sure I got all AoEs, kbs will be a prob but how much of one is the question.I find the 35 dps per pet encouraging, provided it holds true under extended analysis. Can you tell if hasten has any effect - it isn't supposed to, but I've read on multiple occasions that the hasten glow that your extracted essence inherits if you have hasten running when summoned isn't just a carryover of the graphic, and my own observations seemed to confirm that fluffies summoned when the warshade is hastened also inherit the buff. I can't vouch for it with confidence, however. Wouldn't be the first time I was wrong by a long shot.
What builds are you working with? Will you be posting those with your findings? -
Quote:Does depend on how you go about the ambush farm I think, no two builds are the same. I bet I can do one and keep their life expectency above 0s, don't forget I am going from +0 to +4No, because the increased mob count of an ambush farm will overwhelm the aggro cap and instantly kill your fluffies. The DPS of a dead pet is zero, I'm afraid. Many people don't even bother with them on farms, for precisely that reason.
This data will be skewed if you're basing all your numbers off of farming data only. -
I think I can use the ambush farm life expectency and still not provide shenanigans Smiling. I could use different situations all at once.
Right now with a basic build the spawn to spawn thing averages about 35dps per pet, time between spawns taking away dps and the multihit from cones not counted. This will be higher and only increase with better builds and better farming. I want to get an average expectation of cone use and number of targets. It's unpredictable but it'll be more realistic. I also might learn what makes the difference between good use of cones and no use of cones.