Let's Build Old School - Ice/Storm/Ice
I really can't see how you picked Frostbreath over Hibernate but then why Frostbreath instead of Shiver? Why Snowstorm instead of Shiver?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Controller Shiver doesn't really do much? Chops down Enemy Recharge, but if I've got them in the ice already... Not sure if it's going to help? Hmm, over Snowstorm? Because Shiver only lasts 18 seconds. Frostbreath? Actually does damage.
As for Frostbreath vs Hibernate, well, sheer ignorance - Educate me, please?
Be Well!
Fireheart
I slotted my ice/storm/ice with an emphasis on recharge rate. So I included hasten in my build. It's not perma hasten but it's close. I think there's a 15 - 20 sec gap. You can have multiple tornadoes and lightning storms, keep ice slick / freezing rain going ... Also, I slotted devastation: chance to hold on lightning storm as well. So every so often a minion gets held without me doing much of anything. It's also on ice blast...
Shiver has a recharge rate and move speed reduction effect of 81.25% according to Mid's and lasts 18 seconds. That can be easily slotted so that it's available before the slow effect wears off. Frost Breath does damage, but the recharge and speed reduction is 25% and lasts only 10s. Shiver keeps the enemy in the AoE spot longer and Frost Breath damage isn't anything to write home about.
Hibernate is nice because it's basically an in-battle rest. Your AoE powers become ineffective but it only breaks flight toggles. So you're safe in the block while your pets run amok. I made the mistake of slotting it with a recharge rate. Then someone told me about how you can't activate this power more than once every 2 minutes regardless of whether or not it's available. I think it was a "no phase" (de)buff or something like that.
I skipped Flash Freeze. Sleep powers are short lived in groups, and your pets and AoE's will make short work of it. A 90 sec recharge makes it frustrating to get past more than one group, unless you have the patience to wait for it to pop.
I skipped hurricane as well. The knockback moves the enemy out of the debuff range. And I've not found much fun in using personal repel fields. Arctic Air is sufficient for me in reducing the amount of hate aimed towards me.
I use thunderclap (a non-knockback stun) coupled with Frostbite for sort of another mass hold.
To get all that, I skipped the leadership pool.
I almost deleted my ice/storm/ice because it was such an endurance hog while trying to get to 50. Pet summoning and Arctic Air are pretty endurance intensive. The cardiac alpha power made all the difference for me. I also have stamina and health decked out with the Performance Shifter, Miracle, and Numina proc enhancements.
Good luck!
Controller Shiver doesn't really do much? Chops down Enemy Recharge, but if I've got them in the ice already... Not sure if it's going to help? Hmm, over Snowstorm? Because Shiver only lasts 18 seconds. Frostbreath? Actually does damage.
As for Frostbreath vs Hibernate, well, sheer ignorance - Educate me, please? Be Well! Fireheart |
Shiver is healthy -DPS, fire and forget, unlike snowstorm. Snowstorm you have a anchor to choose and anchors get killed swiftly as if you called target. Frostbreath well its good damage, but then there is Hibernate which should you need it gives you health and endurance.
I even like mass sleeps, if I solo, they're great, if I team then I won't be using them without a cup half full reason myself.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I've been playing and ice/storm for a LONG time and he's one of my two favorite toons. My build and play style is unconventional but he's incredibly potent. Almost as potent as my F^3 blaster but more fun to play.
At the moment he is ice/storm/psi because mez protection from IOs wasn't hacking it when I'd solo (which I generally do at +1X8). But Ice mastery was also great and I really miss Hibernate and ice storm.
The play style of this toon is to spam frostbite (usually set on auto) so as to keep anti-KB on a group while I jump in and let my tornadoes and lightning storm loose. Ice storm made a great addition to this before I respeced out of it. Arctic air and world of confusion work great for keeping aggro off of me while I'm in the middle of them.
Now, a few notes about powers.
I didn't take shiver because I hate the power. It's been like 5 years since I used it and I probably should try it again but I remember it being slow and ineffective.
Usually I don't have both fly and superspeed but I respeced into them recently because fly fits the character well and super speed lets me stealth areas (although a stealth IO would work just as well).
Hurricane and ice slick get little use as hurricane moves people I don't want moved and ice slick is ineffective as I have everyone immobilized. They both really only get used in teams and hurricane only in AV battles or to block and area (especially in the ITF to keep the engineers from rebuilding the towers).
World of Confusion is much hated power around the forums but I find it a nice addition to arctic air although I don't much like the bubble animation to it. Still, it's the anti-mez of the set I'm really after.
Thunder clap doesn't get much use. I always think it should be great as I'm always in the middle of a group and this would stun them all but in reality I always have a damage attack ready and since everyone is so confused I hardly need them stunned.
One VERY IMPORTANT note. Get the cardiac alpha slot ASAP. This is an end heavy set and the cardiac alpha makes a tremendous difference.
Also, note that Glacier has the ATO (not catalysted) in it. Apparently Mids doesn't support that yet.
Anyway, have fun! I think it's a great character to play!
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Frost Czar: Level 50 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Block of Ice -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-EndRdx/Hold(5), UbrkCons-Dam%(5), RechRdx-I(7)
Level 1: Gale -- Det'tn-Acc/Dmg/EndRdx(A)
Level 2: Frostbite -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(7), GravAnch-Acc/Rchg(9), GravAnch-Acc/Immob/Rchg(9), GravAnch-Immob/Rchg(11), GravAnch-Immob(11)
Level 4: Snow Storm -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Rng/Slow(13), P'ngTtl-EndRdx/Rchg/Slow(13)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(15), CoPers-Acc/Conf/Rchg(15), CoPers-Conf(17), CoPers-Conf/Rchg(17), CoPers-Acc/Rchg(19)
Level 8: O2 Boost -- Numna-Heal/EndRdx(A), Numna-Heal(19), Numna-Heal/EndRdx/Rchg(21)
Level 10: Steamy Mist -- TtmC'tng-ResDam/EndRdx/Rchg(A), LkGmblr-Rchg+(21), TtmC'tng-ResDam/Rchg(23), TtmC'tng-ResDam/EndRdx(23)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(25)
Level 14: Hover -- Zephyr-Travel(A), Zephyr-ResKB(25), LkGmblr-Rchg+(27)
Level 16: Freezing Rain -- TmpRdns-Acc/Dmg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(27), TmpRdns-Rng/Slow(29), LdyGrey-DefDeb/Rchg/EndRdx(29), LdyGrey-DefDeb/Rchg(31), LdyGrey-Rchg/EndRdx(31)
Level 18: Fly -- Flight-I(A)
Level 20: Hurricane -- FrcFbk-Rechg%(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Recall Friend -- RechRdx-I(A)
Level 26: Glacier -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 28: Thunder Clap -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(34), Amaze-Acc/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Stun/Rchg(36), Amaze-Stun(37)
Level 30: Super Speed -- Run-I(A)
Level 32: Jack Frost -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(37), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Acc/Rchg(39), S'bndAl-Dmg/EndRdx(39), S'bndAl-Build%(39)
Level 35: Tornado -- Achilles-ResDeb%(A), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Dmg/KB(40), KinCrsh-Rchg/KB(40), KinCrsh-Rechg/EndRdx(42), Dmg-I(42)
Level 38: Lightning Storm -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(42), Dev'n-Dmg/Rchg(43), FrcFbk-Rechg%(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Hold%(45)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(45)
Level 44: Mind Over Body -- ResDam-I(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(46)
Level 47: Psionic Tornado -- Ragnrk-Acc/Rchg(A), Ragnrk-Knock%(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(50)
Level 49: World of Confusion -- Mlais-Acc/Conf/Rchg(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A), Flight-I(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(50), P'Shift-End%(50)
Level 1: Containment
Level 4: Ninja Run
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Zaphod's just this guy, you know.
I pretty much don't care how you build but this was the corner of the build that I pondered over for myself so just felt like it maybe worth more of a ponder.
Shiver is healthy -DPS, fire and forget, unlike snowstorm. Snowstorm you have a anchor to choose and anchors get killed swiftly as if you called target. Frostbreath well its good damage, but then there is Hibernate which should you need it gives you health and endurance. I even like mass sleeps, if I solo, they're great, if I team then I won't be using them without a cup half full reason myself. |
I also admit that I often forget to use Snow Storm. I used it... once while leveling from 25 to 27. That one time, it was simply to nerf the EB into helplessness, and being able to forget about Accuracy, or anything but the 2 SOs of EndRed, just made it super efficient. I don't have to worry about the Anchor too much - just drop it on the nastiest nasty in the crowd and, if somebody kills him, then that's one thing less to worry about. Still, your note about Shiver is valid... I'll take this over to Test and try it out, before making the final cut.
Hmm, solo... yeah, I like Sleeps then, too... and Flash Freeze has twice the duration of Glacier. Add that to Range and Recharge (plus Damage) and I think we have a winner.
Dr Kit:
You remind me that I had a ton of fun with Ice Slick when I was 'younger', but now that I've been introduced to Freezing Rain... Well, Ice Slick just doesn't get any attention. I'm just a sucker for the hotter... er, colder big sister.
Also, Somehow I forgot Air Superiority! Can't have that! So there's an easy switch. Air Superiority is my 'Don't run up and get in my Face!' power. Especially useful for those toons that don't have melee powers.
<Edit> I ran through Lady Jane's little nightmare, solo, testing both Flash Freeze and Shiver. Shiver Did, sometimes prevent the enemies from attacking me, while their recharge recovered, but it wasn't that long a wait. Perhaps more effective when other teammates are providing the bulk of the damage - so the bad guys die before Shiver wears off. Flash Freeze proved every bit as situationally useful as I expected. Nice for taking a bunch out of the game, so you can single-target them down, one at a time. Any time the situation called for AoE, it was interesting to interrupt the baddies with it, but not super-effective if I have Freezing Rain active, though. |
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Winter's Child: Level 49 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Chilblain -- Acc(A), Acc(3), Immob(7), EndRdx(9), Dmg(23)
Level 1: Gale -- Acc(A), Acc(5)
Level 2: Block of Ice -- Acc(A), Acc(3), Hold(7), EndRdx(13), Dmg(25)
Level 4: Frostbite -- Acc(A), Acc(5), Immob(9), EndRdx(15)
Level 6: Air Superiority -- Acc(A), Acc(27)
Level 8: Combat Jumping -- DefBuff(A)
Level 10: Steamy Mist -- EndRdx(A), EndRdx(11), DefBuff(11), DefBuff(13)
Level 12: O2 Boost -- Heal(A), Heal(15)
Level 14: Fly -- EndRdx(A)
Level 16: Freezing Rain -- RechRdx(A), RechRdx(17), Range(17)
Level 18: Snow Storm -- EndRdx(A), EndRdx(19)
Level 20: Arctic Air -- EndRdx(A), EndRdx(21), Conf(21)
Level 22: Hurricane -- EndRdx(A), EndRdx(23)
Level 24: Assault -- EndRdx(A), EndRdx(25)
Level 26: Tactics -- EndRdx(A), EndRdx(27)
Level 28: Maneuvers -- Empty(A)
Level 30: Flash Freeze -- Empty(A)
Level 32: Jack Frost -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Tornado -- Empty(A)
Level 38: Lightning Storm -- Empty(A)
Level 41: Hibernate -- Empty(A)
Level 44: Frozen Armor -- Empty(A)
Level 47: Ice Storm -- Empty(A)
Level 49: Frost Breath -- Empty(A)
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Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(19)
Level 1: Brawl -- Acc(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
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Fireheart
Hmm, solo... yeah, I like Sleeps then, too... and Flash Freeze has twice the duration of Glacier. Add that to Range and Recharge (plus Damage) and I think we have a winner.
|
The damage on flash freeze is utterly negligible - in fact, it's a drawback, because that piddling little tick of damage means that the sleep has to be delayed by a quarter second so that the power doesn't break its own mez, and *that* means that using the power on an unaggroed spawn leads to you taking a partial to full alpha. Sure, they're left asleep *after* they've shot at you, but that's not exactly useful when that first salvo can easily leave you mezzed, badly damaged, or both. I still remember while I was trying this power out on my dom, approaching a spawn of rikti, activating it as soon as I was in range, and dropping dead before the animation was over. If the fight's already started that's not really a concern, but in that case a sleep isn't going to be especially useful anyway.
Meanwhile, glacier is your only actual AoE *hard* control. Everything else ice and storm do is soft control or distraction - slows, KDs, etc. Sometimes, though, it's useful to just be able to tell a spawn "STOP!" and have them listen. It's probably better on a dom, but I wouldn't skip it on an ice controller either.
In many ways I wish I could give you the opposite advice, because a functional flash freeze *would* be a great power for ice. A ranged alpha buster is something that the set really would love to have, but unfortunately flash freeze is just bad at that. Overall, it's true that flash freeze has range on glacier, and that it's got better accuracy, and a shorter recharge, but that doesn't mean anything if the power can't actually provide useful mitigation. Shorter recharge, better accuracy, and range just means that it can fail to get the job done twice as often, from further away, and while successfully annoying a higher percentage of the targets.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Don't do this. Glacier is a much better power than flash freeze.
|
Of course, for me Flash freeze is worse than useless. People can't seem to sleep around me what with all the lightning, tornadoes and freezing rain.
Zaphod's just this guy, you know.
For my play style I totally agree. I don't love glacier because you have to be on the ground to use it and I'd rather use my well slotted hover (making it faster than regular running) and it's got a slow recharge. But when it's up it stops a group cold (pun intended).
Of course, for me Flash freeze is worse than useless. People can't seem to sleep around me what with all the lightning, tornadoes and freezing rain. |
Old school? This one's been around since beta, and her build hasn't changed since purples when she converted from franken-HO to franken IO HO:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Frigid Bridget: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Block of Ice -- UbrkCons-Hold:50(A), UbrkCons-Acc/Hold/Rchg:50(3), UbrkCons-Acc/Rchg:50(3), UbrkCons-EndRdx/Hold:50(5), UbrkCons-Dam%:50(19), Lock-%Hold:50(37)
Level 1: Gale -- Acc-I:50(A)
Level 2: O2 Boost -- Dct'dW-Heal/EndRdx:50(A)
Level 4: Hover -- LkGmblr-Rchg+:50(A), Frbd-EndRdx:50(5), Frbd-Fly:50(21), Srng-EndRdx/Fly:50(27), Srng-Fly:50(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(7), Krma-Def/EndRdx:30(7), Krma-Def/Rchg:30(37), Krma-ResKB:30(40)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Steamy Mist -- LkGmblr-Rchg+:50(A), HO:Ribo(11), HO:Ribo(11), S'fstPrt-ResDam/Def+:30(13), S'fstPrt-ResKB:30(23), Aegis-Psi/Status:50(34)
Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 14: Super Jump -- Winter-RunSpd/Jump/Fly/Rng:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(27), Winter-ResSlow:50(31)
Level 16: Freezing Rain -- LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg:50(17), LdyGrey-DefDeb/Rchg/EndRdx:50(17), LdyGrey-Rchg/EndRdx:50(19), LdyGrey-DefDeb/EndRdx:50(23), Achilles-ResDeb%:20(34)
Level 18: Acrobatics -- EndRdx-I:50(A)
Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(21)
Level 22: Assault -- EndRdx-I:50(A)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 26: Shiver -- P'ngTtl-Acc/EndRdx:50(A)
Level 28: Thunder Clap -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(29), Amaze-Acc/Rchg:50(29), Amaze-EndRdx/Stun:50(31), Amaze-ToHitDeb%:50(31)
Level 30: Arctic Air -- CoPers-Conf%:50(A)
Level 32: Jack Frost -- S'bndAl-Acc/Dmg/Rchg:50(A), S'bndAl-Acc/Rchg:50(33), S'bndAl-Dmg/EndRdx:50(33), S'bndAl-Build%:50(33), SvgnRt-Acc/Dmg/EndRdx:50(34)
Level 35: Tornado -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/Rchg:50(36), UndDef-DefDeb/Rchg/EndRdx:50(36), UndDef-DefDeb/EndRdx:50(36), Achilles-ResDeb%:20(37)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Dmg/EndRdx/Rchg:50(40), Dev'n-Hold%:50(40)
Level 41: Fissure -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(42), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(43), Posi-Dam%:50(43)
Level 44: Hurl Boulder -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46)
Level 47: Seismic Smash -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(48), Hectmb-Acc/Dmg/Rchg:50(48), Hectmb-Acc/Rchg:50(48), Hectmb-Dam%:50(50), Lock-%Hold:50(50)
Level 49: Rock Armor -- HO:Cyto(A), LkGmblr-Rchg+:50(50)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(15), Mrcl-Rcvry+:40(15), Mrcl-Heal:30(25), RgnTis-Regen+:30(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(25), P'Shift-End%:50(43)
Level 2: Rest -- RechRdx-I:50(A)
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I particularly enjoy the mag 17 knockback protection, and the potential for a mag 18 hold in two moves and under 4 seconds (supplanted by a couple of Lightning Storms firing off their own additional hold proc). But the "in your face" style of hurricane, and keeping things knocked on their keister, has been a joy since long before ancillary powers and IO's. Second oldest character on my account and always, always, still the most fun to play long after hitting 50. (And I felt that way before Incarnate powers, which only added to the fun.)
Oh, I now recall that when we got inherent Fitness was when I took Shiver, Assault and Arctic Air. Otherwise this build has been the same since a few months after IO's were introduced.
Fire Imps: Summon Fire Imps will now spawn one Imp. The Imp melee attack was never intended to do damage, and has been replaced with emotes. Your summoned Imp will now alternate between /em teabag, /em backflip, and /em getsome.
I found two builds from 2011 lying around my hard drive from suggestions I made then. One is for someone requesting the Ice APP, other the Psi APP. I didn't verify everything in these builds but they offer another take. Both presumably require Cardiac Alpha to power their endurance requirements, and possibly Ageless as well.
Two things have changed since these were made. 1) Jack Frost gained 25% defense to all (35% fire and cold). 2) Enhancement Boosters were introduced, making it a lot easier to modify a tight build. Modify as desired. Adding two pet +Defense uniques makes Jack Frost pretty hard to kill. Throw in Manuevers on top of that or Barrier if you want to push things even further.
Ice APP, Soft capped to Ranged, 40% to S/L.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(5), Dmg-I(5), HO:Perox(7)
Level 1: Gale -- Acc-I(A)
Level 2: Frostbite -- GravAnch-Immob/Rchg(A), GravAnch-Hold%(7), GravAnch-Acc/Immob/Rchg(9), GravAnch-Immob/EndRdx(9), GravAnch-Acc/Rchg(11)
Level 4: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(13), Thundr-Dmg/EndRdx(13)
Level 6: Arctic Air -- CoPers-Conf(A), CoPers-Conf/EndRdx(15), CoPers-Conf%(15), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(21), RedFtn-Def(23), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27)
Level 16: Freezing Rain -- RechRdx-I(A), Achilles-ResDeb%(27)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(29), DarkWD-ToHitdeb/Rchg/EndRdx(29), DarkWD-ToHitDeb/Rchg(31)
Level 22: O2 Boost -- Heal-I(A)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(31), Stpfy-EndRdx/Stun(31), Stpfy-Acc/Stun/Rchg(33), Stpfy-Stun/Rng(33), Stpfy-KB%(33)
Level 26: Glacier -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34), Lock-Acc/Rchg(34), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def/EndRdx(39)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-+Res(Pets)(39), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40)
Level 35: Tornado -- Dmg-I(A), Dmg-I(42)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 41: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
Psi APP, 45% Ranged and Psi defense, 60% S/L resist with Cardiac Alpha. Probably requires Ageless Destiny as well.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(5), Dmg-I(5), HO:Perox(13)
Level 1: Gale -- Acc-I(A)
Level 2: Frostbite -- GravAnch-Immob/Rchg(A), GravAnch-Hold%(15), GravAnch-Acc/Immob/Rchg(43), GravAnch-Immob/EndRdx(43), GravAnch-Acc/Rchg(46)
Level 4: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(17), Thundr-Dmg/EndRdx(19)
Level 6: Arctic Air -- CoPers-Conf(A), CoPers-Conf/EndRdx(7), CoPers-Conf%(7), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(15), RedFtn-Def(19), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 16: Freezing Rain -- RechRdx-I(A), Achilles-ResDeb%(17)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb/Rchg(23)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Glacier -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(27), Lock-%Hold(27), Lock-Acc/Rchg(34), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(29), Stpfy-EndRdx/Stun(29), Stpfy-Acc/Stun/Rchg(31), Stpfy-Stun/Rng(31), Stpfy-KB%(31)
Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def/EndRdx(43)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34)
Level 35: Tornado -- Dmg-I(A), Dmg-I(36)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Mind Over Body -- ResDam-I(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
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I should add RE: playing Ice Control from the air, while situations vary, I generally don't recommend it as a primary strategy. My Ice trollers do sometimes hover but its mainly when things get too scary on the ground--flexibility is probably more important than one iron clad strategy. Good defenses will carry you through a lot with Ice.
I don't have a Ice/Storm, so it may be radically different, but I do have Ice/Therm and Ice/Rad as well as Ice/Energy and Ice/Fire Doms all at 50 and IOed to some extent (the Ice/Fire Dom being my main). What I can say definitively is you want Arctic Air if you do any PUGing at all. Otherwise all those Dark and Plant and Fire Controllers will just make your primary feel completely useless when they show up and cancel everything you bring. And AA loaded with Contagious Confusion and combined with the interface that does chance for Confusion is actually pretty crazy. My Dominator sees confused bosses a lot of the time due to all the stacking and minions are basically perma confused as long as they stay in AA.
BTW, the Psi APP's Recharge is somewhat helpful. It stacks with AA and Freezing Rain without spending ~2.5 seconds to cast a power that doesn't actually do damage. Assuming you are doing some cage spamming for your Tornadoes, -Recharge should generally not be an issue for you. I would skip both Shiver and Snow Storm for this reason. There are much bigger holes that need closing.
One last note. If you want, on my builds you could drop Chillblain and one other power and pick up Aid Other and Aid Self. Properly used, these powers help a LOT. The trick is to top off your health when enemies aren't attacking you and save your greens for when you are under fire. It will carry your emergency inspirations a lot further. Plus, you can use Aid Other to patch up Jack or Lore pets if they end up taking point (and recently buffed Jack gives the Earth pet a run for its money these days). You can use O2 Burst for this but it doesn't open up Aid Self.
I have a feeling a well built Ice/Storm could do pretty serious damage. You can see a video of my Ice/Fire Dom running around RWZ fighting lvl 50-54s here: http://www.youtube.com/watch?v=rHHiBCFPDOU Sorry it's so choppy.
Forgot I also had this video: http://www.youtube.com/watch?v=eHpUQXhLsLg That's an Ice/Rad/Psi. Enemies are -1 with no bosses, but it could be upped.. the video is a bit older. Storm would be adding a lot more damage to that mix.
Winter's Child, created by the very first Winter Lord event, has finally glaciated to L27. As such, I feel it's time to refine, redesign, and respec her... however, it doesn't look like there's been any changes to Ice/** or **/Storm over the years, either.
So, I call on the experts (that's you guys! ) to help make her great!
I hope you don't mind 'suffering' through my process, here, but bear with me, it all makes sense in the end. When creating a build, I start with a blank canvas and throw down all of the powers that I'm certain I want, usually as soon as they are available, Or as soon as I have a space that's not taken by something more important. Then I go through and slot-in the 'extra' powers that I find useful. Finally, I drop in those powers that I'm just guessing about - particularly the higher-level powers and APPs.
I don't worry, too much, about slotting and enhancing, until I have a good idea of what powers I'll have.
So:
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Winter's Child: Level 49 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Chilblain -- Empty(A)
Level 1: Gale -- Empty(A)
Level 2: Block of Ice -- Empty(A)
Level 4: Frostbite -- Empty(A)
Level 6: O2 Boost -- Empty(A)
Level 8: Combat Jumping -- Empty(A)
Level 10: Steamy Mist -- Empty(A)
Level 12: Ice Slick -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Freezing Rain -- Empty(A)
Level 18: Snow Storm -- Empty(A)
Level 20: Arctic Air -- Empty(A)
Level 22: Hurricane -- Empty(A)
Level 24: Assault -- Empty(A)
Level 26: Tactics -- Empty(A)
Level 28: Maneuvers -- Empty(A)
Level 30: Glacier -- Empty(A)
Level 32: Jack Frost -- Empty(A)
Level 35: Tornado -- Empty(A)
Level 38: Lightning Storm -- Empty(A)
Level 41: Ice Blast -- Empty(A)
Level 44: Frozen Armor -- Empty(A)
Level 47: Ice Storm -- Empty(A)
Level 49: Frost Breath -- Empty(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
What's a better 'panic button' - Flash Freeze, or Glacier, like I took? Glacier is a hard control - lock them up so they can't hurt me and I can regroup, but it does no damage, has rotten Accuracy, and a 'glacial' recharge. On the other hand, Flash Freeze can actually be used offensively, at range, and can allow some 'stealthing' tactics, and it has a faster recharge. However, as a Sleep, it is vulnerable to being broken by accident, especially with all of the AoEs going around.
In the APP, am I going to wish I had Hibernate? Does Hibernate de-toggle you, or just suppress?
Finally, yes, I'm interested in how you would slot this. Let's keep it below the Purple/PvP range, for now - I'm especially interested in how you would slot it at Level 27!
Be Well!
Fireheart