New Dawn

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  1. Quote:
    Originally Posted by Mad Grim View Post
    Sounds good. I wouldn't worry too much if they turn out better than the Essences, due to Warshades having such a large advantage right now. I doubt any (reasonable) person would complain if Peacebringers had the superior pets.



    You can always kind of know roughly the level of performance that you can get out of Photon Seekers if you use them within a tight bunch of mobs unlike Dark Extraction.

    Dark Extraction can function amazingly and particularly well in teams. Someone else may do the tanking, aggro may never defeat them, they may last their 200s. Perfect dynamics aren't often seen though.

    Solo, it depends on how good a tank mage are you? With Dwarf they're easy to keep alive but how many people would remain in just Dwarf? Or have a particularly good antagonize? Or in human can happily rely on Provoke?

    Ideally Dark Extraction would produce all it can on paper and make Photons look like a piece of **** but in reality sometimes it can be the other way around. I don't know who the best person is to watch with their WS and their Dark Extractions but they would be very interesting to see. The likelihood of cone damage everytime it recharges is highly questionable, due to range and then the number of targets it will hit is also due to whats left. So outcome vs potential is way less than with Photons. That's not saying they're worse than Photons.

    I can see a dynamic within a team that can work and make Dark Extractions "way out exceed" Photon Seekers just not by as much as we might like on paper. I can see how some people might get more bang for buck out of Photons solo.

    I guess a Dev might concern himself with rewards/time on this. The average result being the important one. The average result might not lend itself to seeing PBs buffed.
  2. Quote:
    Originally Posted by Arcanaville View Post
    Whether they do or not, you said they *should*. And furthermore, that they should actually run out of endurance trying to keep up with Scrappers.

    If you want to "prove" that the average Scrapper outdamages the average Blaster, by all means please do. If possible, please also objectively prove by how much. That's not really an easy thing to prove absolutely, but if you can I'm all ears. Such a proof would be extremely useful.
    I am a bit bemused because this is "2006" possibly before that stuff. I can't even dig up Statemans statements in 2005 or 2006. I think it was Statesman stated it, people scoffed at it, as they did with anything he said, particularly about Tanker. I put it all on excel, and supported Statesmans statement. Some people tried to compare attack chains and then gave up when they soon realised. My patience is a little bit thin when it comes to all these "hashed out before" stuff.

    I am currently busy with what little free time I have testing Warshades and Peacebringers atm.

    Anyone is welcome to prove that in theory they can do more total damage to the end bar versus a theoretical 16 rikti dummies with the average blasters than they could with the average scrapper. I dare say with the arrival of Mental Manipulation that things have moved on in Blasters favour but likewise Scrappers have had new sets too.

    Ingame in teams Blasters get buffed, they can be superb but that isn't raw dps. The Blaster has the advantage of AoE size so ingame in teams in particular Blasters can more likely hurt more targets. All things need to be considered though. What's better to go through a solo farm with? Which would be quicker a SO'd Scrapper or SO'd Blaster? Scrapper, it will lead in raw dps, it will lead by survivability, and produce more aoes to the end bar slotted right. It's not even worth putting it on excel.

    I said Raw DPS which should never be mixed up with DPS.
  3. Quote:
    Originally Posted by Arcanaville View Post
    That's an interesting collection of "facts."
    You can try to prove otherwise but I am telling you now that Blasters can't beat Scrappers in raw DPS.

    Be.
    My.
    Guest.
  4. Quote:
    Originally Posted by Darth_Khasei View Post
    Might want to give this a go with the PB hover blasting using effective KD vs just KB blasting everything willy nilly.
    Yeah, I could easily farm with Nova form, Flying Human form all KBs, Ground Human form all KBs and Dwarf form. With just one build and compare times. I would of been a bit patient for the macros to be fixed anyway but I'd look to do that this week. Results will work off of a percentage, one way 100% another way 20% slower etc, another way 30% slower.
  5. Quote:
    Originally Posted by Redlynne View Post
    Wait ... are you saying that Excel *DOESN'T* hold all the answers?!?



    Who Are You?? And what have you done with New Dawn!?!
    No, same New Dawn. You would have to dig up where I specifically stated that Excel has all the answers if I didn't think you were joking but this does align the stars somewhat nearer to what I was saying in the beginning so let's not count chickens yet. I definitely want to see more Warshades in action. It won't be an e-peen contest, no one is under pressure to perform and results are the most important thing. Whatever setting can help get the best results is good. I do understand that playing to not only farm but try and get Dark Extraction to use cones most is a tricky thing. I am about to farm and aim to establish a technique for it right now.
  6. Did a non ambush farm with Alien One this morning, two things, the maximum damage potential inclusive of AoE of Dark Extraction and the actual Damage potential is quite a tricky one to quantify plus nowhere near eachother. Practise is as important as theory. It's easier to get the best out of Photon Seekers, so the gap between the two is closer than what you can imagine in reality than on Excel. But whole builds need to be compared.

    I still got testing to do with other WS farmers. I'll have possibly the only PB with all AoEs so it might be just left to me to overcome KB odds.

    With Dark Extraction to see a better chance of cone, it helps that, should they stop and fire from 80ft mobs can be drawn in closer to them. If they move closer themselves then they may come in within 20ft of the enemies for splash damage goodness and get defeated. The cones are 60ft max range so an idea of how close you need the mobs to them is nice, and setting that up is tricky. Getting the most out of each pet is something of a challenge, less so for Dwarves.

    Someone said about hasted pets and whether or not it had any effect on their attack rate, well Alienone was with me and basically nope.
  7. Quote:
    Originally Posted by Zyphoid View Post
    Tankers and Blasters DO very much need a buff.
    Tankers? Really? I wouldn't say "need". I think the issue might simply be taunt controlling mobs inspite of a Brutes presence but it's only because Brutes can do more to get the team killed if they don't know what they're doing whilst a Tanker can't do anything about it.
  8. Quote:
    Originally Posted by Siolfir View Post
    I didn't go back to quote it but it was said here that Scrappers should be top for DPS when combining both single-target and AoE damage, and unless they were talking only about melee ATs, and if so that clause was omitted, then that's pure crap: Blasters should be.

    What was said was that Scrappers should lead in "Raw DPS". This is not me suggesting it to anyone this is me telling you as fact but in context of other hero ATs.

    An average Blaster with an SO build would be abit more burst like and out of endurance trying to keep up with an average SO Scrapper build.

    Now you take a Blaster in a team condition being buffed then it's no longer Raw DPS.

    It's not me suggesting, it's me telling you.
  9. Did you measure your attack chain against the Attack Vitals combo? I must admit a short pause can drain an attack chain. Sometimes its better to have something, even Brawl. Slotting for Brawl sucks if used.

    What am I not keen on, well if you can't softcap one dam type perhaps its best to be one luck away with four or all dam types.

    Not keen on your attacks that look like slot mules. You did Proc them but those procs aren't always worth it compared to a damage, you could change slotting and look at DPA or DPS results.
  10. I can agree that something isn't there when it comes to Blasters but putting a finger on it exactly is what I hope Arcanaville will do, after having datamined everyone.
  11. Quote:
    Originally Posted by UberGuy View Post
    Blasters are one of the more popular characters created, making it quite common to see them. However, they have a high rate of abandonment as level increases, and they were found in the recent past to underperform all other ATs in terms of leveling rate as measured by the devs, whether solo or teamed, and regardless of powersets.
    Lol I got more level 50 Blasters than anything else, crumbs wasn't expecting that XD
  12. Quote:
    Originally Posted by Zyphoid View Post
    I read of the last few pages of the pylon thread on the scrapper boards shows this is not the case though.
    A pylon is a single target, how is it that a Scrapper does not lead in raw DPS with a combination of ST and AoE attacks?
  13. Quote:
    Originally Posted by Test_Rat View Post
    Now that stalkers finally get to claim the Single Target crown, scrappers need something that they can say: "lookitme." As a stalker only player who has had nothing to write home about since the creation of the AT in PVE, I definately emphasize with that, I guess.
    Scrappers should lead in raw DPS, that can be a combination of AoE DPS and ST DPS.
  14. Quote:
    Originally Posted by EvilGeko View Post
    Blasters disprove that. One of the most popular ATs, but without doubt the weakest.
    Could you please clarify just for me and possibly Aett how Blasters disprove that the popularity of an AT is not an indication of an ATs relative strength but can be.

    For the record I am not in total disagreement that something should be done about Blasters myself. I am sure that there is either some better idea than the current Defiance or some tweaks to certain types of powers to improve self sufficiency.
  15. Quote:
    Originally Posted by UberGuy View Post
    How about this, though. Instead of something so direct as hit-chance or damage buffs, how about something for the squishies? What if every Scrapper on the team gave them something like a decent chunk of mez resistance to holds, stuns and immobilizes? Say three Scrappers on the team cut mez durations in half? Think of it as a confidence boost of some sort.
    One of my Scrappers has Confront to help the other ATs you call Squishies (showing that Scrappers are fine). Then she has Manuevers, Assault, Tactics and if something goes entirely wrong Vengeance whilst having very decent attacks chains and as good survivability that I can pretty much hope for. The +Dam, +Tohit, +Def is there. Resistance to Taunt, Placate, Confuse and Fear. Vengeance is res all effects if someone goes down. Using Confront I can make Defenders, Controllers, Corrupters, Masterminds, everyother AT come to think of either safe or unnecessary.

    To me the Scrapper is already there. The Criticals are absolutely fine an inherent as is. It's laughable to try and make them into something of a Unicorn when they are already a Stallion.
  16. Quote:
    Originally Posted by firespray View Post
    I thought I'd share a small anecdote about why I have absolutely no need for confront that happened to me tonight.

    I was running a BAF this evening on my dark/shield scrapper. He (obviously) doesn't have confront. We had 22 people on the league, including a tank, 5 brutes and 2 scrappers (including me). I had to leave melee range in the AV fights 6 times because I had gotten my second sequester warning. Once during the nightstar fight, twice during siege, and three times during the fight with both. Now I do realize that shield has a taunt aura, however the fact still remains that even without confront I was consistently taking aggro from 7 other melee characters, most of whom had better aggro control abilities than I did, with just damage.
    The Shield has an enviable Taunt Aura, combined with the damage buff from AAO it can lift your threat quite reasonably well, but what you are using as an example is just a small corner of the game. I like my Scrappers to tank everything from level 10 and beyond, no exceptions. On the server I am from I have converted many Scrappers and Tankers into taking the power. With Tankers, unaided I tank what they can not and that's enough. With Scrappers, it could be saving their controller, it could be tanking the whatever. On so much can the need for anyother AT be eliminated. You can do all that Scrappers are meant to do with one Scrapper or you can leave out confront because you have no idea of how not to build/live without combat jump or something stupid like that.
  17. Quote:
    Originally Posted by EvilGeko View Post
    Placate replaces Confront. And if you are saying you would rather have Confront instead of Placate....then I have to question your honesty, sanity or skills. Probably all three.

    Placate is alright on a Stalker but on a Scrapper its just Chicken.

    One of the confronts is called Warriors Challenge. It compels a target to have no choice but attack you. Which is not Chicken.

    I have just had confirmation that the Scrapper with the highest DPS on the Rikti Pylon Challenge did happen to have Confront.

    Which means quite frankly not only could it do wonderful DPS but I'd tank the snot out of the game with it.

    Win/Win
  18. Quote:
    Originally Posted by AlienOne View Post
    I bet you that how they are when they're teamed with you will be more dependent upon their experience playing that character than it will how many purple sets they have slotted...
    Gamers just have to use their noddle. People from other not too dissimilar games, table top games. They can read the figures, get the idea for themselves and seeing as your on Freedom turn into one of the best farmers ingame within a week, just ask my nephew :P

    I should be able to trace you ingame unless you're on hide or somit XD
  19. On topic. I care about how people are when teamed with me. I care not for how they got there, not for what they do in their own personal time or even what they had for breakfast. I know people may feel robbed of their time for having to do things the time consuming way but the market is reliant on people paying for things from having to spend time going to work and doing stuff, maybe the prices aren't reflective, maybe they are.


    Quote:
    Originally Posted by AlienOne View Post
    My 20+ billion influence Warshade would probably play like crap in the hands of someone who didn't know what they were doing. And, guess what? I can take comfort in the fact that NCSoft will never be able to put "AlienOne's 2000+ hours experience on his Warshade" up for sale in the market.
    I'm trying to get an idea of the average output of Dark Extraction can I watch you farm.
  20. Quote:
    Originally Posted by Nova Knight View Post
    I agree with New Dawn on this. I primarily solo and I'm very happy with Trip Mine the way it is. I enjoy laying down a kill zone and pulling tough opponents into it; it's like having a half-dozen scrappers serving as my own personal bodyguard.
    It's not just a kill zone, its a flexibly laid out one with an expiration time that allows you to pretty much do what you need. It's a trapping concept, it's a gadget concept. If they did change it to a drop 3 with almost no interrupt the expiration time could be lost. Overtime I have seen plenty of people love their mines so anything that changes that has to be suitable.
  21. I don't like people who failed to research a character properly before taking it, then find out they want to change it on other peoples behalf who basically don't visit the forums.

    Somethings have never undergone a change yet despite the suggestions. It's to do with the Cottage Rule.

    As a person whose had their Devices since the beginning, learned to play it, likes it being different to all the other Blasters and believes in a Trapping concept for Blasters I am simply going to suggest a Secondary Respec for people who failed to research a character despite the sufficiently adequate resources, who fail and continue to fail in being creative with a set and then just go on failing.

    Hopefully it would sell well in the Market and bring in some revenue. It's easy to believe that someone could get from 0-50, and have their tier 4s all within 25hours of playing this game. They could play with their character solo for a bit, team for a bit, and then come here and request changes. So I doubt it would.
  22. I thought it was a little bit funny but inpart cos of how he sung it. It's an opinion.
  23. Quote:
    Originally Posted by Leo_G View Post
    Right, and you just have Confront in the 1 slot. Welcome to the monkey training club.

    I honestly don't see how using a taunt somehow makes you smart or a superior player. I certainly took it on my Katana Scrapper but not because I think it puts me in some top 5% or something. Heck, I only use it because it looks cool >_>
    Yes you are the satisfied with the big crutch type obviously. A smart player would identify and anticipate when someone else will be compriomised about them and act on it instantly, and by using confront will more than anyother likely guarantee a challenge accepted. It pays to have confront in a PvP team by a huge amount too, you taunt the tank, freeing up the tank in your team to go do something about the gankers. It can be the same with AVs that fear mainly. An AV could be dealing a particular mezz type a Tanker isn't built to resist but your Scrapper is, whilst a Tanker is Black Holed there is no telling whether or not the Tankers duration is long enough and a couple of confronts to protect the team could be nice. I never do the getting of certain support sets for a team, everything I need is basically everywhere.

    I am going to be rough on selfish builds in future and support the non selfish ones only. The Scrappers I see pushing their boundaries might find themselves over and over their heads more. If they can't bring anything to the team other than their own ego then sod them.
  24. Quote:
    Originally Posted by Another_Fan View Post
    Several years now



    Why is that relevant to anything ?

    Either you do have a short memory or are just being rude. You mentioned /Dev blaster in PvP.

    I quote " /dev blasters might gain an attack more effective than dropping caltrops and webgrenade then running away to fight at range ?"

    Which is actually quite considering you've had a /Dev for several years. To which I replied about dropping a Firetank in PvP, yet you thought it was an example of bad PvP, I guess as it wasn't caltrops and webgrenade then running away to fight at range.

    I'll be honest, I had to ask how long you've had your /Dev as I wasn't sure if you had one at all.
  25. Many years ago, as far as I am aware, when the market idea was introduced anyway. I was the first person I knew of to suggest selling IO sets. Some people have more time than money and some people have more money than time was my exact words. I guess I know whose camp I am in though, my own.