Reworking old toons 1: Need Critique, DB/WP Scrapper
Did you measure your attack chain against the Attack Vitals combo? I must admit a short pause can drain an attack chain. Sometimes its better to have something, even Brawl. Slotting for Brawl sucks if used.
What am I not keen on, well if you can't softcap one dam type perhaps its best to be one luck away with four or all dam types.
Not keen on your attacks that look like slot mules. You did Proc them but those procs aren't always worth it compared to a damage, you could change slotting and look at DPA or DPS results.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
My calculated DPA with this attack chain is 209.
Calculated DPA with Blinding Feint + Attack Vitals combo is 184. (I included the AV proc which moved the DPA from 172-174)
The pause is ~0.195s without Ageless Core Epiphany. Adding a low dpa attack in the chain would actually do more harm than good.
For mitigation, Smashing/Lethal is near softcap with strong resistance as well. Fire/Cold is softcapped. Energy and Negative are very close to softcap. Psionic has good Def+Res mitigation. Toxic is my weakpoint, but very rare. Strong Regen (611%) should be sufficient to make it for trials. (Although if you have any suggestions, I could make changes)
One of the nice things about DB/WP is that it requires so few powers and slots for the powers that you are using that it allows you to mule a lot. On the other hand, it requires you to mule a lot if you want to hit those juicy mitigation numbers.
One more thing, you can buy Kinetic Combat from the Paragon Market and they will actually adjust all the way to level 50.
I have an old scrapper laying around, thinking of rebuilding for iTrials, and was looking at increasing mitigation and simplifying my attack chain.
Mainly a solo toon, but would also like to be a productive member of a team,
Proposed attack chain is Blinding Feint>Ablating Strike>Sweeping Strike>Short Pause>Ablating Strike>
Can I improve my attack chain?
Can I improve recharge?
Can I improve Def/Res/Reg?
I am not hooked on any of these powers, and will take all criticisms to improve the build. I also haven't played this toon in over a year, so will have to relearn anyways, but that's where I stand:
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Blind Bladesinger: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Power Slice
- (A) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (9) Kinetic Combat - Knockdown Bonus
Level 1: High Pain Tolerance- (A) Aegis - Resistance/Endurance
- (13) Aegis - Resistance/Endurance/Recharge
- (15) Aegis - Resistance
- (15) Steadfast Protection - Resistance/+Def 3%
Level 2: Mind Over Body- (A) Aegis - Resistance/Endurance
- (3) Aegis - Psionic/Status Resistance
- (17) Aegis - Resistance
- (17) Gladiator's Armor - TP Protection +3% Def (All)
Level 4: Fast Healing- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (21) Numina's Convalescence - Heal/Endurance
Level 6: Ablating Strike- (A) Hecatomb - Damage
- (7) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Accuracy/Recharge
- (11) Hecatomb - Damage/Endurance
- (13) Hecatomb - Chance of Damage(Negative)
Level 8: Blinding Feint- (A) Superior Scrapper's Strike - Accuracy/Damage
- (23) Superior Scrapper's Strike - Damage/Recharge
- (23) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (25) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (25) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (31) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
Level 10: Indomitable Will- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Hasten- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
Level 14: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
Level 16: Rise to the Challenge- (A) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal
- (34) Doctored Wounds - Endurance/Recharge
Level 18: Kick- (A) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (43) Kinetic Combat - Knockdown Bonus
Level 20: Quick Recovery- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
Level 22: Tough- (A) Aegis - Resistance/Endurance
- (37) Aegis - Resistance/Endurance/Recharge
- (37) Aegis - Resistance
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Sweeping Strike- (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (27) Scirocco's Dervish - Damage/Recharge
- (29) Scirocco's Dervish - Accuracy/Recharge
- (29) Scirocco's Dervish - Accuracy/Damage/Endurance
- (31) Scirocco's Dervish - Chance of Damage(Lethal)
Level 28: Heightened Senses- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Super Speed- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (43) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
Level 32: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 35: Char- (A) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Recharge/Hold
- (40) Basilisk's Gaze - Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 38: Resurgence- (A) Efficacy Adaptor - EndMod/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 41: Jump Kick- (A) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (48) Kinetic Combat - Knockdown Bonus
Level 44: Spring Attack- (A) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
Level 47: Typhoon's Edge- (A) Eradication - Accuracy/Damage/Recharge
- (48) Eradication - Accuracy/Damage/Endurance/Recharge
- (50) Eradication - Chance for Energy Damage
Level 49: One Thousand Cuts- (A) Eradication - Accuracy/Damage/Recharge
- (50) Eradication - Accuracy/Damage/Endurance/Recharge
- (50) Eradication - Chance for Energy Damage
Level 50: Agility Core ParagonLevel 50: Vorpal Core Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Ageless Core Epiphany
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Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (3) Miracle - Heal
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod
Level 1: Brawl- (A) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (46) Kinetic Combat - Knockdown Bonus
Level 1: Critical HitLevel 1: Sprint
- (A) HamiO:Microfilament Exposure
Level 2: Rest- (A) Empty
Level 4: Ninja Run