Nethergoat

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  1. Quote:
    Originally Posted by Leo_G View Post
    I was speaking on behalf of the j-holes past, present and future.
    How unfortunate for them they couldn't get a better spokesman.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    While I'm not a supporter of a price cap for anything as that's doomed to fail, the recent inflation still baffles and concerns me. I mean... Why is so much common salvage selling for hundreds of thousands? And since when is RARE salvage so expensive. Prior to Going Rogue, I couldn't give away my rare salvage, and now I'm making a killing off it. What changed?
    MA is responsible for the dearth of commons.

    It's been my experience that rares have crashed, at least the ones I've been flipping- buy for 500k, sell for 1-2m.
  3. Quote:
    Originally Posted by Silver Gale View Post
    Would it sound more convincing if I phrased it as "because of the greed of marketeers and flippers, items in this game are completely out of reach for the casual player!" ?
    my sig quote has words for you.
  4. Quote:
    Originally Posted by Leo_G View Post
    Glad we could amuse you.
    are you a multiple?
    cause you're the only one running that game in this thread.
  5. Quote:
    Originally Posted by Oedipus_Tex View Post
    It depends. I don't know anything about this particular AE situation. But if you, say, discover a bug that lets you duplicate IOs, and use the "if you didn't want this to happen you shouldn't have let it into your game" argument, chances are the best you could hope for is that the IOs only get removed from your inventory. Whether that will happen to these folks depends on what the nature of exploit is, and whether it is only a case of unbalanced enemies or hardcore bug abuse.
    Without knowing the details behind the creation of the Map du Jour I can't comment on whether or not it's on par with dupin' rares.

    Regardless, whatever hammer ends up falling should fall on the authors of the map, not players who heeded the siren call of broadcast spam and efficient rewards.
  6. People who act like j-holes but are shocked SHOCKED I SAY when they get the totally predictable backlash are hilarious.
  7. Quote:
    Originally Posted by Panzerwaffen View Post
    And the devs & GM's bear zero responsibility for allowing this current exploit to go on for weeks with no action? They get a clean pass, do they?

    The current popular 3 exploit arcs have been run by thousands of players. I guarantee they have been reported dozens, if not hundreds of times. Yet the GM's allow them to stay. Blaming the players only goes so far. Ultimate responsibility for the current state of affairs rests entirely with NCSoft. Ranting about players being players is wasted effort.
    a related though from my last tilt at this particular windmill:

    Players can only do what is expressly allowed by the system the devs create.

    Barring *actual hacking* there is nothing a player can do in this game that wasn't created, signed off on and published by the developers.

    I don't assign blame in these situations- the devs are dealing with an almost comically complex system and can't be realistically expected to catch every little thing, and players being players are going to seek out efficient rewards paths.

    But if you must blame, it's silly to ignore the people who created and released the content.
  8. Nethergoat

    AE XP Suggestion

    By George, I think you're on to something!
  9. Quote:
    Originally Posted by TonyV View Post
    And yet you still didn't address my main point.
    If you had a point beyond "omg some people aren't playing like I want them too!" it was artfully obscured.

    Quote:
    Are you honestly trying to argue that "it doesn't affect you" is still a valid argument when these exploits most obviously affect players that have no desire to run them?
    I haven't ever made the argument it doesn't affect you.
    I'm not arrogant enough to presume TOTAL KNOWLEDGE of a system as complex as this game. Heck, I've deeply immersed myself in the market sub-game since I9 and it still does things that surprise me and run counter to my expectations.

    My argument is how other people play is none of your business, as long as they aren't personally agressing you.

    If there's a systemic problem, that's the dev's to deal with. /Bug it, or report it or whatever and get back to playing your game the way you like it. If there's a behavioral problem, /petition it.

    Otherwise, play your game your way and don't freak out about other people's idea of fun.

    Quote:
    Or are you just saying that it does affect everyone but that the net effect of exploits and those who use them is positive? Because that's suspiciously like what it sounds like you and some others here are saying, and that notion is incredibly stupid.
    Why?

    I've already noted ways in which 'casual' gamers have benefited from the current enthusiasm for MA- their common salvage is suddenly worth a relative fortune. IO recipes that they may have previously considered out of their reach are suddenly vastly more affordable.

    I've agreed that efficiency on this level isn't good for 'the game' as a whole and that the devs should absolutely turn off the spigot- I'm very surprised the current fad lasted past our last scheduled maintenance.

    That doesn't mean it doesn't produce some incidental positive effects from a 'man on the street' perspective.

    Quote:
    Once again, I'll try to be as clear as I can. People who initiate and propagate exploits should be banned. People who participate in exploiting should have their stuff taken away. People who try to justify exploiting, whatever idiotic rationale they come up with, do not have the long-term health of the game at heart and their opinions in this arena should be summarily disregarded.
    And like I said, the Purity Police would find the game a cold, lonely place if all their 'undesirables' were summarily driven off.

    A better approach is to tend your own garden and leave the subject of your neighbors dubious crop to the proper authorities.

    You aren't the custodian of anyone else's fun.
  10. Quote:
    Originally Posted by MunkiLord View Post
    Just want to point out that isn't always true(though it might be true in most cases).

    Three of my five most played characters were power leveled during 2XP weekends.
    Good point- I have several treasured characters who I PL'ed in various ways over the course of my CoH career (wolf missions, kora fruit, stealthing PvP missions, Dreck, X2 xp, etc)

    It would be more accurate to say that new players without a wide range of game experience would lack attachment to these 'insta-50's' and the larger game world.

    Although I myself have deleted many PL'ed characters for relatively insignificant reasons over the years, while keeping seriously flawed characters I don't really enjoy playing simply because of the hours I'd already invested in them (ar/dev, I'm looking at you!)
  11. Quote:
    Originally Posted by Snow Globe View Post
    Actually Synapse is entirely focused on Clockwork. Just saying.
    The one and only time I ran Synapse was like four years ago and not even Babbage crashing the party at the end salvaged the experience.

    the new Posi''s give crummy merits, but at least they're fun!
  12. Quote:
    Originally Posted by Jetpack View Post
    He's on the Tank boards, talking about how Tanks can't do damage.
    my fire/axe is doing great after that last round of changes.
  13. So, a bizzare confluence of events led to me having nearly the entirety of yesterday to play CoH. I ended up running two TFs, our old friend Posi Pt1 and also, for the first time since they introduced merits, Katie Hannon.

    Posi went smoothly on low difficulty with a solid team that was a bit underpowered damage wise (one fire blaster, one scrapper, everyone else controllers, defenders & tanks- very safe, but not particularly fast). Took us a bit less than 2 hours, not really speeding but not killing everything in sight either.

    Katie was pretty slow given my previous experiences- nobody except me and the guy leading it seemed to know what they were doing, which led to plenty of mishaps. Only the final mission went the way I expected it to and we wrapped up in a bit over an hour.

    Posi reward: 11 merits
    Katie reward: 9 merits.


    If we'd had even a SEMI efficient team running Katie the reward disparity would be even more ridiculous (30 minutes is my benchmark).


    This'll be my last trip through Posi I. II is a lot more fun, even if the merits are similarly lame.
  14. Quote:
    Originally Posted by TonyV View Post
    This is an MMORPG. That means that nothing you do happens in a vacuum.
    Quite a bit of my gaming happens in a vacuum.
    I solo a lot, I spend a lot of time messing around at the tailor, I spend a lot of time fiddling around with my one-man SG bases.

    The old canard it's a MASSIVELY MULTIPLAYER game so you should blah blah blah blah! is every bit as ridiculous a position as people who want every little thing to be optimized for soloing.

    The game provides for a large range of behaviors and playstyles, which is one of its strengths.


    Quote:
    In cases such as this exploit, it affects the market, it detracts from zone chatter, it drives new players away who "win" in less than a day and think the game is boring, it irritates veteran players who get on a team with level 50 newbies who don't know what they're doing, it completely breaks the immersion of the game, it spits on everything the Architect system is intended for and makes finding worthwhile stories extremely hard to find, and all of that is just off the top of my head.
    It certainly affects the market. Are you assuming that impact is negative?
    It's positive for all those 'casual gamers' selling their junky common salvage for huge sums. It's positive for anyone who's looking to kit out with formerly very expensive IO recipes, which are currently available in bulk at steep discounts.

    Yes, it's negative for some players (for example, my guy going after Field Crafter who's trying to turn a profit on the way has been sidetracked by the relative paucity of common and uncommon salvage), but it's far from a universally BAD THING.

    As for the rest, it's the usual boilerplate. There have been level 50's played by total know-nothings for as long as there's been a game. It inflicts no harm on "immersion" beyond that cause by a cursory scan of broadcast chat in any busy zone in the game.

    As for what MA was "intended" for....that's irrelevant.
    As I noted in another thread, if you give someone a sports car but insist it's a workout machine, you don't get to act all surprised when they jump in and peel out for Vegas instead of pushing it around the block like you wanted.

    Even the most stringently story-driven, well balanced and lovingly edited Dev's Choice arc pays off MUCH more efficiently than "real" content. When you create a reward structure that's inherently more efficient than the "real" game, you're going to attract rewards driven players, period.
  15. if you want to 'run content' in pursuit of the badge both Posi TFs have plenty of clock bosses to stomp.
  16. Nethergoat

    AE XP Suggestion

    Quote:
    Originally Posted by MunkiLord View Post
    Personally I liked the ranting whiny dev letter we got from the first exploit. I think they should write one of those every time a new exploit is found. I'm always up for a good laugh.
    That was hilarious.

    Alas, War Witch seems to be more grounded and realistic than Posi, I doubt we'll get a reprise.
  17. Ah this thread again.

    It'd be great if the devs could make bulletproof content that crafty players couldn't leverage for maximum rewards.

    Alas, they apparently can't.

    This is not the fault of the players, most of whom have been programmed by a lifetime of video gaming to seek the most efficient reward path available. As well blame a cat for ignoring the bowl of kibble you set on the floor in favor of the juicy filet mignon resting on the sideboard.
    In both cases, the behavior is instinctive, there is no 'morality' involved.


    Should the devs quash this sort of hyper-efficient mission?
    Absolutely.
    Players don't respect something they didn't 'work' for. They won't have any connection to the level 50s generated this way, which translates to having no loyalty for the game.

    Should players whine when the devs get around to derailing the reward train?
    Absolutely not.
    You knew it was going to be a short trip when you bought the ticket, so suck it up buttercup.

    Should paying customers be punished for engaging in reward seeking behavior?
    Only if you want to alienate people and create needless ill will.

    As I said the last time around, Fix It and Forget It.
    Positron's big hissy over Meow and portal farms served the developers and the community equally poorly. Something slipped past the devs, players found it and ran with it- this has been happening since the day the game was released. The first ever 50 was a "dirty exploiter", with his caltrops in the sewers.

    This game isn't big enough to survive banning people for playing efficiently.
    The Purity Police don't care (perhaps they imagine that the 50 sufficiently moral and upstanding players left would somehow justify Paragon Studio's continued employment?), but its a point reasonable players should grasp instinctively.
  18. Quote:
    Originally Posted by Schismatrix View Post
    And here i thought price inflation was related to inf being generated far faster than the things you buy with it.
    You are clearly a crazed, freedom-hating revolutionary!

    =P
  19. great stuff Uber, thanks for taking the effort to pretty it all up for us!
  20. Quote:
    Originally Posted by Rodion View Post
    The problems arise when rich people get impatient and gobble everything up, abusing their wealth by drastically overbidding to jump the line.
    So, we're 'abusing our wealth' when we value our (limited) play time more than our (effectively unlimited) fake monopoly monies?

    Huh.
  21. Quote:
    Originally Posted by UberGuy View Post
    Without data to back it up, I'm not very bullish on it. Even with good drops, unless your drops land on special "important" levels, there seems to be limited buying interest. Briefly, you're more likely to sell to a bargain hunter than to a "buy it nao" for recipes and crafted goods at odd-ball levels, which damages your earning potential.
    I mucked around with sub-max sales of desirable IOs for a while.
    My experience is that you *can* get a premium on some stuff, but it takes a lot longer to move. Most of your buyers at 'off brand' levels are bargain hunters who don't want to pay the going rate at level 50 or wherever. You will get folk who want lower level IOs for exemplaring or whatever, but there aren't as many of them so you need to be patient.

    Not much point to it when you can just skip up to the level cap where the action is and sell 15-20 IOs in the time it'd take you to sell one at level 27 or whatever.

    The exception being stuff like -KB ios and some procs, where a lot of people actively seek the lowest level they can get.
  22. Quote:
    Originally Posted by Bad_Influence View Post
    Excuse ignorant question: What exactly is "flipping" and why is it bad? Is there a short answer to this?
    short answer, flipping is buying something and re-listing it for a profit.

    for example, I buy up a bunch of stacks of Widget X for 100 inf and list them at 200 inf, although the theory will scale as high up the food chain as you want to go.

    this raises the price floor (which encourages people to sell their junk), lowers the price ceiling (flippers have to undercut the high end if they want turnover) and increases overall supply by keeping stuff in circulation.
  23. Quote:
    Originally Posted by Scarlet Shocker View Post
    I've been mulling this around in my head as an idea but I'm not sure how it would or could work - and I can see great benefits and I can see huge pitfalls too - maybe.

    But I'm no economist and I'm not sure if I've covered all the bases. At this stage I'm not even sure if I know what the bases are so there are big gaps in my knowledge

    But it occurred to me that there's a discussion that's worth having here, and just seeing what other opinions are - what benefits and what disadvantages would it give?
    We have a price cap already- 2b inf.

    It is instructive to consider how the few items 'worth' more than 2b react to this artificial restraint.

    Now extrapolate that behavior down to whatever arbitrary number you decide is "fair".

    As an avowed marketeer I fully support price caps- it would vastly increase my profits.
  24. Quote:
    Originally Posted by UberGuy View Post
    As crazy as the debate with Max_Zero has been, I think he's been pretty civil. Same thing with Blue_Centurion over in the other recent epic thread.
    They were both relatively restrained in the face of monolithic disdain, which is to their credit.

    Quote:
    No, but better than some of the regulars. No one should claim that everyone here is open-minded.
    I'm absolutely not.
    I don't see the value in entertaining a POV that is patently factually nonsensical. Once around the park is about all I can take. I enjoy helping people who are open to it, I don't have time for the ones who wear their ignorance like a suit of plate mail.

    But I do appreciate your seemingly endless patience for people with viewpoints that are diametrically opposed to observable reality. I require that people meet me roughly halfway, while you boldly forge into the dense jungle of their prejudices. Kudos, Uber!
  25. Quote:
    Originally Posted by Talen Lee View Post
    Doesn't matter how fast your car can go if you don't know how to drive.
    Hah!