Nethergoat

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  1. Quote:
    Originally Posted by Zortel View Post
    I cannot stand a half-done job.
    then I'm not sure why you're playing an MMO....


    =P
  2. Quote:
    Originally Posted by Ironik View Post
    So I maintain the only way to get a bunch of Influence is to farm or grind.
    you are completely, absolutely 100% wrong.
  3. Quote:
    Originally Posted by Ironik View Post
    "Leveraging the available tools" sounds suspiciously like a euphemism for "farming." Or at least "grinding."
    to me it sounds more like marketeering.

    then there's Uberguy, who makes a metric ton of inf running regular ol' content with a well equipped but non-optimal single target oriented level 50.

    You can certainly supercharge your earning power by farming or grinding in this game, but it isn't necessary. You'll still end up with a gigantic bankroll, it'll just take a little longer.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    As far as I'm concerned, JUST a flat damage buff if respectable quantity in Targeting Drone has the potential to not only vastly improve the power, but make Devices not suck, to boot. And this is coming from someone which a 50 Devices Blaster, so I'm not speaking theoretically.
    this would also echo the original thinking behind not having Build Up in /dev, which was that TD freed up slots in your attacks for more damage enhancement. Your 'regular' attacks did more damage than other blasters, which made up for losing the 'burst' of Build Up.
  5. Quote:
    Originally Posted by Ironik View Post
    Same here. Now if a book is bad I abandon it in place immediately and go on to the next one. My "to read" pile is gigantic and life is too short to waste on bad books.
    I've gotten so finicky in my old age that a crummy first paragraph can doom a title to the resale pile.

    (in defense of my quick hook if an author can't manage a compelling first paragraph it's doubtful they can sustain my interest for 300+ pages...)
  6. why?

    $$$$$$$


    I have several full sets of PvP IOs on the Goat.
    I don't PvP, I just slotted them for giggles when they came out cause I liked the scaling bonuses.
    Now, they're collectively worth so much the allure of selling them is nigh irresistible.

    That alone wasn't enough to make me endure the tedious process of respec'ing, but combined with inherent fitness.....well.
  7. see, those monkeys came in handy after all!

    =P
  8. Quote:
    Originally Posted by seebs View Post
    Actually, it's not particularly novel. It's a very effective way to increase the pool of friends. As long as the way you treat friends isn't bad enough to make them non-friends, it works pretty well.
    I think I'll stick with my strategy of universal love and fellowship, except for the stupid people.

    =P
  9. Nethergoat

    Issue 19: Q & A

    Will I19 still let me burn billions of inf to supercharge my SGs prestige?
  10. This thread is why we can't have nice things anymore.
  11. Franco is a funny dude and a talented improv actor, he'll do fine.

    Hathaway is another story....
  12. Quote:
    Originally Posted by Leo_G View Post
    Not me. In fact, if a good friend of mine says something dumb, I'll make sure they know it and depending on how vehemently they argue that point will make me lay into them harder. Consider it a complement from me. I didn't bother putting up much of a fight when it came to B_I and Nethergoat only got a couple of one-liners...
    Treating hostile strangers better than friends is a novel social strategy.

    Best of luck with that one.
  13. Quote:
    Originally Posted by Arcanaville View Post
    Primarily because I seem to be one of the very few posters unwilling to take a side and capable of surviving in no mans-land indefinitely.
    that market merge sure ruined the game, didn't it.
  14. Quote:
    Originally Posted by Mr_Right View Post
    Cloaking Device + Smoke Grenade?
    I don't use smoke grenade, but that'd work too.
    =D
  15. Quote:
    Originally Posted by Steel_Shaman View Post
    It goes back to my original point: non-exploitive farming, for whatever reason, has some kind of weird stigma associated with it in this game.
    There's a fair sized population that are burningly intolerant of anyone who doesn't play the 'right way', defined as the way I think they should.

    It crops up all over the place, but the jihad against farming is the most obvious example.
  16. Quote:
    Originally Posted by Arcanaville View Post
    The intent was to prevent the need to advertises for fillers or make people door-sit. It wasn't so much to help farmers as to make them less visible and less intrusive.
    This is a case where the functionality was already in the game, they just formalized it and made it more convenient for an important customer demographic.

    Smart move, helping the farmers do their thing without having to recruit fillers.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    I mean no disrespect, Tech, but what you describe is only doable with Inventions, for the simple fact that Blasters don't have access to powers which can do that, and I've never been a fan of powers that only work well with Inventions, even if they weren't changed to that.
    I'm not a fan of /dev, but you can certainly toe-bomb people without using inventions.

    cloaking device + super speed.
  18. Quote:
    Originally Posted by Clebstein View Post
    I'm not really hoping to be a tank, but since being attacked means Fury, I'm intending to get attacked as much as possible...which means I need to be able to survive getting attacked as much as possible.

    I'm gonna give it a go (with War Mace as my primary) and see how it turns out.
    I've got a mace/invuln and he's a lot of fun.

    =D
  19. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Personally my opinion is to simply make a "farm" check-box to allow for farms to be easily filtered out and then make it an arc lockable offense to not use it on a farm arc (obviously farm arcs using exploits would still be subject to the current rules). Of course I can't see the devs actually going for this since they seem reluctant to officially condone AE farming but I think such a system would, long term, help people who want to use the AE for stories by allowing them to easily filter out farms.
    As you note they probably wouldn't go for it, but this is a solid suggestion.
  20. Quote:
    Originally Posted by Soulwind View Post
    PS: Wow, I'm really out of touch with Donaldson's stuff. I didn't even realize he had written MORE of the Covenant series after White Gold Wielder. If there's ever been a more "unlikeable hero" in a series, I don't think I've ever encountered it. I'm not sure I'll be able to force myself to read any more....well I'm guessing Covenant himself isn't actually in the new books.
    The Covenant series sucked so bad I stopped reading about 3/4ths of the way through book one even though I'd bought a boxed set of the first trilogy. And this was back when I was young, poor and would soldier through to the end of anything I paid money for...no matter how awful.
  21. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I don't think it was ever really a huge deal, in combat run speed isn't that important (although it's semi useful against a few specific enemies) and out of combat it's pretty trivial to turn on a travel power.
    It was actually pretty cool back before they added travel suppression.....yet another change to the game that eroded /devs utility.
  22. /dev does a lot of things that USED to be much, much better than they are now. That's my main issue with the set, the times changed and /dev didn't (or not enough, anyway- tweaks like the damage boost to Snipe are more comedy than utility).

    And the playstyle it encourages was much more appealing back in the day as well.

    One of the friends I started playing with had an energy/devices blaster.
    Way back when, debt was real and levels came very slowly. We didn't have modern conveniences like Defiance (old or new) or IOs or even BREAK FREES- we had that dumb thing you had to burn BEFORE the fight, because once you were out you couldn't activate any inspirations. And it wasn't even totally reliable- sometimes you'd get held or slept or whatever anyway.

    In that environment, heck yes planting a giant mine field, laying down caltrops and pulling a spawn to its inevitable doom was well worth however long it took to set up. Because there were genuine consequences if you sort of casually wandered up to a spawn and just started blasting away.

    /dev is a set out of time, an artifact of a much different game.
    Sure it can work in the modern era, but you're making some serious sacrifices compared to the performance available from other blaster secondaries.


    r/e the power pool replication thing, Inherent Stamina will further margninalize /dev, as every blaster in the game suddenly has three more power picks to blow on whatever.
  23. Quote:
    Originally Posted by Soulwind View Post
    OK, I need to access the collective super-mind to get some assistance.

    I'm trying to find a book that I read literally decades ago.

    My brain wants to keep calling it "Heroes of Zara Keep", but I know that's not right.

    (and I think I'm mixing in Andre Norton's "Quag Keep" - which is not the book I'm looking for).

    Anyway, I can't remember much, but I think I've got a few tidbits dredged up correctly from the cesspool of my memory.

    There's a bunch of folks from the "real world" who, at the moment of thier untimely deaths, are transported to a fantasy realm.

    Each of them is placed under the care of different people and are trained in the realities of the fantasy realm.

    There's one guy who is placed under a master swordsman and is trained as a warrior. He's given a special (ie magical) sword and I seem to remember that the first time he tries to pull it from the scabbard, there's nothing but a hilt. The blade being manifest only when needed or something?

    And I definately remember that there's a girl who is sent off to live with a colony of wolves who gains shapeshifting/werewolf type powers.

    (there are other characters, but I can't remember them...although I assume they follow the standard fantasy archetypes)

    Eventually, all of them gather up and go on some kind of big quest.
    it's been a decade or so since I read 'em, but the Guardians of the Flame series by Joel Rosenberg might fit the bill.
  24. Quote:
    Originally Posted by Arcanaville View Post
    There is a wider range in reward earning rate within the actual dev-created content than that. The AE just has to exist within the range of reward earning the standard content generates and it'll be fine. Some of the players that *only* play AE arcs because they are massively more profitable than the standard content will stop playing AE arcs, but frankly I honestly don't care that much (or, actually, at all), and neither should the devs.
    My unscientific impression is that the bulk of the audience for MA are rewards-driven. Not just during these periodic frenzies, but in general.

    I also think that a greatly improved interface would even that out quite a bit by making it easier for the 'story' crowd to find stuff. As noted, I get nearly all of mine off the forums. Aside from the HOF and Dev's Choice stuff, it's really tedious trying to find a 'good' arc with the in-game tools.

    If I want rewards I can find a great map in a minute or two by searching for "ticket farm". If I want a great story.....I'm on my own.

    Quote:
    Of course, regulating AE rewards goes hand in hand with improving the quality of published AE arcs, but as long as the devs see the AE as a tool for mission writers as opposed to a tool for mission players and focuses on promoting the maximum number of players to write arcs as opposed to focusing on getting the maximum number of players to play arcs, reward regulation will not have much of a point to it long term.
    I'd like to see players that create high quality arcs given as many slots as they can fill.
  25. Quote:
    Originally Posted by Lothic View Post
    Congrats. No one really claimed the Devs were going smack "everyone" who chose to exploit the game.
    You risked it and won. Good for you...
    I know how they roll, it wasn't a risk.