Nethergoat

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't disagree, I just don't think costumes should be it. Costumes cannot be graded from better to worse because they're a matter of opinion. And, no, it's not true that newer costumes are better than older ones. I'll still usually pick the Glam hair over all the new ones.

    Literally ANYTHING but costumes I'm fine with. Badge titles, name colours, temp power, what have you.
    I hear ya Sam, but the in an MMO there's going to be stuff that's gated, and whatever that is will really anger SOMEbody out there. You hate it being costumes, someone else might hate it being badges or what have you- whatever choice they make it's going to make some folk mad.

    But I have a feeling the point here is moot- costume drops were a failed experiment and now they have a store to distribute that kind of stuff. And I'm with you that the current selection of costume drops should just be added to the tailor- they're all so common getting them isn't any sort of challenge, it's just a tediously pointless timesink.


    Quote:
    Originally Posted by Tenzhi View Post
    It's not about instant gratification so much as the principle of character concept/creation. I design my character at the start. Options that are not available during that process are worthless to me. If they were account-wide unlocks I wouldn't mind having to "chase" them, as they could prove useful to new characters.
    My characters costumes are in a perpetual state of flux as they gain access to new bits of costumery....your inflexibility seems strange and alien.

    But, as noted, basically moot as they're extremely unlikely to expand a system that managed to anger both RP costume nuts and in-game market enthusiasts. =P
  2. Quote:
    Originally Posted by Electric-Knight View Post
    This, honestly, is not an aspect I like or agree with.
    I suspect this is at the core of most of these sorts of debates- a philosophical opposition to tiered access, period.

    But again, that's the nature of the beast- it's just how MMO's work.


    This whole thread is reminding me of right before they added the in-game market and some folk were really up in arms about how it was going to 'ruin' what made CoH special and they should find some other more creative systemic timesink.

    Sure they could have tried some bold new system, but the went with a crafting/game economy model because it was proven and it works.

    Same here- they could have found some wonderful creative new type of carrot to dangle in our faces, but they went with the simple option they knew would work.
  3. Quote:
    Originally Posted by Arcanaville View Post
    There are badges you can only get in flashback: the exploration badges in the pre-Incarnate Dark Astoria for example. I don't see why Hero's Hero can't continue to award Statesman's Pal and the updated Hero's Epic can't award Positron's Pal separately (as was suggested earlier in the thread). And if that is the case, the devs could retroactively grandfather all players to keep Statesman's Pal and require a rerun of Hero's Epic to get Positron's Pal, so that you actually have to save Positron to get it.
  4. Quote:
    Originally Posted by Electric-Knight View Post
    I have my own opinions about things, but I've never started any threads or campaigns about changing anything. So, please don't take me as having some entitlement issues, just because I offer my opinion on this subject.
    I see no entitlement in your posts, just rational discussion of the issues.
    Would that the OP shared your approach to this topic.

    Quote:
    There is a big difference that I see and I only offer it for consideration (not that I believe they will make any changes to the tier structure, honestly).
    The old system had a few costume options that were not very far into the vet system. 1.5 years, if I recall correctly. Nothing after 3 years (and the only things that came that late were the old pre-order non-customizable Arachnos helmets.

    What's the difference?
    The later vet rewards were more Quality of Life features, while costume options, in this game, are something that can make or break a character.
    I suspect this aspect of vet rewards contributed to their decision to make costumes one of the VIP carrots. The screaming, wailing and gnashing of teeth over the vet gated costume parts was tremendous...and let's be honest, they weren't really anything to write home about.

    But that uproar, combined with the hysteria around costume drops when they were first released and were actually rare, desirable items, gave them some inkling of how highly this playerbase values costume sets.

    Prior to the introduction of the Paragon Market what drove the sale of boosters? Hint: not 'Shadowy Presence'. =P


    Quote:
    Sometimes a character just can't be done without the right options... and the game may not have those options. However, when the game does have those options, but they're gated off, that can spoil the fun of things.
    I don't buy this argument, which I've battled ad nauseum on the Market forums over the years.

    If an option is available, and you desire it, then earn it.
    If that spoils your fun.....then what are you doing playing an MMO, a genre where desire and accquisition are the engines that keep the whole enterprise moving?

    And unlike the old Vet system (which required a potentially huge time investment, depending on what you wanted) or the in-game market (which requires earing in-game currency), the Paragon Market provides instant gratification.

    Quote:
    Your last question, Goat, about how would it be better for the company?
    I really don't know.
    I could speculate on possible ways it could be made more profitable for them, but I can't say it would be with any certainty.
    There are an infinity of things they could have used to incentivize the VIP system- they chose costumes.

    Given that decision (based, one imagines, not on whimsy but hard data regarding player desires and behaviors), how would following the OP's suggestion benefit their bottom line right now?

    Well, it wouldn't.

    We can suppose a wide variety of other systems to replace the one currently in place, but the history of the game exposes those fantasies for the daydreams they are.

    Maybe in another five years, if it's still around, we'll get another big system overhaul. In the short term? They got the system they wanted, and we need to accept it on its own terms.

    Quote:
    From my own personal situation... I honestly do not like that I've been subscribed to this game for over 4 years, but I have no access to the three awesome VIP costume sets. That honestly doesn't strike me as being right. Four plus years subscription to a single game seems like it should be enough to merit not having to sit and watch these shiny sets coming out of my reach.
    I've been subscribed far longer than you and don't like that all the junk I 'earned' the hard way under the original system was suddenly made available to any n00b off the street- but oh well, that's life!

    The devs decided it was better for the bottom line (and thus the survival of the game) to monetize them in a different way, and inasmuch as the continued survival of the game is important to me I have to let go of my personal preferences and get on board.

    Quote:
    ... but, some will always not be happy. That is life).
    Ain't that the truth.

    Quote:
    Originally Posted by DustRaven View Post
    It's only contrary to their own best interests if they stop development of new VIP tier 9 costumery. In fact, if they do continue development (which it certainly seems they will), then they must at some point release some of the older items to the open market or there will simply be too much for any one player to afford unless that player has been around since launch or has effectively unlimited financial resources to play a game, and I doubt Paragon Studios wishes to alienate that much of their player base.
    I've already explained the logic of having a back catalog to draw on- remember the Disney archives?

    Like those archives, large scale changes to the MMO landscape may well inspire a wider release of VIP sets in the future, as massive changes inspired the current F2P revolution...but for now keeping them exclusive while adding more exclusive items to the catalog is just smart business.

    Maybe a better metaphor, given that we're talking costume parts, is the fashion industry.

    The stuff they just give away is the Prêt-à-porter, or 'ready to wear' stuff that is mass produced for department stores. The intent is mostly functional, wide distribution assures availability to anyone interested.

    The VIP stuff is equivalent to Haute Coture, special items intended to promote a line, entrance high rollers and become collectible. There's no point in the fashion houses making them less expensive or more widely available- that's not their function in the system.

    Likewise, it isn't the function of VIP costume sets to be casually, widely available.
  5. Quote:
    Originally Posted by Tyger42 View Post
    Kinda related, but spurred by this uproar... I find it funny how most of the talk was how much of a Mary Sue Statesman was as Jack's insert into the game and how cheesy, flat, etc the character was right up until they killed him off.
    Indeed.

    Although I have zero love for Stateman and still don't see the logic in changing the badge. The reality for my characters who have it is they rescued Statesman- my opinion of the character is irrelevant, it's an act they performed, a badge they earned and ti shouldn't be messed with absent some sort of vitally compelling reason.

    I haven't seen any reason at all given thus far, let alone a compelling one.
  6. Quote:
    Originally Posted by Dark Energon View Post
    As i said, you see what you want to see, and ignore the rest.
    And as I said, you have no real argument beyond an overweening sense of entitlement.

    You're not getting what you want, sorry.
  7. Quote:
    Originally Posted by Yogi_Bare View Post
    So, yes, they were providing support to that argument (or trolling; take your pick).
    Mirror, mirror....
  8. Quote:
    Originally Posted by Dark Energon View Post
    I did, several times, but it seems that certain people only see what they want to see, and ignore the rest.
    I've read all your posts and haven't seen much beyond "I want this thing I'm not yet qualified to have, please change the rules to suit me, TIA!"

    Why should they give you what you want when the current system suits their needs admirably?

    What's in it for them, in other words.



    Quote:
    I always find it funny when people point at the old rewards and say, "We had to wait back then too." and find that a compelling argument as to why VIPs should not be allowed to pick VIP rewards. Yet the whole reason why there was a system overhaul was because the time gate was even in their eyes, absurd.
    They overhauled the system because the entire business model of the game was drastically re-imagined. The old way of inspiring account loyalty (time gating certain rewards) was replaced by a new system, gating by either time or a substantial financial investment.

    Unless you forsee a similar drastic re-engineering in the near future, this gate seems like to be in place quite as long as the previous one.

    Not implying their re-imagining was perfect, but it seems, so far anyway, to have been meticulously well thought out.

    Quote:
    I guess people's view would have been different if i started playing in Beta all these years ago and suggest this, then it would be seen as "Being nice to the new people" instead of "How dare this runt demand to get the same stuff as us."
    Snobs and elitist will always try to keep the rest down, guess it's some status thing they cling to.
    An entitlement whine is an entitlement whine, whatever your reg date.

    The question as to why they should un-gate something so specifically and carefully gated has yet to be answered.
  9. Just finished Easton's arc & hit 16.

    Good fun- not too long, not a ton of travel, although I was slightly miffed to be sent back to a map I'd already cleared to sniff through a garbage can, although the ambushes somewhat mollified me.

    Fun finale in the dualing room, it was touch and go there for a bit as I suddenly came up against status effects & hadn't taken Static Shield yet, but having a tray full of medium purples can compensate for worse build errors than mine.

    Well written, fun fights (after just whining about things being too easy in the last arc- glad I didn't touch my difficulty slider), all in all a nice short evening's entertainment.

    If every arc in the game met this standard, I'd be a very happy camper.
  10. Quote:
    Originally Posted by Dark Energon View Post
    26 total: 19 Pre i21.
    Again, this is not a full list, because i didn't add several that are free to all, or even free to VIPs, just the ones which are in the store.. and i still think i am missing a few.
    Not getting your point here.

    They've pretty much always released free costume bits along with paid or gated stuff.

    VIP is a new way to gate stuff, one that they're using.

    I understand you want the stuff, but you haven't made a compelling (or any, really) argument as to why they ought to give it to you.


    Quote:
    And i am a VIP, yet can not get these.
    Then get to Tier 9.
    Either keep subbing and wait, or speed things up and buy in.

    Prior to Freedom if you wanted any of the Vet Reward stuff your only option was to stay subscribed and wait to become eligible. The current system strikes me as more than fair, and yet you still complain.

    *shrug*

    Quote:
    Hence my suggestion was to open the T9VIP rewards to all VIPs, rename it T-VIP.
    Why should they?
    Please make the case as to why it's in the best financial interest of the game to follow your suggestion.
  11. Quote:
    Originally Posted by dugfromthearth View Post
    Faultline is 15

    but there are also 2 new arcs in Steel that open at 15. The contacts will appear in your find contact.

    Pulled up my window, hit 'find contact', it popped up a gent named Graham Easton and offered to teleport me to his location.

    THANK YOU, QOL UPGRADES!!!
  12. Quote:
    Originally Posted by Dark Energon View Post
    You name all the VIP costume sets, Mecha will be.. uhm.. 3rd set?
    Celestial, Fire & Ice, and Mecha.. yeah, that makes 3.

    Now name all the other costume bundles all, even premiums can purchase.. Uhmm.. let's see:
    CoT, Origin Capes, Valkyrie, Science, Barbarian, Elemental Order, Imperial Dynasty, Martial Arts, Carnival of Light, Roman, Vanguard, Steampunk, Aphla, Omega, Gunslinger, Clockwork, Justice, Magic pack, Pocket D pack, Sinister, Wedding pack, OverGuard, Praetorian Police, Resistance, Sport... i am sure i am missing a few.
    And how many of those existed before the implimentation of Freedom?
    Presumably at least some would be VIP only options if they were introduced to the game today, with the store & tier system in place.


    Quote:
    Yeah, i guess the Devs see costumes as something only VIPs should get.
    They see VIP tier costumes as stuff only VIPs should get, most certainly.
  13. Quote:
    Originally Posted by Xzero45 View Post
    They have awesome maps and some cool gameplay. But if you love story, SSA is not for you. The storyline is complete garbage.
    MMO's aren't really my first resort when I'm looking for a deep, involving storyline. I'm happiest when there's just enough plot to provide some context to my character's actions, but not so much that I'm missing out by not reading the clues and TL/DR'ing most of the contact dialog.

    Awesome maps & cool gameplay, on the other hand...THAT'S what I'm here for!
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    That would be horrible, actually. I was one of the chief opponents of this back when costume recipes were rare. Putting a price tag on costumes is like putting a price tag on opinions - there is no grading on what's better than what else. They're just options. The more options you give people, the better.

    Again, I refuse to support costumes that I have to unlock per-character under any circumstances. The one good thing that came out of Freedom was it let me put my money where my mouth is - literally. I said for years that I'd pay actual money to have those unlocked for all my characters at creation. Now, bar a few holdovers, I can.
    I like having stuff to chase and desire, and that is an important ingredient to these sorts of games.

    I want more stuff to covet the way you want more options....or rather, we both want more options, but I'm less hung up on instant gratification.
  15. Quote:
    Originally Posted by DustRaven View Post
    Time = Money. Therefore, waiting = money.
    One of my favorite sayings in various market threads over the years has been "the only real currency in the game is time", so I'm already halfway on your side here.

    Quote:
    I'm talking about a difference in spending a LOT of money now, vs spending a little bit of money later. And before THIS gets confused for some other argument, I'm comparing the difference between spending a lot of money on points (or having already spent a lot of money on subscription time) and receiving access to special costume pieces as a reward for handing over so much money, vs making those same costume pieces available to everyone else a year or more later for just some points (bypassing the need to have already spent hundreds of $ before unlocking access to them). The basis of this being by that time there will be more and newer rewards for those who have spend hundreds of $, and such players can still feel special for having had the other stuff first, if they had already spent that hundreds of $ way back when they were exclusively available to to such players.
    But then you lost me.

    If we accept that VIP Tier 9 Costumery is a carrot to incentivize subscriptions (which we do all seem to agree on), opening it up to just anyone, *whenever they do it*, is contrary to their own best interests.

    The *point* of them is that players, one way or another, spend substantially for access- either by maintaining a subscription for many years (like yours truly) or by dropping a bundle on Paragon Points.

    And looking forward, by not issuing them generally they build up incentives for future subscription revenue. Like Disney back in the pre-digital age, when they'd re-release their movies every few years and people would race to snap up Fantasia or whatever before they took it back off the market. They leveraged that exclusivity into a reliable source of ongoing profit.

    Keeping them exclusive gives them a library of (hopefully) desirable items they can recycle in the future, or release concurrently with whatever the 'new' set of the moment is.


    Not saying that at some point they might not add the VIP stuff to the 'ala carte' menu- after all Disney wasn't able to maintain their model of exclusivity in the face of the digital revolution- but it doesn't make any business sense right now.

    I can see why you want them, but I can also see why Paragon set things up as they did.
  16. Quote:
    Originally Posted by Golden Girl View Post
    For a bonus, try and time your sub to cover the launch of I23 - that'll give you free access to part 1 of SSA2, as well as the new Night Ward zone content, and the new Incarnate story arc and Trial..
    the whole 'incarnate' thing's never really done it for me- I 'worked' on the Goat for bit, noticed it *felt* like work and went back to playing my alts.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Hey, if it's a matter of subscription, I say go for it. The missions do indeed have pretty cool mission maps, and especially SSA1.7 has a lot of decent action in it. I find the stories themselves to be garbage, but if you have a grudge against the signature characters, then the SSA will provide, in spades.
    *thumbsup*

    They should give you some bonus Paragon Points for making up my mind to re-sub. =P
  18. I co-sign all these ideas, and care not a whit for how technically demanding/impossible they may be!
  19. Quote:
    Originally Posted by Creole Ned View Post
    Yes, they should have the words OLD AND LAME stamped in red over the face of any original contact. And if you accept the contact a pop-up window appears that says YOU'LL BE SORRY.
    HAHA!

    it's funny 'cause it's true.....
  20. Quote:
    Originally Posted by Forbin_Project View Post
    No they won't. A brand new player that is willing to open his wallet to unlock the Tier 9 rewards while subscribing for one month has access to the exact same items as a VIP who has been subbed for 8 years.
    quick question, how does one go about "buying" Tier 9?
    I'm already there thanks to my seven-ish years of support, but I keep seeing references to people just purchasing it- how does that work?
  21. Quote:
    Originally Posted by Golden Girl View Post
    It's a fun arc - it's got a good story with plenty of twists and turns, some cool battles, unique misison maps and several epic cutscenes - although if you're not a VIP, I'd suggest you become one to play it, as it's way cheaper than paying for the separate episodes as a freebie.
    Good point - this may well be the straw that breaks the back of the re-subscription camel...

    Quote:
    Originally Posted by Samuel_Tow View Post
    Well, unless you enjoy spelling and grammar errors, you may find you share my opinion on SSA1.7 But, yeah, maybe you'll like 'em. To me, they came off as petty and needlessly cruel. I might have bought the story if it were told better, but the stories are just so poorly handled for as ambitious as they are.
    As a player with a longstanding grudge against Jack Emmert and very little investment in CoH's 'pantheon characters' (CoV's rogues gallery is more my cuppa), cruelty may well be in the eye of the beholder.

    Poor text editing is another matter, but I've been waffling on a re-sub anyway- as part of a package deal I could probably overlook it.
  22. nicely done!
    Amusing and informational.
  23. Quote:
    Originally Posted by Golden Girl View Post
    That often happens when changes are made to an MMO game world
    I've seen so many END OF THE WORLD!'s here I ought to change my name to The Watcher.