Nethergoat

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  1. Quote:
    Originally Posted by Schismatrix View Post
    i'd say it's broken but awesome.
    devs: pls add to DO NOT FIX list.
  2. I love this bug and hope they never fix it.

    Nothing more tedious than leading a hostage to the door you came in by...
  3. Quote:
    Originally Posted by UberGuy View Post
    In a global channel I hang out in, I once brought up how crazy I thought people were who paid like 2-5x what it costs to craft something for the crafted item. A couple of the regulars spoke up immediately and were like "I'm one of those people." These are/were competent players and seemingly competent people in general, but they readily described themselves as having more money than patience. These weren't all people swimming in pools of gold a-la Scrooge McDuck, either - several were the kind of player who strips older characters to move IOs around. They knew they could get more mileage out of more careful spending, but couldn't be bothered to do it.
    In the context of the modern game, a few hundred K for a crafted generic that you never have to replace unless you feel like it is a terrific bargain.

    In the process of 'checking in' on all my old characters over the past few months I've discovered three basic tiers of enhancement:

    Tier One: Mid's UberBuild IO'ed to the Teeth
    A couple of my level 50's- the Goat, Big Payback, my experimental ar/dev & Three Mile Isleman, my fire/rad controller.

    Tier Two: No Enhancements At All
    For some reason now obscure, I went on a respec rampage before my hiatus, creating a substantial population of characters with BUPKIS for enhancements. This sucks when you log in wanting to run a few quick missions, only to faceplant as a result of your own laziness.

    Tier Three: Lots of Level 30-ish Generics & a couple of key IOs
    I usually go out of my way to upgrade whatever random patchwork of enhancements a character has once they can slot level 30-35 generics. The ones I really enjoy playing get the Premium Package- an appropriate stealth IO, -kb IO, etc.

    And that's pretty much how they stay, because that works just fine for the way I play the game with them. I have many characters in the range of 40-50 who're still happily getting by with the IO's I mostly bought them when they were level 27 or 32. Works great, no hassle.

    Generic IOs pay for themselves in very short order.
    Dropping even an 'exorbitant' amount on them is still an excellent investment.
  4. Quote:
    Originally Posted by Miladys_Knight View Post
    We don't first call them entitled. We first try to get them to explain what the problem is and for those that are willing to listen we give them lots of help. There are guides at the top of the forum, we give advice, answer questions, and are generally helpful.
    Even me!


    Quote:
    I assume that is yet another barb thrown my way. Yes I craft common IOs. Yes, I sell common IOs. Yes, I've made almost 4 billion in profit selling common IOs since I9. No, its not time consuming. I put in a bid for salvage before I log off for the day. The next day I collect all my salvage, drop my portable crafting table, craft common IOs, list them for more than it costs me to make them and less than it costs someone else to make them for themselves, I put more salvage bids in and go run a TF or missions, an hour or so later when I am done playing I come back to the market (or just use /auctionhouse) collect my profit and the next batch of salvage and repeat.
    Common IOs are like any other market activity- once you get it 'set up' so to speak, it takes very little time.

    My experimental level 20-ish crafter Crafticus *made* over 100,000,000 inf while earning field crafter. Now, I can log him in, poke around a little to see what's 'hot', and crank out 10 or 20 generics to sell in a few minutes.

    It's not exactly to my taste- while the margins are good, the payoff is still only a few hundred K per enhancement. Steady, reliable, but unspectacular when you consider turning profits in the tens of millions with set IOs isn't any more difficult.

    But it works, and works well.
    Plus, you're making all those people who just want to play and not worry about gathering and crafting very happy....win/win!
  5. Quote:
    Originally Posted by Darkonne View Post
    Is there any particular reason this freebie NEEDS to be limited to 24 hours?
    Is there any particular reason they don't just automagically GIVE it to everyone without forcing them to log in and check the market?

    Obviously.

    Ditto for the time limit- it's not arbitrary. It's long enough to give the vast majority of interested players an opportunity to log in and claim it, short enough to be meaningful.

    It isn't perfect for everyone, but then nothing short of the aformentioned automagic gifting would be.
  6. here's my idea to solve this "problem":


    Lrn 2 Name.
  7. Quote:
    Originally Posted by DarkGob View Post
    Some people derive value from going above and beyond the base expectations of their job, although I guess there are fewer and fewer people like that nowadays.
    yes, it's simply awful when the proles get uppity about being paid for their labor.
  8. Quote:
    Originally Posted by SinisterDirge View Post
    It's crazy what one can do with a cell phone these days. I can control my boss's whole house with mine. I don't expect extra from him to fix his tv settings remotely.
    how about to wipe his butt?
  9. Quote:
    Originally Posted by Arctic Man View Post
    You should do Graves' third arc first though, now that you've gotten this far...
    well, it'll be at least a few weeks until my next point dump so I'm sure I'll clear it.
    Also, between now and then I'll probably trip over a new idea for a titan weapon character and Scab Factory will live on as mace...

    Hopped up on coffee right now, son is about to hit the sack, looks like I might get a good chunk of play time tonight....
  10. I doubt a name change will end the complaining, but if they were to go nondemoninational something like The 24 Hour Treat would work.
  11. Quote:
    Originally Posted by DarkGob View Post
    Takes 3 minutes (presumably not very long anyway) and they could just offer an appropriate bonus? Not everybody goes out, you know. Hell, I'd do it for nothing if I were a dev. And you know, they do pay employees to work outside of normal working hours.
    24 hours is a plenty big enough window.
    If people can't be bothered to log in, their loss.
  12. Not a lot of game time the past while, mostly just futzing around with costumes & nosing around the market getting my feel back.

    I was able to run Scab Factory through the second part of the Graves arc, which was entertaining. Once more pointing out the divide between red & blue, I felt sort of bad about pummeling Twinshot & company, and the whole lone wolf thing got a bit, er, lonely. Still, excellent writing on its merits and some genuinely amusing bits (I liked Dollface's 'evil scheme' quite a bit).

    But *heroic* missions are just more satisfying to me. Red side it seems like writers have to work harder (trying to make you feel important in an Arachnos-dominated world) to less effect- even when they succeed admirably, as in this arc, you're still all alone with every hand turned against you, other than your secret patron who is doubtlessly manipulating you for their own ends.

    Envisioning a race between blue & redside content, hero missions get like a 50 yard head in a 100 yard dash. Being the good guy is just an easier sell than being the bad guy, especially in the action-driven world of an MMO.

    I was a CoV only player for a good while (from its launch until shortly after the introduction of inventions) and I enjoyed it quite a bit, but found myself paying even less attention to the story than usual. Not that anything was wrong with the structure- top to bottom it was much better than pretty much anything hero side had to offer at the time. But I had more fun just being a generic bad guy in a generic environment, putting the hurt on people for generic bad guy reasons.

    Anyway, the current focus on blue side & co-op content is smart. It's easier, serves more players, and I find it more satisfying than even really well done 'pure villain' content.


    Poking around through my stable last night, I have an inordinate number of characters with empty slots. I must have gone on a respec binge before my hiatus for some reason. Sort of irritating logging in to run a quick mish or two, wondering WTH is wrong with the character after a quick face plant, then finding they have nothing slotted.

    On the plus side, it's keeping me focused on my new crop of lowbie alts, which are keeping the new content front and center.


    So far Street Justice is about my favorite thing in the whole Freedom verse. It's a struggle not to just log in SilverRage whenever I have a few spare minutes. Poor Lizardroid has been mostly abandoned- not that there's anything wrong with electric melee....it's just not Street Justice.

    I also have my eye on Titan Weapons- I may pick it up after the next dump of VIPoints. I may even re-roll Scab Factory to check them out- I'm a bit surprised by how much I like Mace, but NEW SHINY is always hard for me to resist.
  13. Quote:
    Originally Posted by Fulmens View Post
    I think the distinction between "possible" and "omnipresent" is a good and important one.
    That's the key.
    You *can* work a lot of weird angles in this market, but the ease with which simple, direct methods make you epic pyramids of inf make most of the wily conniving pointless- or pointless from a strict earnings perspective. I've done lots and lots of weird things over the years just to see if they work, or to prove a theoretical point, but I don't stick with them. They're almost invariably more trouble than they're worth.

    At any given time there are doubtless people out there mucking around with this or that, but their efforts are dwarfed by player driven fluctuations in supply & demand.
  14. Nethergoat

    Dual Pistols?

    I like my DP corrupter quite a bit.

    I set Swap Ammo to 'fire' and don't look back.

    Damage may not be uber amazing, but it gets the job done and as I happen to like the animations that's good enough for me.


    But I would support another set of animations, as the whole 'gun fu' thing doesn't really jibe with a western theme- we've got the costume bits, we've got the pistol models, it'd be really cool if we got some old timey animations to go with 'em.
  15. Quote:
    Originally Posted by DLancer View Post
    I don't see how sleeping with you and drinking all of your brandy would help this.
    Bahah!


    this thread delivers.
  16. I got mine!

    did you log in before the cutoff?
  17. a quick comment on 'tape painting' that occured to me this evening as I was stockpiling salvage for making piles of IOs:

    as noted, I overbid shamelessly on average stuff.
    when I'm buying in bulk, these bids could give the impression of 'tape painting'.

    So, those suspicious strings of high prices aren't necessarily the result of eeebil, sometimes it's just rich, impatient people who don't like fussing with piddly sums.
  18. Quote:
    Originally Posted by Miladys_Knight View Post

    The only conclusion I can draw is that people either don't know what common salvage prices usually are or that they earn influence so fast in such high amounts that they don't really care what they are.
    I habitually double the 'last 5' price for buying commons & uncommons, just so I don't have to mess around with re-typing bids.

    Of course, my primary motivation to earn inf is so the Crazy 88's can burn it to heat the base, so......
  19. Quote:
    Originally Posted by Arcanaville View Post
    It depends on your point of view. *Ultimate* control over price falls to the bidders. If they don't bid, sellers can't sell period. However, if you presume that bidders have a higher need to buy than sellers have to sell, a buyer can be compelled to buy at the lowest price that executes in a reasonable amount of time. A market manipulator can increase that lowest possible price in a number of ways.

    The most obvious is by strategies that involve exploiting the fact that most people don't know what things are intrinsically worth in global terms. What the "correct" price for something is, is itself a complex question involving market history, supply and demand, data the average player doesn't possess. What they do have is the transaction history. So if someone buys up all the supply of something that exists and then relists it for a higher price, buyers have no choice but to pay that price or wait indefinitely. And buy "painting the tape" with transactions at high prices, you can eliminate the history of the item ever being offered at a lower price. The combination of the player no longer knowing what the item used to be sold as, and their desier to acquire the item relatively quickly, can compel them to buy the item at a much higher price than they would have before the market manipulator arrived.

    Whether you call this "making" people pay your price or not is a matter of perspective.
    I attribute most buyer behavior to two factors- one, money is really easy to 'earn' in this game and has only gotten more so during my year away. Two, many players value their time over their play money & so pay whatever they think will get them junk NAO, or a reasonable facsimile thereof- tomorrow, for instance.

    While some folk like to play up their eeebil, mustache-twirling mastermindedness when it comes to harvesting the market, IMHO all we're really doing is leveraging impatience. If resources were harder to acquire in this game some actual machinations might be required, but as things stand pretty much anyone who cares to can list stuff for much, much less than people pay them for it.
  20. Wow!

    Quote:
    Mark said: “I don’t know why I did it, I guess it was just a moment of madness.
    More than a moment, I daresay!
  21. Quote:
    Originally Posted by Arcanaville View Post
    I'll leave it to others to decide if my perspective on hypothetical powersets is worth discussion.
    He probably won't notice that knife sticking out of his kidney until sometime tomorrow.
  22. Quote:
    Originally Posted by MeanNVicious View Post
    Why is there always animosity towards A_F ?
    Historically, he marshals very debatable arguments and responds to the inevitable skepticism with vituperation and personal attacks. It is a pattern of behavior traceable all the way back to his reg date.


    I'm one of the more irascible, intolerant market forum regs, and yet I've made more than my share of pals here over the years because I try to avoid being meanspirited & personal in my commentary (not always successfully, but who's perfect), and also because I'm open to having my mind changed when the facts and my opinions are at loggerheads. Most notably, I was an early defender of the red side market being "fine" before having my attitude adjusted and becoming an early, vocal advocate for a market merger. I was wrong, saw that I was wrong, and changed my tune.

    AF on the other hand delights in personal attacks- in fact they often seem the primary motivation in his postings- and he's absolutely impervious to any logic originating outside the confines of his skull.

    When you work that hard at expressing your unbridled contempt for other posters and their positions...well, as the old saying goes you reap what you sow.
  23. Another Friday, another opportunity for Paragon Studios to insult me and slap my face by giving me a free goody!


    =P
  24. Quote:
    Originally Posted by dugfromthearth View Post
    have you made an AE arc for him yet?
    now THAT is a terrific idea.
  25. not actors, but I was startled by several names from the credits of season two of the original Spider Man animated series from the 60s-

    Ralph Bakshi, producer & animation director.
    Better known for his 'adult' animated feature Fritz the Cat & others.

    Gray Morrow, layouts.
    Prolific comic & paperback cover artist, co-creator of Man-Thing.

    Lin Carter, story.
    Noted SF editor, hack SF writer.


    Strange to find so many familiar names working in service to such an awful show.