Dual Pistols?
It's lackluster.
The set is designed around swap ammo and gives up far to much in exchange.
It's much better as a defender secondary (if you can stand the gunfu animations) than it is a blaster primary.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
It's lackluster.
The set is designed around swap ammo and gives up far to much in exchange. It's much better as a defender secondary (if you can stand the gunfu animations) than it is a blaster primary. |
I picked DP/MM and i can use all ammo types effectively, and i actually rarely use incendiary. I tried making many /DP defenders, but the damage was WAY to low, and the secondary effects were outshined by my primary. Th redraw slowed me down much more on a defender.
Blaster mods and defiance helps to balance out DP.
Despite all this, extra damage couldn't hurt. Like i said, damage was horrid on a defender, and defenders are pretty much all i play, so im used to the lower damage.
I heard a rumor that they were trying to buff the AOE potential of the set. I would like to see the secondary effects become more useful though.
tl;dr
I like DP on my DP/MM Blaster. Could use a buff though.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I like DP on my DP/EM Blaster. DP needs a buff though.
@ThrillKiller
From the data I've seen, dual pistols actually has above average damage if you're using fire ammo. So it's not that it's lackluster in the damage department, it's that in order to deal damage comparable to an average set you have to give up your secondary effects.
It really shines later on when you've got all your tools set up. Hail of Bullets makes the set pull a complete 180 in terms of performance because it's up every other spawn and with a minor damage boost it can wipe out big spawns.
It's actually got some nice AoE effects but on their own it's not really enough.
I've got a DP/traps corruptor and I'll be honest it was kind of a pain leveling but now that I've built his defenses he can burn down spawns. One of my fav tricks to date has been to pop a purple to put me at the defense cap, dive into the middle of a spawn with soul drain and let off hail of bullets. Usually not much standing afterward.
I wouldn't mind a boost, certainly. It totally doesn't feel worthwhile using anything but fire ammo because the minor slows and minor -dmg don't mean a whole lot. -dmg is only really good if you can stack it with more -dmg or +resist, which very few ATs that use blast sets can do. And it's been proven on paper that even though fewer things in the game resist toxic damage, it still does more damage to use incendiary when its resisted.
Simple fix would be to either replace the -dmg with -Regen on toxic or tack on -regen as an additional effect. Couldn't tell you what to add to ice. Maybe -recharge? As I recall it only does -speed.
Is it me or is this set lackluster in the damage department?
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From 20 to 32 it is below average. Other sets have gotten better AoEs and single target powers. Pistols got Executioner's Shot. They did also get a solid mez, but so do most other sets.
From 33 and up it is average or above average depending on your priorities and level of recharge. Its single target stays in the same middle of the road (as long as you use Incendiary) but the AoE becomes very strong, especially if you pour on recharge.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Before the mini-nuke, it's below average. If you maximize recharge in order to leverage the mini-nuke, it's above average after you get the mini-nuke. However, "above average" will never mean "Top Tier" in the case of DP.
I see it this way... I like Arrow Blasters cause Rain of Arrows recharges fast and has no crash. Same for dual pistols. Fire Blast is epic in the damage department, but it's T9 recharges slow and has a crash. This can be said for nearly all the blast sets.
My point? Trade a little damage for a fast recharging/non-crashing T9 power. It's worth it for my play style. And it's damage can't be too bad. My RAD/DP defender can solo AVs and has taken down a Paladin (yes lore pets helped).
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I agree that the non-crashing nuke is good but that's about all the set has to offer.
~ The set's two work horse AoEs are long animation DoTs which makes kiting difficult and exaggerates the effect of the alpha strike. It also gives the enemies more time to close range.
~ While the first two attacks are not bad with Incendiary, The third tier attack is particularly bad. It has both a glacial animation and a shorter range. The frustrating thing is that the animation has a long delay where you are not actually doing anything except standing there.
~ Redraw is present on all the gun sets and that's why they get crash-less nukes, but the fact that DP does a lot of its effects up close makes it particularly bad on this set. The play style of Archery and AR allow for a satisfying ranged strategy that lets you minimize redraw. The in your face style of DP, from the PBAoE nuke to the long damage over time nature of its AoEs that allows the spawn to close makes the set want to mix in melee and control attacks from the secondary as part of your chain and that exaggerates redraw.
~ The nuke is PBAoE so it roots it the middle of the spawn while you use it. While its good, this means you have to be more resilience to use it in large spawns without dying because you'll take melee damage. This largely negates the strategy of soft capping ranged defense.
The set doesn't need much, it just needs one advantage to make it fun when your nuke is down. If I was going to fix the set, I'd drastically reduce the animation on the third tier single target attack, or to Piercing Rounds. Actually, if they removed the stupid "throw my guns in the air" portion of Piercing Rounds entirely so it was fast enough to have good single target DPS with the "bonus" of being able to hit an extra enemy or two in a line I think I would really love set. Conceptually I like lining up that attack; I just skip it because of the animation.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
I forgot one other thing; ammo dancing in a group to keep up the -Res from Piercing Rounds is really annoying. Make it work with all ammo.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
I love Dual Pistols on my Blaster!
3 Fast rechargin AoE's
4 Single target attacks
You can shred mobs quickly with the AoE's, t9 every other mob!
4 single target attacks is better than any other set!
With FIRE primary all you end up using is the 3 single attacks and Fireball mostly, with DP all powers are in play!
Pair it with EM and your unstoppable!
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If I was going to fix the set, I'd drastically reduce the animation on the third tier single target attack, or to Piercing Rounds. Actually, if they removed the stupid "throw my guns in the air" portion of Piercing Rounds entirely so it was fast enough to have good single target DPS with the "bonus" of being able to hit an extra enemy or two in a line I think I would really love set. Conceptually I like lining up that attack; I just skip it because of the animation.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
While I have long been an advocate of shortening the animation time of ES, I would be very sad if they removed my ridiculous gun toss animation from PR. I have no issue if they make alternate animations for any or all of the powers to support a more natural, realistic looking style, but I needs mah gun toss (especially when I time it right with leaping)!
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Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
It is very difficult to change any of the animations now. People have grown attached to them. Changing them in beta is really when it needed to be done. I still hope for ES to be shortened, but the devs must tread carefully now that it is live.
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Biggest thing I want from Dual Pistols is to have each of its ammo types be competitive. Fire and standard are pretty much the only worthwhile options for a Blaster, and even then I almost never use Standard... Fire just does what you need it to do: kill it fast. That's a pity in a set that technically should have a lot more options. The damage of the set is okay for the most part (low end standard, middle with fire, with maybe the biggest issue being the length of its animations... but even then people make more of that then is necessarily true), it just doesn't let you use its main gimmick as you should.
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Grey Pilgrim: Fire/Fire Tanker (50), Victory
I like my DP corrupter quite a bit.
I set Swap Ammo to 'fire' and don't look back.
Damage may not be uber amazing, but it gets the job done and as I happen to like the animations that's good enough for me.
But I would support another set of animations, as the whole 'gun fu' thing doesn't really jibe with a western theme- we've got the costume bits, we've got the pistol models, it'd be really cool if we got some old timey animations to go with 'em.
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It is very difficult to change any of the animations now. People have grown attached to them. Changing them in beta is really when it needed to be done. I still hope for ES to be shortened, but the devs must tread carefully now that it is live.
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They could probably do it to PR. They could *definitely* do that to Executioner's Shot just by removing the dead time where the character is standing there aiming.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Any changes to animations in powersets will most likely be via alternate animations--like you said, anything else would tick people off that like the current batch. And given how often those happen (and never for a single powerset, that I can recall), I wouldn't tell anyone to hold their breath for alternate DP or Staff animations.
Biggest thing I want from Dual Pistols is to have each of its ammo types be competitive. Fire and standard are pretty much the only worthwhile options for a Blaster, and even then I almost never use Standard... Fire just does what you need it to do: kill it fast. That's a pity in a set that technically should have a lot more options. The damage of the set is okay for the most part (low end standard, middle with fire, with maybe the biggest issue being the length of its animations... but even then people make more of that then is necessarily true), it just doesn't let you use its main gimmick as you should. |
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
I'd like to see Street Pistols, or Gun Justice. Basically a "gritty" version of Dual Pistols like they did for Street Justice. As a bonus they would suck away more of my precious store points.
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(pretty please?)
Is it me or is this set lackluster in the damage department?