-
Posts
6709 -
Joined
-
Quote:Good to know they aren't totally useless. =PBack in the day, I knew some invuln tanks who'd use rikti monkey spawns to buff their invincibility.
I don't really seek out rikti, but I have run the War Zone stuff a few times and don't remember the preponderance of monkeys I've been getting on this arc.
>: -
Quote:With that said, speaking in general I will point out that dogpiling has never one single time changed my mind on these forums. Never has. Never will.
This is true.
You never bend to reality, however pervasive its influence.
When the incoming fire starts hitting too close to the mark, you just vanish for a few weeks or months. When you return, you act like the offending argument never occured, relying on short attention spans and the crummy search function on the old forums to preserve your dignity.
It'll be interesting to see how this tactic plays out on the new forums, with their modern, functional search option.
I am far from a fan of embracing orthodoxy or bowing to conventional wisdom just because it has a large following. There are times when swimming against the tide is laudable and necessary.
This isn't one of them. -
Quote:It's heartening that they took the substantial pile of player-collected data into account and kept looking instead of just writing it off as a perception issue.Actually, L_S, it wasn't TF mode or anything that the players themselves guessed. But your point stands: the devs, even AFTER testing this and not seeing a problem, still listened to the players when we said that things weren't a they should be. I think it's great taht Synapse tested it, found drop rates near what he expected, and still kept at it even with everything he could see telling him that drops were fine.
-
You don't seem unreasonably negative to me, Sam.
But then, maybe that's just because I'm unreasonably negative!
0.0 -
So, the expert in charge of the system tracks down the problem, tells us about it, and your reaction is "too bad we'll never know what really happened"?
Because why, there's some nefarious scheme hatched by the devs to DEPRIVE us of our rightful drops? To what end? They have 100% control over all aspects of the game- if they wanted us to have fewer drops, they'd just lower the drop rate and tell us to pound sand when we squealed. No need for black helicopters and Illuminati plotting.
You laughed when I called your pattern of reasoning "pathological" earlier.
I call 'em as I see em. -
-
-
Quote:The oddity to me was how rapid the prices crashed. I downloaded 16, logged, filled my junk bag, went BlackMarket (sorry just can't abbreviate to BM; too much exposure to Seth Green & Seth MaFarlane) and had a "What the #ell moment".
characters playing 'normal' missions generate mountains of salvage.
throw in the multiplying factor of letting folk set their own spawn size and a nearly instantaneous & cataclysmic collapse was guaranteed.
The low level stuff will rebound once the wave of power proliferation characters moves up the food chain, but the high level stuff is back to vendor trash status. -
very nice Smurph!
I wonder if screenshots & a short film will inspire people to hop on the respec bandwagon- I've been touting its benefits for years now with very little effect. -
Logged in this AM motivated to kill a bunch of grey Rikti- WHOO HOOO, CREY'S FOLLY IN THE HOUSE!
I'm very happy ar/dev has tons of AoEs.
The 45th grey Rikti I mow down spills the secret location of their base- IP.
Waaaaaay out in the tail end, of course. Which isn't so bad because this character has SS slotted for runspeed.
Ok, get there and it's my second 'kill all' Rikti mission.
The spawns inside are mostly monkeys.
Is this some kind of new annoyance, or has it been going on for a while?
Kill Alls are irritating enough as is, they don't need to pump up the jam by making most of the stuff you're supposed to kill TOTALLY WORTHLESS.
After cleaning house I hop out and call in.
My choices are a street sweep for more Rikti (no thanks) and a timed multi-bomb mission I'm supposed to bring friends to. I don't feel like teaming this am, so I accept the mission and log out to let it auto-fail.
I guess I should be thankful it was on a timer... -
Quote:That's because you don't know what you're talking about.i made a post it was time for a server merge, as a new player, saying i cant find find any full teams going ever but during the short prime time of usa, ya, i got trolled and flamed like a nutcase
If you stand on the corner drooling down your front and yelling about the Black Helicopters, don't be surprised when people act like you're crazy. -
Quote:you have every right to your opinion but I personally think that ignoring an article because you dont like what it says is the wrong way to go about it. the negatives are not plucked out of thin air, they do have a basis in reality as shown by many forum members through the years.
IMHO 'nothing to do after level 20' was plucked out of thin air.
That's when the game gets interesting. -
I'm developing a strong antipathy for dear Madeline.
So I've apparently worked my way through the 'crap' missions because the little 'story arc' icon has appeared in my contact window.
Oh boy, I think, here comes that great content, at long last!
Or, maybe not.
First mission- a stealth Kill All that is masquerading as a 'stop leaders and crews'. Annoying enough, but 3/4ths of the spawns are drones and monkeys. Spawned for three.
Grr.
The drones weren't too much trouble (thanks, Targeting Drone!), but the monkeys were actually rough- massed psychic darts from 20+ monkeys were a bigger PITA than a big spawn of regular rikti.
Having burned my drop earlier in the day on a gigantic 'kill all' office map, I gritted my teeth and backtracked to clean house.
Finished it, hopped out, called in.
Find Location of Rikti Base
aka
Defeat 45 Rikti.
Grrr.
on the up side, I'm in Bricks already so I can just pop into Creys for some grey hunting. On the down side, the idea is so depressing that I'm going to log out and read a book. Maybe it'll look better in the morning.... -
update:
faultline is fun, more on that later.
Right now I just want to whine about Madeline Casey.
The ar/dev I'm leveling had a pile of patrol XP to burn up, so I picked a random contact to run.
Her first two missions were identical- 3 people to rescue, defeat carnival mistress. Oh wait, they were on different maps- one was more annoying than the other. King's Row is full of irritating nooks and crannies to hid hostages.
After that comes a long run of 'rescue so and so' mixed with kill-alls on huge maps and the occasional glowie. Oh, and one retarded fedex that takes you from kings row to the tail end of Bricks for two lines of dialoge that send you to Perez Park.
So far none of it has risen above the most generic, pedestrian offereings in AE. But it has deliverd a ton of annoyances I wouldn't have had to bother with in AE, mainly excessive, pointless runs to far off mission doors.
As unimpressed as I am with her offerings, I must laud the devs for structural changes to the game that made it playable, even engaging at times.
Back in the day, fighting anybody with a lot of mez was just pointlessly tedious for most blasters. After the diffficulty slider, heroic was do-able but boring while higher settings were guaranteed frustration once you ran out of break frees.
Now, I'm able to generate enough enemies to be interesting (spawned for 3) while keeping their level manangeble (+0). And I can combine inspirations so I've always got a breakfree for emergencies. Plus even if I get held I can still plink away with burst & slug, which in most cases is enough to deal with the illusionist.
And between the Oro portal and the Market teleporter the travel wasn't horribly frustrating. The few times I couldn't get directly to the zone I wanted I was able to land next door and take a short jog to a zone door or train station. Plus getting her # after a handful of missions (and being able to take a train to Founders) was very nice.
So, the content may be bland and generic but the experience of playing it didn't irritate and annoy me, which is certainly would have in the 'old' days. -
my fire/rad controller is a super survivable engine of destruction.
but when I want all out carnage, I log in my fire/ice blaster. -
always leave expensive stuff up unless you DESPERATELY need the slot.
Any big population spike can swamp supply on most stuff, and your currently ridiculous price may suddenly look reasonable.
assuming what you're selling is genuinely sought after and hard to come by, chances are someone, sometime will meet your asking price. -
-
Quote:Please note that my impatience is a very difficult variable to change.
If you can't curb your impatience, you need to earn more inf.
If you don't want to earn more inf, you must learn to curb your impatience.
Changing the entire market to satisfy your personal quirks is not an option. -
Sticky! Sticky!
*to the tune of Author! Author!*
Rep for you, good sir! -
Truly, it is a banner week for eeebil!
Welcome to the club, Aura! Your private room is reserved & stocked with ill-gotten treats. -
You can't pin this one on me, my cup was filled with musky runoff collected from my unwashed pelt!
-
I think the Goat already has that one- if not, you may be my first stop on the road to respec!
-
Quote:Which I think is one reason they've been adding alternatives that tie rewards more concretely to 'time played'. Merits were a nerf in buff's clothing.I think that the devs intend for that to be the case, but it's trivially easy to find folks on this forum that make staggering amounts of inf by logging in for less than a half hour a day with their marketing characters.
But even marketeering involves a time component, albeit offline.
To generalize about flipping, the more profit you stand to make from a deal the longer you need to be willing to wait.
You can democratize this by spreading your bids out across a range of levels as I did recently with the lower level Aegis psi/mez's. Individual stacks didn't hit very often, but at the end of a week I had a tidy pile of recipes to flip.
But if you want big margins on flipping, patience is a virtue.
I seem to make about the same amount of inf over time on characters who take a long-range, big markup strategy as I do on characters that spend more playtime in active marketeering with lower markups but more turnover. But that is totally unscientific and may not be true for anyone else. -
Quote:Miracle +recovery = Unique also NOT purple
Numinas +regen +recovery = Unique also NOT purple
Expedient Reinforcement resist aura io = Unique also NOT Purple
etc, etc...
See what I mean, unique does not equate to purple, or uber rare. Yes, it can be an indication but doesn't necesarily mean very rare. Rarer than most, yes...but not all.
rare stuff people want = super expensive
rare stuff people don't much care about = vendor trash
The price of stuff on the market is dictated by supply and demand more than the drop rate of this or that specific IO.
I used to make inf buying stacks of crummy 'rare' sets nobody wanted for 100 and hauling them to the vendor. -
Quote:Look,, people arent going to play your fricken mission no matter if every farm was removed fromm the AE or not. There is no problem finding real missions, ifyour mission is being overlooked or ignored, maybeit just sucks balls and people quit it rather then finish it and are just trying to be nice by not having to rate it 1 star.
I do this.
A LOT.
I treat mission ratings like rep- if I don't have something nice to say, I just skip it.
And even being fairly discriminating, I end up playing a lot of arcs that either flat-out blow, or that are way overpowered for the character I'm playing (hey MA authors, not *every* story you tell needs to be populated with ultra-powerful custom entities, do they?).
If I can make a constructive comment in the small space alloted, I do (like "custom enemies too hard for this arch/elec blaster"), but I don't use stars unless it's a mission I like a lot.