Nethergoat

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  1. Quote:
    Originally Posted by Judas_Ace View Post
    waaaaah waaaaaah waaaaah waaaaaaah wah waaaaah waaaah waaaaaaaaaaaaaaaah!

    Yeah, you should definitely sue.
  2. Yes, everything good in the world is going to Aion and there will be nothing left for any other games.

    Next brilliant question, please!
  3. Nethergoat

    New Cape Mission

    Quote:
    Originally Posted by Camper View Post
    I liked the new cape mission and I am not going to quibble about whether they should have spent their time on something else. It's better than the old cape mission, so I'm happy.
    Hear, hear!

    The more old junk they spruce up, the better for everyone.
  4. lessee.

    Retail box at release, CoV at release, GvE item pack, magic, cyborg, ninja & science packs and four-odd years of subscription, mostly paid month-to-month although last year I wised up and went with the 12 month deal.

    I replaced my system last year during a Dell Christmas fire sale for 300 bucks, and I'll probably splurge on a new video card this x-mas for about the same, aside from that I've always run on hand-me-down hardware from my more cutting edge gaming friends.
  5. Nethergoat

    Efficiency Tips?

    Quote:
    Originally Posted by Hart View Post
    Can anyone recommend a long term, high profit strategy that's only worth tending weekly? Ideally, I'm looking for something along the lines of a 'craft and sell' scheme for an IO that takes so long to sell that it's unreasonable for an active player to waste a slot on, but that makes a lot of money for that reason.

    when I think "long timeline, high profit" I think flipping really expensive recipes. Very low maintenance, very high profit provided you don't mind doing a lot of waiting around.

    In the past I've flipped LotGs, Miracle uniques & various purples. Purples are probably the best bet these days, along with the PvP IOs, since they are unaffected by tickets & merits.

    Find your target recipies, throw up some fairly lowball bids and sit back.
    Eventually some will fill- re-list at market rates for phat profits.
    Rinse & repeat.
  6. in the current environment it isn't much help, but as they've said they're not done yet it's at least a step in the right direction.

    pvp needs more incentives and IO drops help out.
  7. Quote:
    Originally Posted by Dispari View Post
    I took it once or twice. I even took it on a toon where having an axe would kind of make sense. In the end though, the utter uselessness of the power made me regret it. None of my currently active toons have the axe.

    i have it on two characters, both for thematic reasons.

    It looks neat, but as a power is inferior to SoM in every way unless you're Dark Melee.
  8. Quote:
    Originally Posted by Catwhoorg View Post
    PVP IOs are going up.

    anecdotal support:

    I bought a level 48 or 49 Shield Wall for 40 million a LONG time ago and re-listed it for 80, where it sat and sat and sat until this morning's login.
  9. with regards to my niche, it seems someone just dumped their storage- logged in tonight and my 100,000,000 listing had sold. Prices in the last 5 were back to roughly normal.
  10. Nethergoat

    Purple's

    Quote:
    Originally Posted by Fulmens View Post
    My personal theory was always that you couldn't BUY IT NAO at level 35-49, and that was what kept the 50's prices up there.
    I think you're right.
  11. Quote:
    Originally Posted by Mr. NoPants View Post
    Well...

    /thread.
  12. Quote:
    Originally Posted by Werner View Post
    I strongly suspect that even with a huge history, graphs, and almost anything you wanted to know, we'd still make influence the same way in City of Heroes that we always have. Perhaps margins would be lower. And it might be friendlier to a new marketeer. But overall, I think things would be pretty much the same.
    Yep.
    People who aren't interested in the process of the market won't suddenly become interested just because a bunch of bells & whistles are added to the marketplace.

    That sort of access to information magnifies the PvP aspects by giving the people who do care more ammunition, but I don't think "the casual gamer" sees any kind of general benefit from it.
  13. I've been working a particular purple set, selling for 100 million crafted.

    I checked in the other day, and the 'last 5' was 11 million & 20 million, which is substantially less than the recipe was going for. Checked the others in the set and found a similar pattern.

    There hasn't been any game event to explain any kind of sudden widespread price collapse. If it's affecting a lot of high value IOs, it makes one say "hmmmm..."
  14. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Fair enough, I tend to marketeer by the seat of my pants so more information would benefit me. Yes, I know it's bad but it works for me and I still make a profit despite regularly ending up with recipes where I can't remember how much I paid for them or what I intended to list the crafted IO for .
    Hey, whatever works!
    The market, as I am fond of saying, is a very forgiving mistress.
  15. Quote:
    Originally Posted by Adeon Hawkwood View Post
    This wouldn't eliminate the BUY IT NAO buyers but it would make it easier for people who willing to wait but disinterested in tracking the market to get an idea of the overall sales price of an item.
    As market tracking is an aspect of the mini-game I particularly enjoy, we'll have to agree to disagree. =P

    Quote:
    As a side note, are you sure about WoW? I only played it for a short time and didn't do any real marketeering but I'm 99% sure it provided no information on sales history. The only advantage it had over CoH that i could see was that you could use a 3rd party mod to scan all auctions and make a record for you to track prices with.
    It's been quite a while since I did any WoW, I could certainly be confused.
    But I had access to all the data I could ever want, whether via their interface or some wildly popular add-on.
  16. Quote:
    Originally Posted by Adeon Hawkwood View Post
    However I agree with you that an overhaul to the market interface to make time based information more readily available would be very good (i.e. let me see the last 24 hours sales, or the last week, or the last months if I want to). I don't think it would eliminate marketeering as a profitable pursuit since it relies at least as much on impatience and laziness as it does the opaqueness of the market. I'll admit it would probably decrease profits on some activities (especially flipping salvage).
    The assumption that the system is somehow to blame for human nature, or that a system redesign will cure players of their impatience and lack of interest in the workings of the market is simply ignoring reality.

    Low information BUY IT NAO customers are epidemic in any game market regardless of how much or how little information it provides. When I played WoW flipping was just as easy and profitable as it is here in spite of delivering all the sales history anyone could wish for. The exact same tricks worked in the exact same way.

    People who value their game time over their play game money will always "overpay" for the stuff they want, regardless of what interface they're presented with.
  17. Quote:
    Originally Posted by Miuramir View Post
    You're either ignoring some important factors, or have a different definition of level playing field than I have. In general, lack of transparency, obtuse cycles, complex feedback, difficult interfaces, and similar factors give strong advantages to manipulators over occasional consumers.
    there's nothing complex or difficult about our market, and the lack of transparency was a design choice.

    The myth of "teh eeebil manipulator" preying on "the innocent casual gamer" is dumber than a zombie and harder to kill.
  18. Quote:
    Originally Posted by Chyll View Post
    OK, you both did a good job capturing what was unformed in my head. I "knew" level 50 recipes seemed to be in stable supply, but couldn't put my finger on why. Probably because I always roll in the 30-34 or 35-39 range.

    I roll tickets in 35-39 range hoping for the big strike, but I generate far fewer merits, so those I roll at 50.

    Glad to be of service!
  19. Quote:
    Originally Posted by Chyll View Post
    The other big thing I have noticed is that supply of recipes that cap out at 40 have nearly dried up (Touch of Death I'm looking at you). These seem to be coming into the market slower - a combination of things I imagine, but not sure I can put my finger on it.
    most of the supply is at 50 because that's where the farmers are, and supply at lower levels has been diminished by all of the increases in levelling speed we've gotten over the last while.

    Plus the way tickets & merits work creates "clusters" at certain levels.
    The amount of action and the generally higher prices at level 50 provide an incentive to generate recipes at the upper end of the level range.
  20. Quote:
    Originally Posted by Heraclea View Post
    You will note that one talks about "players" who are at a disadvantage, while the advantage lies in favor of "the would-be corner".
    We're all players.

    What's your point?

    People who pay attention being able to get things cheaper and sell them dearer than those who don't isn't "cornering" anything.
  21. Quote:
    Originally Posted by ketch View Post
    Yeah, the hollows has its own hospital now.

    I'd like second Mercy as a fun place for Ninja Run.
    I've been having a blast in Sharkead.

    I think the generally denser, more detailed architecture of the Rogue Isles lends itself well to this sort of behavior.
  22. Quote:
    Originally Posted by Heraclea View Post
    The would be COH corner has advantages that come from imperfect information and lack of transparency.

    Quote:
    The COH player doesn't have the information that a tradable commodity player would have.

    Not sure how the quirks of the interface go from an advantage in paragraph one to a crippling disability in paragraph 2.

    The same information is available to everyone, the playing field is level as can be.

    Absent control of supply (or as Uber notes, supply that follows a predictable pattern) there is no "cornering" possible.
  23. Here's how I bid on stuff.

    common salvage: 5k minimum
    uncommon: 11k minimum

    this keeps me from having to re-type anything most of the time.

    rares: undercut 'last 5' if I'm not in a hurry, go a bit over 'last 5' if I'm in a hurry.

    recipes:

    For anything over a few hundred k I always throw out one ridiculously, insultingly low bid....which fills often enough to keep me doing it. =P

    After that, I'll bid what I think it's worth.
    If that doesn't win it, I leave the bid to sit for a while. Most of the time I have what I want pretty quick, very occasionally I get impatient and increase it.
  24. Is Another Fan still stalking me?

    Hilarious, since he was the inaugural member of my new forum 'ignore' list.


    There is no way to control supply in this game.
    If you can't control supply, you can't corner anything.

    It is a measure of how forgiving the game is that even those unable to grasp such simple, obvious truths can still thrive.
  25. Quote:
    Originally Posted by Nihilii View Post
    Post Deleted
    If you'd rather not support the military in any way, follow my lead and throw some sheckles at Child's Play.