Nethergoat

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  1. Quote:
    Originally Posted by konshu View Post
    For whatever reason, the devs seem to be soured on the notion of revamps. Maybe something happened during the Faultline revamp - a lot of bickering or whatever - and now they just don't want to do those any more.
    there is no "whatever reason", they told us why they don't like revamps- it's the same investment of time and energy as making a new zone.

    That being the case, they prefer to create new content than re-hash old stuff.
  2. when I was messing around with ancient bones I saw several spikes like this one during my research observations.

    villain side generally lacks the depth of supply hero side has so supply deficits and spikes are more common. there would be 50-100 bones listed, suddenly 90% of them would disappear, and impatient people would bust out huge premiums to get one NAO. Shortly thereafter supply would increase and prices would fall again.

    not necessarily anything nefarious going on beyond demand outstripping supply and some impatient folk having more money than sense. =P

    GRATZ on the sale!
  3. Quote:
    Originally Posted by PumBumbler View Post
    The only things that can't be bought outside of the market are PvP IOs and Purples. Using merits and tickets is an alternative to items you can't find on the BM.
    only if you have lots of time to grind merits, which I do not. Tickets are random, so they don't count.
    which isn't a problem blue side, where I just make tons of inf then buy the stuff i want.

    Quote:
    I still don't see where being PO'd because there are fewer goods becomes substantial harm.
    it isn't 'fewer goods' per se, it's the fact that villains get a DEGRADED GAMING EXPERIENCE compared to heroes.

    Is it really that hard to grasp, or do you just not care that one faction gets it in the rear compared to the other?

    When it comes to the market heroes are tooling around town in sports cars while villains are taking the bus.
  4. 20 is fine.
    heck, give it to them at 14 along with their travel power.

    I dislike unlockable content, even if it isn't very interesting (speaking of Kheldians here- they bore me stiff and their 'story arc' is of a piece with their tedious powersets).

    The more the merrier, let everybody into the club!
  5. Quote:
    Originally Posted by PumBumbler View Post
    Personally I think the markets should be merged but if you can't prove substantial harm (not benefit) to villains I don't think the devs will see it as a problem.
    Inventions is a major game system and villain participation is limited by poor game design.

    If villain participation in MA was limited by some game mechanic that wasn't present hero side, everyone would agree it was a "substantial harm".

    Market participation is no different.
    My villains deserve and expect a experience roughly equivalent to my heroes and they aren't getting it.

    Earning power is irrelevant when there's nothing to buy.
  6. Quote:
    Originally Posted by Golden Girl View Post
    At least he used more than 14 words this time
    wait, you mean there's MORE?


    *scurries off to search the rest of the thread*
  7. Quote:
    Originally Posted by Golden Girl View Post
    Then you have never lived
    I can count the number of TFs I've run in 5 years of play on one hand, so I figure the good ones I've missed are balanced out by the crummy ones I've missed. =p
  8. Quote:
    Originally Posted by New_Dark_Age View Post
    A man has a right to dislike other races and view his race as more preferable. This was certaintly the case with most Western citizens in the 16th to mid-20th century, when our culture was at its height and the West dominated most of the world. To claim them ignorant, evil and criminals is well....ignorant.
    Packing so much wrong into so few words is an impressive feat!
  9. Quote:
    Originally Posted by M_I_Abrahms View Post
    I'm pretty sure that's the Oracle's Island. The one you sail to in mission one of the ITF.
    could be!
    I've never run an ITF.
  10. Quote:
    Originally Posted by Golden Girl View Post
    They've already said that Cimerora will be getting more content - and that it'll be linked to the coming storm.
    I'm guessin' it'll have something to do with that building on a hill you can see through the zone boundary....
  11. Quote:
    Originally Posted by Ironblade View Post
    This sure sounds awfully close to: "Anyone who disagrees with me must be a bad person and their opinion is worthless."
    That's an impressive misinterpretation!
  12. Quote:
    Originally Posted by Techbot Alpha View Post
    Leave the zone architecture alone. And simply add in some contacts with story arcs, like the three/four contact 'arc' of the Hollows.

    If it were that easy they'd have done it already.
    Clearly the process is more complex than "add a contact and throw in some missions".

    But philosophically, adding stuff to zones without otherwise disrupting them would be great.

    But bad zones exist in isolation, aside from those annoying "go there, kill that" missions you sometimes get hero side (which is a contact problem, not a zone problem). At worst they're occasionally annoying, not toxic.
  13. Quote:
    Originally Posted by Techbot Alpha View Post
    Because you cant sell a house if theres a few dead rats under the floorboards. You might never see them, but they make the whole house stink.
    That analogy is bad enough to actually undermine the point you're trying to make.

    When I'm roaming around Talos the state of Boomtown has zero impact on my level of fun. I'm not sitting in Wentworths seething "OMG I can't believe BOOMTOWN is out there somewhere polluting the game with its suckitude while the devs DO NOTHING!!11"


    And as it seems I am fated to keep pointing out, one player's dross is another's gold.

    Take Dark Astoria.
    Atmospheric, sure, but a dead end zone with no indigenous content, an expression of a failed design philosophy ("hazard zones", lol).

    Well, except that some of us really love to periodically blow off steam nuking zombies by the truckload. So, for some of us DA is "content" as configured.

    Make a cool new zone, and everyone can play it without losing anything from their game experience. Re-vamp DA and you're removing content for a certain demographic.

    Even the lamest zone has SOMETHING for people to do, even if it's just farming big ol' spawns or stress testing builds. If you remodel the zone, that is lost.

    Adding new zones increases the total content of the game more than re-vamping zones does. And in the MMOverse, more is better.

    Now, in a perfect world with unlimited resources, yeah it'd be great if they could re-do every zone in the game from the ground up using the latest and greatest techniques and technology.

    Since that isn't gonna happen, I agree with the devs that from a resource allocation/bang for buck perspective new zones have it all over remodeled ones.
  14. Quote:
    Originally Posted by Techbot Alpha View Post
    What I simply cannot understand is HOW the hell they think revamping is, somehow, magically inferior to new zones?
    new content adds to the game without deleting anything. When you're finished making a new zone you have all the old ones PLUS a brand spanking new one.

    If some of the old ones stink, so what? You have other options.
  15. Nethergoat

    Kinetic Melee!

    Quote:
    Originally Posted by DLancer View Post
    Here I have provided the VERY FIRST look at Kinetic Melee:

    http://www.youtube.com/watch?v=PN79RZH38q0

    Also check those new Ultra Mode graphics!
    OMG I'M TOTALLY GONNA CLICK ON THAT!


    oh wait...no I'm not.
  16. Quote:
    Originally Posted by The_Coming_Storm View Post
    More people that participate, the better it will be. It really is not bad now, trust me.
    I'll believe my lying eyes instead of your bafflingly confused observations, thanks.
  17. Quote:
    Originally Posted by eryq2 View Post
    As if the drop %'s were the same for rare salvage and purps.
    you can't process even the most obvious comparison, can you.

    let's try ALL CAPS, maybe that's more your speed:


    SOMETIMES YOU GET A LOT OF DROPS REAL FAST.
    SOMETIMES YOU DON'T GET ANY DROPS.
    BECAUSE DROPS ARE RANDOM, WHATEVER SORT YOU'RE TALKING ABOUT.
  18. Quote:
    Originally Posted by Fulmens View Post
    It's probably the randomness. It would take a really ridiculous amount of data to tell.

    Congrats on your windfall, either way!

    QFE!


    I was running some missions on my 'casual' stalker today and picked up two hunks of Rare salvage from a spawn of 3 Freakshow.

    Weird things like this happen all the time, just file under '***t Happens'.
  19. Quote:
    Originally Posted by Plusone View Post
    I'm playing Game A today, running around finishing some quests, getting some items and gear built up.
    I find my self in a main hang out area, tons of players running around, lag causing crowd, ya know?

    And among this group is a player from Game B. Spouting about how much Game A sucks(which he is playing) And Game B is awesome and Game A can't even compare, and everyone who plays Game A is a stupid loser for playing it.
    This has been going on for as long as there's been an internet for gamers to whine on, I'm amused that you find it surprising.
  20. revision-

    actually, early on I think I did craft some generics, using the criteria that he would only craft recipes he got as drops using salvage he also got as drops. If he only needed one more piece and it wasn't expensive, I'd buy it on the market.

    But that wasn't a tremendous moneymaker, as you can imagine.
  21. haven't crafted anything so far, doing nothing but selling drops.

    with salvage prices as bugnuts crazy as they are right now, I don't see how you can avoid making fat piles of loot.

    He's had two "good" recipe drops in his career, a -KB that sold for ~10 million and that Gaussian that went for 5.
  22. Update time!

    So, my severely restricted playing time has made this more of a slog than anticipated. The upside is that posting every level instead of every 5 or so should give us a more fine grained view of 'casual' earning power.


    here's Mope at level 31:



    Levelling was accomplished via contact missions where possible with newspapers and mayhems mixed in when I needed to open up new contacts.
    No teaming at all this level, all solo runs, stealthed where possible.

    The only "big" drop he got was a Gaussian recipe- listed it for 500k, sold it for 5 million. He made a heck of a lot just selling salvage drops- the market was nuts, especially for uncommons. Notable rare salvage was a couple of Mu Vestments. Enhancements & worthless/generic recipes were vendored to whoever was closest.
  23. GRATZ!

    But yes, we have a strict dress code enforced by our burly doorman- suit up!
  24. Quote:
    Originally Posted by Neuronia View Post

    There *really* needs to be a person in each Tutorial that explains this.

    <Marketeer with top hat>:

    "Hello there, fledgling hero/villain. You may notice the Black Market or Wentworth's in your travels. While this is an optional part of the game, selling your items at these areas may give you a handsome return in currency. Crafting and selling can also increase your income! Feel free to play as you wish, but this is an attractive option to increase your wages, given enough time."
    If I had more spare time I'd totally make a new character like that just to hang out at busy markets and pontificate on the ease of building wealth.