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Posts
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Quote:this post reminds me why I love generic IOs so much.Level 15/20 DOs - Steel Canyon, Skyway City (all five Origins in both zones, just find the one on the map that matches yours)
Level 25/30 SOs - Talos Island, Independence Port (all five Origins in both zones, just find the one on the map that matches yours)
Level 35/40 SOs - Brickstown, Founders Falls (requires doing one mission to unlock store-contact)- Serafina, Magic store-contact, Brickstown
- Holsten Armitage, Science store-contact, Brickstown
- Mark IV, Tech store-contact, Founders Falls
- Agent Six, Natural store-contact, Founders Falls
- Penny Preston, Mutation store-contact, Founders Falls
- Ghost Falcon, all-origin store-contact, Peregrine Island
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Quote:except with Ninja Run...then it looks STYLISH.I never take Hurdle for increasing travel speed, mainly because I think bunny hopping everywhere looks ludicrous.
=P
my stalker has Ninja Run, Swift, Hurdle and as many GotA + Runspeeds as I can fit in his build (currently 4, more to come once they make stamina inherent) and he BOOKS. He was originally a theme character (all natural, no travel power) but now with NR he gets around just as well as any of my other characters. -
Quote:So you, like, brush your teeth with monomaniacal rigor, and eat your cereal with every muscle tensed?Yes, apparently we have vastly different expectations. I have always believed if you're going to do something you should do it right, 100%, and never anything less.
Sweet!
I'm far from being a dev fanboy but I do believe in credit where it's due.
The issue here isn't so much dev performance as a bad case of inflated expectations. -
Quote:any valid arc should deliver XP.It seems its the same arc never changing in the MA top list all the time. Im so sick of playing the same arcs because theyre the only ones that give xp and loot.
and I much prefer tickets to 'drops' as a reward- as they mostly let you pick the reward you want, they're vastly more efficient at generating inf.
The biggest money in the game is in set IOs and tickets allow you to concentrate ALL your drop 'potential' on set IO recipes. -
Quote:your friend is living in a bizarre alternate CoH where they never introduced the market.A friend of mine says that slotting any enhancements and building IOs is useless until 22. In fact, he says that doing so will actually disadvantage you, because you are wasting money. He sells every enhancement he gets, and all of the salvage that doesn't go into IOs for damage, accuracy, recharge, endurance reduction.?
That's how we used to roll when SO's ruled the land and nobody could afford anything until the mid-40's.
Now?
Sell your big inspirations from the tutorial for a few hundred K, slot generics as placeholders, sell your drops on the market then blow your millions on whatever you want. -
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Quote:because they don't want the servers to lag out?TIn a game that has HUNDREDS of enhancements, recipes, and salvage items why on Earth would you introduce an email system that only allows you to mail *1* item at a time with a 15 second timer!?!?!?
crazy, I know.... -
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Quote:this goes back to a thought I've had for a long while now- that what the game industry perceives as "better" isn't, necessarily.COH is making money. COH2 might not, and could harm COH's ability to make money. Worth noting that Asheron's Call 2 failed as well!
In all honesty - even half the money and resources it would take to make a City of Heroes sequel could make City of Heroes a LOT better without splitting the player base, or blocking off players due to higher system requirements, etc.
For a new game, yeah you need all the bells and whistles and whatnot because everyone else has them.
For an established game there's value in being inclusive- I'm sure we have players here that stick around in part because they can run CoH well enough on their ancient computers. Optional tweaks like Ultra Mode are preferable to a rebuilt, modern graphics engine guaranteed to leave some % of players in the dust.
I can see the corporate incentive to prioritize graphics above all- you can point to it in a meeting, it's quantifiable.
But my favorite counter-example to modern gamethink, CounterStrike, thrived for years (and still does) with a gimp engine and what are by contemporary standards awful graphics (even Source isn't that great). People liked it, they thought it was fun, and they just kept playing it in spite of its increasing technical limitations.
The various upgrades we've gotten over the past couple of years have done a lot to keep the game graphically fresh. I'd much prefer that NC invest resources in a continuation of the current game than on a new project. -
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Quote:how, with mind control? A gun to your head? holding someone near and dear to you hostage?I try to stop talking about this, yet you keep pulling me back in.
Just curious about what amazing coercive power is being leveled that forces you to respond to the posts of some stranger on the internet. -
Quote:Well, it paid off with me.Eh. Some people I know re-up for a month every new issue, and ultimately don't stick around. That thing the Veteran Rewards was supposed to combat. >_>
There was a time after my son was born where I had zero spare time to play and absolutely would have cancelled if not for vet rewards.
I still have very little time to play and vet rewards were one of the arguments in favor of re-upping for a year instead of going month-to-month and probably dropping out a few times between issues. -
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Quote:plenty of inherents are slottable, I can't imagine Fitness won't be.Wait... what's going to happen to the powers we slotted? A couple of my toons have one more more uniques and/or procs stuck in Health and Stamina and I seriously doubt I'm the only one. Three new pick would be cool, but it'd actually hurt the effectiveness of some toons if they can't slot those IOs anymore. I'm pretty sure my BS/SR would lose his effectively infinite endurance.
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Quote:oh well!All of my toons have ss/cj. I want both of those to be inherent too :\
fitness is being made inherent because its performance benefits were seen as absolutely essential by the entire playerbase.
No other pool powers come close to that sort of ubiquity, not even Hasten. -
it'll be interesting to see how they work it.
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Quote:they're harder to find than they used to be, but are indeed well worth checking out. Edited by George RR Martin. IMHO they are by far the most successful of the spate of 'shared world' anthologies that followed in the wake of Thieves' World.I would suggest hitting a used book store and picking up the several years worth of the Wild Card series. The books range from short story collections to individual hero novels to mosaic novels. Mosaic novels are written by the authors of all the characters involved with each author contributing their own heroes actions.
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Quote:While I've never seen the need for Fitness as inherent, I also don't see how making it inherent does anything to the "difficulty" of the game.Really hope the mention of fitness as an inherent is a joke....... This game is already too easy. Watering it down even more is a horrible direction.
End management at the lower levels isn't 'difficult' in any meaningful way, it's just time consuming.
Removing a minor annoyance from the low levels is hardly "watering down" the difficulty of anything. -
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too much silliness in this thread to address individually.
I'll just say that GR succeeded in bringing in a crapton of new players and those players make the (seemingly perpetual) disenchantment of certain ancient vets largely irrelevant.
GR was designed and sold as an enticement to new players to check out CoH. While there is stuff in there for longtime vets, we aren't the target demographic of this particular update.
Still, I'm having plenty of fun with it and so are quite a few other old timers.
*shrug*