Nethergoat

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  1. Quote:
    Originally Posted by Spatch View Post
    Tsk tsk, now Nether. Many of us are intimately familiar with how businesses work. Because one may disagree with you, doesn't make one an uninformed rube.
    Anyone who knows what they're talking about please consider yourselves exempted. =)


    I'd have provided a detailed list of miscreants but such pronouncements draw the mods like Banished Pantheon to a drum circle.
  2. Quote:
    Originally Posted by Patient_V View Post
    Yes and no. At best, this pack will help fund the next issue or jump start a future power pack; at worst, it will encourage NCSoft to saturate the game with microtransactions that don't sell to a cynical playerbase.
    The saturate the game with microtransations and they'll make us pay for anything good arguments have been around since the Wedding Pack. Neither has been borne out by the actions of the devs.

    Quote:
    I'm an optimist, so while I'll be passing on this pack, I would like to say thanks in advance to the air guitarists and soccer enthusiasts who pick up this pack.
    TY!

    I'm getting a lot of enjoyment so far out of running the soccer idle while I marketeer. =D
  3. ironically, it happened to me as I was replying to this post to complain about it.


    >:e
  4. Quote:
    Originally Posted by UnSub View Post
    1) Threads like this show that PS / NCsoft don't have an idea about the correct for this product at all. They are full of some of CoH/V's most loyal players indicating they aren't going to buy the pack at all due to its pricing / lack of perceived value.
    My guess is this pack will turn a handsome profit.
    In which case they do indeed "have an idea about the correct for this product".

    Quote:
    2) Why would PS be looking to target niche sections of their player base at this stage?
    Because they can come out with smaller, simpler narrowly targeted boosters much faster than they can larger ones like the Super Boosters that take more resources and need more testing.

    If it's financially viable for them to release smaller boosters in between larger ones, that's more profit for them and more options for us.

    Quote:
    Targeting the niche isn't going to make the development costs worthwhile.
    How so? They're cheaper to make so they can still make a profit selling to a smaller slice of the playerbase.

    If a super booster cost them 10,000 simoleans to make and they can earn 20,000 back, that's great. If a smaller booster costs them 5,000 simoleans and they can make 10,000 back, that's also great.

    Quote:
    The booster packs need to have a broader appeal to be purchased
    No they don't.
    I mean, I purchased this one. So have other people. And some who want to purchase it are being stymied by the crummy NC Store (which is a real problem they should take much more seriously than some disgruntled forumgoers)

    A lot of folk in this thread seem to be profoundly uninformed about how businesses work.
  5. Quote:
    Originally Posted by Hallowed View Post
    While people are unlikely to quit over one bad pack (I know I won't), the pack, and Paragon/NCSoft's handling thereof, have already made some long-time players consider leaving....
    Let's be realistic here- they aren't "considering leaving" any more than anyone else that flips out over some insignificant change or minor perceived slight.

    Some folk will just seize any excuse for empty forum grandstanding.
  6. Quote:
    Originally Posted by Bill Z Bubba View Post
    I laughed more at the people against it for roleplaying reasons.
    Say, has anyone seen Alt-O-Holic lately?


    =P
  7. Quote:
    Originally Posted by Coolbreese View Post
    I may be mistaken, but didn't at one point the devs say the money from the Wedding Pack allowed them to put out VEATS?

    Maybe this pack will help push something else up sooner.
    Shhhhhhh, don't derail the witch hunt!

    =P
  8. Quote:
    Originally Posted by EmperorSteele View Post
    We're complaining because this sets a BAD PRECEDENT.
    the "bad precedent" as you call it was set by the original Wedding Pack.

    In my opinion the game continuing to turn a profit and staying in business isn't "bad", but whatever.

    CoH launched in 2004 with a monthly fee of $14.95.
    Here we are five-ish years later and the monthly fee is......$14.95.

    An optional pack now and then seems like a small intrusion.
  9. Quote:
    Originally Posted by Doctor Vivian View Post
    Every night.
    okay, so, tonight try paying attention.
  10. I haven't noticed any difference at all, but that's probably because I've just been clearing out all the junk I laid away in my bases and not poking around for new niches. My guesses were pretty good, and even the melee IO sets I was worried about have finally rebounded a bit.
  11. Quote:
    Originally Posted by heffroncm View Post
    That's actually a known marketing trick in the real economy, and outlawed for good reason in most places. Creating artificial demand by buying out your competitors and either stockpiling or destroying product is the heart of setting up a monopoly.
    the problem with trying it here is the infinite, distributed supply.

    As I noted, what *usually* happens is that supply will drown the efforts of one person to tame it and your price collapses. Or, supply is low enough that you can insert yourself in the supply chain without much fuss, just raising the 'floor' price a bit and reselling a bit below the 'going rate'.

    This is the only time in my long career of Eebil that a recipe allowed me to create a microclimate via deletion.
    Maybe because it's a rare? That might have kept supply down at a level one player could handle.
  12. Quote:
    Originally Posted by Spatch View Post
    Interesting points, Nether. But, if I may, I'll make a couple of points.

    1. I'm not sure there has been any specific indication that this booster is deliberately targeted at a smaller, or niche, audience.
    why does there have to be?
    It's self evident that any pack containing a single 'thing' will reach a smaller audience than a pack containing multiple 'things' to broaden its appeal.

    And emotes are a niche product by definition- an optional graphic that requires player activation. Costume bits are just there to look at, powers give you a reason to use them (well, ideally)...emotes are pure frosting on the cake.

    Quote:
    I'd question whether its limited appeal is intentional.
    While they'd obviously like it to sell well expecting it to deliver on the level of previous packs with inherently wider appeal would be wishful thinking of a profound sort.

    Quote:
    Recall, as well, that earlier in August during the pre-GR launch Q&A, War Witch (in response to a question about future boosters) indicated that by the end of August, there would be an announcement new boosters. I'm pretty comfortable in saying they were targeting the PP to the general Co* population -- certainly to those who had purchased previous boosters.
    I'm not seeing the relevance of this to my point.
    Whatever they push they're going to push to the same audience- the playerbase. Advertising a new product to the playerbase isn't proof of anything, other than we're the only customers they've got.

    Quote:
    Without specific confirmation either way, we'll never know for sure. So, I think it's a reasonable default position to place this booster on the same level as previous ones.
    If it included costume bits and powers I'd agree with you.
    But it doesn't. The fact that they used the same promotional channels to reach their (only) pool of buyers doesn't make the Party Pack any more or less like the Mutant Pack or the Magic Pack.

    Quote:
    2. Comparing to previous boosters, IMO, is valid. We're not talking widgets here, that require shipping, warehousing, tracking, wholesaling, retailing....etc. We're talking about a virtual product with none of the built-in overhead of real-world widgets. Charging a premium on a virtual product because of limited appeal seems ... strange.
    It still represents an investment of resources that requires a profit to justify.
    If they priced it 4.99 they'd move more units that pricing it 7.99, so why didn't they?

    I presume they have a clear understanding of the demand ceiling for this product and priced it accordingly.

    Quote:
    From a pure supply and demand perspective, it's not an invalid point of view. But, this virtual product is made -- it requires no further input costs.
    I'm not sure why you think it needs any.
    If it cost them 10,000 Simoleans to make and they have a solid understanding of the number of likely buyers, that will inform their price point.

    Quote:
    Whether they sell ten, or 10,000, their production costs are done. The more logical approach would be to widen the appeal by adding to the booster, or reducing the price, and, in either case, maximizing revenue by increasing sales volumes.
    Widening the appeal increases costs.
    If lowering the price would indeed 'maximize revenue' they'd do it- why wouldn't they?

    I'm seeing it as an experiment to see if narrowly focused packs have an audience. If they wanted to go through the rigamarole of making a full pack, they'd have done it. There's a reason this one only has emotes and packs a seemingly outsized price tag.

    Quote:
    3. Of course, it's valid to state that people need not buy it if it is not a good value to them. But, it's equally valid for a company's customers to voice concerns if they feel the company is putting out products that offer poor value for money. Good companies value constructive criticisms from good customers.
    This is true.
    Hopefully they'll be able to filter something useful from the sludge of these threads.
  13. A while back, I got a recipe as a drop that was acting strangely when I checked it out. It was a "good" recipe, the Gaussian's build up proc, but the price was fluctuating wildly between 'free' (5k or so) and around a million inf.

    I listed the one I had for 500k and it sold for a million the next day.
    But the price of the recipe itself was still bouncing between zip and a million.

    So I thought I'd flip it for a while- people were practically giving it away, volume seemed high and ten million a stack wasn't bad.

    I put in insultingly low bids and wandered off. Checked back the next day, had several 10 stacks of recipes. Listed at 500k and went to run some missions.

    What ended up happening over the next few days was that in order to sell for a million I had to lay out stacks of protective bids to keep the people giving them away from stealing my buyers. Which is SOP, but I ran into a scale problem I don't usually see- the # of incoming recipes exceeded my ability to sell them. Usually when this happens it just collapses the price of whatever you're messing around with and you walk away.
    But oddly I was still selling some for a million even with the overstock.
    So I posted a bunch of stacks of lowball bids. Rather than clog my slots by re-listing them, I just deleted them as they came, retaining just enough to have some to re-list once I sold out a stack at my price point.

    I kept this up for longer than my market ADD usually allows because it was such an unlikely scenario.

    I'm not sure why it worked, but at least in some rare instances it's possible to create a 'hothouse' climate for your niche by simply deleting incoming supply.
  14. Quote:
    Originally Posted by AzureSkyCiel View Post
    Not even going to try to tell us what experiment you are trying to perform?
    they're testing the appeal of niche packs catering to small player demographics.

    anyone interested in a base pack, or a PvP pack, or any other narrowly focused booster should be rooting for this one to succeed.
  15. Quote:
    Originally Posted by Pitho View Post
    Also a decent way to get the 250/1k sales badges for a relatively easy extra 2 market slots.
    that too!
  16. Quote:
    Originally Posted by Mr_Frost View Post
    That is 51 items which comes out to less then .20 cents a feature over all.

    According to the party pack though the value break down must be something like
    2 - Emotes $2 or $1 each
    2 - Costume change Emotes $2 or $1 each
    46 - Costume pieces $5 or $0.11 each
    1 - Inherent Power $0.99
    An all emote pack is clearly a specialty offering aimed at a smaller audience than the more broadly targeted super boosters. The most popular way to ensure a profit on an item with an intentionally limited audience is to charge a premium.

    Comparing the Party Pack to previous boosters isn't a useful exercise as it isn't the same thing.

    That said, if it's not worth the price to you, don't buy it. It isn't required.
  17. Quote:
    Originally Posted by UltraTroll View Post
    Major lack of emotes or costume pieces in Going Rogue especially compared to what came out in City of Heroes and City of Villains and this was the same cost as those.
    no it wasn't.
  18. bout time!

    can't wait to get home and check them out.
  19. Quote:
    Originally Posted by MunkiLord View Post
    It was a lot of work, and the profit wasn't that great. But it helped me learn a bit, so it was worth it.
    flipping cheap stuff does provide an excellent education in basic market forces.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    So much for Inventions not being required, I suppose. They aren't, except when they are.
    Huh....so, exactly what content in the base game would be impossible without IO slotting for your LRM?

    The entire point of the invention system is to give performance options to players who are willing to invest some more time and effort into achieving better results with their characters.

    LRM will work just fine with SOs (or generics, which is what I use on my ar/dev).
  21. they're all waiting for the release of the Party Pack.


    =D
  22. Quote:
    Originally Posted by seebs View Post
    I am not at all convinced that it is even practical to "manipulate" prices of salvage for any length of time, or that it would be plausible to make money that way.
    It's not.

    You can do it on a small scale for a short period given low enough volume, but that's about it.

    There's profit in flipping high volume stuff, but you'd probably get a better ROI vendoring junk recipes. It's a lot of effort for very little return.
  23. Quote:
    Originally Posted by Coyote_Seven View Post
    Well maybe next time you can actually ask for clarification first, before you start with the mocking beratements.
    I didn't realize you had such thin skin.
    Next time I'll bring flowers.