Nethergoat

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  1. checking the new dev digest on Massively, just figured out the impetus for this thread...hearty lols @ 'that other game'. If you want a pick me up, scan their forums...the place is littered with hilarious threads.
  2. I was really unhappy when I moved my stalker blue side and had to pick a new title. Unhappy enough that I'm probably going to move him back.

    I don't have a problem with origin linked titles, but in our Brave New World it's ridiculous that they're limited by faction.
  3. I don't generate enough merits to have a useful opinion.

    r/e tickets, I stand firm behind 35-39 Bronze rolls.
    Rolling 1500+ tickets at a time, I can count on a couple of *great* recipes, a handful of good ones, and a bunch of stuff I just delete, some of which would clear an okay profit if I bothered to craft it.

    The only time I roll anything else is if I'm literally drowning in tickets and don't have room to store any more crafted IOs, then I'll waste some on Gold or Silver rolls. Sometimes you hit a winner, but IMHO rolling a pile of bronzes > rolling a gold or two or a handful of silvers..
  4. Quote:
    Originally Posted by EvilRyu View Post
    ....if the devs truely mean what they say on this then we better have no cheating of NPCs abilities. Make up for it with better AI instead.
    The only game AI that can't be 'solved' and trivialized by players....are other players.


    That's a great interview, I'm much more excited about Incarnates and the new TFs than I was previously. Especially happy with the 1 hour design goal, which means I'll actually be able to PLAY them.

    r/e his comments about 'every minute' of the TFs being meaningful, that's the feeling I got from the Halloween tip mission, which seemed more like a mini-TF than just another one off mission.

    Very hopeful these TFs will raise the content bar to another level.
  5. I rolled a bunch of commons last night, just for kicks. Filled up my inventory with mid-level Arcanes and made a few million inf. As noted, not that profitable, but selling 'junk' salvage for 50k+ always tickles my funnybone.

    The crazy common prices have put a temporary halt to Crafticus' quest for Field Crafter. With my usual 'craft for profit' targets salvage costs are irrelevant, but with commons you sort of have to pay attention. I'm shelving him until after the holiday event.
  6. Quote:
    Originally Posted by Evilmeister View Post
    It's not a waste when you stock up the base with 25-40 stuff by spending 10 minutes in AE once a month so your two SG-buddies can craft stuff, right?
    It's a waste if you're looking to maximize profits, but I'm sure your friends appreciate your largess. =)
  7. Quote:
    Originally Posted by Derangedpolygot View Post
    Also, the flippers take advantage of shortages to drive up prices.
    flippers raise the price floor but lower the price ceiling.
    When supply is minimal there's no price floor to prop up, the price floor and the price ceiling are basically the same, leaving no room for flippers to operate.


    Besides the ToT enemies not dropping invention salvage there are a couple of super efficient MA farms running right now that are sucking in a ton of players racing to cash in before the devs change the rules.

    As mentioned, nobody wastes tickets on common salvage, so......


    I've been hoovering up big piles of underpriced rare salvage which I'll re-list once they fix MA for fat profits. I suggest y'all do the same. =D
  8. Quote:
    Originally Posted by Quasadu View Post
    Dunno about the AlSil's but it looks like the CAP's was just done for lulz.
    Never underestimate the market force colloquially known as 'lulz'.
  9. Quote:
    Originally Posted by seebs View Post
    I'm too lazy to do the searches, but I can explain the mechanism.

    Basically, prices tend to stabilize when there's a regular flow of buyers and sellers, and destabilize when there isn't. Long story short, that is the Big Magic.<snip>
    What Seebs said.

    Absent flippers supply jumps all over the place and so do prices.
    With flippers adjusting the price floors and ceilings supply and price are much more consistent and reliable.

    A day of fiddling will demonstrate this reality far better than any forum post, even one as illuminating as Seebs' effort.


    /edit
    scanning some posts here I'm starting to suspect our new wonder poster is Another Fan in drag. =P
  10. Quote:
    Originally Posted by Camper View Post
    Alkirin strikes me as one of those people who should try flipping a few items him or herself in order to see how it really works.
    also my impression.

    None of the backward misconceptions people have about flipping would survive an hour in the trading pit. =P
  11. Quote:
    Originally Posted by Alkirin View Post
    Alchemical Silver would still be going for 500k+ if that weren't the case. I'd like to see the case where prices consistently continued to inflate after being spiked. Enlighten me.
    the absence of flippers increases volatility in several ways, all of which I've explained in many previous threads over the years.

    I'd suggest flipping something for a while.
    it's cheap, easy and provides a helpful primer on market forces, plus its way more entertaining than a lecture from me.

    =P
  12. Quote:
    Originally Posted by Fulmens View Post
    An extension of SerialBeggar's comment that "I personally don't slot level 50s, but everyone else seems to, so that's where I go to get their Inf. " I go for max level in the set when I'm buying and selling, because that's where the SUPPLY is. At one point I tried to monopolize a recipe across all 20 levels. It didn't work. Don't do that. But my alleged point is, there were more of that recipe generated at level 50 than at the other 19 levels combined. That's where the throughput is.
    I think we've all learned this lesson the hard way.

    Once I had a great idea to blanket a level range for a particular Kinetic Combat recipe, because hey people wanted them and from what I saw they were mostly selling way under value. So I laid out a bunch of bids on an alt and went away for a while. Checked back, had a pile of wins, crafted them up and listed the IOs.

    And waited.

    And waited.

    And waited.


    I mean, eventually they all sold at a nice markup, but it too waaaay too long to be worth my while, even on a parked alt.

    When I'm slotting junk I shop around and find deals in the 'off brand' levels, but most people don't bother- they shop where the action is, and that's at the 'max level' for whatever recipe or IO they want.
  13. Quote:
    Originally Posted by Alkirin View Post
    c.) If flippers stopped attacking items on the market then, yes, the prices for those items would indeed drop, then stabilize.
    That's pretty much the opposite of what actually happens.
  14. Quote:
    Originally Posted by Hallowed View Post
    I would encourage anyone on the fence right now to hop onto test and try the capes and, more importantly, the auras out.

    IMO, the video does not do justice to how good/useful some of those capes and auras are. Atomic and Runes auras, in particular, are fantastic.
    I wasn't enthusiastic about the Mutant pack until I hopped on test and played around with the bits. Things invariably look much cooler in game than they do in the promo videos.
  15. Nethergoat

    WTF Purples?

    my guess:

    PP got into a beta for something and hasn't been farming lately.

    =P
  16. Quote:
    Originally Posted by BlueRaptor View Post
    Yeah, massively. From 140% of the effect of the power with a 50 IO in the one free slot to about 200% of the effect as the viable maximum.
    oh hey, how do you slot level 50 IOs in your lowbies?
    cause that would be really great if it were possible!


    Quote:
    True as that may be, just making the powers AVAILABLE at earlier levels would do that too, and still keep the variety.
    not seeing how EVERYONE taking 3 fitness powers earlier rather than later does anything for variety.
  17. Quote:
    Originally Posted by Residentx10 View Post
    Honestly, I feel like I'm about to lose all that I've invested in this game in the next 365 days. Can't you feel it?
    talk to someone about adjusting your meds, this dosage is clearly no longer working.
  18. consoles are limited and crippled compared to the vast beauty available on a PC.

    they do a few things really well, but that's it.
  19. Quote:
    Originally Posted by Fulmens View Post
    Bug hunter's pretty tough to get. I found a legit take-down-the-live-servers-and-fix-it-now bug and didn't get it.
    weak!

    let's start a PM campaign.
  20. Quote:
    Originally Posted by Local_Man View Post
    In a SMALL number of cases, the remake is justified if the new version can do things that the old one couldn't or significantly improve on the original.
    Two examples: The original version of "The Thing" with James Arness as the giant carrot was pretty lame. The John Carpenter remake was a pretty scary flick and generally well done.

    Little Shop of Horrors was a horrible film in the category of "so bad it's good." The only really redeeming aspect is that it was the first screen appearance of Jack Nicholson. The musical remake is a fun film with enjoyable music -- far superior to the original. Of course, you could argue that it wasn't really a remake but a film version of a stage musical, but it really is a remake.
    Agree on both of those (although I consider both Things to be different adaptations of the original story by John W. Campell, Who Goes There), and I'd also throw in The Producers, a brilliant film which became a brilliant musical (and eventually a less than brilliant film based on the musical...full circle!)


    Some kind of state change can inspire a remake- Little Shop and Producers going from screen to stage, or even the Lion King, brilliantly realized for the stage by Julie Taymor.


    Boiled down, I'm not so hard on remakes that are actually translations, either to a different medium or to a different culture, or to some extent a different time period (which could be folded into 'culture', I guess).

    I'm a big J-horror fan, but I admit I thought the US remake of The Ring was superior because it kept the important stuff from the original while clarifying the storyline for the US audience. Of course, for every Ring you get misfires like the execrable Jennifer Connelly remake of Dark Water or The Uninvited (a botched adaptation of Tale of Two Sisters).
  21. Quote:
    Originally Posted by Local_Man View Post
    No actor has ever been able to play Scrooge better than Alistair Sims.
    It's just 'Sim', but I agree 100%.
    We watch two Christmas Carols every year, the Sim version and the musical with Albert Finney, which is a horse of a different enough color to avoid unflattering comparison to The Master.

    Quote:
    Many people feel the same way about Jeremy Brett's portrayal of Sherlock Holmes.
    Brett was also perfection.

    Local Man has impeccable taste!