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Posts
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Joined
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I know it's against the law to talk about CO ideas that are actually good and apply them to CoH, but CO allows any player to take any name, with only global names being unique. That means there can be 500 "superdudes" running around, but of course they all have different global names.
That's really not a bad idea. There would be a lot less people running around with unnecessary periods, hyphens, l337, and substituting similar looking letters and numbers to get the names they want.
I'd wager it would cause A LOT less confusion than someone will undoubtedly come in here and claim.
And yes, I have read the numerous posts explaining the many different tools for coming up with a name, but... who cares? If Jim wants to be "Gothic Knight" then screw it! We're all tied to unique global accounts anyway. -
The funny thing is, that isn't the first sub-10 team I've seen attempt all LT farms. The first one I was on I quit immediately. This one...I needed to see!
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I should have too, but I like to see the train wrecks happen.
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Got on my level 7 dominator in mercy and /b'd for a team. Got invited by someone who seemed somewhat clueless. Said we were gonna do AE. She invited other people of varying lowbie levels. The highest was 15, everyone else was <10.
We go into the mish set and it's a totally normal mission, but the levels are off. Leader says she selected the wrong mission. Ok, all out, quit, reform, new mish.
Outdoor city map, level 51 LT farm... ugh I was ready to quit right then and there but I figured I would see how it went.
As I predicted we pulled about half the first spawn, barely survived them, and somehow aggroed the rest of them, who proceeded to kill us. I commented that we were too low to handle a level 51 all LT spawn and was promptly kicked from the team.
Honestly I planned on quitting it anyway, but out of curiosity I asked the leader why. "bcuz" I was bringing the team down and they could do it as long as they pulled.
My response was "Sure, you probably could clear that map, pulling 2-3 guys at a time, slogging through it slowly. Or we can do missions we are actually capable of handling, blow through them 5x as fast, and gain way more XP over time. But that's just my 42 months of experience playing this game talking."
No response...
Newbs these days...
Maybe I should just set up a lawn chair at the front porch of the AE building and shake my cane at everyone who walks by and try to rope them into stories about "the good old days..." -
Ran a team to level 7 out of Breakout
So far endurance hasn't been an issue. When I was getting low I had Domination charged up and ready to go. I can think of maybe 3 times where I had low endurance, Domination wasn't ready, and in that case I just popped 1 blue. In those instances I noticed that was because I had made the mistake of popping domination when I had a full endurance bar.
Damage is amazing, especially when I'm running on the inspiration boost from leveling. I don't even waste my time on minions. I go straight for the bosses.
Time. Well it was a full team and we ran Kalinda's missions on Heroic. Got to level 7 from level 2. Took about 30-40 minutes maybe. That includes breaks for training and travel time.
Fun. Yes. Oh yes. I get all the fun of the control that I like about Dominators, the hectic action of clicking like crazy to lock down threats, and then I get to actually run up and deal really good damage to the crap I do control. Knocking stuff around with my energy powers is also fun and damaging.
So far, so good. -
The carnies pick up extra work at the Giza...if you know what I mean.
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Elec gets my vote. Huge AoE alpha, followed by a crit, sometimes double-crit, thunderstrike on the boss. Followed by CI, followed by your ST attacks.
I don't always find using AS to be worth it when I could just do ^ that on a spawn by spawn basis.
I will AS when there's one particularly nasty foe that needs to die. My AS usually comes as something to finish off that stray boss at low health after the battle has started and I've shaken off any aggro by "sharing" it with my teammates. -
What about an all scrapper SUPERTEAM STF on test where everyone respecs goes after stacking powers such as Leadership Maneuvers and Assualt.
And make it all shields...
And make everyone take grant cover...
Ok now I'm just getting carried away. -
I'm gonna have to agree that the game from 1-22 can be a slog. From then to 30 it's passable, and from 30 on it's a lot more tolerable. My reasoning for this is because enhancement slots are so sparse until post 30. Personally I think that enhancement slot gain should ramp down...
Meaning we get 3 per slot level until level 30 then they taper off after that. Of course resulting in the same number at the end. -
Cap Au Diable 70 (+1)
Sharkhead Isle 36 (-1)
St. Martial 36 -
Statesman and Lord Recluse drank from the Well of Furies...if you know what I mean...
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Cap Au Diable 67 (+1)
Sharkhead Isle 37
Nerva Archipelago 3 (-1)
St. Martial 35 -
Post a fact from the game's lore, or story contact, etc... and add ...if you know what I mean... at the end.
Example: Sister Psyche "inhabited" Aurora Borealis' body...if you know what I mean...
or the soon game. Comment about a promised feature or wish-list item and say ...soon at the end.
Example: The City Vault is in the works and more will be revealed...soon. -
Cap Au Diable 65 (+1)
Sharkhead Isle 36
Nerva Archipelago 9 (-1)
St. Martial 32 -
Good to hear about decent new players
Too many people come into this game with completely wrong mentality that's been baked into their minds from other MMOs.
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Solo it seems like it could be a decent power to use, especially Blazing Bolt. Under FE it's gonna be doing massive damage. Hold a guy and smoke his [censored].
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A Thugs/Dark joined the team I was on. Level 47. The description advertised how she had the entire medicine pool, including the rez, and a healing pet and even advertised that it heals for 400 damage per heal. The description also also said she kept her heal on auto. Wow isn't that great. I bet she pulls plenty of aggro.
I didn't want to anger myself by looking at the build, but I couldn't help it.
No tar patch.
no darkest night
Oh goodie, Black Hole. I bet she spams the [censored] out of that.
Teleport. OK!
I knew it was going downhill before the fight even started.
The IO'd to the gills Fire/Psi left the team. There was also a very poorly built /Cold.
I ask what we're doing. First this MM complains we don't have a tank. Then she says "does it matter?" well...yes, quite frankly it does [censored] matter.
"level 52 bosses."
I quit the team before the train wreck blew up in my face.
Seriously, I cannot comprehend how someone could look at everything /DM has to offer, skip two of the best powers in the set, and advertise as a healer. Like... how do you still have a brain and some semblance of intelligence, but understand the game mechanics and the /DM set so completely wrong? Furthermore, if she wanted a "healer", why not make freaking /Pain?
Anyway, just needed to get that off my chest. -
I'd settle for a BS custom sword that's on fire and make that.
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Right now my Stalker is using Waterspout just for bleeps and giggles. I find it to be a pretty fun power that does decent damage to targets that don't run and actually provides a lot of damage mitigation.
But this thread is definitely persuading me to consider a more practical build. -
I use placate in teams primarily to rehide for an AS or TS crit. Occasionally I use it to shake off some bad aggro. Solo I use it for the same reasons...I suppose.
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Archery/Anything after level 32. BU, Aim, Rain of Arrows, Fistful, Explosive. It's not a rain type power like Fire or Ice. It does it's 3 damage ticks in about a second or less. Tons of AoE damage, and even more if you decide to have a secondary with even more AoEs.
Good ST damage too with Blazing, Aimed, and any ST attacks in your secondary.
No other character I've played has ever come close to the AoE damage my Arch/Fire can do except my SS/Shield/Soul Brute. -
Ninjitsu as a control set!
Web Nades, nets, those ropes with balls attached on each end that snare feet, blinding powder, caltrops, poison darts, stun bombs, a possible fear power, smoke bomb, etc...
with a coinciding assualt set:
small dagger attacks, claws, throwing knifes, crossbow, a larger sword attack (soaring dragon type power), kicks from MA, shurikens, that stun power from MA, maybe throw in focus chi
I think a set like this, although designed ninja-esque, could easily be RP'd as a weapons/natural/hunter/trapper type character. -
Who cares if the blasters and scrappers do more damage than you. Are you saying more damage is bad? BL, SC under fulcrum shift is gonna do... lets see here...
343 damage with 3 dmg SO's at level 50 assuming capped FS.
It takes a matter of seconds to animate.
How is doing more damage a bad thing? You go into a spawn. Tank/Scrap whatever grabs the alpha, you hit the heal as he's taking the alpha. Run up, FS, launch your two AoE attacks. Kins don't really do much during a battle as their big hitters are applied before the battle starts (SB) and during the first couple of seconds of combat (FS, Trans) with sometimes throwing in a heal.
And the faster the mobs die, the less incoming damage ther is, the less defendering you have to do for your team. That's the whole point of kin/