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Posts
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Joined
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Anymore, if someone asks, "does anyone heal?" I simply type:
[Respite]
[Dramatic Improvement]
Then hopefully, someone agrees, quieting the search for a 'needed' healer, and we can move on. If it doesn't, well, I can only endure waiting on the 'LF Healer' for so long.
Quote:I believe it is becaues of the powerlevel of the power and how much it adds to the team. I believe they are attempting to 'balance' it by requiring that it be reapplied every 2 minutes, thusly, if you want to keep it up constantly, you have to be vigilant.I can understand this. SBing everyone every 2 minutes is the most pointlessly tedious thing in the game. Why the devs haven't done something about it I'll never understand.
That said, yes, it can get tedious, but boy, oh boy, does it benefit the team.
Quote:What bugs me most about the whole "healing" thing in here, though, is that people will concentrate on it - even on non-emps - and just not bother to learn how big of an impact the rest of their powers can have. I don't just mean the "pure emp, take no attacks, add medicine pool" types. I mean the Kinetics that do nothing but transfusion and, later, transferrence pretty much. Or the rad with nothing but mutation and the healing aura. Or the thermal that won't take the shields - or much of anything else, just the heals and rez.
A familiar story: I teamed with a Radiation Defender on a LGTF who only used Healing Aura on auto and Mutation to rez people and asked, "Aren't my heals awesome? Aren't you glad I'm here?" Well...yes, but you wouldn't need to use them hardly at all if you'd just use your Eneverating Field and Radiation Infection. I just assumed they were 'new' or young or something and left it without a comment, but that's the main reason people want to expand people's minds beyond simply 'healing.' -
Also, changes are coming with Going Rogue that will change XP rewards in the AE, ...yet again.
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I believe if you are currently moving 'downward' from a jump you can avoid the nasty root if it triggers on the Nemesis Staff and Blackwand.
That also works with many other rooted powers, as well. -
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I believe those are 'per character'. I don't believe I've seen them twice on the same character after shutting them 'off'.
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Quote:I've been on some teams with high level Kinetics without Speed Boost and the Fulcrum alone makes them a huuuge addition to the team. I would hope most people would appeciate you for that. However, SB does add more to a team, if you're willing to endure the buffing cycles.I know what you mean, my Earth/Thermal normally drives me insane. Control/Heal/Buff/Debuff I rarely play him for that reason. I just people would think outside the box on this question. I build all my toons not to absolutely need buffs, even my stone armor brute doesn't need SB lol
I think the main enemy in this equation is that people will know you could've taken SB, and didn't. And some may not appeciate that, regardless of how much you add to the team as you are. It wouldn't bother me. I'm just saying for some people, it would.
But if you want to do it, do it. Or try it out first on a 2nd build. If people complain too much, or it doesn't suit you, you can switch back.
That does help a LOT. I find buffing teammates 1-4 after a mob and then 5-8 after the next mob helps. Still, you have to remain vigilant to keep your teammates SBed, and it does remain a rather large part of what you do. But worth it, yes. -
Playing buffing powersets can get tedious. Shielders (Thermal/Cold/FF/Sonic) have to rebuff the entire team every 3 1/2 mins or so (4 mins minus the time it takes to start a buff cycle). For Kinetics, it is every 1 1/2 mins or so (2 mins for SB minus the time it takes to buff cycle). It can get tedious, yes.
However, SB is one of the most powerful tools in a Kinetics arsenal, and I think almost everyone would expect you to have it if you're playing a Kinetic.
That said, some (not all) are more than happy to be tolerant if you don't want to take SB and SB people, but...unless you're dead set against being forced to SB people all the time, I'd recommend taking it because A) people will expect you to have it and use it because B) it's just that good.
The amount of energy it takes to continually SB people is part of why I don't play Kinetics every night of the week, but the limitless endurance it bestows your teammtes is priceless. -
Quote:A few methods:I would seriously like to know how people amass 4 billion influence in the first place, some of these prices are just insane. I refuse to pay anything over 100 mil for ANYTHING ingame.
Have a few super rare PvP IOs drop, sell them, and bam, you're a billionaire.
Marketing. Really proficient marketers earn hundreds of millions a week.
Play your 50 a lot and sell your drops.
Considering the rarity of that specific IO, that's what it's worth. It's doable, but not for everyone. I personally run too many alts to spend that much on one. If I played one alt a lot, however, it'd be worth it. -
My major fear is this will become one of those things where despite overwhelming player disapproval, it will stay as it is.
I can see making a few changes here and there to make it better, but basically it needs a complete redesign to accomodate the goals I have in mind for an auction UI: the ability to see everything I'm bidding on/selling at once, and the abiliy to quickly bid, remove, and quickly rebid on an item. 'That' is functionality the old market UI had. This one does not.
It doesn't add any features I will use, or find useful. I can see a few people appreciating them, but it removes so many useful, intuitive features that I don't see it adding any net gain. I'd be willing to wait and see for a little while, but this is live now, and I have to use this thing everyday. -
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My main complaints are:
1) the top/bottom scrollbar added to the bottom, thus adding yet more tiny scrollbars to the interface.
2) the inability to see more than 2 things I've purchased/bid on/am selling at a time.
3) the inability to shrink down an item once maximized in the bottom section.
4) the way sold items are displayed in inf per lot, not inf per item, meaning you have to divide if you want to quickly know what you sold more than 1 of something for.
I too am trying to get over adjusting, but it simply seems to add nothing I want, while taking away things I did want. Also, really more scrollbars? -
Take a Screenie. Many people are happy to give back when mistakes like this are made.
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Yeah, we've been doing a few 'I need x salvage' trades via my network channel as well. Looks like we're likely getting the fix tomorrow anyways.
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While the Market it down, how about we do some free trade?
Have a hankering to craft that new temp recipe? Need just one more to craft that so needed recipe?
Post what salvage you want/need, and someone post afterwards if you have it and can send it to them!
Why not? What's a little salvage worth to you anyways? -
I look hopefully for the day when they change Time Bomb.
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Achiles Procs
The ability to become a Regen Blaster via Drain Psyche
The ability to recover post nuke via Drain Psyche
With coloring, Rad looks pure awesome.
What's not to like? -
I'm not complaining about endurance troubles. I'm attempting to make an arguement that the casual player has to pay at least 68 Endurance to resummon and rebuff one pet, when slotted for max Endurance Reduction, which can die at often as every spawn. If not slotted for Endurance Reduction, the cost is 110 Endurance.
This cost is the exact same regardless if all their pets die or one of their pets. I'm making the arguement that while it functions within game balance limits, it would be more 'fun' to the average player if the cost was reduced for losing and resummoning one pet. I used the basis that this was previously the case prior to the AoE upgrade change as precedent of this prior being the case.
It used to be simple to resummon one pet if it fell in combat. Now, it costs at least over 2/3 of your endurance and likely on average 3/4. I was proposing ideas to make fix this situation, so that the cost reflects the action (e.g. upgrading one pet does not cost the same as upgrading 6). I understand the changes have made some things a 'buff' (e.g. being able to resummon all six pets and rebuff them quickly). I am simply making an arguement that when this isn't the case, and only one pet needs to be resummoned (which on some sets such as Ninjas is often every spawn), it is tedious to have to use 3/4 of your endurance each fight. Of course, they can rest, consume blues after each fight, or do a number of things. Are Masterminds gimped? No. It would simply be a wonderful quality of life change. -
Welcome to city of scrolling!
New Market UI feature: Added additional scrollbars since scrolling is fun! -
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I did not see that mentioned anywhere regarding i17.
I agree, it should be implemented as a feature. -
It's...different.
I'm pretty sure I don't like the new U.I. -
Oh man, I'm so happy TF difficulty settings are back!
Also, if you ever team with Smurphy, make sure you have your TP prompt off.
This is so you can be quickly teleported for Fallout...only. No really, that's the only reason. :P -
Quote:I enjoyed it.Pssssst! I was linking the joke in the Lolcat pic to the current situation. Perhaps less funny than the image, itself, but required in order to get the comedic situation to which I was referring across. I.E. that the black cat choked on a hamster which powers the server with it's little exercise wheel, which is not in the image itself, at all...
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-Rachel-