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Posts
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Screenshots may help us see what shenanigans are occurring.
Quote:You can download the nvidia drivers you need for free at www.nvidia.com
EDIT: Oh OH OH. I think I just figured it out.
Go into your Catalyst Control Center and set anti-aliasing and anisotropic filtering to 'Use application settings'. That should fix you.
As other suggestions go, disable Catalyst AI, set mipmaps to maximum, vertical refresh to 'On, unless application specifies', anti-aliasing mode to 'Adaptive Multi-sample AA', and turn Triple Buffering on. These are unrelated to your problems, but are best for image quality. -
That bridge board will indeed work. Translating between sATA and IDE is easy.
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I appreciate the colour bleeding effect seen in the Ultra setting. It gives the occlusion shadows appropriate colours, such as brown rather than gray to match the surface, while minimising the AO effect for surfaces under direct sunlight. This mirrors real life surprisingly well for a post-process effect, and it's an innovation I have not seen in other AO shaders in other games.
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http://www.massively.com/2010/11/15/...ex-task-force/
Quote:Oh yes.Originally Posted by MassivelyIt's one thing to be told over and over that a task force represents a new high-water mark for City of Heroes, and another thing entirely to start playing it and realize that it's pretty much exactly what was advertised. The first phase of fighting off the Praetorian invasion required fancy footwork, careful play, and learning encounters without being overly tedious. And even aside from that, it featured giant robots and the explanation of the flying swords from the Issue 19 trailer -- both things that turned out to be even more awesome than I had dared to hope. -
Don't use High Quality in the Ambient Resolution AO settings. That halves your FPS right there. Use Quality instead. Or, just disable Advanced AO settings and use the Ultra preset.
The OP is using the High Quality preset, so if you want an apples to apples comparison, use that. -
The EU test server seems to have been abandoned. The transfer tool doesn't work and the server itself (or the build it runs) has been broken for a day now. Mayhaps they will lump us onto the US test server?
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Quote:11FPS with those settings in Praetoria, and you have a pair of GeForce 470s? That cannot be right. Not at all. What CPU do you have?Unless I have a setting wrong or something, the performance gain from SLI wasn't worth the wait. With your settings my fps in Praetoria is about 11, and I'm running dual 470s in SLI. I get 15-20 fps with Ambient Occlusion turned off. SLI is working with both cards around 50% load. The fps difference with SLI on/off is 1-2.
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Inherent Stamina? Incarnate slots? Nails hard task forces? 24 man trials? And now you give EU players better servers with an eye to US-EU unification?
...You mean I can have dessert with EVERY meal?!
Quote:...Oh god, oh man, oh God, oh Man, OH GOD, OH MAN OH GOD OH MANUK to Germany on the other hand is the child of the M25, Rural Norfolk B roads and the Birmingham Spaghetti Junction- -
http://kotaku.com/5685674/theres-a-f...opios/gallery/
Quote:Oh, that slaps me on the knee.Originally Posted by KotakuJust when I was afraid breakfast would be lost to me forever, UPS Man arrives to save the day with an extra-large box of Utopios. And guess what? There's a prize inside.
Multiple prizes, actually. Inside the box was a copy of the City of Heroes Going Rogue Complete Collection, which features City of Heroes, City of Villains, and the latest expansion for Ncsoft's superhero MMO. There was also a Heroclix figure, a graphic novel, and a relatively flattering sketch of myself in superhero gear.
At least I think that's me. It's missing the plugs and the nose ring. McWhertor suggested the suit was actually a full-body Slurpee cup, and that's a dream I am never letting go.
Oh yeah, and there was a bag of cereal in there too. I'll eat, you look through the gallery. -
I agree.
At this point, Stalkers are well balanced as an archetype, but with the way mobs perceive enemies there are always going to be unfair moments. For example, playing a Mayhem Mission causes Longbow spawns which are aggroed on you to the point of absurdity, where you can fly to the top of the map, wait ten minutes and STILL have them hopping at the rafters to get to you. This nullifies Assassin's Strike entirely, unless you happen to be softcapped for defense, at which point you can chance it.
I interpret 'systematic' as to mean that the problem for Stalkers lies in the game mechanics themselves, mainly the AI, and that altering these systems to accommodate for Stalkers is the manpower-consuming task at hand.
It's reassuring to see that you (plural, the devs, Paragon Studios) have identified the problem with the precision of a laser-guided scalpel. -
I've done some number-crunching.
With the Spiritual Core Paragon, I can perma Hasten and Dull Pain without spending a billion on a LotG Recharge. In fact, I don't need any set bonuses to reach that.
Oh yes. Me likey. -
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Quote:Indeed. And Incarnate shards, although I don't know where you get those. Probably dropped from mobs?Looks like components for crafting Alpha slot enhancements will only come from task forces.
It seems like they're purposefully splitting the four most desirable attributes up, then sprinkling extra effects among them. Even if you won't use all of the extra capabilities, upgrading your Alpha Enhancements adds to the core effect, defies ED (one-sixth to two-thirds), and shifts your level. -
Quote:Judgement: Grants new upgradeable area of effect (AOE) powers. Still to be unlocked.The Going Rogue site shows a lot more info on the incarnate system. Provided by OP's link. Also were getting AoE incarnate powers i20 looks like
. CoH pwnz all
Oh god.
http://goingrogue.na.cityofheroes.co.../overview.html
http://goingrogue.na.cityofheroes.co...ates/lore.html
http://goingrogue.na.cityofheroes.co...lpha-slot.html
That's a full list of ALL Alpha Slot universal enhancements. -
Oh, my. Just when I was getting comfortable with Going Rogue. -
Read this. This will tell you why you want vertical sync enabled, along with triple buffering. You can find the option to enable triple buffering in your nVidia or ATi control panel.
In brief, vertical sync prevents tearing from occurring, by synchronizing the graphics card with how fast your monitor can actually display images. While there are a few exceptions, I'll bet a tenner that anyone reading this post has their monitor running at 60Hz. Sure, once every hundred times I'll lose, but that's a very tidy profit.
As your monitor runs at 60Hz, it makes no sense to have your GPU working any faster than 60 frames per second. Vertical sync prevents updating the image on the monitor until it is ready. Without vertical sync, you can end up with the monitor displaying parts of multiple images, as your graphics card will try to send over a new image before the previous one has had a chance to be fully shown.
Like in Blue Peter, here's one I made earlier.
There are some latency concerns with this, namely that the image you are seeing is not the most up-to-date that it can be, but triple buffering resolves this. You're best off reading the article I linked if you want to know how that works. -
Such complicated replies.
Make a shortcut to cityofheroes.exe, and add '-project CoH' to the end of the target. Like this:
"C:\City of Heroes\cityofheroes.exe" -project CoH
This will launch CoH directly, bypassing the updater and any UAC dialog. However, you will need to run the updater whenever there is a patch.
If you're an EU player, make it -project EUCoH. If you want to login with the Going Rogue screen, add '-uiskin 2' in there.
Personally, I use UAC on the highest Always Notify setting. Software has matured to the point where a UAC dialog only pops up when absolutely necessary. Well, apart from the CoH updater, anyway. -
Morphological AA is a post-processing filter; it looks at an image and smooths out edges, without looking at how the image was made.
You know in a SNES or Megadrive (Genesis) emulator you had different ways of upsampling the games, like 2xSAI, Super eagle, all the rest? This is kind of like that. It smooths out jagged edges without knowing what the edge was meant to be in the first place. It's very fast, but will screw up text rendering and possibly degrade the image. -
Quote:You may want to consider overclocking your uncore. Doing so will get you more memory bandwidth, which CoH seems to enjoy.I have:
Intel Core i5-760 OC'd to 4.2 Ghz
8 GB DDR3 1600 MHz
Radeon HD5870
22" monitor at 1680x1050
With that setup, and all graphics settings completely maxed, I can get 20+ FPS anywhere. Praetoria, Grandville, you name it.
To get into the low 30s, I have to either turn down FSAA or Ambient Occlusion.
To play in Praetoria, I have to turn shadows way down, due to the annoying graphical flicker I constantly get outside (did anyone ever solve that by the way?)
To clarify, I can max out all settings, even 400% world detail and ambient occlusion, although I can't use the more esoteric AO modes available in the Advanced options. That said, I can still use the Ultra AO setting. -
Ohohohoo, that slaps me on the knee.
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I am currently able to run CoH at full maximum. All settings on, depth of field off, 8x antialiasing, and 400% (here be dragons) world detail, all smooth in all Praetoria zones. Here are my vital statistics.
CPU: Intel Core i7 920 (core 3.6GHz, uncore 3.2GHz, quickpath at maximum rated speed)
RAM: 2x2GB Corsair DDR3-1600
GPU: Radeon 5850 1GB
Motherboard: ASUS P6X58D-E
Hard drives: One Samsung Spinpoint F3 1GB for the OS, Two 500GB Seagate Barracuda 7200.12s in RAID 0 for games (First physical 6GB of sectors dedicated to a pagefile partition)
Watercooling up the jacksie
I've found that CoH loves it some memory bandwidth. Tweaking my system to deliver 20GB/s rather than 15GB/s yielded a 10FPS performance boost. (Doing so involved increasing the BClk to 200MHz and decreasing the CPU multiplier to maintain the same maximum core speed, allowing stable 1600MTs operation, while overclocking the uncore.) God only knows what it'll do when I chuck a third set of DIMMs in there.
I get between 30FPS to 40FPS, even when I go out of my way to stand in an area that tanks performance.
Curiously, if I have a Flash video opened in the background, my FPS halves. Must be something to do with GPU acceleration. It happens in Just Cause 2 as well. -
Might be GPU dependent. I'm running a 5850, and using CCC AA settings makes the fog in regular Hero zones disappear.
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Quote:Yes, it doesn't seem to be applying AA to anything whenever it's against distance fog.I have an ATI 5870.
The newest 10.8 drivers do seem to make things better, FPS is higher, etc.
However, it looks to me as if the FSAA actually got worse in the way it looks. I notice far more 'jaggies' than I did before.
I had been messing with my Direct X install for a another game and I re-installed that as well, no difference.
I can tell FSAA is working because moving the slider is making a difference, it just seems as if it's just not working as well.
Has anyone else seen this?