Necrotech_Master

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  1. Necrotech_Master

    Issue 17: Badges

    Quote:
    Originally Posted by starphoenix View Post
    This. The Mo badges cause more frustration and bad feelings than any other part of the game. Getting to the last boss on a Mo SF/TF makes everyone severely irritated at the person who died.
    true story: when they released the master of ITF badges, it was the final mish and we were fighting rommy, my mm was flying and was getting speared from time to time with the ambushs so i was spamming twilight grasp (for heal and the debuff on rom), i used the power 4-5 times and it missed every time i used it and i died because of it (not to mention the power had tons of acc and i had a huge acc and tohit bonuses from IO sets plus other acc/tohit bonuses from the team, which prolly ticked me off more than anything) however the team i was on was fairly cool about it, they werent exactly happy, but they didnt blowup on me and say it was 100% my fault, but those types of things are prolly why a lot of poeple dont have master badges

    i dont mind master badges because they are challenging, but i hate having to do the master run for them because they are very stressful (master of barracuda was about the last master badge i could take for awhile, successfully ran a 5 man team through that and the mm temp power was bugging AND after we finished we also found out that the master badge was bugged as well which was a fun 3 days of waiting for support to process the petition lol)
  2. Necrotech_Master

    Nictus Romulus?

    Quote:
    Originally Posted by Heraclea View Post
    I have not checked to see whether the Nictus AVs are available under the Nictus enemy group. I doubt they're there either. At any rate, thanks!
    • none of the nictus AVs are available
    • cyst crystals are also unavailable (they used to be available as a destructible object but were removed for reasons not known to me)
    • all forms of unbound nictus are also unavailable for reasons not known to me
    the only things that are available in the nictus enemy group are void hunters (minion, lt, and boss rank), and the dark/white dwarfs and the dark/white novas, and in the peacebringer section sunstorm is available as an AV (scales to EB depending on diff), and the upper lvl PPD are technically peacebringers too
  3. Quote:
    Originally Posted by CrankYanker View Post
    Lots of negative defense in that one I'm looking for a good farm mission for an elec/shield
    when i got that mish on my fire/shield brute, it didnt have any earth control guys in it, the LTs were mind/emp and the minions were fire based i think, i know there werent any earth control guys in it.

    this mish seriously varies on what kind of possessed scientists are in it, some combos will make that much harder and some will be easy as pie

    if you dont mind fighting DE then i would use the investigate freaks mish from the TV (it has mostly DE and freaks in it with 1 mob of nemesis)
  4. Necrotech_Master

    VEAT costumes

    both VEATs i have i only use the first slot cause the costumes are awesome lol, it does kind of stink that we dont get more than 1 slot of the special stuff, but dont bother me too much since i rarely ever change costumes on any of my toons
  5. Necrotech_Master

    VEAT costumes

    the first slot for VEATs is the arachnos costume using arachnos parts, the other slots are normal costumes with normal parts, always been that way since they were created
  6. Quote:
    Originally Posted by Snow Globe View Post
    Okay, you asked for it...

    I know for a fact that there is a demand that the NCsoft store is NOT meeting, that requires no art time, and no (game) programming. It would take a bit of programming, but on the accounts/web team's part. The only thing needed is to be able to generate codes for people to pay for. What am I talking about?

    • CoH Collector's Edition in-game goodies. VIP/Destined One badge, Prestige Power Slide temp power, and the Cape of the Four Winds costume piece.
    • CoV Collector's Edition in-game goodies. Arachnos cape and chest symbol.

    As a suggestion, get a programmer to bundle the above into a new Original Collector's Editions In-game Goody Pack code for people to throw money at Paragon Studios.
    ill second this suggestion
  7. i think a TV commercial would be awesome

    i watch TV whenever im playing cov (which is usually on average 4-14 hours a day, so i see A LOT of commercials)

    whenever i see those WoW commercials with mr.t or william shatner, i always imagined how hilarious those would be with a CoX twist lol

    another good thing to do is to take a look at Samruaiko's videos for possible commercials (the ones i saw were all good)
    (heres some examples)
    Quote:
    Originally Posted by Dark_Respite View Post
  8. Quote:
    Originally Posted by GavinRuneblade View Post
    I like the Gank Woodsman mission from Von Grunn. Those DE Rocks are total wusses, there's a bajillion of them, nice open map, and when you kill them they often spawn minions for a smidge more inf.
    i dislike fighting DE in large groups (especially the rock guys) because of all the cairns they summon (each one gives them 50% resist to all, and 3 cairns will cap them all at 90% resist)

    most poeple that i know if they do want to kill them use the investigate freaks mish from the tv (the one where you lead the 2 poeple out and kill the nemesis)
  9. Necrotech_Master

    Mentor Project

    ill join up with this, will help educate poeple and help get more poeple on victory server
  10. Necrotech_Master

    Issue 17: Badges

    Quote:
    Originally Posted by Dark One View Post
    And yet, funnily enough, they felt it was necessary to include it in the Issue 17 Overview.
    you know right now, villains cant even get to the 750 badge either, villains barely are at 650 on badge count after i17 is live
  11. the 2nd mish from tavish bell is a good farm map (although it depends on what kind of possessed scientists are in the mish)

    theres also the snake farm from operative grillo, although this is prolly the toughest farm out there unless you have a LOT of toxic resists and/or buffs to support you
  12. i was happy to see it fixed too when i logged into test a couple times during CB lol
  13. this animation in the game currently is a bug and is being fixed in i17
  14. Necrotech_Master

    Nictus Romulus?

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I'd always assumed they didn't include the Cimeroran Surgeons because you could easily spike them in one or two hits and they have absolutely no attacks to defend themselves with or mez resistance to speak of, which would result in a much more effective farming exploit than anything other than the Hami organelle farms that were killed in i15 (which also only healed and had no attacks, but gave boss-class rewards).
    true even though they are only minions

    i think a previous example of an entity that was removed due to the same type of thing was the green mitos (an old AE exploit involved using them in a mish with the map set to spawn no higher than lvl 49 and when the mitos were 49 they had no attack but only sat there and healed themselves and each other)
  15. ill prolly go demon/traps or demon/TA (TA is a little end heavy but is huge debuff)

    from trying out all 3 whip attacks, i prefer having the 80 ft ranged one over the short ranged ones (works better with TA), for traps i might get the multi-target one
  16. Necrotech_Master

    Nictus Romulus?

    the possibly didnt include those for the same reason they did not include the cimeroran surgeons (think of how many poeple would put in the healing nictus as an ally, ect)
  17. Necrotech_Master

    Dopplegangers...

    theres no way to create doppelgangers from the players side, they are automatically generated in the new mish arcs and parts of the new posi tf's but they will have the same costume as the player who enters the mish and similar powersets (not exact powers)
  18. Quote:
    Originally Posted by Robo_Knight View Post
    I still think it's BS that we had almost 100 Badges taken out, heh, I still don't see how it would've solved the AE Baby Problem.

    We're basically up to the normal badge amount of last year. Heck, we would've been in the 850 Badge Range if it wasn't for that big middle finger from Posi.

    But other than that, I greatly look forward to I17 and all of the new Badges to get. ^_^
    while i also disliked how many badges they removed, i do however agree that a few of them did need to be removed (like the dev choice and hall of fame badges and the badges forcing you to run up to 50 of each of those)
  19. Necrotech_Master

    Issue 17: Badges

    Quote:
    Originally Posted by starphoenix View Post
    Just got 5 reward merits when I logged in. Is that for the exploration accolades or the 500 badges badge since I got both.
    the 5 merits are for the exploration accolades
  20. Necrotech_Master

    i17 open beta

    Quote:
    Originally Posted by Grey Pilgrim View Post
    I'm not much of a beta tester... it takes me long enough to get things done on Live. Things sound good, though. The auction improvements sound great... you'll be able to know what salvage you need ASAP with the new features, which was always annoying for me (though does it let you know if more than one recipe needs that same salvage)?

    Anyone run the new versions of the Posi TF? I'm curious to know how those are/what they are like.
    i never ran them, but from what i hear they are MUCH better than before and shorter

    i heard the average time for each part was about 1 hour, but its much more exciting now (will have doppelgangers in it)
  21. Necrotech_Master

    Issue 17: Badges

    from the looks of it you got most if not all of them, with this being in open beta will have a lot more poeple to help double check zones

    i doubt they would put more in hami raid zones and pvp zones

    RWZ already has like 14 badges in it and they prolly didnt change it

    pocket d i doubt they would add more too because 1 of 2 of the pocket d badges is only obtainable during the winter event

    eden and creys folly seem like they would have badges since most of the hero hazard zones all have new badges

    as for monster island, im not really sure, same with the shard since the shard is so freaking massive that it would prolly take everyone in the open beta to make sure there were no new badges in that zone lol
  22. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    There's definitely not, unfortunately. But they've sold them at the last two HeroCons, and as Master-Blade said, they were sold at PAX East a few weeks ago (which I didn't know).

    I think they sell for $20 or $25, and if memory serves, they come with a code that gives: a month of game time, the V.I.P./Destined One badge, the special "Four Winds" transparent cape, and the box also contains some cool physical swag like a (n outdated) map of Paragon City, a miniature PvP comic book with a series of strips that Scott Kurtz wrote about the game, and a Statesman HeroClix figure. (I bought one back when CoV was in beta, though, so I'm not 100% sure about it including game time.)
    thats one of the main reasons i havent gotten it because i dont want to fork out $20 for all the extra junk, just the badge and costume piece is all i would want
  23. i run a decent vg if your interested, im usually on too, along with a couple other members who play daily

    if your interested send tell to @Necrotech Master
  24. i could possibly make a toon on justice, but i have no other toons on that server and would prolly rarely play it, so would have to get someone to PL the toon to at least 20

    im not a really good story writer anyway lol, but i could definitly make a fun mish lol, so if this is gonna take place only on justice, then i guess ill pass this one
  25. Necrotech_Master

    Origin Powersets

    Quote:
    Originally Posted by Shuriken_BladeX View Post
    What I don't get is why things HAVE to be for every origin. I still don't see why these types of ideas should be limited?
    because origins are kind of pointless at this point in the game, honestly if they just got rid of the origins entirely, i honestly wouldnt really care, but i doubt they will be going away for RP reasons and since they are already tied to so many other things in game (like SO/DO and if you do bonus dmg with vet ranged attacks)