Necrotech_Master

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  1. its like your basic DoT attack, once it hits you it will start DoTing till it finishes

    if the attack does kill you it fully heals antimatter, if you do not die antimatter loses all his end

    IIRC the time between each tick was around 2-3 seconds

    so it would do -10% then -20%, then -99%, if you survived all 3 ticks antimatter would lose all end

    i dont remember all the specifics, but i know if you type [disintegration] in game you can look at the stats
  2. disintegration does -% of your hp in unresistable dmg

    the first 2 ticks are fairly weak (around -10% and -20%) but the final tick is -99% of your hp

    so if you have 2000 hp the final tick will hit you for like -1980 dmg so if you are not being healed while it is going off, you WILL die
  3. Quote:
    Originally Posted by Valerika View Post
    I'm still a little confused--is there a way to directly send threads from one of your 50s to another, or do you have to convert astrals? I have a lot of threads on one char that I'd like to send to another.
    the only way you can really do that is to convert empyrean merits into 18 thread vouchers
  4. Quote:
    Apex Task Force
    The Apex Task Force now rewards players with a choice between 1 Astral Merit, 10 Incarnate Threads, or 1 Super Inspiration for completing it. This Astral Merit can only be earned once per day, while the Thread and Inspiration rewards may be claimed as many times as the TF is completed.

    Tin Mage Task Force
    The Tin Mage Task Force now rewards players with a choice between 1 Astral Merit, 10 Incarnate Threads, or 1 Super Inspiration for completing it. This Astral Merit can only be earned once per day, while the Thread and Inspiration rewards may be claimed as many times as the TF is completed.
    heres the actual stuff from the patch notes, my mistake that it was shards, but its 1 astral, 10 threads, or super insp
  5. Quote:
    Originally Posted by Mental_Giant View Post
    This is my big problem with the system. In an age where most MMOs are going to smaller raids, Paragon has upped the ante for us, and if you're on a less populated server like I am, it can be annoying to try to get into a group.

    If there was a solo, or even a one team path to Astrals and Empyreans, I would take it. Statesmen help me, if they let us buy these things in the future with real monies, I'll do it.
    with this new patch tin mage and apex tfs both have reward tables with 1 astral merit (per 20 hours), 10 threads, or 2 shards

    the only thing that we absolutely cannot get outside of trials is empyrean merits
  6. the phantom buff pet has adrenaline boost and single target heals for you

    the storm elemental buff pet has o2 boost plus hurricane for -30% tohit on thw baddies

    vanguard buff pet has twilight grasp so he can slightly debuff tohit and dmg while healing and has assault for more dmg

    i need to look up the other pets but those were ones which i noticed that were pretty significant
  7. i too am not happy at all with the keyes trial or the badges related to keyes trial, but the other related rewards do at least give me more reason to run trials again
  8. Quote:
    Originally Posted by Mental_Giant View Post
    I haven't run the trial, but based on the description I thought there was a way to mitigate the Pulse somewhat. If it's always hella huge damage, that does sound like a pain in the ***.
    nope there is no way to mitigate the pulse except already being in the hosp

    you can make the pulse worse by hurting antimatter but there is nothing you can do about it really
  9. when i am able to login today i already have almost 60 astrals and 20 empyreans saved up on my main specifically for buying out this new stuff (i have a few other toons with minimal banked stuff i could prolly throw in to help him lol)
  10. Quote:
    Originally Posted by Grey Pilgrim View Post
    I rather hate irresistible damage... it tells me that player powers were not balanced well enough to allow the devs room to make encounters challenging enough. I'm somewhat okay with it on Hami, since it can be focused (rather than hitting the whole team), but I still dislike it there, since it makes CoX into a game where healers are suddenly needed, when that isn't usually the case.

    I don't know that it's particularly necessary, either... I know my lone characters can have a rough time on the trials: it's much better to work in groups on them.
    well after running the keyes trial on an ill/cold troller with no self heals other than hibernate, unless i was hugging the person spamming aoe heals, i was dying every 3rd antimatter pulse because i have 0 self heals and couldnt get enough green insp fast enough to keep up

    basically if you have 0 semi fast charging self heals, your gonna be in the hosp a LOT on the keyes trial

    to be a little more specific about it, there arent actually a lot of enemies in this trial and most of the enemies are in smaller groups so the league can kill them easy, the thing that kills poeple the most and does more dmg than anything is the stupid antimatter pulse

    ive already left a bunch of negative feedback on the antimatter pulse in most of the beta forums about it. i did not mind the obliteration beam so much because it was avoidable, but the antimatter pulse being unavoidable and doing MASSIVE amounts of dmg over short period of time is just not plain not fun

    IMHO the keyes trial is ok, but the way they designed it is just plain awful and i will not run it unless im on a healer or for badges on my main
  11. Quote:
    Originally Posted by Grey Pilgrim View Post
    Necro, where is all that damage happening? I haven't run the Keyes trial yet, but I thought the damage was only going to happen if you're standing next to someone with an opposite charge, and if you hit Keyes while you're taking out the reactors.

    I would agree that the badge is kind of asinine, since it require so much healing, and it goes so much against surviving the trial that you would normally do. I guess you could say the same thing about MoLambda, but they at least adjusted those, and it's not quite as punitive if you don't use the nades.
    during the first 3 phases of the trial, there is a power which hits all the players and is completely unavoidable as it his the entire map, this power is antimatter pulse and will go off every 30 seconds

    this power has a base dmg of -50% unresistable dmg, as you hurt antimatter it starts adding a % of resistable energy dmg (for the badge you have to have antimatter at 10% hp, which adds an additional -40% resistable energy dmg on top of the -50% unresistable dmg)

    as for the exact specifics of the badge nobody has actually gotten it yet but a lot of poeple think that it only applies during the final phase fight with antimatter, but even then it would be ridiculous hard to survive with the retarded time freezing AND obliteration beam also doing unresistable dmg (and when time freezes you cant avoid it)

    the other thing your talking about is the alpha and beta entanglements which just do a minimal debuff if you standing near them. the only other special power antimatter has when your fighting him is called disintegration which does 3 ticks of -hp with the last tick doing -99% hp, if the target of that survives antimatter loses all end, if the target dies antimatter fully heals

    the one you might be thinking of is the obliteration beam in the final phase where you are fighting antimatter
  12. Necrotech_Master

    Be nice to have

    Quote:
    Originally Posted by MayorOfAngrytown View Post
    -- Redside Hazard Zone. I know, not everyone loves them. But really, can we have one now? Maybe an island slightly off chain on which the Praetorians have established a beach-head and various missions involved in trying to oust them, or learn more about what they are up to, etc.
    monster island is technically a hazard zone even though its just the top section of PI cut out

    as for some lower lvl type hazard zones would be nice to give villains some more zones

    actually one that would tie in to current arcs would be a hazard zone of faultline (this would be non pvp mind you) where villains can get their own arcs and what not and maybe even a zone event to break the dam
  13. hes basically saying make hurl use the game random item generator that propel uses, so he can pull whatever out of the ground

    i would actually support that for more variety and because i like how propel works like that but i hate the power because of long animation time and i dont really care for gravity in general as it currently is
  14. tl/dr IMO perma dom is the highest slotting priority on a dom because domination is just way too good lol

    defense and survive ability can be a secondary slotting if you still have room in the build once you hit perma dom because once you do have perma dom you have defense in the ways of hard controls and the like

    my perma earth/fire has almost no resists and 13% def to positions but i hardly ever take enough dmg to die because i can perma mag 6 stun mobs because of how much rech i have on stalagmites and perma dom

    my perma mind/fire has a little more defense because he went the route of ice mastery instead of fire mastery so has about 23% smash and lethal def, but can easily lock mobs down (usually mass confuse followed by ice storm, sleet and fire breath, or mass hypnosis followed by total domination then dropped the 3 powers above) both comboes are usually done with fiery embrace for the 85% fire dmg buff so fire breath will 1 shot 3/4 of the mob depending on the enemy level

    either way i can still take out the baddies in complete safety because of the mass hard controls that are mag 6 with domination up

    so thats basically my opinion of perma dom vs defense soft caps for slotting
  15. im not worried about poeple having bad alts or something, the trials design and reward structures are just very off puttting to me (sorry if this gets a little rant-like)

    just today in fact i tried to do one of each trial but it took me 4 attempts

    first attempt lambda-my comp lagged out right when the popup came up so i missed the trial

    second lambda-i get in the trial but 10 sec into it game crashes and when i get back in they are almost done the sabotage phase, my reward is the damn threads table

    first try BAF-my internet decided to flicker for 10 sec right when popup appears and dc's me, i miss the trial

    second BAF, this is the only one that went without a hitch and even netted me a very rare, but the previous 4 were 3 hours worth of frustration


    i mostly stopped doing the trials because every other trial it would crash on me, there is a noticeable lag increase in the trials, the rewards are off putting because they automatically dismiss poeple who crash because of the games fault and 9/10 give them the doorsitter prize even if they did help while they were there

    other reasons i dislike the trials is because its too fast paced, starting one feels rushed, participating feels rushed, timers make it feel more rushed, all in all its just the pacing that turns me off of them, i HATE tf speed runs and these are basically 1 mish speed tfs

    also with the keyes trial and testing it on the beta server when it was first opened to public month ago, i was instantly disgusted with it, if your not on a toon with fast charge heal or hugging the healer, you WILL die approx every 90 seconds not doing jack because of some unavoidable unresistable dmg that takes 50% or more of your hp every 30 sec. not to mention the badges are also ridiculous, one of them is for keeping antimatter at 10% or less hp for all 3 reactors which means that unavoidable unresistable dmg will be taking 90% of your hp every 30 sec (50% unresistable, 40% resistable, but that dont mean jack to squishy)

    i REALLY hope that the underground trial will be better because the trials have become worse rather than better, and at first i did not mind running trials now and then, but with how the rewards are structured it is a forced grind since there are no other options except for expensive conversions
  16. short answer is yet

    cant really give a long answer since there are many roads to travel to get to that point

    the best methods are global rech enhancement and membrane HOs (or equivalent +def/rech IOs), but membranes will give you the biggest bang for your buck

    3 membrane HOs is ED capping defense and rech on the power (which normally cant take rech), then fill in the gap with global rech
  17. trials have definitly slowed down lately

    first 3 weeks, i ran about upwards of 6-8 trials a day

    in the previous 2 weeks of today, i might have run 1-2 trials at most, while i really wanted to incarnate more of my toons out, the trials are ridiculously repetitive and i have been almost avoiding them in the last few weeks

    and from what i have seen and experienced of the keyes trial, i am NOT going to like it hardly at all and will basically only run it for badges or on toons that can spam heal
  18. Quote:
    Originally Posted by Zombie Man View Post
    The full list of what you can buy is in a sortable table here:

    http://paragonwiki.com/wiki/Incarnate_Merit_Vendors
    very nice table ZM, i expect to make full use of it lol
  19. the search function will only show 50 results at a time, to get the next amount of results if more than 50 you have to hist search button again without changing criteria
  20. i believe i was around at this time, but i was trying to help a bunch of friends get an ice mistral sf together at i think the same time you were forming lol

    i dont really have a lot of options for blueside stuff and was working more to lvl my ice armor tank thats redside lol
  21. the two handed weapons, or titan weapon set, that have been referenced are basically oversized two handed weapons such as swords and the like

    other thread about it here
  22. Quote:
    Originally Posted by reiella View Post
    Is the Positron quote w/ context. My read on it is pretty much only speculation at this point, I can see arguments made pretty easily for either indirect purchase of the badge or maintaining the status quo. My personally perception is that they'll either be directly purchasable or indirectly purchasable.

    I would still appreciate a timestamp for a ustream claim though .
    i think it was mentioned in the 2nd freedom ustream, the one with second measure and clockwork 01 as the guests (it might have been brought up in the first one as well, but definitely that one, i havent gotten a chance to see the 3rd one with posi and war witch as guests
  23. Quote:
    Originally Posted by Beef_Cake View Post
    Is this your opinion or fact? I would prefer facts at this point. Speculation means jack squat.
    fact, i think it was said several times during ustream chats and i think somewhere in that massive discussion thread (pretty sure posi was the one who said it in the thread)
  24. i just wish there were more giant monster period

    i like fighting giant monsters, but a majority of them are either heroside or on god awful long respawn times

    i personally dislike most zone events that require too much thought, the banner event is a very good example of how NOT to do a zone event

    personally i like how the praetorian zone events were done
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    Pardon my ignorance, but since when are emotes considered to be end game content?
    i have to agree with this, but the ONLY thing on that list that i would consider end game content is the ascension armor/ascension radiance costume sets

    everything else on the list is just a standard costume piece/emote/ect that anyone should be able to unlock through something lower lvl (ie the normal aura mish)