Necrotech_Master

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  1. Quote:
    Originally Posted by Chaos Creator View Post
    Every week since issue 19 a new task force/strikeforce or a single coop TF is selected. For that week; the first time a character completes it they get a reward depending on level:
    1-49: They get from 1/3 to 2/3 a level worth of xp.
    50: Notice of the well, a piece necessary to create tier 3 or higher Alpha Incarnate enhancements.

    So, no, you probably can't solo it.

    Bah Laz beat me to it and explained it better.
    for the 1-49 reward its actually 5 bars of xp at the current lvl
  2. the most suprising thing to me is that they almost ignored the apex/tin mage stuff

    those things ARE incarnate content, but they are treated barely above a regular tf

    making tin mage and apex drop threads and award components in a way similar to the trials would solve many problems (not a solo route, but for those who dislike trials)

    eliminating shards altogether is prolly what the solo route needs right now, on normal tfs just get rid of the shard component reward and add in random common thread component (to make it fair you would not be able to choose)

    other than that, my experience with the non trial path matches Billz experience in that it is ridiculously slow and the fact that the shard to thread conversion rate is pitifully awful (since a 10:10 conversion is actually losing 80% value)
  3. Quote:
    Originally Posted by Chuckles07 View Post
    Could some of the unreasonable time it takes to unlock a tier 4 solo be because the dev's don't see getting tier 4's solo as a reasonable goal?

    I was pretty sure converting a thread to iXP was about 2.5%, so it takes 35ish to unlock a slot, and 60 to slot something in it. That's still a lot of time to unlock that solo, but if we take unlocking the higher tiers off the table as a reasonable goal (not saying it is or isn't, I'm not a Dev, just posting an idea) and go with simply slotting something as a goal.

    The total time becomes much less, around 10 days(30ish hours) per slot.

    I'm not arguing one way or the other, just presenting an alternate idea of what could be considered reasonable.
    to convert xp you need 150 threads, 30 for each judgement and interface and 45 for each lore and destiny

    right now thats also 1 mil per conversion so 150 mil would be needed to do it through pure conversions
  4. i completely agree with Bill on this, i have farmed the hell out of incarnate trials to get the shinies on my main (i had t3s in all slots within 2 days of i20 release), but once i finished him off i tried to run a few more toons through the trials but the grind just started to feel like a grind since it was the same 2 trials just on different toons

    although we have a new one, the keyes trial IMO was badly designed at some parts because the main strategy is "herd an AV around and heal or GTFO" and i very much dislike it which means i have the 2 same trials

    the toons that i have not been running through the trials (well i ran through enough to get a few slots unlocked) and they have around 1-2 tier 1 unlocked of only interface and judgement, one of them is a fairly decent farmer but he still has not gotten enough stuff to even get a tier 2 yet because he hasnt been running the trials

    the bigger problem with shards and threads IMO is the fact that 1 shard is worth 5 threads

    1 common shard component is 4 shards
    1 common thread component is 20 threads

    hence 1 shard should be equal to 5 threads, so we are actually getting majorly jipped on the shard to thread conversion

    if the shard to thread conversion was changed to make it an equal change it would be 10 shards for 50 threads, which is almost enough for a tier 1

    those 50 threads per conversion would also go a long ways to help unlock the slots too since you need 150 threads by themselves if you never plan on running any trials


    in summary the best thing they could do is change the conversion around to be more fair to solo players

    the once per 20 hour conversion should be 10 shards:50 threads
    the free unlimited conversion should be 10 shards:10 threads

    for those who waited and forked out a little bit of inf they would be getting the exact same cost of threads for the amount of shards they converted, for the person who wanted to get it done now, they would be taking the massive conversion penalty that we have now which is saying oh im taking these 10 shards and converting them into 1/5 of the power in threads
  5. on victory its been roughly 40% BAF and 40% lambda with 20% keyes because its kind of a toss up as it seems roughly mixed in the number of poeple who like and hate it

    i personally dont mind all of the random stuff that happens when fighting antimatter, alpha/beta entanglements are literally hardly noticeable especially if your ranged and they chahge so frequently you cant just choose who you want to be near

    the obliteration beam targeting patch is kind of hard to notice at times especially when it aims for someone right near antimatter, with all the pets and antimatters own powers being the same dang color as it is hard to avoid, its also impossible to avoid the beam during the retarded "freeze time" segments

    he can always just instantly tp to the consoles like reichsman does with his machine and be rid of the entire freeze time thing

    the only part that i extremely hate in this trial is the dang antimatter pulse, any toon without a fast charging self heal is basically screwed since it takes % of your hp off each hit and with only 30 sec between pulses not enough time to really regen it

    this pulse should start out with resistable dmg and add in unresistable dmg when you are hurting antimatter since he is supposed to be losing control of it


    so my final thoughts on this are:

    -change the pulse so it doesnt screw over non healing powersets
    -remove the freeze time and just make antimatter automatically tp to the healing things
    -if the above 2 were fixed the badge requirements would not be half bad as they are now
  6. i have to agree that either shards or threads were a mistake, it should not have been split, they should have stuck threads from beginning or kept shards in the trials, but not split between both as it does make the system several times more complex

    how they designed the alpha with the shards was very good, how they designed the threads and the bazillion new components, not so much and its even worse that its completely separated from the rest of the content
  7. Necrotech_Master

    incarnate solo

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Yes. Run paper/scanner missions for shards. Convert shards to threads.

    EDIT: My bad. Thought you were asking for solo ways to get threads. Shards drop if you're 50 and doing content. The drop rate isn't great.
    since i20 shards drop from all non trial content

    but yes the drop rate is pitiful
  8. keyes gives xp for alpha, judgement, lore, interface, and destiny

    we will prolly not see the other 5 incarnate slots for at least a few more issues till they push more content through
  9. i doubt they are getting rid of the praetorian tutorial, they are however gonna basically limit the current hero and villain tutorials into ouro so its still possible to get jailbird and isolator
  10. kin pretty good with archery and DP, not so much for AR

    the only reason i dont like it with any of those is due to constant redraw
  11. rejoining through the LFG tab does work, i had to use it at least twice yesterday, i think that issue got fixed when they did the emergencey maintenance on the global server which is why global chat and stuff was down for a few hours
  12. from what ive been hearing the invite to league during a trial appears to be broken which could be something thats limiting this as well
  13. Necrotech_Master

    Zamuel!

    im fairly sure its in addition to, kind of a way to promote the new lowbie experience since they are completely redoing basically the tutorial and lvl 1-8 zones
  14. i was in 3 trials yesterday and we were always open leagues so we basically sat around for 5 min then popup came up, i dont think we ever had anyone from queue join us and we still got the free astral for being open league
  15. Quote:
    Originally Posted by Mc Carbonara View Post
    Got a question:
    In the Storm elemental pets, the support one have hurricane power.
    There's 2 version of the pet: the tangible/attacking one, and the other intangible which also have hurricane listed in its powers.

    So does the intangible one use Hurricane, and affect foes without being affected ?

    Thx
    yes, the pet is just untouchable, so its debuff still affects baddies but it cannot be killed
  16. one question, for the not destroying terminals do you basically have to let him heal up to full each time? that shouldnt be too bad if you have a buff/debuff heavy team since the primary dmg is disintegration and obliteration beam with all the aoe buffs and destiny powers going off
  17. the polar lights look more like variants of the vet buff wisp pets, the boss ones are red and LT/support are blue IIRC
  18. its possible that it could be a text error and should be AND instead of OR

    still, gratz on those badges already Beef lol
  19. Quote:
    Originally Posted by Aggelakis View Post
    (re: bold) Not quite: they cut end costs of the level 6 and 32 upgrade powers, not of the pet summons themselves. (this is like getting 3 SOs of endurance reduction in them, it is SIGNIFICANT!)
    whoops, thats what i get for not proofreading lol

    fixed it though
  20. Quote:
    Originally Posted by blake7 View Post
    Im pretty sure no powers were effected, but im looking for confirmation if any powers were affected by the patch, also can you now buy a seperate costume part with out having to buy the whole booster?( the magic pack cape deal in paticular)
    they buffed buffing powers by making them aoe and buffed mm's by cutting end costs on upgrade powers and adding incarnate shifts to supremacy

    and the 2nd thing wont happen till i21/freedom
  21. the only mechanic i dislike in the keyes trial is the antimatter pulse, its another deal with unavoidable unresistable dmg but it hits the entire league
  22. Quote:
    Originally Posted by blake7 View Post
    what about the pets who dont deal out dmg and just buff you,so they cant die
    all the above i mentioned are the buff pets that can be untouchable at higher tiers of the power
  23. Quote:
    Originally Posted by Crazy_Larry View Post

    And are you not allowed to bring green inspirations or use lore pets for this raid?
    its no different from the other trials except you can earn both psychic and physical incarnate xp and this trial is a lot more PITA
  24. Quote:
    Originally Posted by Nihilii View Post
    Here's a newsflash for you: this game has about a hundred thousand subscribers. That means a hundred thousand different people with different opinions.

    Hunt for any of my posts complaining about AVs having too high HP or requiring too high DPS. Good luck.

    There's plenty of ways for AVs to be powerful without requiring gimmicks that specifically tie the success of the whole fight to a select few. As I said, for example, remove the heal part of disintegration and increase his resistances/HP/regen rate to compensate.
    i personally prefer the higher HP stuff, dont have to give them higher resists can just give them higher tohit or some auto hit powers

    most of the poeple dont like reichsman because he has 90% resist to all dmg AND 220,000 hp, if he had one or the other not that bad
  25. Quote:
    Originally Posted by Lazarillo View Post
    Does it have some sort of ultra obvious visual cue? Like some giant pillar of light screaming "ALL HEALERS DOGPILE ME RIGHT NOW", at least?
    that im not sure of