Nalrok_AthZim

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  1. Quote:
    Originally Posted by Carnifax_NA View Post
    No, the damage done by Rikti is NRG. Other than Quantums of course.
    Edited. My bad. Also, this means I have someone to laugh at for an accusation. :P
  2. Looks like my video. :P *points to sig*


    Quote:
    Originally Posted by Hot_Head_Mike View Post
    Electric Armor is almost made for Rikti fighting it's great against them with high NRG and possibly high PSI and SMASH/LETHAL resistance.
    Yeah, and why not play to your strengths?
  3. Quote:
    Originally Posted by Siergen View Post
    How many years was he stuck in that containment suit after the Rikti War? And the only thing he takes off now is his helmet? Right...

    I think he takes off other parts of his suit during server outages in the seedier parts of Paragon, if ya know what I mean...
    Golden Girl! Make this a 3D image!
  4. Darkest Night would ramp your survivability against tougher enemies and make regular survivability that much easier. LBE is alright; I tried it on my Shield/Axe and it wasn't so helpful.
  5. Quote:
    Originally Posted by SwiftOneSpeaks View Post
    Sorry, I communicated poorly:

    AMONG the wandering mobs are some hard hitting ones that helped drop me in the first place (and they will be the first to recover, due to how mag works...with EBs I have only a few seconds). What are my priorities? Getting some toggles back up?(which?) Piling on some damage to the stunned guys? DN on someone?
    Ah, my bad.

    Yeah, toggle up and drop DN on the biggest-bad you can find. Usually that'll be enough to cause them to whiff a lot of their attacks (especially with your current defense) and you can focus on taking out the next guy in the food chain. Thankfully if you slot for Stun, you can give yourself ample time to rez, toggle, prep and maybe even smash a few stunned enemies.
  6. Quote:
    Originally Posted by SwiftOneSpeaks View Post
    * Immediately following ST, I have a bunch of wandering mobs, often a hard-hitting mob or two, and no toggles up. What should I prioritize (aside from Obsidian Shield)?
    Quick note for you here:

    There won't be any hard-hitting mobs attacking after Soul Transfer provided the power hit the entire spawn that took you out. Soul Transfer has a magnitude 30 stun. That's not a typo. Magnitude Thirty. Anything hit by that short of a triangles-up AV will be stunned.
  7. Quote:
    Originally Posted by SwiftOneSpeaks View Post
    Nalrok, thanks so much for the details. I will study deeply.



    You've taken Touch of Fear. While I understand the high -to-hit on the attack, I expect to be in big spawns all the time, so the -to-hit is only useful on my immediate target who should soon be dead (though it will take more time if I'm using a non-damaging attack).

    Is this only used for big-bosses (EB/AV)?
    Essentially, yes. I also use it to snag the 6.75% recharge bonus from Cloud Senses. I usually dump this on anything Boss-level and above. While it's not something I'll use every fight, it's useful for that occasional big-bad with nasty effects. With particulary tough bosses (such as Praefectus Castrorum) it's helpful to use this in conjunction with Darkest Night to keep those big jerks from landing their blows.
  8. Swift: Always remember to play to your strengths in this game. While it's nice to show off and go balls-to-the-grindstone crazy against a group like the Cimeroran Traitors or even late-game Arachnos, remember where your armors excel.

    Watch the video in my signature, the one linked by the insult to Dark Armor. It's me versus +2/x8 Rikti. Rikti do a lot of Smash/Lethal/Negative/Psi. Dark Armor with Tough resists well over half of all of those. If the going gets tough, go beat on someone who, at their strongest, is no match!
  9. My Dark Armor guide has been updated for I19, and will be undergoing some cosmetic changes!

    The Black Cloud of Hate, a Dark/Dark/Soul Guide
  10. Guide updated with a new build, a word on power pools, and two new attack chains!
  11. Ka-update! Here's my current Live build, set for I19!

    52% Resistance to Smash/Lethal!
    62% Resistance to Psi!
    54% Resistance to Negative!
    42% Resistance to all others!
    55% Recharge! 55 Freaking %!

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Nalrok Ath'Zim (Live): Level 50 Natural Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Dark Armor
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shadow Punch
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (13) Crushing Impact - Damage/Endurance: Level 50
    • (37) Crushing Impact - Damage/Recharge: Level 50
    • (45) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance: Level 40
    • (15) Reactive Armor - Endurance: Level 40
    • (15) Reactive Armor - Resistance/Endurance: Level 40
    • (34) Reactive Armor - Resistance/Recharge: Level 40
    Level 2: Smite
    • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (3) Crushing Impact - Accuracy/Damage: Level 50
    • (13) Crushing Impact - Damage/Endurance: Level 50
    • (36) Crushing Impact - Damage/Recharge: Level 50
    • (43) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 4: Shadow Maul
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (5) Scirocco's Dervish - Damage/Endurance: Level 50
    • (5) Scirocco's Dervish - Damage/Recharge: Level 50
    • (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    Level 6: Touch of Fear
    • (A) Cloud Senses - ToHit Debuff: Level 30
    • (7) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
    • (7) Cloud Senses - Accuracy/ToHitDebuff: Level 30
    • (36) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
    • (45) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
    Level 8: Siphon Life
    • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (9) Crushing Impact - Accuracy/Damage: Level 50
    • (9) Crushing Impact - Damage/Endurance: Level 50
    • (25) Crushing Impact - Damage/Recharge: Level 50
    • (40) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (46) Healing IO: Level 50
    Level 10: Obsidian Shield
    • (A) Reactive Armor - Resistance: Level 40
    • (11) Reactive Armor - Endurance: Level 40
    • (11) Reactive Armor - Resistance/Endurance: Level 40
    • (37) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 12: Boxing
    • (A) Accuracy IO: Level 50
    Level 14: Tough
    • (A) Resist Damage IO: Level 50
    Level 16: Dark Regeneration
    • (A) HamiO:Golgi Exposure
    • (17) Touch of the Nictus - Healing: Level 50
    • (17) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
    • (23) Touch of the Nictus - Accuracy/Healing: Level 50
    • (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
    • (43) Theft of Essence - Chance for +Endurance: Level 30
    Level 18: Dark Consumption
    • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (19) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (19) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (23) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (46) Efficacy Adaptor - EndMod: Level 50
    • (46) Efficacy Adaptor - EndMod/Accuracy: Level 50
    Level 20: Weave
    • (A) Defense Buff IO: Level 50
    • (21) Defense Buff IO: Level 50
    Level 22: Hover
    • (A) Defense IO: Level 50
    Level 24: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    Level 26: Soul Drain
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (37) Accuracy IO: Level 50
    Level 28: Murky Cloud
    • (A) Reactive Armor - Resistance: Level 40
    • (29) Reactive Armor - Endurance: Level 40
    • (29) Reactive Armor - Resistance/Endurance: Level 40
    • (31) Reactive Armor - Resistance/Recharge: Level 40
    Level 30: Cloak of Darkness
    • (A) Karma - Knockback Protection: Level 30
    • (31) Luck of the Gambler - Recharge Speed: Level 50
    Level 32: Midnight Grasp
    • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (33) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (33) Crushing Impact - Accuracy/Damage: Level 50
    • (33) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (34) Crushing Impact - Damage/Recharge: Level 50
    Level 35: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 38: Soul Transfer
    • (A) Absolute Amazement - Stun/Recharge: Level 50
    • (39) Absolute Amazement - Endurance/Stun: Level 50
    • (39) Absolute Amazement - Stun: Level 50
    • (39) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (50) Absolute Amazement - Accuracy/Recharge: Level 50
    Level 41: Gloom
    • (A) Decimation - Accuracy/Damage/Recharge: Level 40
    • (42) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (42) Decimation - Accuracy/Damage: Level 40
    • (42) Decimation - Chance of Build Up: Level 40
    Level 44: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    Level 47: Dark Obliteration
    • (A) Positron's Blast - Damage/Range: Level 50
    • (48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (48) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (50) Positron's Blast - Damage/Recharge: Level 50
    Level 49: Death Shroud
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (50) Eradication - Accuracy/Damage/Recharge: Level 30
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (21) Endurance Modification IO: Level 50
    • (40) Performance Shifter - Chance for +End: Level 50
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 3.75% Defense(Smashing)
    • 3.75% Defense(Lethal)
    • 1.563% Defense(Fire)
    • 1.563% Defense(Cold)
    • 4.375% Defense(Energy)
    • 4.375% Defense(Negative)
    • 1.875% Defense(Melee)
    • 3.125% Defense(Ranged)
    • 3.125% Defense(AoE)
    • 6.3% Max End
    • 5% Enhancement(Heal)
    • 70% Enhancement(Accuracy)
    • 55% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 163.04 HP (10.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 17.35%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 10.5% (0.175 End/sec) Recovery
    • 20% (1.252 HP/sec) Regeneration
    • 4.095% Resistance(Fire)
    • 4.095% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 5% RunSpeed
  12. Now that I have a better chance to post, allow me to explain a few things with my build, as I've had a lot of folks look at it and go "Well that's just bizarre, Mr. Ath'Zim!"

    First, I do not have Cloak of Fear or Oppressive Gloom. This is because, to me, Brutes do not need either power unless you took them for personal preference. Both toggles are offensive PBAoE mez toggles, and as such, will control enemies that fall under their influence. Disoriented/fear-stricken minions and lieutenants will not attack you. As a Brute, that is detrimental to your Fury. Your goal as a Brute is to hit and be hit, because being hit makes hitting more satisfying.

    Second, I have Death Shroud underslotted. This doesn't bug me in-game though; with Soul Drain saturated (and up quite often) and as much Fury as I can attain, it's damage isn't something I need to be concerned about.

    Third, I have Soul Transfer overslotted. This is for three reasons: To maximize the stun, allowing me more time to toggle up and re-prep after being defeated; to maximize the recharge of the power, allowing me to use Soul Transfer more often in heated battles (this is how I was able to solo Holtz and the Honoree at AV status, popped Soul Transfer 4 times); and finally to snag that sweet sweet 10% global recharge bonus from Absolute Amazement.

    Fourth, I have Tough/Weave underslotted. With my current defenses/resistances and Darkest Night, I find my survivability to be pretty great.

    Fifth, I have Dark Regeneration slotted as hard as it can possibly be slotted. With my build, set bonuses and Cardiac Radial, my DarkRegen heals for 901 per enemy(!), costs 9.8 endurance per use(!) and recharges in 14 seconds(!!!!). If it can't kill me in 14 seconds or less, it can't kill me. Ever. Period.

    Anything else that might need some clarification? Nalrok Ath'Zim, my first-ever character and first-ever 50 is undoubtedly the lord-god-almighty of all my characters. He hits like a train, has a pretty wicked backstory, boasts an unorthodox personality for a demon, and he's so hard to kill I'm almost positive it pisses off my enemies. And even if you DO kill him you have to keep killing him until I stop using Soul Transfer.
  13. Swift, here's my current live build. I've built for modest defenses and a good chunk of Recharge. My build is slotted with Cardiac Radial, so that will account for number discrepancies.

    I will say that in recent months I've been EXTREMELY lucky with recipe drops, such as the Numina Unique, the 5-piece set of Absolute Amazement and the Hecatomb. I don't have the money/time to buy those otherwise.

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Nalrok Ath'Zim (Live): Level 50 Natural Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Dark Armor
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shadow Punch
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (13) Crushing Impact - Damage/Endurance: Level 50
    • (37) Crushing Impact - Damage/Recharge: Level 50
    • (45) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance: Level 40
    • (15) Reactive Armor - Endurance: Level 40
    • (15) Reactive Armor - Resistance/Endurance: Level 40
    • (34) Reactive Armor - Resistance/Recharge: Level 40
    Level 2: Smite
    • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (3) Crushing Impact - Accuracy/Damage: Level 50
    • (13) Crushing Impact - Damage/Endurance: Level 50
    • (36) Crushing Impact - Damage/Recharge: Level 50
    • (43) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 4: Shadow Maul
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (5) Scirocco's Dervish - Damage/Endurance: Level 50
    • (5) Scirocco's Dervish - Damage/Recharge: Level 50
    • (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    Level 6: Touch of Fear
    • (A) Cloud Senses - ToHit Debuff: Level 30
    • (7) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
    • (7) Cloud Senses - Accuracy/ToHitDebuff: Level 30
    • (36) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
    • (45) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
    Level 8: Siphon Life
    • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (9) Crushing Impact - Accuracy/Damage: Level 50
    • (9) Crushing Impact - Damage/Endurance: Level 50
    • (25) Crushing Impact - Damage/Recharge: Level 50
    • (40) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (46) Healing IO: Level 50
    Level 10: Obsidian Shield
    • (A) Reactive Armor - Resistance: Level 40
    • (11) Reactive Armor - Endurance: Level 40
    • (11) Reactive Armor - Resistance/Endurance: Level 40
    • (37) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 12: Boxing
    • (A) Accuracy IO: Level 50
    Level 14: Tough
    • (A) Resist Damage IO: Level 50
    Level 16: Dark Regeneration
    • (A) HamiO:Golgi Exposure
    • (17) Touch of the Nictus - Healing: Level 50
    • (17) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
    • (23) Touch of the Nictus - Accuracy/Healing: Level 50
    • (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
    • (43) Theft of Essence - Chance for +Endurance: Level 30
    Level 18: Dark Consumption
    • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (19) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (19) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (23) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (46) Efficacy Adaptor - EndMod: Level 50
    • (46) Efficacy Adaptor - EndMod/Accuracy: Level 50
    Level 20: Weave
    • (A) Defense Buff IO: Level 50
    • (21) Defense Buff IO: Level 50
    Level 22: Hover
    • (A) Defense IO: Level 50
    Level 24: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    Level 26: Soul Drain
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (37) Accuracy IO: Level 50
    Level 28: Murky Cloud
    • (A) Reactive Armor - Resistance: Level 40
    • (29) Reactive Armor - Endurance: Level 40
    • (29) Reactive Armor - Resistance/Endurance: Level 40
    • (31) Reactive Armor - Resistance/Recharge: Level 40
    Level 30: Cloak of Darkness
    • (A) Karma - Knockback Protection: Level 30
    • (31) Luck of the Gambler - Recharge Speed: Level 50
    Level 32: Midnight Grasp
    • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (33) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (33) Crushing Impact - Accuracy/Damage: Level 50
    • (33) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (34) Crushing Impact - Damage/Recharge: Level 50
    Level 35: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 38: Soul Transfer
    • (A) Absolute Amazement - Stun/Recharge: Level 50
    • (39) Absolute Amazement - Endurance/Stun: Level 50
    • (39) Absolute Amazement - Stun: Level 50
    • (39) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (50) Absolute Amazement - Accuracy/Recharge: Level 50
    Level 41: Gloom
    • (A) Decimation - Accuracy/Damage/Recharge: Level 40
    • (42) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (42) Decimation - Accuracy/Damage: Level 40
    • (42) Decimation - Chance of Build Up: Level 40
    Level 44: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    Level 47: Dark Obliteration
    • (A) Positron's Blast - Damage/Range: Level 50
    • (48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (48) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (50) Positron's Blast - Damage/Recharge: Level 50
    Level 49: Death Shroud
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (50) Eradication - Accuracy/Damage/Recharge: Level 30
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (21) Endurance Modification IO: Level 50
    • (40) Performance Shifter - Chance for +End: Level 50
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 3.75% Defense(Smashing)
    • 3.75% Defense(Lethal)
    • 1.563% Defense(Fire)
    • 1.563% Defense(Cold)
    • 4.375% Defense(Energy)
    • 4.375% Defense(Negative)
    • 1.875% Defense(Melee)
    • 3.125% Defense(Ranged)
    • 3.125% Defense(AoE)
    • 6.3% Max End
    • 5% Enhancement(Heal)
    • 70% Enhancement(Accuracy)
    • 55% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 163.04 HP (10.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 17.35%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 10.5% (0.175 End/sec) Recovery
    • 20% (1.252 HP/sec) Regeneration
    • 4.095% Resistance(Fire)
    • 4.095% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 5% RunSpeed
  14. I like Recharge.

    I also like playing the "underdog" powersets. Unfortunately the original underdog sets of the game seem to have been latched on to as "amazing" since IO's and/or changes to their mechanics. Specifically, Dark Armor, Fiery Aura, Dark Melee, and the like. No Energy Aura, though. That set's just ugly.
  15. Level? Slotting?

    If you're pre-30, and pre-IO's, Dark Armor isn't going to feel too stable. Put IO's in your build and the beast will come to life.
  16. A family emergency is preventing me from actively updating my guide, Swift, but I'll address your OP real fast here.

    Defense: I run Weave, Cloak of Darkness and... set bonuses. I stack Darkest Night atop that and survive quite well sitting at 15.1% defense, the equivalent of a small purple.

    Resistance: You're looking at the resistances you get. With Tough, you'll be able to bump up your S/L resistance. I slotted the Cardiac Radial Alpha, and with that and IO's my current resistances are 56% S/L, 62% Psi, 48% Toxic/Neg, and 42% everything else.

    Offense: You can afford to 5-slot your attacks with the exceptions of Soul Drain, Siphon Life and Midnight Grasp. I'm going to do my best to get my build to you, as I have Hasten, Fighting, my Travel Power and 50% global recharge.

    Remember this: If it can't kill you in the time it takes Dark Regeneration to recharge, it can't kill you. If it CAN kill you, it has to kill you twice. Soul Transfer is a godsend to this combo due to low resistances, but with high recharge you may not need to worry about using it unless you find yourself against something nasty (Nemesis, Romans, Rularuu).

    Look for another post by me soon, I'll do everything I can to get more info to you.
  17. Quote:
    Originally Posted by Bubbawheat View Post
    Lizard head/feet/pattern - which we've seen (feet)
    Those feet are already in the game, IIRC.
  18. Quote:
    Originally Posted by Eva Destruction View Post
    It's a comic book universe, so the CoX analogue of the real world militaries will be incompetent and/or jerks. Remember, stupid as he is, General Z is a general. You saw them in the Carsh Site, you see them in the Shadow Shard, you see them shooting, but do you ever see them actually defeat anything? No. Because they suck. They have to suck, or we wouldn't need made-up military groups, we'd have to use the "real" military, and then any arcs involving them would potentially open up a whole can of political debate.



    Not entirely surprising. Malta does rely on lethal damage, which Rikti lieutenants and bosses resist, and mezzes and end drains, which Rikti get AM to protect themselves from.

    I would suggest that the IDF would win simply because they can churn out War Walker and Olympian Guard EBs in force. They also have replacable AVs in their Goliath War Walkers. None of the other groups have any AVs except for signature characters. Cole can also conscript whoever he wants to, and devote however much of Praetoria's resources as he wants to outfitting his army.
    I still have to wonder if the War Walkers/Warworks are affected by EMP.
  19. Quote:
    Originally Posted by Razoras View Post
    ... yes...?

    What I am saying is, if IDF is so easy to wipe out with modern tech what makes the Rikti different? They aren't bullet proof, either.

    If you want to drag the real world into this and use it to suggest that the IDF is not a threat then you have to apply the same logic to other world threats in game. And then you see that posting links to military tech is pointless because applying real world logic only reveals that we're not playing a game set in the real world and instead a world that has its own internal logic. In that internal logic, the IDF most certainly would be a real threat.
    What I meant was, in the timeline of Praetoria the Rikti don't seem to have been a threat. This means the two would never meet. It'd be interesting to see what would happen if the Rikti invaded Praetoria today.
  20. It's been mentioned in some descriptions that the mid-sized Clockwork (the ones with the arc cannon on their backs) use that apparatus for welding, sterilization and electric maintenance.

    The Dismantler/Lifter Clockwork (the big ones) use the cannon in their chest for demolition purposes.

    You can use a Jackhammer as a weapon, and an arc welder just the same.

    And as stated, they're designed to have defensive features as a protective measure. Otherwise the Resistance/any miscreants would find little opposition outside of the PPD, who aren't exactly a morally expendable resource.
  21. 1: Congrats!

    2: Shame on you for using the Papyrus font.
  22. Quote:
    Originally Posted by ShockWolf View Post
    My hopes:

    Revised wolf / werewolf heads (I have loathed the current ones for too long). Maybe a true wolf's head and another option for a werewolf's head?

    Tiger and maned lion heads (with it being feasible for a domestic cat character as well). Of course, the current screenshot of the leopard looking character that's out there is just... grrr baby. LOL. Of course, stripes for the tiger's head.

    Bull head / minotaur head (pretty easy since they have Cimmy minos already).

    Bear heads (although one of the current beast options is viable for a bear).

    Bear paws. Nothing like a big a$$ bear paw swipe coming your way!

    Better ear options for heads (especially the wolf / werewolf heads... if we could have *true* wolf ears, that would be oh so delectible). If we could put the current ear options on animals heads that are available for human heads, that would be great. Like the cat, teddy, wild cat, etc.

    Stripe / pattern options for the current tails.

    Pattern options for the animal heads. For example, be able to put a tattoo over one of the eyes of the character, etc.

    Better coloring options for the wolf heads and the new ones (not just being limited to skin color and then fur color).

    Feet: ones that are not just considered monstrous, but some that we can just put under a pair of pants or armor and be happy with it without those strangely obscure legs that don't work well with some characters. A revision of the current monstrous feet would be nice as well.

    A hope from a friend (probably won't ever have to do with animals, but...): other EXTREME body types. For example, being able to make fat toons. He really wants to make a fat a$$. LOL. He says, "I like big butts and I cannot lie!" He asked for me to throw this in here, just for kicks.
    You forgot our right to Bear Arms.
  23. Quote:
    Originally Posted by Xzero45 View Post
    Shark heads.


    >_>

    hur hur hur *flees*
  24. Quote:
    Originally Posted by Razoras View Post
    If the IDF would be such a pushover why did the Rikti curbstomp the planet? Or why is there still an ongoing battle? Just rip them up with chain guns!
    IDF is Praetoria.
  25. If you want raw AoE, Claws.

    If you want regular AoE with monstrous single target, go KM.