-
Posts
3740 -
Joined
-
-
Quote:Understood. A further question, then:This is because on some costume pieces we use "Shaders" to make it look reflective so it is not going to be the same exact color. If we don't use a shader you will not get that metal look, it would just be flat.
A lot of our costumes as of late have a lot of metal/reflective surfaces going on which is why that is happening.
Armor Plated, Metallic, and various Half Helmet visors have that reflective shader you've mentioned, but still retain colors that exactly reflect the color chosen in the picker. Why do the new pieces use shaders that significantly wash out the colors chosen when shaders that accurately show chosen colors already exist?
Also thank you for taking the time to reply -
Dink, can you give any info on the current shaders on Celestial Armor?
The best way I can explain this is with a picture.
That applies to several of the new costume sets, especially Steampunk. Us players don't like our colors limited. Any word on whether or not this 'baked in' color will be removed to allow true color? -
Quote:Believe you me, I know all the possible borks a website/HTML element can go through. That doesn't mean I can't make the change myself in about 10 minutes, given I have the image assets and news articles to link. Just a matter of copy-pasting, properly href-ing, and resizing whatever needs to be resized in photoshop before uploading.If it was that simple, it would have been fixed ten minutes after Zwillinger talked to the guys. Usually the complications aren't on the technical side, but on the organisational side. Probably after someone messed up the website years ago, every minute change now has to go though a lot of read tape to be approved or something like that. I've seen things like that happen, especially in big companies.
I can come up with a dozen plausible stories.
I actually applied to the contract web developer position they have open in Seattle after my last post. Also, it's really bad form to just walk in and ask something like that.
I've been to the offices before; my mother-in-law used to be the EVP of HR for NCsoft. Got some fun walkthroughs. -
Quote:Except there's no way to complicate it. If I were to have the image files with correct dimensions, the correct text and links for the news section, a logon to the FTP server hosting that HTML element, and 10 minutes of time, I'd be able to update the launcher.No point in ranting. Be glad someone's looking into it. In large companies even simple things are complicated.
My position at the company I work for is 25% webpage updates. It takes almost no time at all compared to the other things I do.
What I really want to know is this: The assets for the updated launcher are made. They show up in the Windows NCSoft Launcher. Why on EARTH has it taken them SEVEN WEEKS (and now eight, looks like) to change an HTML? Do they need more web guys? I live in Seattle, I'm great with web, I'll help! -
Quote:Are you serious? Do I need to go down to the offices and do this myself?Looks like this update has been pushed to next week at the earliest.
That's what I get for giving an estimate.
IT'S AN HTML ELEMENT. ALL THEY NEED TO DO IS UPDATE THE WEBPAGE.
God dang, just give me the FTP and the assets and I'll update it myself, it takes less than TEN minutes to do!
EDIT: http://goingrogue.cityofheroes.com/en/installed.html
Seriously. Give me the FTP and the info to change and I'll do it myself. My job is website maintenance. Guarantee I can get it done before next freaking week. -
Well I wish I'd known! I live right near the NCsoft offices.
-
I sure hope so.
-
-
Quote:Can we get the same treatment for the M16, the Merc Rifles and the badge-unlocked models?I'm honestly not sure why it wasn't ported over. Could be animation, could be any number of reasons.
I'll go ask someone.
I'd really love to use a REGULAR GUN with my VEAT when he's in his civvies. -
-
Quote:Thank you kindly, sir! I feel if you're gonna go villain, you gotta go big or go subterfuge.Also, just for the record: I LOVE the way you think!
One of my passions when it comes to designing villains is always that "I make ze monsters BIG!" as the evil professor from Monster Warriors used to say. Essentially, I like villains who think big and act big, and yours certainly do both. In fact, reading through your descriptions, I found myself awed at the audacity, and more than a little jealous. Well done. I love it!
-
Hoo boy. The things I could write could fill a book...
Nalrok Ath'Zim: Nalrok is not your typical royal demon. Most of this genre of devilry stomps around in the 'arrogant jerkbag' fields, Nalrok stays far away from that in every way I can allow it. Not once has he ever uttered the words 'foolish' or 'mortal' in the same sentence. In fact, I don't think he's ever said either word at all.
Now, he does have a few roots in stereotypical demon land:
-He likes to kill things just to kill things.
It's really just in his blood. When you're as strong as he is, and as smart as he is, and as bloodthirsty as he is, you kill stuff.
-He has a set of tomes.
These were given to him by his father, of course. These six tomes aren't the source of his power, but rather just keepsakes, memoirs of his parents. The tomes, when read aloud, will imbue the reader with power so overwhelming it often drives them mad enough to kill themselves. Those that live almost always try to start a cult.
-He devours souls.
This is something he has limited control over. With the help of an engraved mask, he can tone down the vortex in his throat to only devour the souls of those he's defeated. Should he take the mask off, anything in his field of vision gets its soul ripped out in a very painful manner.
He works to his own ends. He's spent too much time trying to wipe out the human race, and grew VERY bored of that. Yes, eventually he'll shred open the material between our realm and his own and let the horrible eldritch things living there crawl onto Earth, but until he decides to do so he's in the process of experiencing everything the modern CoX world has to offer. More often than not, he'll be seen at operas, performances, demonstrations and large-scale events. He's both inquisitive and brutal, both malevolent and understanding.
-----------
Deathgrind: Deathgrind is another story as far as my villains are concerned. Nalrok was my second character ever, and I strayed away from the stereotypes. Deathgrind was an attempt to fit into those stereotypes without seeming stereotypical.
Deathgrind is nigh-invincible, strong enough to hurl battleships across great distances, smart enough to invent new elements and new forms of energy production, and perceptive enough to size up any person or analyze all possible outcomes of any situation. He has an absurd amount of money, never shows his face, owns at least six orbital ion cannon arrays, and a base under Nerva Archipelago that would make the JLA wish they had more money. He has legions of soldiers who are loyal to a fault, hundreds of the most brilliant scientists in the world, and an engineering team who could probably figure out a way to turn the moon into a giant spherical space station using just steel and old laptops. He has his own multi-level multi-national company named The Illuminate.
He also has a Formspring.
Now, with all this at his disposal, he simply sits back in his throne underground and calls shots, right? Mm, nope. Deathgrind prefers to do things himself. The soldiers, the scientists, the engineers are all just assistants to him. If he's not the one cutting folks in half, or inventing the next super-strong metal, or designing the latest weaponry he's just not satisfied. He appears at countless political rallies, backing one candidate or the other (sometimes supporting Paragon politicians). He makes speeches at events, he gives press releases, and he even collaborates with some of the greatest minds in the Isles (have you seen the news article on the Kaison Corp/Illuminate venture? Interesting partnership, that). He openly embraces the public's view, allowing the common man or woman to question him personally.
But for every ounce of likable goodness in Deathgrind there is, of course, a side of him that keeps the people of the world at a great distance. He gleefully tests his new weapons, serums and inventions on other villains and innocents alike. He purchases big name startup companies, drains them financially, and after he fortifies his own research with that ill-gotten cash he runs them into the ground. Should someone raise their weapons or fists to him (be they hero, innocent, villain, vigilante, or anyone at all) he has no qualms with ripping them in half.
He is very much a coin; there is the side interested in the world and it's future, and there is the side only concerned with keeping that world under his heel. -
Quote:Not at all what I said or meant. Stop trying to read between lines that aren't there.What, that someone working for a company didn't get training that is not applicable to his/her job? That bothers you?
Cap said it best:
Quote:Zwillinger, player petitions are a customer service issue, but the fact that you have no involvement in that process from a community relations position, is a fact that ought to be changed. The game servers are the REAL community.
C'mon now. -
-
I'm going to go with one of the following (feel free to choose with me):
1. This new policy is inefficient, inconsistent and impractical and needs to be changed.
2. The GM's need a better understanding of the game and/or better training. -
-
Bump. This really needs to be fixed.
-
This is even less impressive now that I see he's AE farming on Beta.
-
Mr. Badger: Is there any chance some of the old Legacy auras could be tweaked? The best thing I can think of to mention that will sum the issue up: For all legacy auras (fiery, electricity, gaseous, smoky, etc.), the color red is actually pink. It feels like the alpha channels on those textures could be changed to better reflect the actual colors. I know that Bio Plasma and Omega can be made red, but not Fiery?
I'm afraid to ask anything else because Honey Badger sometimes don't give a ****. -
Proving for the FIFTH time this month, from forum posts alone, that the GM's are absolutely clueless.
-
-
I want new powersets so I can both buy them and fund a great dev team, and play them with new character ideas.