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Posts
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Quote:Or, you can give 3rd Edition Mutants and Masterminds a try. In my opinion, it is the most adaptable role playing system that I have ever seen. There's even a Hero labs program for using the system, which makes it extremely easy to make characters and such. Give it a look.Champions (the pen and paper RPG) is coming out with a new version this fall. It's a shorter, streamlined version of their main rules. That's a nice bonus if you are thinking of getting into it since you won't need the multiple books to start off.
If you do hang out on their forums, say "hi" on the forums, I hang out there.
http://www.herogames.com/home.htm
After November, I think I will split my time between SWTOR and Secret World. SWTOR has a dynamic combat system that feels similar to CoH and the story/companion aspect is pretty interesting, Bioware just needs to decide what direction they plan to take the game. Secret World is in its infantcy, however, it is fun to play despite some game bugs and such. They're both worth a try.
As sad as this all is, I doubt there will ever be a game that captures the imagination and fosters the community that City of Heroes and Paragon Studios has done here. I have been here since June 04 and it has been my home away from home for all of that time. I think I'll miss flying and the Champion community the most. If this is how NCSoft is going to treat us, then I will have nothing to do with them from here on out, since they have shown no regard for the players that have supported them here all of this time.
It's pretty crappy how they have given the Dev team the boot (Yes, even the chia-heads in marketing) and I hope all of you land on your feet. If you guys start up something new, I'll fight to be the first in line to give it a try. -
Gave up? No, I won't give up on it until they close the servers down. I do take breaks, however, and wanted to try out a couple of the new ones (one of which, I will stick with for awhile).
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Pity I missed this. I guess I have been away too long.
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Quote:Cap's outfit was always kinda "meh". From the front he looks like Captain America. From the back, he's a guy in blue spandex and the effect ain't all that flattering. Chalk it up to being one of those things that's easier to realize in a comic book than in real life.
As for "better" than Norton? Couldn't say.
Norton had an entire movie to flesh out a heroic, expressive Banner.
Ruffalo was portraying a more diffident, emotionally damaged and isolated Banner.
Much closer to the 616 rather than the emotionally crippled "Ultimate" Banner in 1610.
Better? No, but a different take that I preferred. -
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A clip of the episode of Sheldon running around in a Flash costume after the first time he drinks coffee was enough for me to start watching the show. Now, I go over to a friend's house once a month for dinner and we watch all of the episodes up to that point. Its definitely the best show on television to date.
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Quote:And thank you very much for the option.Main reason: They were intentionally left out to maintain some exclusivity to the Imperious Task Force (ITF).
Players can normally obtain/unlock the Roman Costume pieces for free in-game, but this has to be done PER character by completing the ITF. The purchase of this bundle allows players to unlock many of the main costume pieces for all other characters on your account without having to do the Task Force. -
Quote:And here is was just thinking how nice it would be to be able to get this set. Thanks guys.
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Positron's Blast Enhancement Set - New!
Put more "pow" into your targeted area of effect powers with this set of rare Enhancements! For level 20 to 50 characters. On sale until February 6, 2012.
Market Location: Paragon Picks > Sales
[b]Regular Price: 920 Paragon Points - 50% off
Sale Price: 460 Paragon Points[/ -
This sums it up for me as well. If they suppressed toggles, I would buy every single one of these powers the moment they hit the store.
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Quote:Since my playtime has changed to early morning/afternoon instead of evenings, I am considering sending my level 50s to Freedom or Exalted to run the lower end trials, then transfer back after getting the other level shifts. There doesn't seem to be much activity between the 5am - 2pm timeframe lately.After getting more involved in the trials i do see the benefit of having the higher level shift. I ended up using a free transfer to Freedom for approx 1-1/2 days. i spent basically a few hours that first night (when i couldn't seem to get in on one), and most of the afternoon the following day doing trial after trial. It was far easier to get on them because they have a higher population. However, i like the people here better and prefer to play with my friends. In that time though before transferring back, i took my character from +1 to +3 and capped out my alpha slot ability, and I'm on my way to doing the same with the other incarnate abilities.
Either that, or I'll just wait for the Dark Astoria makeover. We'll see what happens after the Star Wars rush wears off. -
My last response to Johnny was in general and not to any specific post, however, I can undertsand your confusion. I'll edit the post you're referring to avoid it, no problem.
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Quote:Then I should have waited for these to appear before posting.Just letting you all know that I'm basically done compiling all of the ideas for Tankers into four categories for a stickied thread: defensive suggestions, offensive suggestions, crowd control suggestions, and inherent suggestions (those tied to either the actual inherent powers of Tankers and those dealing with more fundamental layers of Tankers, such as debuff mods, that don't deal with the other three categories). However, as I am on client site today, I am not sure if I'll get a chance to post them today.
My proposed plan is to do this: get two stickied threads going. In the first one, it will be a place to post all of the ideas in consolidated, up-front posts, but then allow people to add more in posts, as well as discuss any that are in there.
The second thread will include the more "realistic" ideas that come out of the consolidated suggestion thread, or at the very least the changes that we think are more reflective of what the Tanker community wants the Devs to really look at.
In this way, we can have a single discussion thread, and then also a "Hey Devs, this is the thread to look at" thread.
That make sense, or do you think there is a better approach? -
I am well aware that you want Tankers to be more like Superman, Thor, or the Hulk rather than like Captain America, Spiderman or Hawkman. While I agree with you in principle, I just don't think it works in an AT-based gaming environment.
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I can add you to all but two of the channels that Spatch quoted, just give me a yell @Myrmydon anytime you like.
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Quote:While this would work, for the love of baby Jesus DO NOT turn KD into KB. In fact, converting all KB effects into KD with no possibility of increasing them beyond that point would be nice.In order to make them more fun and different from the other melee AT I'd like to see tanker more geared towards a melee controller. Just buffing damage is too much like a Brute and buffing armor/HP is boring - I want active mitigation as extra armor. Increase the multiplier for the secondary's secondary effects - /DM on a tanker should give more -ToHit, /ice should slow more, KD and stuns in secondary powers should have higher % to proc / longer duration, etc.
This gives tankers more survivability than Brute/Scrapper and a different role. -
Quote:Its funny, but characters in comics usually don't try to classify themselves, unless the book is trying to be meta or post modern.
Flying Brick is the accepted term for discussing the typical flight/strong/resillliant character, but I don't recall every actually seeing that used in a comic by one character to refer to another.
Strong Guy from X-Factor, called himself that because in his words, every team needs a strong guy.
Amusingly, in JLA: Crisis on Two Earths, Owlman says to Batman something to the effect of "You should have sent your flying strongman. He may have had a chance of stopping me."
Defined terms are rarely used, except by the fans, but the point I was trying to make was that the fact Tankers were the AT with those abilities from the beginning, and the only way to even make those heroes until last year, they were obviously intended to reflect those kinds of characters, no matter what a spreadsheet says.
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You left out the one when Batman, Superman and Wonder Woman are going through the list of potential candidates for the JLA (the revamp a couple of years ago after the final, final, FINAL, final Crisis...) where Batman refers to Hawkman as "a Tank". -
In my opinion, the only thing that Tankers could use at this point are:
1) A higher aggro cap. Having a 17 mob hard cap on Tankers while other ATs can aggro far more needs to be looked at. Either an aggro cap buff or an aggro cap on other ATs needs to be put in play.
2) An Endurance usage decrease. The premium that Tankers pay for attacks is a tad out of whack compared to their damage output. Dropping the end cost of Tanker Secondaries should mitigate this.
Amendment: Let me add in that the idea that was proposed of allowing Tankers to mitigate some of the Incarnate-death damage would be an excellent idea as well. That would definitely separate them from the other two in terms of end-game utility.
Things that would be interesting:
1) Give Tankers some form of mitigation through Gauntlet. Bruising was a good start and I think it would be awesome to see more of things like that in play.
2) Allow Tankers to take hits for teammates. Some kind of guard-effect would be fun to work with, so long as it's optional.
3) Give us the old AoE bug. For a weekend in one test cycle, all Tanker attacks were turned into AoEs. We told Castle that we would be happy to take a damage reduction if this was applied, however, he said that it would seriously impact PvP performance (this is pre-I13). Even though I'm certain Synapse would NEVER go for it, the idea of lowering Tanker base damage to 50% and making their attacks AoEs really does appeal to me. -
[Deleted due to iPhone posting error]
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Ok, does anyone know when the spending cap resets?
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