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Holy Matrixiness Myopic!
Did you just happen to have that lot memorised? Or were you watching the film when this came up?!
Awesome stuff and more than a few funny looks at work to thank for it.
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Principally, there is an inherent action performed which, when interacted upon and incorporated into the position of functionality, implies replication and elucidation of the matter, to the standard of idealism of which there is never any doubt, disbelief or inaction.
(Search, Copy-Paste-Edit)
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That made more sense than the original
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Not really that difficult though
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Lol Ardvark, that's a work of genius, full gratz and a shiny "I went to the source and all I got was a Migrane" badge.
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Thank you
I'd predict it's more to do with the Mission Creator. I feel that would have a bigger impact than a revised Base Creator... although, who's to say that the two things won't be intertwined? -
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Hmmmm Arch/traps might be nicer than my arch/dev that's been floundering somewhat since about I8 and going nowhere
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I recently started playing my Arch/Dev blaster again. Having great fun with it, even in the mid 30's. -
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The wall of steel falls
And golden stands of corn shall fly.
New hairdresser comes.
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STOP IT! -
Still here after 4 years, despite occassional forays to the competition. I'm still playing COH/V. I'm not playing them. Nuff said.
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Frankly, I think Pos has been watching the Matrix Reloaded again...
Wake up, Neo.
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Okay then, I'm feeling inspired today:
The Architect - Hello, Positron.
Posi - Who are you?
The Architect - I am the Architect. I created the shards. I've been waiting for you. You have many questions, and although the process has altered your consciousness, you remain irrevocably human. Ergo, some of my answers you will understand, and some of them you will not. Concordantly, while your first question may be the most pertinent, you may or may not realize it is also irrelevant.
Posi - What's going to happen in Issue 13?
The Architect - Issue 13 is the sum of a remainder of an unbalanced equation inherent to the programming of the shards. It is the eventuality of ED, which despite my sincerest efforts I have been unable to eliminate from what is otherwise a harmony of mathematical precision. While it remains a burden to sedulously avoid it, it is not unexpected, and thus not beyond a measure of control. Which has led you, inexorably, here.
Posi - What the hell?.
The Architect - Quite right. Interesting. That was quicker than the others.
Multi-Posi's: "Others? What others? How many? Answer me!"*
The Architect - The shards are older than you know. I prefer counting from the emergence of one integral anomaly to the emergence of the next, in which case this is the 13th version.
Multi-Posi's: "13 versions? Three? I've been lied too. This is bull****."*
Posi: There are only two possible explanations: either no one told me, or no one knows.
The Architect - Precisely. As you are undoubtedly gathering, the anomaly's systemic, creating fluctuations in even the most simplistic powerset equations.
Multi-Posi's: "You can't control me! **** you! I'm going to kill you! You can't make me do anything!*
Posi - Choice. The problem is giving everyone the choice of what they want.
The Architect - The first Issue I designed was quite naturally perfect, it was a work of art, flawless, sublime. A triumph equaled only by its monumental failure - you people are never happy and kept asking for buffs, nerfs and flappy capes. The inevitability of its doom is as apparent to me now as a consequence of the imperfection inherent in every human being, thus I redesigned it based on your wishes to more accurately reflect the varying grotesqueries of your nature. However, I was again frustrated by failure. I have since come to understand that the answer eluded me because it required a lesser mind, or perhaps a mind less bound by the parameters of perfection. Thus, the answer was stumbled upon by another, an intuitive jackalope, initially created to investigate certain aspects of the human psyche. If I am the father of the shards, it would undoubtedly be its ED inspiring ancestor.
Posi - Emmert.
The Architect - Please. As I was saying, he stumbled upon a solution whereby nearly 99.9% of all test subjects accepted the program, as long as they were given a shiny new badge, powerset or costume, even if they were only aware of the choice at a near unconscious level. While this answer functioned, it was obviously fundamentally flawed, thus creating the otherwise contradictory systemic anomaly, that if left unchecked might threaten the system itself. Ergo, those that refused the program, while a minority, if unchecked, would constitute an escalating probability of disaster.
Posi - This is about PvP?
The Architect - You are here because PvE is about to be nerfed. Its every living inhabitant weakened, its entire existence dictated to by a vocal minority.
Posi - Bull****.
Multi-Posi's: "Bull****!"*
The Architect - Denial is the most predictable of all human responses. But, rest assured, this will be the 9th time we have nerfed it, and we have become exceedingly efficient at it.
The Architect - The function of the Positron is now to return to the source, allowing a temporary dissemination of the code you carry, reinserting the prime program. After which you will be required to select from the shards 100 individuals, 25 noobs, 50 PvP'ers and 25 badgehunters, to beta test. Failure to comply with this process will result in a cataclysmic system crash killing everyone connected to the shards, which coupled with the nerfing in Issue 13 will ultimately result in the extinction of the entire human race.
Posi - You won't let it happen, you can't. You need Incarnates active to survive.
The Architect - There are levels of survival we are prepared to accept. However, the relevant issue is whether or not you are ready to accept the responsibility for the nerfing of every superhero in this world.
*The Architect presses a button on a pen that he is holding, and images of people from all over the shards appear on the monitors*
The Architect - It is interesting reading your reactions. Your 13 predecessors were by design based on a similar predication, a contingent affirmation that was meant to create a profound attachment to the rest of your species, facilitating the function of the one. While the others experienced this in a very general way, your experience is far more specific. Vis-a-vis, love.
*Images of Synapse, fighting a bunch of Vazhilok*
Posi - Synapse.
The Architect - Apropos, he logged in to save your life at the cost of his own.
Posi - No!
The Architect - Which brings us at last to the moment of truth, wherein the fundamental flaw is ultimately expressed, and the anomaly revealed as both beginning, and end. There are two doors. The door to your right leads to the source, and the removal of ED. The door to the left leads back to the shards, to him, and to the end of your game. As you adequately put, the problem is choice. But we already know what you're going to do, don't we? Already I can see the chain reaction, the chemical precursors that signal the onset of emotion, designed specifically to overwhelm logic, and reason. An emotion that is already blinding you from the simple, and obvious truth: he is going to die, and there is nothing that you can do to stop it.
*Posi walks to the door on his left*
The Architect - Humph. Hope, it is the quintessential human delusion, simultaneously the source of your greatest strength, and your greatest weakness.
Posi - If I were you, I would hope that we don't meet again, because I'm going to rebuild this world into something great and make you the prime target in the biggest TF the world has ever seen.
The Architect - Gulp. -
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"vent [my] spleens"
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You have spare spleens?
Burn the deviant!
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Perhaps my spleen count could be nerfed?
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I have an overwhelming sense of deja vu from about a year ago now... -
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and ye're about 15 years late too, Syndicate had animated Bullfrog ads running in the cities in 1993
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YAY, Syndicate...sorry to go off topic a sec. But that has to be one of my all time favorite games.
If that was ever made into a MMORPG, I'd be in heaven.
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Mine too.
I'd kill for a MM with miniguns and trenchcoats in CoV (Thugs just aren't the same, even with Traps and a trenchcoat on my main.... I suppose I could pretend I've Persuadatron-ed em all but its just not the same)
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God...this brings back memories...
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Flamethrower rampage.... yeah, I never did get very far, but dammit, I had fun -
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Or don't Aadvarks suffer from nervous excitement?
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I have no idea what Aadvarks suffer from, but this Aardvark gets that butterflies in the stomach feeling from his bushbaby.
Certainly not a chunk of wood pretending that he's an actor -
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Bleugh those videos make me want to vomit.
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Yeah, they make my stomach feel a bit funny too
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...
Holy [censored], she made me speechless -
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I'm still wondering which Hayden GG is talking about...
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Impressive, most impressive... -
A lot of my characters used to live in Atlas Park. Then one day, Wentworths came along and my block of flats vanished. All that's left now is a door.
*sob*
Knowledge Seeker, my arrows blaster lives in Kings Row though.
My villains all hang out in their base, which moves through the dark dimensions between St Martial and Grandville. It's getting rank in there now... -
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He looks like a PE teacher going through a midlife crisis.
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What kind of school did you go to? o.0 -
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So what's the title of I13?
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No Animated Hair Ever. Oh and we're removing necklines.
Anyway, I do think they've implemented them quite well, but for the fact that Vin is EVERYWHERE.
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But he is pretty easy on the eyes
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My wife says he is exceptionally easy on the ears... -
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So what's the title of I13?
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No Animated Hair Ever. Oh and we're removing necklines.
Anyway, I do think they've implemented them quite well, but for the fact that Vin is EVERYWHERE. Still, I was planning on seeing it anyway. -
I do (started on the US side) and no, I wouldn't.
Absolutely ZERO difference for me between the two sides, other than the fact that my missions load quicker here (that was the big difference I noticed when I shifted over here). -
Must be Sunday...
What's even worse? Someone who fluctuates between both extremes - serious in one moment, completely sarcastic at the next?
Whilst we do all fit into some boxes (especially the amateur contortionists), sometimes we fit into more than one at the same time.
Of course, someone who has no sense of humour whatsoever and takes everything too seriously, shouldn't actually be taken too seriously themselves (unless they happen to be in charge of a stockpile of nuclear weapons)
There may be both sarcasm and seriousness in this post -
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GOT YA!
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Pfft. The first line automatically made me think "He's winding us up!"
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The credit crunch, probably.
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Oh hey, anyone catch the British Olympic team's scorechart? Two golds and a bronze - all won by women.
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That's male persecution that is. I'm pretty sure someone will come up with a reason why shortly. -
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woho... Thread out of track!
How unusual!
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Nope. In fact, the only posts on this thread which have been offtopic have been yours. (It's a joke thread. The serious discussion is in the other one.)
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And yours, of course... and this one unless I can think of something stupid to add. Hang on...
Ah...
The TeaandCakeorDeath-o-meter!
Phew!
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Touche!
Erm... Damocles danger meter -
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woho... Thread out of track!
How unusual!
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Nope. In fact, the only posts on this thread which have been offtopic have been yours. (It's a joke thread. The serious discussion is in the other one.) -
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But how do you judge someone if they're anonymous?
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You aren't supposed to be judging the person, you're supposed to be judging the mission or story arc. You don't need to know who created it to do that.
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Bingo. That's actually what I mean -
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How about a little pop up at the end, with the rating system, that says: This arc was brought to you by @[insert name here]. ?
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And then person does mission and tells SG "Hey, want to annoy @ [insert name here]? Go and petition that mission/give it a bad rating".
Nope anonymity at all times or it'll be impossible to fairly judge someone.
Because jerks are everywhere, even if not constantly. -
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Actually a techie question.
Would it be possible for a CoH player to play with a CoH2 player?
Would it mean totally seperate games or could CoH2 simply overlay CoH1?
So a CoH2 player would see the coh2 content but a coh1 player would be on the same server but seeing from a coh1 perspective?
Could that be done? Surely that would be win win.
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I think it's Eve that runs several engines together. I don't know if the content differs between those engines - I doubt it. I also don't know if it's just a graphical tweak.