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Posts
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Joined
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I ran with them a few times on various toons. From Zombie/Dark; Ninja Blade/regen and Dark Melee/Willpower. They have all rocked them pretty go without any problems. The only time I felt the pinch was against a wizard who was hiding in the corner....still it is not that bad.
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Yeah you get a lot of customizable maces. Once of them is the Iron Strongman which you unlock with the Illusionist badge(with I16 makes is bloody easy for ya)
Here is the list of all the maces you can get:
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Quote:First hand knowledge. The exchange rate from inf to prestige is so atrocious that someone would spend way too much money buying inf for it to be worth it. Shennanigans there. As far as cheapening your 50's, Until you have at least 1 dozen 50's, you are an inferior player. So someone 3 starred your mission. It is a beauty contest. If I think your arc is crap I will mark it as such, that is not griefing. I would tend to 1 star any arc with custom enemies after I16 comes out. That is my choice. Rating is strictly whether I liked it or not. This isnt the olympics with a judging sheet and required elements.Quote:ratings are a reflection of how we like things. period. I dont like Britney spears. Doesnt mean she is a bad singer, just that I dont like her music. 1 or 2 stars. One of the things I find enjoyable about a mission is the xp. I try to do TF's when in the level range. This adds to the enjoyment. If I run a arc full of custom masterminds that 80% of the things I have to kill are worthless, I will rate it low. Not fun. Telling me I am a bad person because I give the rating I feel like and not the rating you think I should is arrogant and stupid. The devs made this system, we have to live with it. Of course I wont be spending much time in AE anymore, so my rating will not affect much. I rate things based on my FUN. Low xp lowers(but does not preclude) fun. You had better have a meter pegging fun mission if you hope to get decent ratings with low xp.
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snip...
I would like to know who got Empath, Immortal, Jailed through non-exploitative ways. eg. playing the game "normally". -
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GL Baba, with work saying I have to work nightshifts, I will have to skip out on this event.
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Wish I could of been there for that, but getting called in for work makes it hard to be there
. Oh well maybe next time.
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Quote:That's it, I have been subscribing to the donut for years now and you do all this? I need more info
/ragequit
Thanks for that, but I subbed again....it will look after my needs next update instead of all those double dippers. -
doing a Cold/Sonic right now with all the debuff of -res; -def; -regen etc from those two combos. People will be lining up drooling for help
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That's it, I have been subscribing to the donut for years now and you do all this? I need more info
/ragequit -
Yeah I found that I could easily squeeze in the shields, so it makes it easier and +teaming is nice. Also this build is only temp until i16 comes out and see what comes out for the EPPS and the slotting for it.
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Ok so here is my build I planned out right now; if there is anything that can be tweeted please tell me.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Ice Shield -- Rchg+-S:50(A), Def/EndRdx-S:50(3), Def/EndRdx/Rchg-S:50(3)
Level 1: Shriek -- Acc/Dmg-S:40(A), Dmg/EndRdx-S:40(5), Dmg/Rchg-S:40(5), Acc/EndRdx/Rchg-S:40(7), Acc/Dmg/Rchg-S:40(7), Acc/Dmg/EndRdx/Rchg-S:50(9)
Level 2: Scream -- Acc/Dmg-S:40(A), Dmg/EndRdx-S:40(9), Dmg/Rchg-S:40(11), Acc/EndRdx/Rchg-S:40(11), Acc/Dmg/Rchg-S:40(13), Acc/Dmg/EndRdx/Rchg-S:50(13)
Level 4: Snow Storm -- EndRdx-I:50(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 8: Howl -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(17), Dmg/Rchg-S:50(17), Dmg/Rng-S:50(19), Acc/Dmg/EndRdx-S:50(19), Acc/Dmg/EndRdx-S:50(21)
Level 10: Hurdle -- Empty(A)
Level 12: Infrigidate -- DefDeb-S:50(A), Acc/DefDeb-S:50(21), Acc/Rchg-S:50(23), DefDeb/EndRdx/Rchg-S:50(23), Acc/Rchg/EndRdx-S:50(25), ResDeb%-S:20(25)
Level 14: Super Speed -- Empty(A)
Level 16: Glacial Shield -- Rchg+-S:50(A), Def/EndRdx-S:50(27), Def/EndRdx/Rchg-S:50(27)
Level 18: Benumb -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29), Acc-I:50(31)
Level 20: Health -- Heal-I:50(A), Heal-I:50(31)
Level 22: Stamina -- EndMod-S:50(A), EndMod/Rchg-S:50(31), EndMod/Acc-S:50(33), End%-S:50(33)
Level 24: Amplify -- ToHit-S:50(A), Rchg-S:50(33), ToHit/Rchg-S:50(34), EndRdx/Rchg-S:50(34), ToHit/EndRdx-S:50(34)
Level 26: Sleet -- DefDeb/Rchg/EndRdx-S:50(A), DefDeb/Rchg/EndRdx-S:50(36), Acc/Rchg/EndRdx-S:50(36), Rchg/EndRdx-S:50(36), Rchg/EndRdx-S:21(37), ResDeb%-S:20(37)
Level 28: Arctic Fog -- HO:Ribo(A), HO:Ribo(37), ResKB-S:30(39), Def/EndRdx-S:50(39)
Level 30: Combat Jumping -- ToHit+-S:30(A)
Level 32: Heat Loss -- EndMod/Acc/Rchg-S:50(A), EndMod/Acc-S:50(39), EndMod/Rchg-S:50(40), Acc/Rchg-S:50(40), EndMod/Rchg-S:50(40)
Level 35: Siren's Song -- Acc/Rchg-S:50(A), Acc/EndRdx-S:50(42), Acc/Sleep/Rchg-S:50(42), Sleep/Rng-S:50(42), Heal%-S:50(43)
Level 38: Dreadful Wail -- Dmg-S:50(A), Acc/Rchg-S:50(43), Dmg/Rchg-S:50(43), Acc/Dmg/Rchg-S:50(45), Acc/Dmg/EndRdx/Rchg-S:50(45), Acc/Rchg-S:50(45)
Level 41: Power Build Up -- ToHit-S:50(A), Rchg-S:50(46), ToHit/Rchg-S:50(46), EndRdx/Rchg-S:50(46), ToHit/EndRdx/Rchg-S:50(48)
Level 44: Temp Invulnerability -- ResDam/EndRdx-S:50(A), ResDam/EndRdx-S:50(48), ResDam/EndRdx-S:40(48), Psi/Status-S:50(50)
Level 47: Maneuvers -- Rchg+-S:50(A)
Level 49: Frostwork -- Heal/Rchg-S:50(A), Heal/Rchg-S:50(50), Rchg-S:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 6.75% Max End
- 62.5% Enhancement(RechargeTime)
- 5% Enhancement(Sleep)
- 47% Enhancement(Accuracy)
- 10% FlySpeed
- 118.3 HP (11.6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 30% (1.27 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
- 3% Resistance(Psionic)
- 15% RunSpeed
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Ok I am working on a new defender now which is a cold/ice. Originally my plan was not to take the ally shields, while this is all still in planning form right now. What I am wondering would I be in some way hampering myself for teaming or otherwise?
Also a second question what powers in Sonic would be called skip able? -
I felt it was kinda heavy on end pre-20 stam but nothing that bad. All it takes is some effective slotting; I have no problem what so ever right now at lvl 30.
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Radiated Shot: Rad/Arch (so lonley with only one other I saw in this thread)
Erebus Stenetch: TA/PSI
New Project:
Ice/Sonic -
Yeah I would have to agree with Smurphy there. I am rolling a Ice/Dark right now...man it is nasty with a splash of AOE; sweet controls; and nice ST. That would be my pick also.
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Wonderful, I would buy these to help with GR anytime!
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Alright so my DM/WP I truly love. I am looking for some extra help on the build I have now. I am not looking not too much into purples. I know I have hit the cap for the 16.9 HP, but it puts me on a loss what to do; cause I do not want to screw too much up. Any help or tweaks will be A-1.
Also to note the goal of the build was +ACC; +RECH; +HP.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- Acc/Dmg-S:50(A), Dmg/Rchg-S:50(3), Acc/Dmg/Rchg-S:50(3), Acc/Dmg/EndRdx-S:50(5), Dmg/EndRdx/Rchg-S:50(5), Dam%-S:50(7)
Level 1: High Pain Tolerance -- Heal-S:50(A), Heal/EndRdx-S:50(7), Heal/Rchg-S:50(9), ResDam/Def+-S:30(45)
Level 2: Mind Over Body -- ResDam-S:50(A), ResDam/EndRdx-S:50(9), ResDam/Rchg-S:50(11)
Level 4: Fast Healing -- Heal-S:50(A), Heal/EndRdx-S:50(11), Regen/Rcvry+-S:50(13), Regen+-S:30(31)
Level 6: Shadow Punch -- Acc/Dmg-S:50(A), Dmg/Rchg-S:50(13), Acc/Dmg/Rchg-S:50(15), Acc/Dmg/EndRdx-S:50(15), Dmg/EndRdx/Rchg-S:50(17), Dam%-S:50(17)
Level 8: Siphon Life -- Heal-S:50(A), Acc/Heal-S:50(19), Acc/EndRdx/Heal/HP/Regen-S:50(19), Acc/Dmg-S:50(21), Dmg/Rchg-S:50(21), Acc/Dmg/EndRdx/Rchg-S:50(23)
Level 10: Indomitable Will -- Def-S:50(A), Def/EndRdx-S:50(23), Def/Rchg-S:50(25), Rchg+-S:50(25)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 14: Super Speed -- Stlth-S:50(A)
Level 16: Rise to the Challenge -- Heal-S:50(A), Heal/EndRdx-S:50(29), Heal/EndRdx/Rchg-S:50(29), Heal/EndRdx-S:50(48)
Level 18: Hurdle -- Jump-I:50(A)
Level 20: Quick Recovery -- EndMod-S:50(A), EndMod/Rchg-S:50(31), EndMod-I:50(31)
Level 22: Dark Consumption -- Acc/Rchg-S:50(A), Acc/Dmg/Rchg-S:50(33), Acc/Dmg/EndRdx/Rchg-S:50(33), Dmg/Rchg-S:50(33), EndMod-S:50(34), EndMod/Acc/Rchg-S:50(34)
Level 24: Health -- Heal-S:40(A), Rcvry+-S:40(34)
Level 26: Soul Drain -- ToHit-S:50(A), ToHit/Rchg-S:50(36), ToHit/EndRdx-S:50(36), Rchg-S:50(36), ToHit/EndRdx/Rchg-S:50(37), Acc-I:50(37)
Level 28: Heightened Senses -- Def/Rchg-S:50(A), Def/EndRdx-S:50(37), Def/EndRdx/Rchg-S:50(39), Rchg+-S:50(39)
Level 30: Stamina -- EndMod-S:50(A), EndMod/Acc-S:50(39), EndMod/Rchg-S:50(40), End%-S:50(40)
Level 32: Midnight Grasp -- Acc/Dmg-S:50(A), Dmg/Rchg-S:50(40), Acc/Dmg/Rchg-S:50(42), Acc/Dmg/EndRdx-S:50(42), Dmg/EndRdx/Rchg-S:50(42), Acc/EndRdx/Rchg-S:50(43)
Level 35: Boxing -- Acc-I:50(A)
Level 38: Strength of Will -- Psi/Status-S:50(A), ResPsi-S:40(43)
Level 41: Tough -- ResDam/EndRdx-S:30(A), ResDam/EndRdx-S:30(43), ResDam/EndRdx-S:30(45), ResDam/EndRdx-S:30(45)
Level 44: Gloom -- Acc/Dmg-S:40(A), Dmg/EndRdx-S:40(46), Dmg/Rchg-S:40(46), Acc/EndRdx/Rchg-S:40(46), Acc/Dmg/Rchg-S:40(48)
Level 47: Darkest Night -- ToHitDeb-S:50(A), ToHitDeb/EndRdx-S:50(48), ToHitdeb/Rchg/EndRdx-S:50(50), Rchg/EndRdx-S:50(50)
Level 49: Combat Jumping -- ToHit+-S:30(A), Rchg+-S:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 66% Enhancement(Accuracy)
- 53.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 292.4 HP (19.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 12.7%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 56% (3.5 HP/sec) Regeneration
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 4.5% Resistance(Psionic)
- 5% RunSpeed
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Indeed we will see. But as we have seen this is almost like a new generations of farmers lets say farmers v2: MA edition. Were they can min/max their chars and set up with arcs with npcs they are highly resistant to (duh I know :P). I think they might stay around with that cause of the ease they had going into farming.
Not unless they were brought on real mission farms I think they will stick it out there. So there will be a drop in the IO sets, but nothing too drastic.
But I value your opinion on the topic. It helps put certain ideas in perspective on what to do.