Mr_Morbid

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  1. The real fun will be later on with "Guess the birth weight."
  2. Quote:
    Originally Posted by Bad_Influence View Post
    The only thing worse than a careless MM is a careless Stormy - and don't get me started on THEM.
    How about a careless /storm Mastermind?
  3. Though your problem is resolved I should point out that I'm fairly sure having the maximum open arcs should not prevent you from being introduced to a new contact. The new contact wouldn't give you arc missions, but you should still be able to get an introduction.
  4. Ummmmm...........boy.

    Also, better code name: BMP (Baby MP) or MP3?
  5. Since you've already mentioned not wanting to use /time, I'd say your best bets to improve self survivability on a corruptor would be dark and radiation. Both have good aoe (therefore self) heals (dark has a stronger heal but requires a hit check) as well as strong debuffs (especially to hit debuffs that are excellent for survival.) Both sets can be recolored to look like fire, so you can just pretend they're heat effects. Other secondaries can be used to strongly improve survivability, but I'd say time, radiation, and dark are the ones that are the easiest to 'get in the groove' with.

    For dominators survivability means using your control powers to lock down your opponents so that they can't even try to hit you. This becomes much easier with perma-domination, but that's something you aren't going to have without carefully building up lots of recharge, and you won't have it until high levels. It should also be noted that dominators are not really a ranged class. If you don't use your melee attacks you'll seriously lower your damage output.

    As for blasters, survivability generally means using set bonuses and app/ppp/pool powers to boost defense. That and defeating your opponents before they have a chance to fight back much. Melee attacks are also used by most blasters (disclaimer: I am not a blaster expert, it's one of the AT's that's never quite been a fit for me.)
  6. Quote:
    Originally Posted by Tetsuko_NA View Post
    To paraphrase Han Solo, "I dunno, I got a pretty good imagination."
    And, of course, Luke was full of crap when he said Leia was rich. Her planet had just been blown to bits. And Luke knew squat all about her finances unless Obi-wan had told him, and money isn't the sort of thing that crazy old wizard probably knew anything about.
  7. Quote:
    Originally Posted by ShadowMoka View Post
    Wait, people not using inspirations? IO'd and/or 50 I suppose, but I'd like to meet the guy who's gone through an entire Inspirationless playthrough 1-50.
    I tend to underuse inspirations. I have a bad habit of "saving for when I really need them" even though I KNOW that isn't really an issue in this game since more will drop. I cut my MMO teeth on earlier games where consumables were relatively hard to come by and I've never broken that mindset.
  8. Quote:
    Originally Posted by Erratic View Post
    While I am sure Clarke did not believe in magic, the statement holds regardless. Even in CoH, if the technology were advanced enoughyou would have no way to tell it from magic.

    A person disappears from in front of Paragon City Hall and shows up in Perez Park. Was it magic or technology? You have no way of knowing. The game recognizes this in that our powers can come from any source.
    My point was that if magic is accepted as real and something (say Mjolnir) is specifically identified as magical in origin there is no reason to invoke Clarke's law and claim that it's really high tech instead of magic.
  9. Quote:
    Originally Posted by Hyperstrike View Post
    Any sufficiently advanced technology is indistinguishable from magic.
    -- Arthur C. Clarke
    Clarke's law gets misused a lot on these forums. In a universe where there is real magic (such as the CoH and Marvel universes) it doesn't hold true that what seems magical is really advanced technology. Clarke is talking about a universe (the real one) where there is no genuine magic.
  10. Quote:
    Originally Posted by Aett_Thorn View Post
    Yup, wasn't it established in the comics that the Asgardians just have such powerful technology it appears as magic to humans?
    http://marvel.com/universe/Thor_(Thor_Odinson)

    The official Marvel Universe website describes Asgard as a "Magical Realm." It also says, "Odin had the hammer Mjolnir created for him, enchanting it with powerful magic..."

    So he comes from a MAGICAL realm and has a MAGIC weapon. The Asgardians might well be considered aliens, but they're magic using aliens.
  11. Quote:
    Originally Posted by Party_Kake View Post
    I made one once where you rescue a guy from the office building where he's working where they have the thermostat too low.
    That's just silly. You'd rescue a woman when the thermostat was too low. The guy would have to be rescued when it was too high. Or maybe that's just my own experience
  12. Now let's just hope that the power stays on in the MP area.
  13. Quote:
    Originally Posted by Emberly View Post
    I love all forms of caltrops, but only once I have slotted it for max slow and stuffed a ragnaproc in there for some knockdown goodness. I've never checked on its damage contribution though I tell you what, when I toss some trops out of my stalker's pockets, between the knockdown, the fear and the slow, the bad guys don't know whether to **** or go blind. I often get the feeling that I survive a lot of things I oughtn't to have done due to trops messing with the baddies.
    Pretty much this. Caltrops is a control power, not a big damage dealer.
  14. Quote:
    Originally Posted by Hopeling View Post
    Or maybe a million years in the future, he finally invented steam-skin grafts.
    My way was more evil.
  15. Quote:
    Originally Posted by GuyPerfect View Post
    His real face hasn't existed for decades in this timeline. What makes you think he got it back a million years from now? O-:
    He went back to when he still had it and stole it from his past self.
  16. I certainly hope the invasion is just a distraction to cover his REAL plan. Flambeaux could have come up with what we've seen so far.
  17. Quote:
    Originally Posted by Kazz View Post
    With the broadcast and DFB spam? I wouldn't go either.
    He showed up once but got so many blind invites that he left in disgust.
  18. Mr_Morbid

    Team Transport

    Quote:
    Originally Posted by Necrotech_Master View Post
    nope, i was tempted to make a reply post that said "wut?" but then i thought that would only encourage him lol
    He feeds on bewilderment.
  19. Quote:
    Originally Posted by DarkGob View Post
    I, uh, have no idea what the hell this thread is about.
    http://www.ustream.tv/recorded/22293622
  20. Pick an accent and stick with it! I heard at least English, Generic American, German, and Bela Lugosi.
  21. Mr_Morbid

    Team Transport

    Some taskforces can be made a lot less annoying if a few people on the team have this.
  22. Quote:
    Originally Posted by Combat View Post
    Here's the damage resistances of most of the enemies in the game:

    http://www.culex.us/ig/coh/CHres.xls

    I think it should help what you are looking for. Here are the interesting findings:

    Lethal is the most resisted, at 93% average (using only minions, lts, and bosses). It is tied with toxic, at 93%, and psy is the next worst at 94%. Smashing is next at 95%, and all the others are resisted equally at about 97%.

    So, to answer your question, the average damage will probably be WORSE for an equivalent toxic attack. It should be noted that enemy resistances do not match up perfectly with the rarity of player attack types, and that toxic and psy are both heavily resisted when they are resisted.

    Also, note that enemies tend to be universally more resistant at higher levels. Enemies appearing from 40+ resist psychic the most at 91%, lethal and toxic the next most at 92%, smashing at 94%, energy/negative/cold at 96% and fire the least at 97%.

    Single target chains have the most impact against AVs however. AVs resist psychic/smashing/lethal damage by the most (86-87%), but tend to resist other damage types at around 91%.

    Hope that helps.
    This is a case where the averages don't work well for real play. Toxic, for example, only shows as being highly resisted because a fairly small number of mobs have very high resistance to it while most mobs have none. And the mobs that do resist toxic include relatively rare mobs like arachnoids, toxic tarantulas, and tentacles.
  23. Quote:
    Originally Posted by Minotaur View Post
    I did it as the leader wanted and said nothing till afterwards. I felt I tried to start a discussion and got my head bitten off so couldn't get the answers I wanted at the time hence this thread. It also got my goat when the "nice and fast" messages started coming from the leader when all we'd done was spent 2/3-3/4 of the time for a more normal lambda (and 2-3 mins more than a sLAM would take) for 1/3 of the IXP/catalysts and an astral less than normal (although that wasn't so much the leader's fault, people (not me, I had grenades) used acids when she didn't intend that).
    The extra 2-3 minutes to get the acids guarantees that you get an additional astral merit with the possibility of another it you meet (usually incidentally) the requirements for the 'Synchronized' badge. That's why many of us consider it the best reward over time method of running it.

    I apologize if I've come off as overly-harsh in my responses. Your original post came across as more critical than you may have intended. Tone is something that doesn't always come across well in print.
  24. Quote:
    Originally Posted by Hube02 View Post
    Is there a badge associated with this event?
    There is if there are lots of Fake Nemeses in it. And that they're the kind that count.
  25. Quote:
    Originally Posted by Minotaur View Post
    My point was mainly that I'm IRL a maths/stats/computing guy who has at times done a fair amount of optimisation work, and this just seemed to me the most inefficient possible way of doing a lambda in terms of time/reward. I was trying to find out why it was done that way, I couldn't see any set of goals for that team for which this was the optimal solution.
    If you want to run Lambda in the way you've determined is the 'optimal' way, they by all means lead one. Otherwise do it the way the organizer says. And if it's being run in a way that absolutely won't work (which is NOT the case you described) then offer your advice to the leader through tells, never in open league chat.