(Raw vs. Net) DPS calculations?


Combat

 

Posted

There's a lot of discussion about DPS when comparing sets and I think everyone is using raw numbers when calculating for set comparison?

Has anybody done any net calculations that involve the median resistances (and defenses) of enemy factions? (Ex. If you're comparing two powers of equal DPS, Toxic damage vs. Smashing damage; would the overall DPS advantage go to the Toxic attack being that it is resisted against less often than Smashing damage? Is it reasonably quantifiable?)

Hypothetical: I'm looking to roll a MA Stalker because, on paper, the damage looks really good... but its all Smashing. If the median Smashing resistance of all the mobs that I may encounter is X%; isn't that decreasing my DPS by X%? Enough to make it go down in comparative ranking to sets that use mixed, exotic or damage types less affected by median mob resistance?


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Most of the time, when people are quoting actual numerical DPS, it's derived from empirical testing, generally from breaking a Rikti Pylon and timing it.

Median resistance probably isn't quantifiable enough to make it worth the effort. You can make estimates based on certain factions, but there's too much variance involved to make broad statements. And it's a game-able system. Like, if you're playing Psi blast, you know to avoid missions with a lot of robots in them. If you're playing Katana, then you can know that you're going to tear up some Carnies.


 

Posted

Quote:
Originally Posted by LineNoise View Post
Most of the time, when people are quoting actual numerical DPS, it's derived from empirical testing, generally from breaking a Rikti Pylon and timing it.
If the Pylon has equivalent resistance (even at 0%), that's essentially Raw DPS and not representative of normal game play?

Quote:
Median resistance probably isn't quantifiable enough to make it worth the effort. You can make estimates based on certain factions, but there's too much variance involved to make broad statements. And it's a game-able system. Like, if you're playing Psi blast, you know to avoid missions with a lot of robots in them. If you're playing Katana, then you can know that you're going to tear up some Carnies.
I'm attempting to avoid the fringe variables (ie. gaming the system); the assumption being 'casual' play (I'm not going to be fighting just Pylons or just one or two enemy groups for the next 3 years). The assumption also being that over the course of 'casual' play; a player utilizing exotic damage will deliver a higher percentage of their damage than their pure smash damage counterparts (given same base damage and hit percentage). I keep hearing that Smashing damage is the most highly resisted damage type in the game; that has to skew the numbers somehow, right?


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
There's a lot of discussion about DPS when comparing sets and I think everyone is using raw numbers when calculating for set comparison?

Has anybody done any net calculations that involve the median resistances (and defenses) of enemy factions? (Ex. If you're comparing two powers of equal DPS, Toxic damage vs. Smashing damage; would the overall DPS advantage go to the Toxic attack being that it is resisted against less often than Smashing damage? Is it reasonably quantifiable?)

Hypothetical: I'm looking to roll a MA Stalker because, on paper, the damage looks really good... but its all Smashing. If the median Smashing resistance of all the mobs that I may encounter is X%; isn't that decreasing my DPS by X%? Enough to make it go down in comparative ranking to sets that use mixed, exotic or damage types less affected by median mob resistance?
Here's the damage resistances of most of the enemies in the game:

http://www.culex.us/ig/coh/CHres.xls

I think it should help what you are looking for. Here are the interesting findings:

Lethal is the most resisted, at 93% average (using only minions, lts, and bosses). It is tied with toxic, at 93%, and psy is the next worst at 94%. Smashing is next at 95%, and all the others are resisted equally at about 97%.

So, to answer your question, the average damage will probably be WORSE for an equivalent toxic attack. It should be noted that enemy resistances do not match up perfectly with the rarity of player attack types, and that toxic and psy are both heavily resisted when they are resisted.

Also, note that enemies tend to be universally more resistant at higher levels. Enemies appearing from 40+ resist psychic the most at 91%, lethal and toxic the next most at 92%, smashing at 94%, energy/negative/cold at 96% and fire the least at 97%.

Single target chains have the most impact against AVs however. AVs resist psychic/smashing/lethal damage by the most (86-87%), but tend to resist other damage types at around 91%.

Hope that helps.


TW/Elec Optimization

 

Posted

Thanks!


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Combat View Post
Here's the damage resistances of most of the enemies in the game:

http://www.culex.us/ig/coh/CHres.xls

I think it should help what you are looking for. Here are the interesting findings:

Lethal is the most resisted, at 93% average (using only minions, lts, and bosses). It is tied with toxic, at 93%, and psy is the next worst at 94%. Smashing is next at 95%, and all the others are resisted equally at about 97%.

So, to answer your question, the average damage will probably be WORSE for an equivalent toxic attack. It should be noted that enemy resistances do not match up perfectly with the rarity of player attack types, and that toxic and psy are both heavily resisted when they are resisted.

Also, note that enemies tend to be universally more resistant at higher levels. Enemies appearing from 40+ resist psychic the most at 91%, lethal and toxic the next most at 92%, smashing at 94%, energy/negative/cold at 96% and fire the least at 97%.

Single target chains have the most impact against AVs however. AVs resist psychic/smashing/lethal damage by the most (86-87%), but tend to resist other damage types at around 91%.

Hope that helps.
This is a case where the averages don't work well for real play. Toxic, for example, only shows as being highly resisted because a fairly small number of mobs have very high resistance to it while most mobs have none. And the mobs that do resist toxic include relatively rare mobs like arachnoids, toxic tarantulas, and tentacles.


_________
@Inquisitor

 

Posted

Quote:
Originally Posted by Mr_Morbid View Post
This is a case where the averages don't work well for real play. Toxic, for example, only shows as being highly resisted because a fairly small number of mobs have very high resistance to it while most mobs have none. And the mobs that do resist toxic include relatively rare mobs like arachnoids, toxic tarantulas, and tentacles.
However, AVs tend to have a little resistance to everything with a lot in one resistance (ex: Infernal for fire).

The spreadsheet allows people to find their own answers. It doesn't have every enemy in the game, but it has enough that people can find out what the resistance of a 5th Column minion is, or the resistances of Lord Recluse.

And to be honest, a few enemies with high resistances is more annoying to me than every enemy having 10% resistance. Psychic works that way; most mobs don't resist it, but the few that do resist it by a ton.


TW/Elec Optimization

 

Posted

I'm just looking to apply the law of averages; quite a list to work with btw but its a good start to help me find the info I'm looking for.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars