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Posts
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Aw, Hell, I'm still feeling aftershocks from stuff I said in 2010, but I'm still here.
I like this game and these people too much to leave over a disagreement. -
I usually have a decent memory, and in light of your recent post in Have Fun Here, I gotta say...
What are you talking about? I don't remember you doing anything that would cause a huge amount of fallout.
You want to come back, come back, man! I can't promise we'll throw a party, but I don't think anybody's been burning effigies in your name. -
It probably has something to do with all the diving, snarling, clawing and biting.
It makes it look like you just orchestrated a scene out of a nature documentary, and the enemies were the prey. -
Yes. The Huge type consumes the stone armor, until there are just a few protrusions.
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Well, I don't really have much ground left to stand on as far as bringing flat 50s to the I Trials. Almost all of my 50s are +1s at least.
Still, you should keep in mind that not everybody bringing a flat 50 is aware of the methods you've illustrated. I don't have that excuse, I'm a veteran, I should know what's available. If I'm not speaking up to pull a team together for all of that stuff, that's on me.
But we still have newbies (which, frankly, is awesome, even if they're a bit crude at first). As they're getting to 50 for the first time, they're probably eager to get in on all the I-Trials they've been seeing form up. They probably don't have a clue as to the other methods to unlock and level up their Alpha Slot. Heck, a lot of them probably climbed the ranks through the AE, wondering at those weird little pop-ups telling them another contact wants to talk to them.
Quote:For the most part, I would suspect we're in agreement on the definition. However, after so many years, the grind is something more of a "gray area," based more on the final sense of satisfaction more than the content you're running.I want to make one additional point about the "grind": If you've played the game long enough, you've probably done nearly all (if not absolutely all) of the content at least once (probably with different toons). At the point you've done any mission/task once, every time afterward could be considered a grind. This includes iTrials and any other set of missions.
I suspect that my understanding of "grind" is different from other people's definitions. What is yours?
For instance, we've done the ITF to the point where I can pretty much watch a movie while running it. However, there's a difference between playing the ITF every few days, or maybe once a week, and churning it out night after night, possibly even multiple times a night (though I did do that a once, successfully, and it was rather enjoyable; but then, we weren't exactly trying to just crank it out, I'd been on different groups and I'd played different characters, so it wasn't exactly the same experience).
There's a certain tension that builds as you do the same exact task over and over again, day after day, night after night, the same way every time...
Now, this is where it's weird for me. After a couple I-Trials, I feel like that's what I've done, even if I've been playing different ones. It's like we go into them thinking "Well. Here we go again." -
Alright. I concede that point.
It makes sense that you would want players to bring the best they can to the Trials.
Still... I have a lot of characters I would like to get up to those levels, too, so I can increase the options I can provide should I find the League/Team makeup lacking in certain areas. I don't have the time to rely on the exchange rate or the alternative path to get any real progress with them.
Playing my +3 characters constantly would be doing very little to help my other characters. Even when I participate in the grind, I'm not grinding enough for that kind of benefit.
So we're back to the initial disagreement and how it leaves me with a real sour taste in my mouth that I'm being told I should only be bringing a shifted character to a Trial that was designed for flat 50s to be able to accomplish. How am I supposed to improve the rest of my roster when I'm being barred out of hand because I didn't bring the Grinder?
Note, I know I'm not actually barred from anything (I think; I don't think we have a blacklist running anymore). Again, exaggeration for effect. It's the attitude that's perceived, though, which is again leading to sour reactions. -
Happy birthday, Kulti.
You play real careful with them dominatrixes now... -
Quote:I couldn't have said it better. Yeah, the Trials themselves are designed as a grind.
I don't have a problem with calling it grinding. It IS grinding. I don't even know how many trials you have to do to get one character to tier three on everything, but you have to do about twice that many to get one character to tier four on everything... and then you start over on the next character... and the next... You have to do the same thing over and over and over again to gain reward. That's grinding.
But it's not this inherent nature that usually turns me off. It's the way we start to go about it (yes, I'm including myself on this one, too).
Like I said in my previous post, you get to doing these things enough times, you start to think you're invincible. The grind is inevitable (at least it seems like it). The solution is such a simple, formulaic pattern. How could we ever have a problem with thi-WHO THE HELL **CKED UP!? Oh! We've got an MM on the League!? What the Hell is an MM doing summoning his PETS!? Nevermind that, what's an MM even DOING here!? DOESN'T HE KNOW HOW WE DO THESE THINGS!? **CKING KICK HIM! NO! NO! Don't explain it to him! WHY AREN'T YOU KICKING HIM, RAID LEADER!? GAWD! HEY! HEY! MM! Get in the corner! GET IN THE CORNER! Stay there! You're slowing us down!
...
I'm exaggerating. For effect. And I hope it's a little funny, too. Sorry, I was watching Titus and got inspired.
The thing is, though, I can't actually be really mad at the people who did that the last time I saw it, despite the fact that was a good friend of mine they were yelling at. Up until I realized it was him, my first reaction upon seeing the IDF turn toward the League was "Alright. Who f'ed up? How often do we do this stupid thing, we need to be REMINDED to keep the aggro off the damn team!?"
I've aggroed IDF while hitting the doors with acid before. You know what I do? I take what they do to me like a man. I stand aside, and let them butcher me far away from the rest of the League.
I don't cry or nothing.
Not even when Marauder comes at me with that weird thing coming off the side of his glove... My God, what the Hell is that!? WHAT'S HE DOING!?
...
Anyway...
The pattern had been just about SOLID up until one of his zombies just decided all on its merry own to take a bite out of a IDF soldier. And he was trying to reign it in! It just wandered off.
Zombie: "Screw you, boss. I'm hungry."
MM: "DON'T YOU KNOW WHAT THESE PEOPLE WILL DO TO ME!?"
Zombie: "Nope." *chomp*
IDF Soldier: "Ho-HO! We've got a group over there!"
Marauder: "**CKING KILL 'EM!"
MM: "I'm sorry. I'm so sorry."
I already exaggerated the typical reaction.
It wasn't until I realized it was my friend that had accidentally temporarily delayed us (because we still stomped the HELL out of that Trial) that I noticed my train of thought. Then I thought about why I was thinking that way.
How many times had I felt the same for random people I didn't really know? What's more... Why don't I care that I don't know them? We had our time together, they helped me grind... Why don't I care if I see them again or not?
The point is, we get into it and this behavior becomes acceptable. Then we get folks who get defensive, because they weren't just some jerk trying to ruin everybody's good time or mooch, they were actually trying to help. And their defense usually can be summed up as a nuclear offensive.
Then things get out of hand.
And, when everything is said and done and everybody's feelings are so hurt they may as well be bleeding like stuck pigs...
There's just silence.
Nobody wants to talk anymore. Everybody's afraid of another flare up. Their emotions are so raw, the damage lasts for such a long time.
And after a time, you get these thoughts in your head... That these people don't like you anymore. Because you had a fight. And nobody's talking. And the few times they do, it's short, clipped, and always seems like when you get involved in the conversation, it just stops again.
Now, yeah, I'm channeling some personal experience into that, but I'm not the only one who's dealt with it. And grinding isn't entirely the heart of it, I wouldn't go that far.
But grinding doesn't encourage conversation. It's not friendly. I don't feel like I've accomplished anything when I've done it. I just feel tired.
And everything's quiet. It worries me. Because eventually, I'll break the silence that's got me feeling isolated and reach out, just to be sure. Things get settled, and we can move on.
But everything's still so damn quiet afterward. For the longest time.
This is still one of the friendlier servers out there (I've been to others, I still venture out to them, from time to time). It just doesn't feel as friendly as it used to anymore.
And I can't help but feel that there's a little bit of disquiet after a really good I-Trial grind.
Now, this is where things take a turn in my rant, away from the melodramatic. I don't think it's because the I-Trials are really draining anything out of us spiritually. No, I actually think it's something simpler than that.
I think we're just so damn exhausted. It takes a lot of concentration to hammer out a few I-Trials! I know I've felt my brain buzz when I do a group of them. And that's another factor for the sudden, snapping reactions when one little thing goes a little wrong.
Then something goes VERY wrong, and... Hoo-boy... -
I'm just wondering what the Mustache-twirlers and World Destroyers are doing helping to stop Darrin Wade to begin with.
I mean, heck, you want an alternative interpretation for that dialogue? You could be lying. Maybe your character is going to try to take Wade's new power, or maybe he just wants to take Wade down because he had the audacity to try to take away your right to destroy the world.
What does it matter that you say it's for the greater good? You've got your own agenda. Why would you tell Scirocco the truth? He doesn't need to know... -
After some conversations I had last night and seeing some of the commentary here, I think I should clarify why I've been so disparaging of grinding out the Trials.
I don't like grinding. I don't like the mentality it puts players in. Myself included. You get to grinding something out, you start to feel like it's something everybody should be able to do, all the time, regardless of build, team composition or whatever...
Except that's not the truth. Thought still needs to go into your team design, no matter how familiar you are with the material you're engaging in.
But when you're in the "Grinding Groove" or whatever you want to call it, you usually don't think about it that way. When things go wrong, you usually start going into the rant, looking for the "weak link" that is slowing you down or messing things up. The conversations that result, well... Well, look at this thread for a few examples.
Last time I saw behavior like this, we had players who were grinding out the late-game content. Sometimes they would grind out earlier content. I would tag along if I could, especially if I was trying to level up a character and it was in the range.
Then the usual leader of those TFs, Kidengineer, started sending me "pointers" and direction when I was teamed with his crew. It was getting to a point where he was obsessed with only the maximums of efficiency, that if we weren't all on the most optimized builds, we may as well sit aside and soak up experience points, because, apparently, we were only slowing him and his optimized crew down. It started feeling like he just needed the extra bodies to get started on the Task Force.
Being treated like that made me feel sick. Watching a player turn into that sort of person, after initially enjoying his cleverness and intelligence, was just as disheartening.
Then I find myself missing these players. I miss how fun or funny or friendly they were. Now they just seem to be the sorts of players obsessed with the reward at the end of the task, because they say so little that has to do with anything else. -
You know, I recognize you guys are aggravated because I disagreed with you that you need only level-shifted characters on the TPN. In fact, TPN is the only one I'm willing to offer up contention on.
In the early days of TPN, when nobody noticed that Maelstrom was level 54+(whatever), I had seen PLENTY of mixed up teams. Nobody was making any sorts of demands that you "had" to have a level shift. We had teams designated to specific roles, teams with jobs to do that they did WELL, regardless of level shift. Hell, the biggest concern then was that you didn't Judgement the civilians.
Then about a month or so later, when the grind was setting in, I started seeing the demand pop up once or twice. Now we're at this point.
I suppose I could step up and try to lead a few Trials. I just have bad experiences with trying to cobble stuff together, so I'm a little antsy about it. The only Trial I've tried to lead thus far has been an Underground Trial that failed.
For those of you who joined me on that one, I appreciate your help on that first, and thus far only go. We made it all the way to Hamidon, which was actually better than I was expecting at the time. Not enough Clarion at the end of it, though, so when we just let Desdemona get curbstomped, things got a little, well, IMPOSSIBLE.
Then there's the behavior I see when other people are leading PUG Trials... And the leader explicitly says one thing, only to have one of the experienced players go off on a speed grind strategy anyway. Oh, I'm looking forward to having to deal with that...
Anyway...
As for your angry, insulting comments, I'm going to try to let that roll off my back. I understand that I have insulted you with my choice of words, and I apologize. I am apparently kicking in the passive aggressive attitude into overdrive, and there's no call for it.
Now, here's why I'm justifying my behavior...
I don't grind the trials out. I don't run them every night, multiple times a night. I have all sorts of characters that I'm working on, trying to find their niches and strategies. I'm trying to level them up, trying to improve their builds, trying to improve my capabilities as a player (so you can imagine how mad I must be when you're still talking like you're "babysitting" me; especially when we almost never play together anymore, I've had to learn plenty enough on my own, without your "guidance"). I'm trying to improve my availability to be able to support you all for these events, regardless of what you would need me to switch to.
Quote:I suppose that whatever you deleted before was supposed to be worse than the insinuation I'm seeing here.And then the 98 pound weakling can join the banty-weight league and get some experience in tug-of-war, train, drink some protein shakes, and maybe join the higher weight leagues after he's put on some bulk!
I guess I'll see you guys at the Trials if I see you, if you'll have me, or whatever. If it doesn't happen, well... Then I guess that's how it is. I've said my peace, I've made my arguments, and I guess I said it in a way that left you all hurt enough to want to disparage me and my approach to the game. For that, I'm sorry. However it turns out from here, I understand.
Quote:If you seriously believe this - as opposed to saying just to be obnoxious - if you seriously believe this.... I have to say you do not have a ******* clue what you're talking about. -
My role was simple.
Kill the psychics.
I did this with Blasters, Scrappers and Brutes.
I set them on fire, shot them, stabbed them and otherwise injured them.
I was able to do my job rather well.
For your role, you described a situation where somebody wasn't doing that job. I knowthat strategy. A breakneck grind to get the shiny at the end with no regard for real strategy beyond massive attrition.
Quote:You mean, we, *gasp*, worked TOGETHER!? Are we not supposed to do that anymore?That could have been because other players noticed you weren't level shifted and made sure you were buffed/healed constantly too.
I was playing on a different strategy, nothing more. I know the strategy you're dealing with, and I don't like it. You've got everybody herding like cattle from building to building, letting the Pacification build and build until there's a small bonfire in front of every door and the civilians may as well be throwing dump trucks at us. The only care given to the exterior is made when Maelstrom rears his ugly head, at which time a team is designated to deal with him and his sucker-punching butt. Even with shifted characters, +3 characters, I've eaten pavement more times than I care for on that strategy.
I said I had a different experience, not that you were invalid. Calm the Hell down. I'm not the one who "continued with this." T's the one who continued this, trying to explain to the rest of us how he intentionally engaged in a stratagem of recklessness and turned out with a poor performance as a result, as if that's supposed to be some sort of surprise. -
That was fun!
That's all I have to say. -
I've brought non-shifted characters to the TPN and never had the issues you're describing.
But then, I was on TPNs that had people designated to kill those irritating witches, we weren't just trying to grind our way through at breakneck speed. -
I'm sorry Devious, but I HAVE to put Gundis Alpha (Brute) in this.
I'll be late for D&D. -
Luke Skywalker: "NOOOOOOOOOOOOO! Noooooo..." *grimace*
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I also miss Sarabande. She probably moved on to something else to mess around with and break. I always liked her insight on game design and the mechanics of this game.
There are also a few folks I miss who weren't as well known on Protector. Soviet Troll, Yosef Vanya and TerminusEst13 were three folks who also often gave me little tips and tidbits about the game that still stick with me as I play my characters and choose powers for them as they advance.
For instance, it wasn't until Yosef told me about how mixing Weave into an SR character's build basically made Elude obsolete that I started looking at utilizing those two powers more often for greater survivability.
There was also Essex, the little Pink Healbot. She was one of the first people who showed me how welcoming the playerbase can be. -
I've stopped caring, really. I like the arc for what it is: a story. It's gotten to the point where I don't consider the idea that my character is really there. Now, he's just reading about it.
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Traps.
None of the rest of the Secondaries really matched this particular MM's concept. -
I'll tell you what's getting me about Beast Mastery. On my other Mastermind characters, I have NEVER dived into the middle of the fray as much as I am with my Beast Mastery Mastermind. He even FEELS tougher for some odd reason, whereas my other Masterminds always seemed to be so flimsy as to fall over if a fly so much as sneezes on them (okay, my Mercs MM has gotten better, and I could probably stand to tweak my Thugs MM, but... I don' wanna!).
Maybe this will change at some point, but I don't see it happening.
Frankly, there's something satisfying about pummeling the Hell out of an enemy with Sands of Mu before your dogs rush in to tear out your enemy's throat.
Also, is it just me, or does the endurance cost of this set's attacks seem a little low?