Mr_Body

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  1. Screenshots:





    edit: wow, way too small.
  2. Whenever I team with an electric control toon, I get massive graphics issues and the game just cludges through until there are less foes or aoe effects go away. Again, this is only when teaming with an electric control toon. I can play almost any other time with no issues. Now, I know my video card isn't the greatest and I think it is just a setting issue within the game. So this is the COH Helper log:

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at January 3, 2011 16:40 (-05:00)
    Operating System: Windows 7 Professional 32-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
    System Manufacturer: HP-Pavilion
    System Model: KJ378AA-ABA a6430f
    BIOS: Phoenix - AwardBIOS v6.00PG
    Central Processor: AMD Phenom(tm) 8400 Triple-Core Processor (3 CPUs), ~2.1GHz
    Memory: 3072MB
    .Net Memory Report: 2219MB out of 3070MB available
    Page File: 4793MB (1345MB currently in use)
    C Drive: (WDC WD32 00AAKS-00B3A SCSI Disk Device) 227626MB out of 305142MB (74%) free
    F Drive: (Optiarc DVD RW AD-7201S5 SCSI CdRom Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7600.16385 (32-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce 9500 GT
    Manufacturer / Chip: NVIDIA / GeForce 9500 GT
    Video Memory: 2286 MB
    Driver Version: 8.17.12.6089
    Driver Date: 10/8/2010 3:38:00 AM
    Driver Language: English

    Sound Device Description: Speakers (Realtek High Definition Audio)
    Driver File: RTKVHDA.sys
    Driver Version: 6.00.0001.5910
    Driver Date: 8/4/2009 8:48:20 AM

    Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
    Driver File: RTKVHDA.sys
    Driver Version: 6.00.0001.5910
    Driver Date: 8/4/2009 8:48:20 AM


    WMI Information
    Motherboard Manufacturer: ASUSTek Computer INC.
    Motherboard Model: (empty)
    Motherboard Product: NARRA3
    Motherboard Version: 3.02
    BIOS Manufacturer: Phoenix Technologies, LTD
    BIOS Name: Phoenix - AwardBIOS v6.00PG
    BIOS Version: HPQOEM - 42302e31
    BIOS Release: 20080221000000.000000+000


    Registry Information for Current User
    Resolution: 1920x1080
    3D Resolution: 1920x1080 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: Yes


    Physics Quality: Medium
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: Off
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: Medium quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: Medium?


    World Texture Level: Very High
    Character Texture Level: High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: No
    Shadow Mode: Stencil shadows
    Shadow Map Shader: Unknown (0)
    Environmental Reflections: Disabled
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: Yes
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 0.231
    Music Sound Volume: 0.290

    Show Advanced Graphics Options: No
    Overall Graphics Quality: 0.500
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 818308 bytes/second
    Current Game Version: 1900.201011102104.27
    Installation Directory: C:\City of Heroes

    Mod files in the Data directory
    .\texture_library\MAPS\city has 1 file
    .\texture_library\MAPS\Midnight_Squad has 1 file
    .\texture_library\MAPS\Safeguard has 9 files
    .\texture_library\MAPS\sewers has 44 files
    .\texture_library\MAPS\static has 38 files
    .\texture_library\V_MAPS\Outdoor_Missions has 9 files
    .\texture_library\V_MAPS\Static has 16 files

    Edit: I am working on trying to get screenshots into another post.
  3. Mr_Body

    need some help

    On the very first mish where you reaffirm your alignment you get 50 merits. Then on each consecutive reaffirmation you will receive 1 hero/ villain merit.

    Edit: Scooped LOL
  4. Mr_Body

    Consume

    Eric:

    I believe the reason for starting this thread was to open a discussion about Consume. Specifically the blaster version. Actually I was saying IMO Consume has a longer recharge time because it both does damage and has such a low end cost. Even though it does piddly damage. So what you are saying is you believe the answer is to decrease the range. The Devs have the final say if any changes are made, but I still think end cost will be an issue to lowering the recharge enough to make a real difference.

    (Heat Exhaustion does not do team/self +end.)

    (edited just to clarify who I was responding to)
  5. Mr_Body

    Consume

    Consume has a minimal end cost @ 0.52 end, a long recharge but does damage. Energy drain, Power sink, and Energy Absorption all do no damage, recharge faster, have a heavy end cost @ 13 AND drain endurance. Consume isn't considered a utility power like the other 3 but an attack which frankly anyone slotting for actual damage is IMO stupid.

    So, I agree. Consume needs a faster recharge. But as it thematically will need to still do damage, then either it should have an increased end cost or remove almost all the damage. But for Pete's sake, increase the recharge!
  6. Unfortunately no. Just that they are working on it.
  7. Quote:
    Originally Posted by DogTags View Post
    You have a Brute on your team (Villain side). Ask if he has Provoke....
    You mean Taunt there I think.
  8. Mr_Body

    Mo(healer)

    Quote:
    Originally Posted by Pyro_Master_NA View Post
    It isn't "unstoppable," but from what I know, it is at mag 100, which is VERY high.
    10+ stacked CMs, IDs, and/or Clarity in any combination on a tank or scrapper will make the hold part moot. It may still hit but you wouldn't get held.

    (Edited: oops, forgot the Thermal equiv. but I guess the medicine pool equiv also works too)
  9. Not only am I having the same issue, being not able to log-in, my internet provider keeps dropping for a couple of mins every so often. Very Frustrated right now.
  10. Has it since fixed itself? Did you let it do what it wanted? If not, then be sure to respond to the email they sent you to keep the support ticket open.
  11. Quote:
    Originally Posted by Captain Fabulous View Post
    So what sets did you use to soft cap defense?
    Here's my build if you are still interested: Psi and Neg aren't soft-capped but still good for my tastes. And I don't run Tough all the time, only if I'm taking a real beating or fighting Cimerorans.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Gartz: Level 50 Mutation Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Energy Aura
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Fire Sword -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(13), F'dSmite-Acc/Dmg/Rchg:35(17), F'dSmite-Acc/EndRdx/Rchg:40(50)
    Level 1: Kinetic Shield -- GftotA-Def/EndRdx:35(A), GftotA-Def:35(5), DefBuff-I:35(5)
    Level 2: Cremate -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(13), F'dSmite-Acc/Dmg/Rchg:35(17), F'dSmite-Acc/EndRdx/Rchg:40(46)
    Level 4: Power Shield -- GftotA-Def/EndRdx:35(A), GftotA-Def:35(7), DefBuff-I:35(7)
    Level 6: Swift -- Empty(A)
    Level 8: Incinerate -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(9), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:35(15), F'dSmite-Acc/Dmg/Rchg:35(15), F'dSmite-Acc/EndRdx/Rchg:35(40)
    Level 10: Entropy Shield -- EndRdx-I:35(A)
    Level 12: Kick -- F'dSmite-Acc/Dmg:35(A)
    Level 14: Health -- RgnTis-Regen+:30(A), Heal-I:50(43)
    Level 16: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(39), ResDam-I:35(40)
    Level 18: Breath of Fire -- Det'tn-Acc/Dmg:35(A), Det'tn-Dmg/EndRdx:35(19), Det'tn-Dmg/Rchg:35(19), Det'tn-Acc/Dmg/EndRdx:35(25), Det'tn-Dmg/EndRdx/Rng:35(34)
    Level 20: Stamina -- Efficacy-EndMod:35(A), Efficacy-EndMod/Rchg:35(21), Efficacy-EndMod/Acc:35(21)
    Level 22: Energy Cloak -- GftotA-Def/EndRdx:35(A), GftotA-Def:35(23), DefBuff-I:35(23)
    Level 24: Weave -- GftotA-Def/EndRdx:35(A), GftotA-Def:35(25), DefBuff-I:35(33)
    Level 26: Fire Sword Circle -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(27), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-%Dam:30(39)
    Level 28: Energy Drain -- Mrcl-Heal/Rchg:35(A), Mrcl-Heal/EndRdx/Rchg:35(29), Dct'dW-Heal:35(29), Dct'dW-Rchg:35(31), Dct'dW-Heal/EndRdx/Rchg:35(34), Dct'dW-Heal/Rchg:35(39)
    Level 30: Hasten -- RechRdx-I:35(A), RechRdx-I:35(31)
    Level 32: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(33), S'ngH'mkr-Dmg/Rchg:35(33), S'ngH'mkr-Dmg/EndRdx/Rchg:35(37), F'dSmite-Acc/EndRdx/Rchg:40(40), F'dSmite-Acc/Dmg/Rchg:40(43)
    Level 35: Build Up -- GSFC-ToHit:35(A), GSFC-ToHit/Rchg:35(36), GSFC-ToHit/Rchg/EndRdx:35(36), GSFC-Rchg/EndRdx:35(36), GSFC-ToHit/EndRdx:35(37), GSFC-Build%:35(37)
    Level 38: Taunt -- Mocking-Rchg:35(A), Mocking-Taunt:40(46), Mocking-Taunt/Rng:40(48), Mocking-Taunt/Rchg:40(50), Mocking-Taunt/Rchg/Rng:40(50)
    Level 41: Electrifying Fences -- Det'tn-Acc/Dmg:40(A), Det'tn-Dmg/EndRdx:40(42), Det'tn-Dmg/Rchg:40(42), Det'tn-Acc/Dmg/EndRdx:40(42), Det'tn-Dmg/EndRdx/Rng:40(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg:40(A), Posi-Dmg/EndRdx:40(45), Posi-Dmg/Rchg:40(45), Posi-Acc/Dmg/EndRdx:40(45), Posi-Dmg/Rng:40(46)
    Level 47: Summon Striker -- C'Arms-EndRdx/Dmg/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(48), C'Arms-Acc/Rchg:30(48)
    Level 49: Overload -- HO:Membr(A)
    ------------
    Level 1: Brawl -- F'dSmite-Acc/Dmg:35(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 6: Ninja Run



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  12. I just got an Fire/ EA brute to 50. Very fun to run. And I have him soft-capped to all but negative energy and did so reasonably (for me).

    Energy Cloak gives the same defense as Weave for slightly lesser end usage and its defense value doesn't suppress like Stealth. Speaking of the Fighting Pool....

    Tough is a better choice than the passive, Dampening Field, as it gives more smashing/ lethal resist. Weave is a no-brainer also then. 2 more toggles you say? Don't forget you have Energy Drain to fuel your blue bar.

    Energy Drain... Slot it for heal, recharge, end red, then end mod, in that order. Keep at least 2 or 3 foes around you for a full blue bar. Maxed for recharge and with Hasten, it can be up every 22 secs or so. Comparable to Healing Flames in recharge and possibly a better total HP heal depending on how many foes you have around you. What really hurts it is that the heal comes at the end of the end drain, end refill, and animation.

    Energy Protection... To me, it was skippable. Since smashing/ lethal is the predominant damage type, I decided this was the flaw in my build but....

    Overload... Tier 9 giving +def and a slight HP increase. If you are already nearly capped to all, is it necessary? I took it but at lvl 49 and I may respec out of it and possibly take Energy Protection.

    Conserve power... Total crap. Energy Drain fulfills your needs for end recovery. If you don't want to take Stamina, then sure, take Conserve Power instead.

    Anywho, these are my thoughts upon leveling an EA brute. Not too hard to softcap; not as easy as SR; easier and cheaper than Shields. The plus side to EA, you get an auto-hit self-heal/ recovery power built into the set unlike SR, Shield, and WP.
  13. Quote:
    Originally Posted by XxSlashxX View Post
    is the information that would allow me to go overnight without logging out.
    Start an ouro tf or any tf for that matter. Ask for help to start any tf of at least max lvl of the pvp zone you want to do this in. Get your friend to help if needed.
  14. Quote:
    Originally Posted by Person34 View Post
    are you required to wait the full duration of the power?
    I'm surprised no one mentioned this: use Self-Destruction, use a wakie and rest. Debt free death
  15. Quote:
    Originally Posted by Weatherby Goode View Post
    Once you are softcapped, applying -tohit on an enemy has no effect.
    Learn something everyday is my motto. Done for today! LOL
  16. Quote:
    Originally Posted by Wanted_NA View Post
    Thanks for the replies guys..but my question stands. Suppose there's someone with softcapped Negative Energy and/or AoE Defence in melee range with Ghost Widow. And then he got hit with a (Power Build Up -> Fortitude) which gives him an additional ~30% defence. Will that drop the chance even more from ~11% to 5%? More particulary, how much additional defence is needed exactly? Or is that accuracy bonus of a level 53/54 AV something that we can't do anything about?
    Once you are softcapped to Neg energy or Ranged, any more defense will only go towards a cushion in case of defense debuff. To make Ghost Widow's chance to hit go even lower, you need to apply some to-hit debuff on her.
  17. Quote:
    Originally Posted by SpittingTrashcan View Post
    It seems to me that Shield/Fire or Shield/Elec will cover your bases.
    I would also add Ice/ Fire, Ice/ Elec, Ice/ SS, and Shield/ SS.

    Ice Armor adds the benefit of slowing your foes with Chilling Embrace when they are in melee with you. In effect, giving you more time to react, ie speed. Also, it adds another AOE in Icicles and another potential AOE in Chilling Embrace if you slot the Impeded Swiftness damage proc. And with the unique power of Energy Absorption, it gives the ability to fuel your blue bar, zap opponents endurance (adding more reaction time after 2 applications), and increases your defense. And Ice Armor also includes slow resistance. And in Hibernation, you have a quick recharging "rest" like power.

    Super Strength gives that signature AOE of Footstomp and a signature melee attack of Knockout Blow, which is also a hold. You can look at the set and only see 1 AOE with Footstomp but if slotted to ED cap for recharge, it is more than enough. Rage will grant a big damage buff. If you go with Ice Armor, Icicles will melt you foes (pun intended)! The -defense crash of Rage is easily overcome by stacking it and the -damage debuff can be worked around with Vet attacks. In addition, the Rage crash is an excellent time for a quick Hibernation or EA. if you are teaming, just throw out a quick Taunt before Hibernation.
  18. Mr_Body

    Wrong version??

    Have you run the CoX updater and not the Steam thingie? Methinks Steam is the culprit here not CoX. I'm thinking Steam bypasses the CoX updater and with a small patch last week (I think) the version of the games no longer match. Anyways, once you bought CoX no matter how or through who, you should just run the normal game updater not basically third-party software which is what Steam seems to do for CoX.
  19. How about fixed priced temp buffs akin to those available from base tables? Like a 5 to 15 min duration for powers that would give +res, +def, +to-hit, +HP, minor status protect or resist, slight boost to buff/ debuff/ control powers?

    Theory would be you pay some NPC to cast it on you and it would be a complete inf sink but not game unbalancing. I would say they would have to be a lesser duration than the base temp powers though.
  20. 1) Cuz after 5 levels you'll have new brokers and the old ones won't talk to you anymore, and only the lvl 50 one will ultimately matter.

    2) Cuz then peeps would ask for GMs to assign them Contacts they haven't unlocked by claiming they chose the wrong one from the list and they really wanted [insert name here]. *This would actually be the exploitable part of your suggestion and the main reason why it may never happen.*

    3) Cuz this may actually be a major undertaking for the Devs to implement in terms of time and $.

    4) Cuz it is not guaranteed that if you shared a broker that that broker would offer you both the same options for new contacts. Then see #2.

    I could probably go on thinking of other reasons but I think that this could be exploitable would be reason enough for it not to happen.
  21. Quote:
    Originally Posted by Bacon View Post
    This guide is not about how to slot your powers or how to pick a secondary power or the description of each power or how to solo in the game. This guide is purely an opinion on how to play as an empathy defender.


    an experienced empathy defender.

    Therefore, all of the secondary powers for the empathy defender are obsolete.

    The secondary power is your choice for solo play, but for a team you are first and foremost an empath.

    To be a good empathy defender, you need to realize that they do more than just heal. You are kind of like the health insurance for the team. Health insurance providers don’t want bad stuff to happen because it's expensive. So you provide Clear Mind and Fortitude and RAs to prevent the bad stuff. But if things do go horribly wrong, you are there to provide Healing Aura and Absorb Pain and Resurrect to help ease the minds of your teammates.
    I'm afraid your opinion of how to play Empathy will contribute to the bad opinions of Empathy defenders as well. Of course, this is only my opinion.

    A good, experienced empathy defender contributes to a team by bringing buffs, debuffs, soft and hard controls, AND damage. A good Empath will do more than just buff and heal. A good empath will know how to leverage their secondary to debuff and control the enemies. Ya know, the defender attack powersets all have debuffs and/or controls attached to them? And defenders get the best values out of those debuffs. Better than Blasters and Controllers that may have the same sets. A good Empath will use their attacks to help mitigate the need to use their heals. The role of an Empath to be a buff/ heal bot has never been a good strategy to being a good empath. Defenders have an attack set. If you don't care for the amount of damage those attacks do, then slot for the other effects of those attacks.

    A good Empath by your definitions would only be useful to me in EXTREME circumstances. Like, master of tf runs. But I would still prefer them to use whatever attacks they have. I would rather take an Empath defender who only took a spattering of powers from Empathy and also has a fully slotted attack chain before a buff/heal bot.


    My $.02. I'll check back later to see how this plays out. LOL
  22. Powers before lvl 41 get IOs in the range of 30-35. With the exception being any slot taking just a standard IO (ie not of a set) get max whatever lvl at the time I need to fill that slot. So a straight recharge or end red will get a 35 if I'm 32 or 40 if I'm 37. Ya should get the point.

    Now, powers after 40 (41, 44, 47, and 49) get level specific IOs. Normally I go for keeping set bonuses for these in case I exempt. So the lvl 41 power is still available for use if you exempt to lvl 36 and therefore would get IOs of lvl 39 or lower. 44--> 42 and lower. 47--> 45 and lower. 49--> 47 and lower. Unless I slot purples in those of course. And sometimes the lvl 49 power gets lvl 50s.
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    |78E06BC3115D3A6832D96B41990C6D32705FE7C90B53694452ECCBCFFFF9FB14DFD|
    |B34B218555A265926B94AB242729DE406C94D925B241592C6E7FDE8E471AAEB04C9|
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    |364E811|
    |-------------------------------------------------------------------|
    Here's something for you to chew over. Look into getting the +end accolades and get the serum temp power.
  24. When I'm tanking and on top of my game, I always rush in first. On my best days, I rush in, taunt, AOE, taunt, AOE amd the aggro is totally all mine. If I'm on my fav tanker, Shield/ SS, I'll run in, Shield Charge, Footstomp and head for next spawn letting team mop up after me as I still have all the aggro. If there is a harder target (particular nasty boss or multiple bosses, EB, or AV) I'll stay for a couple of taunts and another Footstomp.

    The Tanking/ Control the Pace/ Handle Aggro/ Survive without buffs is a steep learning curve. Some people may learn faster and some may never master it. And the learning curve differs when looking at the different combos of powersets and power pool sets


    But, yeah, a general statement of a gameplan at the beginning of the first mission and after each new team member joins will go a long way.