Fire/Stone brute With No End Plz help


Aett_Thorn

 

Posted

now granted this isnt a top notch build but it cost a preety penny, this is preety much my basic farming toon. but the end is killing me, the main problem are when i use my main aoe (patron, which is elec, and fire sword circle, health could be aliitle bit better but for now end is my problem. should i respec and get dark consumption, or should i respec and add more slot 4 stamina. plz critiuqe and feel free to let me know.

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Posted

Well, looking at the build, I'd say that a lot of this comes down to the fact that your PBAoEs have very little slotting for endurance reduction, and this includes Mud Pots, which is sucking down 0.66 end/second, and the fact that Stamina is underslotted for EndMod.

Let's take a look in detail here.

Your Recovery: 2.7 end/second

Your toggles:

Mud Pots: 0.66 end/second
Granite Armor (I'm assuming, from your build, that you stay in Granite): 0.18 end/sec
Tough: 0.26 end/sec
Weave: 0.33 end/sec
Rooted: 0.11 end/sec

Total drain: 1.54 end/sec

With your recovery, you've only got 1.16 end/sec to play with to keep from draining. Add in a Hastened attack chain, and you're likely to drain endurance pretty quickly.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

what do i do where do i slot how many do i slots, what kind of io's is good for stamina, what would be the best build for me since i like pushing buttons? but its clear i am gonna have to respec i guess i will have to work on getting tinf in the mean time.


 

Posted

Code:
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Here's something for you to chew over. Look into getting the +end accolades and get the serum temp power.


 

Posted

got this build from flow man seen him in lib farm and he seems preety good, but i always welcome any sort of help/critique
(hopefully this is it )



Villain Plan by Mids' Villain Designer 1.621

http://www.cohplanner.com/

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Flow Man: Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(7), Mako-Dam%:50(7)
Level 1: Rock Armor -- LkGmblr-Rchg+:50(A)
Level 2: Cremate -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(11)
Level 4: Stone Skin -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(13), Aegis-EndRdx/Rchg:50(13), Aegis-ResDam/EndRdx/Rchg:50(15), Aegis-ResDam:50(15), Aegis-Psi/Status:50(17)
Level 6: Swift -- Run-I:50(A)
Level 8: Teleport Foe -- Acc-I:50(A)
Level 10: Earth's Embrace -- H'zdH-Heal:40(A), Mrcl-Heal:40(17), H'zdH-Heal/Rchg:40(31), Mrcl-Heal/EndRdx/Rchg:40(34), Mrcl-Heal/Rchg:40(36)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rng:50(48)
Level 14: Mud Pots -- Sciroc-Acc/Dmg:50(A), TmpRdns-Acc/Dmg/Slow:50(25), Sciroc-Acc/Dmg/EndRdx:50(43), TmpRdns-EndRdx/Rchg/Slow:50(43)
Level 16: Rooted -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(42), H'zdH-Heal:40(42), H'zdH-Heal/Rchg:40(43)
Level 18: Breath of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(21), Posi-Acc/Dmg/EndRdx:50(21), Acc-I:50(23)
Level 20: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(31), RgnTis-Regen+:30(45)
Level 22: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(23), EndMod-I:50(25)
Level 24: Teleport -- Winter-RunSpd/Jump/Fly/Rng:50(A)
Level 26: Fire Sword Circle -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(27), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Dam%:50(31)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx:40(A), S'fstPrt-ResDam/Def+:30(36), ImpArm-ResDam:40(37), Aegis-ResDam/EndRdx:50(40), EndRdx-I:50(42)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(37), EndRdx-I:50(37)
Level 38: Granite Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39), Aegis-ResDam/EndRdx:50(39), Aegis-ResDam/EndRdx/Rchg:50(40), Aegis-ResDam:50(40)
Level 41: Electrifying Fences -- TotHntr-Acc/Rchg:50(A), TotHntr-Acc/EndRdx:50(48), TotHntr-Immob/Acc:50(50)
Level 44: Incinerate -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(45), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(46), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Build Up -- RechRdx-I:50(A), AdjTgt-Rchg:50(50), AdjTgt-ToHit/Rchg:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 0: Ninja Run
Level 1: Single Shot
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 3% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 12.4% Defense(AoE)
  • 1.8% Max End
  • 5% Enhancement(Immobilize)
  • 39% Enhancement(Accuracy)
  • 43.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 163 HP (10.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 9.9%
  • 14.5% (0.24 End/sec) Recovery
  • 52% (3.25 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 10.5% Resistance(Psionic)
  • 15% RunSpeed
  • 2.5% XPDebtProtection




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Posted

Well, one problem I see is that you've got a passive power (Stone Skin) slotted for 74% end reduction and a high-endurance (.52 EPS) damage toggle with only 42% end reduction. I'd pull two slots from Stone Skin (the End/Rchg and Psi Resist) and slot some more end reduction in Mud Pots; 60% or more would be good.

Also, Rock Armor is unslotted for end reduction and underslotted for defense; if you're going to underslot anything, Stone Skin makes more sense since it has a lower base value and needs no endurance reduction. The common end red IO in Tough is unneeded, I'd pull that and put it in Rock Armor, plus a couple of slots from Stone Skin, so you can 4-slot LotG in RA.


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Knight Court--A CoH Story Complete 2/3/2012