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Posts
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Joined
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*climbs out of the bubbles.*
*slips and skids off* -
Most non-productive 4 hours in CoX ever today.
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I prefer it against teams farming large groups of Crazed in AE farms (which I have been tricked into joining by controllers and their lowbie friends I don't care about)
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Wait until Monday. There's speculation that the NDA will lift at that time.
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Bleh,
This whole internship thing is archaic and messily handeled. No idea when it's supposed to start and if I'll be called for interview. They don't even allow electronic submission of apps.
At least I got one of my classes registered and secured.
Cien: If you preordered and got your key already let me know your global so I can add you in the preview friend's list. -
Adding deformation via slider to monsterous faces would make me happy. Also patterns.
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"Challenging?"
/decline -
*shuffles into Rookery*
*grabs in the general direction of the coffee machine*
Mnn nnn mmn n m -
Nobody cares about copying my characters.
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I leap and throw punches at objects(sometimes people if they're really bad) irl.
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Apparently Rookery posts are spam? That's news to me. That or I'm not part of da club... I see
Anyways, with the CO hate:
It's not CoX, it really shouldn't be approached as though it is or ever will be anything in resemblance to CoX. It's easier to judge fairly when you aren't comparing it to that.
I compare it to any action game with lock on targeting. -
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*walks in prosaically, pulls a plate from the stack, and reaches for various breakfast things.*
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I've got a bad feeling that animations in this game are not on a multilayered timeline, and that adding keyframes and tweens for currently non-existant tail bones wouldn't be as simple as "open existing animation sourcefiles>add swishiness animations>done."
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The Pocket D VIP power snaps back to the starting animation repeatedly instead of maintaining the channeled animation through the cast
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Maybe Going Rogue will have improved ATi support...
Nah