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Posts
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Joined
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Build definitely needs some work with both power picks and bonus slotting.
I'd shoot for at *least* 1500 HP. The 1135 you have is just asking to be a major farm target to anyone and everyone. Mag 12 KB isn't going to cut it for KB protection. 41 For zones, 45 for arena.
Nuke, Mutation, EMP are useless powers. so is psi tornado.
Radiant Aura shouldn't be skipped, good for HP bonuses as well as heal to save you greens.
Not slotting for travel speed in SS/SJ is an awful idea.
Lingering rad - I don't even use it on my rad anymore. I might be missing out on its debuffs, but for the most part I've found it underwhelming. Both when I use it and when I had it used against me.
EF - Should really have at least 2 ranges in the power. Don't worry as much about end reduction.
Damage procs - Get them if you want to be at all offensive.
You didn't really put the 3% def IO proc in temp inv did you? Sell that for a set of apocs + some other good stuff. It'll give you a lot more mileage than that 7.5% Recharge for the last slot.
You can run stamina less with AM and CP and have perception or you can rely on CM if you have an emp friend around. -
For Max Survivability it'd probably be something like DM/WP or Kat/WP softcapped with a pile of HP and Regen.
Runner up would be a high defense DM/Inv
The best mix of incredible survivability and incredible damage output. DM/Shields. This is the one I'd likely go with because the best defense is still a good offense.
Also, soft capped SR seems (to me) way too squishy after playing a softcapped shields.I wouldn't even put it near the top if you are not worried about price.
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First the questions :
Phase shift - Phase shift/PFF is a Viable option if you will regularly have a source of perception. Otherwise you'll likely find yourself loosing target a lot. Plus you'll have no outside heals (Hiber/Hoarfrost) For a Zone build, really you just have to be careful of your positioning, don't stay in hiber long, and accept as a blaster you'll likely have a few deaths here and there.
Maneuvers is a set bonus mule. Frozen Armor can actually cause some misses though to unbuffed toons. A lot of stalkers who don't run tactics will miss some sharks here and there with it running so it doesn't hurt. Mostly though LoTG and KB mule.
I don't know how the PvP is on the EU servers, but If I was running a Fire/EM with no PvP IO procs it'd probably be closer to this.
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Things like Fire/ Grav/ and Mind/ Probably have better tricks than Illusion anymore for the most part.
Flashfire or Wormhole are sexeh 8 second stuns. Mind has Dominate, Confuse, then TK which can really be valuable in a 2 v 2 if you are going blaster/support for cutting out the support for what seems like forever. Fire Imps are better targeting disruption than PA. Grav has wormhole (Awesome placement stun) that you can follow up with a webnade into a pool or something to make for an easy target (if they aren't quick with arena temps)
If you are rolling something new up I'd probably suggest one of those three over Ill anymore. -
Traps in combination with a rad snipe or the MF SNIPER RIFLE and TP is about as good as you will get in PvP.
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You don't really need stamina but I kind of like having it around just in case.
This is my latest build on the ill/emp I'll respec into with i17.
Still short the two sets of Panacea
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~150 Feet range on the heals should be pretty sexy. (1560 HP, capped travel speeds, 52.5% rech, mag 45 KB protection) -
Sometimes I get so excited at all the INTENSE pvp action in RV, when I hibe I want to buy the game all over again.
Also there was one guy who had it set up to a bind or macro or something where he would vanish mid spike. Too pr0.
As others have said, your better option is just spend the time to make yourself better where you either :
Actually coordinate your damage better instead of just mindlessly spamming it, hoping to wear them down and get them into hibe so you can camp them.
Learn about projectile speed and which attacks are better suited for actually breaking hibe.
AS someone instead of following them around for 10 minutes and just throwing sharks.
Take a moment to remember who used hibe/phase recently, after they come out/come back go for them during the no phase period.
I've seriously seen maybe 2 or 3 people using this in freedom RV in the past 2 weeks. Its not this widespread exploit that everyone is using. I've also seen those same people end up dead using the above tactics. -
Fire I think still has top damage as far as zones go with GFS crits hitting like a truck. MA I'd probably put in second, EC is nice with the stun.
Regen is still the secondary to go for.
You won't run into a lot of therms or sonics who still buff with shields anymore. Even then, with DR curves, a squishy isn't going to benefit from them much at all.
For your attacks just make sure you have at least two procs in each of them, then slot for recharge, probably some acc and HP as well. Get web nades/targeting drone/phase shift and you'll be set. -
Doyler singing "Burnin' Up" on Vent can only be described as Magical. <3 <3 <3
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My elec/Ea Loves getting droned and being the only Stalker with essentially Zero Mitigation to Psi Damage.
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Quote:i vote for free popcorn..
also i vote to DQ u2bg for all the matches vs dUmb when they didn't show in time...it is CLEARLY against the rules, written black on white :P
We are also DQ'ing them from round 3 in our d6 match. They had a DC in the first minute and called for a reset (Legit). Then called for another reset when the options weren't set for the second match.
I think the punishment should really fit the crime here though and all their points for the season should be wiped out and the remainder of the matches they shouldn't be allowed to use travel powers. Also no Kins because IR is toooooooooooo good. -
The recharge cap is still the same, 300% I think? Maybe 400% Anyway, that doesn't matter as much anymore. What really comes into play is how much stuff gets DR'ed. There is a curve where the more recharge you have, the more you lose.... (Someone made a chart at some point, but no clue where it is) Its like at 35% recharge you might only lose 2 or 3 % but at 80% Recharge you might lose 7 or 8% or something like that. The higher you go the more you lose, but more is still better for the most part.
If you shoot for 60-80% + Hasten you'll be set. -
Hey Dok, few things I'd do different.
Probably just slot Aim/BU for 5 Adjusted targeting.
6 Slot Power thrust for the other two Kin Crashes.
Drop Total Focus all together, swap it for Veng - 2 slots KB IO + LoTG
Not sure what Chain everyone else uses, I hear some are Will Dom, TK, Mental. But I prefer Will Dom Psi Dart TK Bast Psi dart - Finish with Mental if you need to. With that in mind, Slot Psi Dart with the purple proc (and a Glad Jav when you an afford it)
TK blast you can go 4 Deva's, Chance for Smashing Proc, Glad Jav Proc
Will Dom - 4 Deva's, Placate Proc, Glad Jav Proc.
Hoarfrost probably doesn't need quite that many slots. Its an occasional heal that will at best save you a few greens every few minutes. I just go with 3 miracle 1 KB IO.
The difference between 1 Micro and 2 in Travel powers is a pretty big difference in evasion speed as well as how well you can close on a target, especially since there aren't many kins around.
Make sure to slot the proc in Psi lance over one of the other pieces. Procs are king now they (for the most part) do unresisted damage.
Tactics, I like to save 2 slots with just 2 adjusted targeting, 1 perception IO, 1 cyto.
With those changes and about 60% global recharge you can drop the extra slots from both boost range and hiber (no phase period means you can't use it more than every 120 seconds anyway) Boost Range doesn't stack so as long as you are recharging in under 30 seconds w/o hasten you are good.
Acro you are better off moving that extra slot to CJ for a BoTZ KB IO
Hurdle > Swift
Think that is all I saw for now. -
Quote:Come on.....
A win is a win, so who cares if you won by lag-spiking -
My amazing ((((((((((((((((((((((((((((RPING))))))))))))))))) )))))))))))))))) DP/Energy blaster with only SS, no phase or hiber or tactics and all the AoE's wandered out to Virchoo RV last night and killed a few stalkers and a corrupter.
Seriously, who gets Solo'ed by a dual pistols blaster?
Quote:Dahjee, I'm not posting this to make you mad or trying to get a reaction out of you. Its the simple truth. When we are sitting around BS'ing after matches about what is going on in PvP with zones, arena, the boards etc. Max (who I don't know and is far from a buddy or anything) is *never* brought up. Your name however, tends to make an appearance every now and again after some of your more epically bad posts. The two most common responses are laughter and "Just wow...."Originally Posted by dahjee View Post
lol yeah we've been over this before. You can't offend someone who doensn't care about you. I know you all care because of the attention given. Also, don't confuse your inside jokes for being more than an inside joke among friends. When you do it goes beyond geeky. Esp. On the internets.
Trust me, i'm laughing at you max and many others as well! Emotions are fun!
Seriously, get a club already.
Again I'm not trying to get you to care or whatever. Just letting you know, Max isn't the one getting laughed at for giving consistently far out bad advice. For the record I'd so read an animated comic strip of your posts on CoH PvP. Someone should get on that, it'd be funny for at least a little while. -
The only lag I saw was in the first 60 seconds of round three (Which has happened just as much in our MM/Storm teams as it does a standard jump team with random Arena Lag). I think beyond that we might be imagining things. Lag for the most part was non existent unless dUmb got smart enough to figure out how to lag the other team but not themselves....
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It would still give you the "Out of range" message despite standing right on top of them. :P
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Quote:Very true, what is funny and sad though is the game for the most part is easy enough where if you drop a few temp powers (Chem Nuke + Shivans and maybe a heavy) From 2 or 3 people they can complete the encounter for you.You know, this thread just reminded me of the last time I ran a PuG Kahn TF. That's a pretty easy one, and I thought we'd all just get started and whip through it. We had a tank, 2 scrappers, 2 blasters, 2 Rads, and a Dark. Cake, right?
But the team leader insisted on getting a bunch of heavies and pointed out how he had a shivan for Reichman, and there was some moaning about not having an Emp (hey Rads, keep up those heals!).
Predictably, we finished it in well under an hour w/zero problems (other than the tank refusing to lead fights, which prompted the scrappers to take over). I'm convinced that the team leader only thought we won the last fight cuz he summoned all his temp powers.
STF isn't much different, just a bit more challenging. And like any challenge, you need a combination of:
1) Preparation: team makeup, temps, big insps
2) Good tactics and player skill
You don't need both, and with enough of (2), you don't need any of (1). If you have a serious deficit of (2), you'll need a lot of (1).
As for LR + GW I'd think by now people would have figured out the 30 different ways to do them.
Taunt from range + Immob on GW means you can bring all the scraps you want. Or just Spam a few purples, or better yet, bring a FF or Cold. GW is stupidly easy the moment you realize her attacks are based off the standard to hit roll and 40-45% defense means that pesky heal just won't hit.
Vengeance.... *every* build can take it, most builds can perma it. With moderate coordination you can stack it. It trivializes I think *every* encounter in this game.
I think you need around 80% defense for LR to regularly miss you. One defender with PB Veng can give 65% defense to the entire team. That means they are about one small purple away from being in elude when fighting him. -
Quote:I think Slax and Psoma are out of town and I have no clue where everyone else is I'm gonna go ahead and say yeah that'd be great if we could reschedule it. Don't quote me for Tuesday quite yet, but I'm pretty sure it can work. Thanks for the heads up in advance, I'll pass it along.Hai dUmbies ... I sent a msg to slax and psoma but have not heard back - can we resched todays' matches for next tuesday - we have a lot of our team that cannot make tonight.
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Some day Mac, when you want your Kill/Death ratio to plummet you'll start thinking "outside the box" too.
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Outside of Stalker AS and maybe Neutrino Bolt I'd likely go with set Bonuses + 2 Procs for slotting.
Even then on Stalker AS I'm not a fan of just 3 ACC/DMG + 3 Procs. I'd imagine on a recharge build it'd likely only charge maybe 2 or 3 seconds slower but that can add up over a 10 min match and opportunities where you could be AS'ing and you aren't are less points for your team. Beyond that with no end reduction its really easy to bottom out your blue bar because of the way server tics work with AS. I currently run mine 4 Mako (with proc) 2 Hecatomb (acc/dmg/rech + proc) for 71 acc 93 dmg 45 end 45 rech.
For things like Blasters I'd definitely go for the 4 set + 2 procs if possible. Scrappers as well. -
Kind of looks like a mess of expensive stuff thrown together with no real direction.
+HP and +Recharge first, then +Dmg + ACC and whatever else you can fit in.
Power choices are off. Weave? On a Regen? For PvP? Manuevers with a KB IO, on a Regen? For PvP? No focused acc either. Webnade >>>>>>>>>>>>>>>>>>>>>> Energy epic
Taunt is useful if you plan to fight range toons.
Attacks should have 2 procs each for unresisted damage.