3 of a set + 3 dam procs; or 4 of a set + 2 dam procs better for attack power slotting?


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Posted

Hi all.

Whats better slotting for an attack power (ie a damage attack, not a mez-only attack):

a) 4 of a set for a 2.5%-3% damage bonus from the set + 2 damage procs

b) 3 of a set + 3 damage procs

c) 3 HO combos which give acc and or dam or rech + 3 dam procs

d) 3 frankenslot any io which give acc and/or dam and/or rech + 3 damage procs

or any other combos?

The fast attacks have about 1.8 secs - 4 secs (base) recharge.
The long recharge ones have 18 secs - 36 secs (base) recharge.

Im not that interested in the set bonuses of the attack io sets, other than the +2.5% to +3% of damage (per set) it can give. But if sacrificing the damage bonus for proc damage sources is better, then im all for it.

-----------------------------

Note:
The (several) toons (from blasters, scrappers, stalkers, corrs etc) im thinking of re-slotting have adequate rech/recov/regen/hp etc from the other sets. Im more interested in maxing damage/possible damage per attack.

All the toons have complete (auto and clickable power) accolades
All the toons have capped/near-caped hp
All the toons have haste.
Most of the toons (except a certain non-fitness using scrapper and stalker) have fitness pool.

For example, on these toons there are several (set) sources of:

Recharge:
10% -- often have 0-2
7.5% (non lotg) -- often have 0-1
7.5% lotgs -- often have 3-5
6.25% -- often have 0-2
2.5%-3.5% - often have 0-2

Recovery:
4% -- often have 0-2
2.5% -- often have 3-5
2% -- none
1.5% -- often have 3-5

etc.


Thanks for reading and any input would be greatly appreciated.


 

Posted

3 acc/dmg HO's and 3 damage procs is the best, I think. That's how most people slot their most meaningful attacks, like stalkers with AS.

But at the same time, there are exceptions. Some powers may be better off with different slotting. Best to approach it on a case by case basis.


 

Posted

I like 2 acc/dmg HO's 1 dmg/rech IO (preferably purple) + whatever purple dmg procs can be slotted, followed by pvp dmg procs, and last resort regular dmg io procs that are sm/lth or psi (as i think those are the only ones that are unresistable)


 

Posted

For ranged, slow activating or slow recharging attacks, I like 2 dam/range HOs, one acc/dam HO, and 2 acc IOs. If I can get a lot of global acc and to hit, maybe replace one of the acc IOs with a proc (one of the 33% 100+ dam ones anyways).


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Posted

It really depends on the attack. Something like Neutrino Bolt, I'll actually slot 2 Nucs and 4 procs, simply because the recharge and end costs are already so low. Something like Cosmic Burst, I'll do 4 Devastations (+hp, +dam) and then fill the 5th and 6th slots with either procs or a range IO and proc.


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Posted

Indeed the answer is very different for the many cases one would encounter.
The 3 acc/dmg HO's + 3 procs is "usually" going to blast out the most dmg, good for powers like AS or possibly a Snipe power. But sometimes it makes more sense to slot for your bonuses with builds, or possibly including more recharge or end reduction on a power and foregoing one of the procs makes more sense on another build. You really need to weigh the options of the build and decide what slotting plays "best" with your pvp'ing habits/tendencies/tactics.


 

Posted

Outside of Stalker AS and maybe Neutrino Bolt I'd likely go with set Bonuses + 2 Procs for slotting.

Even then on Stalker AS I'm not a fan of just 3 ACC/DMG + 3 Procs. I'd imagine on a recharge build it'd likely only charge maybe 2 or 3 seconds slower but that can add up over a 10 min match and opportunities where you could be AS'ing and you aren't are less points for your team. Beyond that with no end reduction its really easy to bottom out your blue bar because of the way server tics work with AS. I currently run mine 4 Mako (with proc) 2 Hecatomb (acc/dmg/rech + proc) for 71 acc 93 dmg 45 end 45 rech.

For things like Blasters I'd definitely go for the 4 set + 2 procs if possible. Scrappers as well.


 

Posted

Quote:
Originally Posted by MrLiberty View Post

Even then on Stalker AS I'm not a fan of just 3 ACC/DMG + 3 Procs. I'd imagine on a recharge build it'd likely only charge maybe 2 or 3 seconds slower but that can add up over a 10 min match and opportunities where you could be AS'ing and you aren't are less points for your team.
That's debatable, possibly. You're still at the mercy of getting back into Hide to use AS effectively. With a little +recharge, AS will be up again shortly before you slip back into hide, ready to go when Hide is.