MrHassenpheffer

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  1. I can't keep up with AE anymore. The rules change too much, and my stoy arcs wind up broken as a result. That gets old.

    I hope this contest isn't going to be remembered as "LOL-AE"

    Seriously: Best wishes to the contestants.
  2. monitoring my damage output, I see it go -9999 in the red for ten seconds.

    ten seconds of not being able to swing.

    Add the hasten crash to that and its one diabetic powerset.


    ouch to the end.
  3. Quote:
    Originally Posted by pohsyb View Post
    This was caused by an uninitialized variable, in this case specifically it was a structure declared locally when awarding a drop table.

    About four function calls deeper, something was using a member of that structure to determine if you were fighting something grey (no drop). Uninitialized variables can be anything, but often have tendency to be zero, which would not cause a problem (actually any positive value would not matter).

    This bug as been in since Issue 9 and was not caused by specifically by anything related to I16 (Whenever code is changed the tendencies of uninitialized variables can change). I suspect the changes made with I16 caused drop rates to be closely scrutinized.
    makes sense to me!

    good stuff!

    Come visit the Burrow!
  4. Quote:
    Originally Posted by Desi_Nova View Post
    Phosyb can only come out of his box for dev related functions or to appear on Justice Server. Since is box is stored in the Temple of the Unique Dragon™

    since when has fate ever followed rules or made sense?
  5. Quote:
    Originally Posted by Minotaur View Post
    They said there'd be a double XP weekend after I16 not necessarily the first weekend after. In fact it would be crazy to do it the first weekend after an issue before the stability patches that usually follow go through.
    I Agree!!!! The drop rate bug just got uncovered, hopefully it will get fix't soon. I would HATE to have a double xp weekend with that bug around! Sheesh!
  6. absolutely. find me in game @bea

    anytime I am on.
  7. Quote:
    Originally Posted by Synapse View Post
    She?! What has "she" been telling you?

    As I have recently learned: "HE" needs to come see my base, as sort of... a push for better base editing tools, if you had the time I would give you a tour as well. here... this might help

    http://boards.cityofheroes.com/showt...66#post2212466



    please read.

    Thank you.
  8. Ive always heard folks refer to pohopbysoblabla as a she. never really gave it a second thought. I do want to give him a tour.
  9. speaking of Pohsyb, she needs to come see my base.
  10. music to my ears.

    I guess I can rejoin my sg now, and I'm glad I never got to the point of deleting all my globals to test! <that was going to be today>

    Thanks again!
  11. just completely random questions:

    Is there anyway that the day job badge from oro would have anything to do with this since it has an effect on recipe drops?

    Didn't this problem start about the time that badge/day job went live? Maybe? Maybe not?

    edit, gonna check in on the sg thing. Iv'e seen a lot of "unknowns" running around without an sg. I'm wondering if the devs have already found it, fixed it, have it in a patch, and haven't told us yet.
  12. Quote:
    Originally Posted by Joe_Blow View Post
    If there is code inserted to make a single person clearing an 8 man instance still only reward them for one, then we will have a serious problem. It seems that way at the moment.
    I really didn't want things to head this direction, at least, not until we at least have a red name give us a "yeah, anti-farming code, deal with it" <which is the vibe I get in missions>

    THEN we can have our community meltdown. <unwanted btw>

    So...now, we wait maybe?
  13. Quote:
    Originally Posted by Bill Z Bubba View Post
    The odds of me maintaining such low drops rates purely due to some statistical aberration in the random number generator over this much time approaches nil.
    Reasonably so. I think many feel the same way...




    =!+.+!=
  14. Give it a little time, Me thinks he is still testing stuff...

    >.>
  15. Quote:
    Originally Posted by Geoff_NA View Post
    OK 1 more data set because that's just the kind of guy I am. After this I give up on non-AE PvE until this bug is fixed. Its so OBVIOUS something is wrong, someone please review our hard work and 1st admit there's a problem that you haven't found yet, and 2nd... fix it.
    Actually, nobody has to admit anything, because everyone knows there is a problem. I'm up for just fixing it so we can get back to having fun and slotting our builds.

    this is a bummer, I was so enjoying taking a break from AE.

    Ah well! See you in game! Those tickets/prestiges aren't going to generate themselves!
  16. Its nice to see the community going into troubleshoot mode instead of meltdown.

    I can definitely see how this "bug" would generate disinterest in playing.

    For now Loot and whatnots have been put on hold, getting my tank levels takes priority <thank heaven>

    maybe something like that or base editing can keep attention until this gets fixed.
  17. Someone please inform me here, I thought that the first weekend of i16 was going to be double xp, what happened to that?
  18. MrHassenpheffer

    Purple's

    Quote:
    Originally Posted by FargonRob View Post
    I wonder how many that want to keep the ultra rare purples the way they are, are in fact RMT's. I can't see how even discussing changes to this system could bring this level of bile.

    The only thing I can really say about this:

    I hope that the drop rate bug <If it is a bug> is addressed soon, that might be the only way to purp out a build, for those that are after that goal.

    I am a Farmer.

    I farm for prestige.

    My reason for farming for prestige: Building my bases of course.

    for me its all about the prestige.
  19. MrHassenpheffer

    Purple's

    I've often wondered if RMT's actually pay attention to the forums and if they have been attempting to manipulate popular beliefs to obtain their goals...

    That would make sense...

    Seeing as how the larger majority of players don't use the forums.

    Some of the hate in this subject is unreal.
  20. I miss donut run. It was a friends mission.

    You had to raid the trolls and save the donuts from them so paragon police dept could start their day. It was a lvl 1-25 story arc.


    =!+.+!=
  21. Quote:
    Originally Posted by BigMoneyHustla View Post
    On test, I did bug this several times, and it managed to get through the cracks. If this is intentional, it is ridiculous. On average, solo, set as +2 enemies, with x3 to x8 virtual team size, I am averaging 4 recipes per run of the demon mission. Salvage is not an issue, that is dropping nicely, as are inspirations.

    I also did another test, where I set my mission to x1 hero (so normal mobs), got 3 fillers, then filled the map, so it populated naturally, rather than artificially through the difficulty settings. I did a solo run and received 8 common recipes, 1 uncommon, and 1 rare.

    My theory on this is that it is trying to give recipe drops to the virtual team mates, even though they actually don't exist, when using the equivalent to X heroes.
    Nice job!