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Quote:Tomorrow I've got the whole day off, and no reason to go out, so I can just spend the entire day doing Commando trials if I want.Never done a trial but my SG used to regularly host No Pants TF's that required 'dressing down' and of course the summer months bring swimming parties that require a change of costume etc etc...
I assume people know what that means.
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Quote:That said, As a trial-disliker myself, I have to concede that the BAF itself is just about the most casual-friendly 'endgame raid' I've seen in my admuteddly limited experience of them, in any game. It's quick and easy.So is limiting your flagship endgame to one exclusive playstyle when the game it's tacked on to is famous for its casual, pick up and play nature. They tried to limit this by creating the team up teleporter but that seems to have failed as a solution.
They can't cater for everyone, that's true, but focusing on just one playstyle seems terribly shortsighted to me.
But so is making a piece of dry toast, and I don't want to eat notjing but that for every meal.
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Quote:I agree with you then - on the hate part. Thry aren't bribing plYers who hate the trials. But they are bribing playets who merely dislike them, to boost their datamining figures so they can say 'look, X players did the BAF last week, therefore it's a success.Ummm I was pointing out (again because it bears repeating) that the extreme does not make sense.
The devs are not bribing people who hate trials to do them because they know that will cost them money.
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Why doesn't it just automatically insert us immediately into any Leagues that exist at that time? At least then we'd know that if we didn't get allocated straightaway that that meant there were no leagues extant. And the League Leader should be able to start the tiral immediately whenever he wants, with no delay. Having an arbitrary 5-minute timer's silly. What if someone joins the LFG Queue 5 minutes and 10 seconds after the leader's hit 'go!'?
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Quote:I didn't even know there was a five-minute delay.I think that the 5 minute delay was a poor design decision on the Devs part, unfortunately the Open Beta patch notes did not actually reveal that was what it was doing (I don't know if others found out earlier, but I had no clue until the patch went live).
The problem with the 5 minute delay is that it encourages people pre-forming leagues to either make the league closed or recruit a full league in order to avoid it. This in turn means that pre-formed leagues are much less likely to pick up people from the queue. Therefore the 5 minute delay is actually making the queue situation worse. Previously I would leave a few open spots on my league in case someone was in the queue. Now I'm penalized for doing so. With that in mind I would suggest one of two solutions.
First option is to remove the 5 minute delay entirely. The "willing to join event in progress" option seems to work now (I've seen people pop into open leagues that lost people) so starting with a minimum size open league is no longer the death sentence it was before. If a league is understrength then the queue should allow other people to trickle in so it has a full complement for the AV.
The second option (which I prefer) is the intermediate method of starting an open league once either it has reached the mid-point between min and max size or 5 minutes has passed. This allows a pre-formed league to leave some spots open (4 on Lambda, 6 on BAF/Keyes) and still start the league immediately. Hopefully overtime this will become more common encouraging other people to use the queue to try and grab those spots.
What is it for? Just to wind us up?
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Quote:The developers gain nothing if people who don't ant to play the trials do them get stressed and quit. What goal could they possibly achieve by that method?Quote:Of course the developers know that a subset of people will chase shiny objects no matter the cost. But that doesn't mean that they consciously want people to do things that they hate. They want people to enjoy the content, and if they don't, to do something else in the game that they do like. Both you and Shadow are speaking of the de facto effect of the developers action. I'm speaking of their intent.
I simply do not believe that any developer wants people to do things that they hate. They would prefer that players enjoy the content. It is you who must have a truly low opinion of the developers if you think they are these sadists who wish people to hate playing the game.
But they do, I'm sure, know that there are a significant portion of 'don't like the trials' players who WILL do the trials to get the shinies, and WON'T particularly like them all that much, but WON'T hate them or get stressed enough to quit.
This isn't a binary 'Love the game, yay, i keep subbing'/'Boo, hate it, I quit!' situation.
As Arcanaville pointed out upthread, there is some stuff that people do not because it's fun for them, but because they want the reward and performing whatever action is just this side of too onerous.
I'm a badger, but i am never going to spend any time or effort actively striving to get Bug Hunter, because it's not worth the effort to me . I do the BAF because I want the shinies and it's not too much trouble. That doesn't mean i enjoy repeating it over and over.
I'm not doing the Lambda or the Keyes because it sounds like it would be too much trouble.
Doing the trials does not equal liking them. But to the Devs, the liking part is secondary to the doing them in importance, IMO.
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Quote:Arcanaville, you are superhumanly cool. Every post you make is a parahon of reason and sense.The truth is somewhat in the middle actually. The devs are not attempting to bribe players who do not want to run the trials at all into doing them. The devs assume such an attempt would actually fail for most such players. However, the vast, overwhelming majority of players are perceived to be not just people who pick what they do completely reward-blind, or people who pick what they do based solely on the rewards offered, but on a value judgment that balances their preferences with their desire for certain rewards.
Every day when I log out a character, for *some* of them I specifically move them to a spot where they can earn a day job badge or accolade they don't yet have. Do I literally want to run around to pseudo-random locations in the game before logging off? Would I do that if there was no such reward? Of course not. I don't literally *want* to move to those specific spots before logging out. On the other hand, I don't think its all that big a deal to get those rewards. I don't *hate* moving to those spots to get those rewards.
I don't like doing it, I don't hate doing it. Its not something I would ordinarily do for no reason, but I am willing to do them for the reward. Does that mean I'm being "bribed" to do it? Not really, except insofar as rewarding any behavior is a bribe. I don't believe I'm being persuaded to do something I have a specific prohibition from doing. I'm simply being offered a choice: do X, get Y. Or not. And in this case, the decision is not one of being forced to do it, but choosing to do it.
I say I'm not forced to do it because I actually don't do this for every single character I play. I do it on my main (whose still working on the side switch day jobs) most of the time. I do it on most of my 50s. I sometimes do it on alts I'm leveling, but other times I don't bother. I make the choice not just per alt, but also per day, situationally, depending on whether I feel like it or not.
Nearly *all* the choices the devs offer in the game are choices intended to be evaluated in that way. Here's a reward, here's the activity that generates it, do it or not, do it frequently or infrequently, today or tomorrow, based on whether you think the activity is worth the effort and whether the activity is something you are willing or desire to do.
People saying that if the trials were any good the devs wouldn't have to offer rewards for them are being disingenuous. They wouldn't advocate removing *all* rewards for the game. That's not how these games work. But conversely saying the devs think the players are completely blind to rewards is also not accurate. The devs recognize that players do evaluate their choices based in part on what rewards are generated by each activity. That doesn't mean players always seek to optimize reward earning, but it does factor in and the devs know this. The devs target the middle, offering choices that players will be motivated to make, but aren't compelled to make. If most players said they didn't care about the rewards at all, that would indicate the rewards are probably too low. But if most players said they felt compelled to acquire the rewards because their value made it impossible to do otherwise, that would indicate the rewards are probably too high. What they are aiming for is "I'd like that reward, I'll put some effort into it, but I won't damage my own enjoyment of the game to pursue it."
And they aren't aiming for *everyone* to think that, because that's impossible. They are only aiming for the average player to think that. The extremes on both ends will think the rewards are either meaningless or too overtly compelling. That's unintended, but unavoidable. Thinking that the devs specifically did something to make one specific person feel the way they do is generally wrong.
In the specific case of the incarnate costume parts, they are certainly a reward for people who are already running a lot of trials and accumulating merits. But its also true that those rewards were added for people who were not necessarily doing that but would be willing to do so simply because the reward itself was something they were more inclined to pursue than the incarnate powers themselves. But the devs are not attempting to bribe someone who doesn't want to run the trials at all into suddenly running them constantly. The players who are doing that are outside the sphere of what the devs specifically intend.
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Quote:It's obvious to me that people who value costume parts will want these costume parts, irrespective of wether or notbthey like trials. A subset of those won't be cobvinced to do the trials, but there are people who will despite not liking them. If you think tge Devs haven't factored this into their trial runner numbers then you have a lower estimstion of them than I thought you did.No, that's not correct. The costume pieces are rewards for people who enjoy the trials and value cosmetic items. This idea that the devs are trying to 'bribe' anyone is silly.
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I've picked Elementals for my Lore pet on my en/en/fire Blaster, purely for concept. I have no idea how they compare to other pets. Not terribly bothered, unless sb informs me that they're horrifically weak or sth.
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Quote:Maybe they could retroactively award 'one a month' from the last time one was awarded? That way we'd get more? One a month seems a bit slow to me considering the masses of worthy (IMO, at least) arcs there are.It would be idiotic to deny DC worthy arcs a DC because they were played in a month with other DC worthy arcs. What I think they are saying is that they will roll out one a month and that one will come from the ones they played in the past that are worthy.
WN
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Quote:My arc Storming Citadel (which has been recommended) isn't going to come over as intended if it's played in a team. Mine might not be the only arc written specifically for solo play in the running, either. I appreciate any plays at all, of course, but it would be a shame if someone's arc failed to impress because spawn sizes were considered too big or some other mechanic effect resulting from teams. I haven't used the various clue delivery systems to double up on briefings etc, for example, because the arc is not written with teams in mind.Freitag and I invaded Champion today and played Fear and Loathing on Striga #350522 by @FredrikSvanberg with a super team! I forgot to take a screenshot actually, shame on me, but you know who you are!
The Arc was really interesting and the first 3-4 missions were a blast. Although to be quite honest I was too busy leec... erm, reading descriptions, clues and whatnots to really show off my wee Crab.
Keep recommending more arcs if you think they are Dev Choice worthy!
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I want Tier 3 and 4 Incarnate abilities because I'm assuming that they will help me solo or duo TFs with my SG-mate. The level shifts aren't terribly important to me apart from making my contribution to BAFs (which I'm doimg to get Incarnate stuff to help my solo/Duo TF experiences) better.
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Quote:The right direction?The Trials are the incarnate path - the whole system is designed around them - that isn't going to change.
And once I21 goes live, a lot of the new players who pick up subs will be used to multi-team endgame content from other games, so that's going to tip the population balance even further in the right direction.
I still don't know why you like raiding over narrative.
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genius. They should employ you as a freelance dialogue writer, dude.
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are there any links to transcripts of these things?
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Quote:Some people do want it:
If we have to twist peoples' arms to make them team, maybe team-based content isn't what people actually want.
Quote:I returned to the game specifically because of this new 'raid' content. I am a WoW refugee and find it delightfully easy to just jump into one of these 'raids'. Such a low stress environment too. People are generally friendly, the runs don't take long, and progression is steady. The fact that you can actually fail at Keyes makes it interesting. The fact that you can succeed at it with a PUG, makes it fun.
I'm all for any players inflating CoHs sub numbers, so in that sense I'm ok with the iTrials, but as soon as we get a viable small team/solo Incarnate path, I'll have done my last BAF.
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Quote:Me? I've only made two threads touching on the BAF. The other one wasn't an 'iTrials blow' thread at all, I was wondering what other people thought about the BAF specifically. For me, when the BAF works it's only slightly irritating for a fairly brief 15-20 minutes now.So you really really need to make a new thread on this every couple days?
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Quote:Being accused of, I don't know, somehow condoning evil by a person who glorifies the KGB...*bzzzzzzzzzzzzzzz*
Nope, try again.
In the first post in this thread, you were talking about how she should be won over by his "idiot charm and persistence."
You do not get to have it both ways.
As to the rest - you are wrong, and incredibly wrong, and if you would like me to educate you as to precisely *why* you are wrong, send me a PM and I'll get you some material. I'll ignore your strawmen for now, thanks.
For now, I'm out of this thread.
I guess it does take all sorts.
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I had an hour free this evening. Plenty of time to do a quick BAF, right?
I logged in, my toon of choice appeared at KR WW. I flew to Pocket D and broadcast '50+1 Blaster lf BAF.
10 mins later, I got an invite. Within a few minutes we were at 16. Queued.
15 mins later we were still queued and sb mentioned that it might be bugged so we swapped leaders around to see if that would help. It didn't so we all quit the league and the leader re-invited us, locked the League as private to avoid the wait, and queued again.
5 mins later, still no event, the leader decided to invite more to see if 24 would avoid a wait. 5 or so mins went by, and then we were 24 and queued.
10 mins later the damn BAF still hadn't started, and despite totally disbanding the league and joining up all over again, it wouldn't let us start.
I quit and logged out.
Total waste of time.
SOLO INCARNATE PATH, PLEASE!
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Quote:You're forgetting that CoH is a comicbook world. If the devs want her Shivam-animated bones to exhibit any special powers at all, they will, quicker than you can say "But that's impossible Her bones have never exhibited any kind of special energy signature before - the Shivan essence must have somehow reversed the polarity of the neutron flow!"Yet Ghost Widow is still around. Honestly if the remains had some kind of control or influence over Ghost Widow then MAGI would have used it along time ago. In Seer Marino's arc GW explains that she is anchored to the Arachnos Organization itself and can't be destroyed unless Arachnos itself was destroyed. So I really don't think her bones have any kind of power. I'd say that if a Shivian bound itself to her remains it would be like the ones found in Bloody Bay.
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I have no idea what this thread is about. Can sb explain?
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Because the raiders need their stupidly high league size reqs padded with players who'd rather be soloing or small-teaming but have to trial because they want their Incarnate stuff.
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