Most_Amazing

Apprentice
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  1. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Ok, I'll bite. HOW do Defenders and Corruptors benefit more? Blaster nukes do more raw damage and since the main methods Blasters have for increasing their damage are self buffs (Aim and Build Up) they can maximize it for use in an Alpha Strike whereas Defenders and Corruptors are more reliant on resistance debuffs to boost damage which means giving up the first strike.
    Also if you look at Ice Blast's Blizzard attack it does the same amount of damage across all 3 Archetypes (Blasters, Defenders, and Corruptors). Because of this Blizzard actually does more damage on corruptors due to Scourge. Why do you think all the villians back in the day farmed with Ice/Kins?
  2. Fire, as stated above. I've got one of every controller primary except for plant and ice, the best of them all in my opinion is fire.
  3. Both of these builds look solid, but since I cannot stand poop armor (sorry if you've got an attachment to it) here is the build I run, it's really cheap if you can manage the glad armor proc. Just remember I play with siphon speed on auto bc the recharge on this toon comes from the powers, not the set bonuses. They were spent on defense.


    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Ring of Fire -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Immob/Rng(3), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/Rchg(5), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/Immob/Rchg(7)
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(43), Nictus-Acc/Heal(46), Nictus-Acc/EndRdx/Heal/HP/Regen(46)
    Level 2: Char -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(7), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(9)
    Level 4: Fire Cages -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Immob/Rng(11), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Rchg(13), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(15)
    Level 6: Super Speed -- Zephyr-ResKB(A)
    Level 8: Hot Feet -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(15), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-%Dam(19)
    Level 10: Siphon Speed -- Acc-I(A)
    Level 12: Flashfire -- RzDz-Acc/Stun/Rchg(A), RzDz-EndRdx/Stun(21), RzDz-Acc/Rchg(21), RzDz-Acc/EndRdx(23), RzDz-Stun/Rng(23)
    Level 14: Hasten -- RechRdx-I(A)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
    Level 18: Cinders -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/Hold(25), BasGaze-Acc/Rchg(27)
    Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(33)
    Level 26: Bonfire -- OvForce-Dam/KB(A)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
    Level 30: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(37)
    Level 32: Vengeance -- LkGmblr-Rchg+(A), Rec'dRet-ToHit/Rchg(40), Rec'dRet-ToHit(40)
    Level 35: Transference -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc(40)
    Level 38: Fulcrum Shift -- Acc-I(A)
    Level 41: Mental Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(42), Decim-Dmg/EndRdx(42), Decim-Acc/Dmg(42), Decim-Acc/Dmg/Rchg(43)
    Level 44: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), GA-3defTpProc(46)
    Level 47: Psionic Tornado -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
    Level 49: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(50)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(43)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Total Radial Revamp
    Level 50: Cimeroran Total Core Improved Ally
    Level 50: Pyronic Partial Core Judgement
    Level 50: Reactive Total Radial Conversion
    Level 50: Barrier Total Core Invocation
    ------------
  4. Quote:
    Originally Posted by MesmerLune View Post
    Ok, i think we can really bring back the fire/kin farmers. And i mean BEAST FARMERS. If someone has an amazing OP fire/kin farm build, please post it here. I made one but I'm not sure if it's done right. I'm able to farm 4 x 8 on battle maiden farm, but i want to be able to do it on red's smashing and lethal cave farm or something that provides as much XP.

    Please guys, if you have a great build (with purples or not) go ahead and post it here. Also if you know of a good fire/kin farm map that gives as much xp as red's farm do, please post it here as well.

    One more thing, if you know how to get the most out of that new KB to KD proc please post here as well.

    Thanks all! ^_^
    I read through MOST of the thread trying to see if anybody ever got you a build, and I didn't see anything. As far as a map goes I just run Unai Kemens Missions, really any one of them works. This toon has been through 7 or 8 different builds and none of them have satisfied me like this one has.

    This is only possible because of the Cardiac Alpha slot so be sure to get it if you go with this build. Keep in mind I fight with super speed off and siphon speed on auto, not only to replace the movement super speed provides without the end cost but because the build relies on that recharge to function. I've got the Force Feedback proc in psionic tornado also to give me more recharge. This build is pretty budget friendly if you can get your hands on the glad proc and if not it will still do good for you without it. Also you MUST run tactics even though it has literally no end reduction slotted from the enhancements it is necessary for your powers to hit consistently.

    I know the build looks sketchy at best, but let me break it down for you. For the longest time, before IOs, fire/kins ran on patterns Flashfire to stun the mob then heal, immobilize the mob, then heal, fireball the mob, then heal, etc. this was because we were always being hit. Then came set bonuses and we were able to have this wonderful thing called soft capped defense, which meant if we achieved 45% defense we were only hit 5% of the time, the absolute minimum. Essentially I carried that with me up until I realized all my fire/kin was missing was mez protection. So after a few hours in mids I was able to come up with this build that not only had soft capped defense, but mez protection and that's where I've stopped trying to improve this character. Then they released the Interface, Judgement, Lore, and Destiny slots for incarnates and my character only became more powerful. Instead of having to take Clarion for the mez protection I've been able to take Barrier making me even more survivable. While Indomitable Will is only resistance, and it isn't perma without the FF proc, which you don't have going off unless your farming I still find this character rarely gets mezzed. This is one of my favorite toons to take on a Lady Grey Task Force because of my psi resistance and defense when IW is active.

    If you play this build right, as in maintaining the recharge(force feedback 10% chance for 100% recharge with 10 targets... you do the math, along with hasten and siphon speed who needs purples?) Anyways if you maintain the recharge I promise the build will perform. Flashfire will be up every 20 seconds, that's fast enough to be recharged for every mob. Essentially if you open your mobs with flashfire you'll need cinders for nothing more than an "Oh S**t" button. I know what your thinking if you've looked at the build, and no I didn't take Fire Imps. I found that when your as survivable as this character is they're only an annoyance to try and keep alive you end up spending more time trying to heal your fire imps than you do killing which is a hindrance when your psionic tornado is up every 4.61s.

    A quick run down..
    your psionic tornado does 84.71 points of damage in 4.1s, and it recharges in 4.61s so essentially you've got a power that is constantly doing 20.66 points of damage if you cast it fast enough you'll only have a 2s down time from that 20 pt DOT.

    With the new bonfire changes, I replaced speed boost with bonfire in order to give me a little bit more damage and boy does it work.

    Oh and umm, it's really hard to die...due to soft capped Psi/Smashing/Lethal Defense and nearly capped Melee Defense.

    Anyways here is the build

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Ring of Fire
    • (A) Enfeebled Operation - Accuracy/Endurance
    • (3) Enfeebled Operation - Immobilize/Range
    • (3) Enfeebled Operation - Endurance/Immobilize
    • (5) Enfeebled Operation - Accuracy/Recharge
    • (5) Enfeebled Operation - Accuracy/Immobilize
    • (7) Enfeebled Operation - Accuracy/Immobilize/Recharge
    Level 1: Transfusion
    • (A) Touch of the Nictus - Healing
    • (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (46) Touch of the Nictus - Accuracy/Healing
    • (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    Level 2: Char
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (7) Basilisk's Gaze - Accuracy/Hold
    • (9) Basilisk's Gaze - Recharge/Hold
    • (9) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 4: Fire Cages
    • (A) Enfeebled Operation - Accuracy/Endurance
    • (11) Enfeebled Operation - Immobilize/Range
    • (11) Enfeebled Operation - Endurance/Immobilize
    • (13) Enfeebled Operation - Accuracy/Recharge
    • (13) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (15) Enfeebled Operation - Accuracy/Immobilize
    Level 6: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: Hot Feet
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (15) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Chance for Smashing Damage
    Level 10: Siphon Speed
    • (A) Accuracy IO
    Level 12: Flashfire
    • (A) Razzle Dazzle - Accuracy/Stun/Recharge
    • (21) Razzle Dazzle - Endurance/Stun
    • (21) Razzle Dazzle - Accuracy/Recharge
    • (23) Razzle Dazzle - Accuracy/Endurance
    • (23) Razzle Dazzle - Stun/Range
    Level 14: Hasten
    • (A) Recharge Reduction IO
    Level 16: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance
    Level 18: Cinders
    • (A) Basilisk's Gaze - Recharge/Hold
    • (25) Basilisk's Gaze - Endurance/Recharge/Hold
    • (25) Basilisk's Gaze - Accuracy/Hold
    • (27) Basilisk's Gaze - Accuracy/Recharge
    Level 20: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    Level 22: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (27) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (29) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Tough
    • (A) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Steadfast Protection - Resistance/+Def 3%
    Level 26: Bonfire
    • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    Level 30: Tactics
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (37) Rectified Reticle - To Hit Buff
    Level 32: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Rectified Reticle - To Hit Buff/Recharge
    • (40) Rectified Reticle - To Hit Buff
    Level 35: Transference
    • (A) Performance Shifter - Accuracy/Recharge
    • (39) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - EndMod/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    Level 41: Mental Blast
    • (A) Decimation - Accuracy/Endurance/Recharge
    • (42) Decimation - Damage/Recharge
    • (42) Decimation - Damage/Endurance
    • (42) Decimation - Accuracy/Damage
    • (43) Decimation - Accuracy/Damage/Recharge
    Level 44: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    • (46) Gladiator's Armor - TP Protection +3% Def (All)
    Level 47: Psionic Tornado
    • (A) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Force Feedback - Chance for +Recharge
    Level 49: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Recharge Reduction IO
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (34) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (34) Performance Shifter - EndMod/Recharge
    • (43) Performance Shifter - EndMod/Accuracy
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Containment
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Total Radial Revamp
    Level 50: Cimeroran Total Core Improved Ally
    Level 50: Pyronic Partial Core Judgement
    Level 50: Reactive Total Radial Conversion
    Level 50: Barrier Total Core Invocation
    ------------
  5. I find electric control miserable to play unless you've got some control in your secondary. Mainly because the only control Electric really has is the sleep, and the confuse. However being as stubborn as I am I went on a search for something to compliment this set because I really wanted to make an Electric Controller. My solution was an Elec/Rad controller because with the end from Conductive Aura I'm able to run Choking Cloud's extensive end cost.

    Because I don't have any experience with Nature Affinity I'm not sure whether or not it'll need the endurance from Conductive Aura, however I do know that the toggle hold from Nature will work very well with Electric.

    On my Elec/Rad/Mu I put the lockdown +Mag proc into Choking Cloud and I'm able to take the alpha by throwing out static field, my 2 rad toggles, my confuse, and then I jump into the mob and hit electric fences so they're losing endurance from my static field, conductive aura, and electric fences. Mean while my gremlins attack as I spam my heal and ball lightning (from Mu Mastery, also draining end). As they sit there helplessly asleep, confused, held, or out of endurance. Either way they make easy pickings for my team. I obviously am strongly recommending electric.
  6. Most_Amazing

    Illusion dom

    Well considering the main issue with Illusion on Dominator's seems to be that everybody realizes the ability to abuse an "unaffected tank" on a damage dealing character is unfair. Seeing the many solutions that you all have posted I've got one more idea for you guys to kick around.

    What if they gave PA a decent amount of HP to make them survivable as tanks, because that is their purpose in a control set. However they added a similar mechanic to the one in Masterminds where they shared damage. Initially it sounds bad but keep in mind that this shared damage would be "illusion" damage that would naturally heal itself in time, I imagine this heal would only affect you because your technically not being hit, it's merely an illusion that you're hurt. Keep in mind the Phantom Army would still be unaffected by buffs.

    So over all you'd have a 3 tanks and yourself sharing damage.

    Main things to realize
    1) You take 25% of incoming damage since your sharing damage, but considering that your taking very little damage elsewhere because of the aggro that PA is holding this doesn't seem that unfair. Essentially it's like having a shield that gives you 75% resistance to all damage types.
    2) The damage you take via Phantom Army WILL heal back!
  7. Most_Amazing

    Who do you miss?

    Brutal for sure. Too many others to list.
  8. Most_Amazing

    FFA PvP Fridays

    Sorry I missed it artic.... I see everybody here on Champion is ready to pounce as always...
  9. Yay! I won't be able to join this weekend, but I should be good for most weekends after Thanks Sep!
  10. I miss...I remember when we would all login around 10:30a.m. on a saturday and before we looked at the clock again it was 5a.m.
    4shes
    AngieB
    Kahlan.
    Demon Enforcer
    RAF
    Chicken O-Matic
    Jonnie Neutron -technically his account is active he just never plays...
    Family Stone -same as jonnie...
    Kaszandra - same as jonnie (her account)*
  11. Thanks for hosting was truly fun... my ridiculously fast typing was put to use
  12. 1) @Thul Sorapa - Lady Clara (WP/Axe Tanker)
    2) @MAH - Most Amazing Healer (Emp/Psi Def)
    3)
    4)
    5)
    6)
    7)
    8)

    I would like to note the significance of this.... I hate this TF, but I need the badge.. I'll be there thanks for hosting
  13. Quote:
    Originally Posted by JakHammer View Post
    I have two Blasters that I can farm with. Not ambush farms mind you, but any map with a little room between spawns. Alpha slot only so far. Both are S/L capped.

    Rad/MM, no purples, Spiritual 45%, all 4 att boosting accolades. Perma Haste and Perma Drain, no nuke, all PBAOE and the 2 Cones. A stealth proc in sprint so I can always get the drain off in each new spawn. Both cones hit really hard and are great on confined maps, or as finishers if you can line up multiple goons. Also I open with the cones on the wall in Cim. All lined up for you . Farmed the wall even before perma Haste.

    Arch/Energy for the Boost range. Needs an outdoor or any roomy map for proper range. Perma Haste, all 4 accolades, 45% Spiritual. 1 purple in Rain of Arrows. RoA -> queue Fistful (with boosted range it covers a huge area too, and will strike at almost the same time as the RoA hits. Follow with Explosive and then 2nd Fistful or Blazing as needed. Very easy famer on proper map.

    The Rad/MM paid for all my builds till my Stone Fire got nasty. The Arch/E I made for fun. Now I just made a couple of Fire farmers, a tank and a brute. They are just so much more efficient.

    The Rad/MM can farm in tight maps with the Perma Drain, but it can get dicey, esp. if mezzed. Carry plenty of break free.

    Jak

    PS: assume all know to Aim + BuildUp at each spawn too. Love that perma haste.

    I am very glad to see somebody else paying rad/mental love - Rad/Mental/Ice is my only blaster, I eventually plan to respec into a new Rad/Mental/Force build that I've made it works wonderfully having soft capped defense to s/l and having a resistance shield... in addition to PFF... A Friend of mine runs a Fire/Mental/Force that I helped him build and he said 10 Drain Psyche's then PFF might as well be hibernate but you can move! heh anyways, this is how i play mine....

    I can run +4x8 ambush farms on my rad/mental as long as I do not get mezz'd, the beauty of Rad/Mental is the attack chain...keep in mind....my blaster is my 2nd most expensive character on my account it would cost a fortune these days considering I do have 5 sets of purples and a gladiators armor proc ( which tbh is unnecessary ) but by taking musculature radial alpha it's given me a +DMG, +End Mod, +Def Debuff, +Immobilize, +To Hit Debuff, and +Run Speed effects....
    Obviously most of this is kinda blah but the +DMG, +End Mod, & +Def Debuff are win for this build....

    1) Irradiate with 8 damage procs ( 2 -res procs is win the Achilles Heel and the Fury of the Gladiator)
    2) Drain Psyche (only once every 30 seconds when its up)
    3) Psychic Shock-wave ( I've got Armageddons in mine but I believe oblits would work as well)
    4) Neutron Bomb ( 1 -res proc Achilles Heel, and 5 Ragnarok's the Chance for KD is nice to eliminate the running effect caused by irradiate )

    --The running from Irradiate is my only complaint but in the front loaded/ambush missions it does not make much a difference due to the fact that you've always got more than 16 people around you so if you don't kill them in 2 attack chains ( always alternate Aim/BU for a perma damage boost ) the people t hat manage to run away will be replaced by the mobs standing around you...


    Fire/Mental is win, but on a Rad I've got 3 damaging powers where as Fire has 2 (Rain of Fire would be the third, however I find the animation time to be lethal...) I've seen Elec/Mentals work as well using End Drain as their survivability damaging w/ Ball Lightning, Short Circuit, and Psychic Shockwave...

    Fire/Fire's have worked...
    I think that a Rad/Fire and/or an Elec/Fire would work but it would take some magic as far as the endurance goes...
  14. I know I'm SOOO happy she made this, it will make my badging sooooo much easier!!!
  15. Most_Amazing

    Keyes Badge Run

    Team 1
    1) @Amygdala - Ice/Thermal Corruptor
    2) @Captain Drej - Thugs/Pain MM
    3) @BigMoneyHustla - Ice/Fire Blaster
    4) @ResplendentMs - Emp/Dark def
    5) @Cherry Cupcakes - fire/dark corr
    6) @MAH - Emp/Psi Def
    7)
    8)


    OOH OOH PICK ME!
  16. Grats man! Hope you got my fathers day tell!
  17. I think the fact that I made this topic's first post and for the past 8 pages people have been looking out for the better of Champion/CAPE shows you just what kind of a server Champion is.. I don't doubt that your all better PVPrs than everybody else... But tbh, nobody gives a damn whose better than them... People care about the people who are better than them and are interested in helping them out.. For example Masque's Team beat my team by 18 points but the very next post made on the CAPE boards from their team was from Lib saying that if teams were interested with practicing w/ his help he would be available at XYZ dates/times.... So please by all means ride around on your high horse because we don't want a part of it unless your willing to get off and help out... being able to do something is one thing.. being able to teach it requires an entirely different level of understanding.
  18. Most_Amazing

    Elec/Rad builds?

    I'm in the process of making an elec/rad and I also plan to go Mu Mastery because the end drain from the pet is nice... also w/ power sync you have a way to drain their end initially while the other means of end drain you have are over time..


  19. Hey PvP'ers! Thats right. The long awaited 1st season of CAPE PvP is upon us. While we Iron out a few *details* on this upcoming season, we thought we'd go ahead and start the sign up's. We have set a target start date of June 26th for the 1st set of official matches. This will be a
    "Heavyweight" League and will be played in a round robin format.

    Playing in this format will minimize the damage done should any team quitmid-season.

    During sign up's we will be posting all the finer points that go with this league and with pvp as a whole. No, there wont be a bibles length post
    about the rules. We'll keep them as streamlined and straight forward as possible.

    The sign up format will be a bit different than the norm. We decided on it like this to encourage people to sign up early.

    From June 1st till June 8th you may sign up with a team of 4. From June 9th to June 15th will be Free Agent sign ups. Sign Ups will close on June 15th. From there the teams of 4 will be merged with other teams of 4. They will be paired up IN ORDER of sign up. Should there be an uneven # of 4 man teams, the last team to register will be given 4 free agents that have been picked at random using an online random # generator. There will be a live draft on Friday the 17th with players from the Free Agent pool. A teams drafting position will be done by an online random # generator. As you can see there is a distinct benefit to moving quickly and registering your teams.

    To sign up your team, please go to www.championcape.com. If you are not already a member, you must join 1st in order to participate. This also goes for all team members. You MUST be a member of CAPE to participate in this league. When signing up please include all team members @ Globals.
  20. Most_Amazing

    Dropping In!!!

    gonna miss ya bro, you're loved and missed by all.
  21. Cudda- like i tell most people I'd rather solo a rikti raid w/ my emp than do this TF....

    -Note: why is everybody hating on the old posi? I actually prefer it to the new one :/
  22. Most_Amazing

    Kickball!

    Yea Llew I never really posted that on here (its on the CAPE website) but Wednesday nights are @9:30EST
  23. Most_Amazing

    Kickball!

    Quote:
    Originally Posted by Artic_Chill_44 View Post
    Ty for hosting this MAH, even though I was only able to be @ 1 match due to my cousin having her baby rite after the first match lol, that 1 match was fun, and I hope u decide to keep doing the KBs even on wednesday or another day so we dont have to wait until saturday for some pvp fun on champion, glad to c the champion spirit is still alive.
    Holy **** dude congrats lolz glad you came and yea it'll be on saturdays & wednesdays for sure
  24. In the Arena with TS & HD disabled, thats all...