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Joined
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That reminds me... I still haven't messed with the new difficulty system and my soft-capped Fiar/Shield Broot.
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The irony of this statement is something only me and my mysterious neg-repper will ever understand. Unless I explain it, I guess.
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Look, we all realize it sucks. That's old news. Really old news. What we are taking issue with is the inflammatory tone of your posts. Ranting and raving isn't going to accomplish anything other than getting people pissed off at you.
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Thats... a really good explanation. Especially for those that didn't play pre-newspapers.
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Maybe? At this point we just don't know. Infamy may be completely incompatible with influence, or they may be the exact same thing with differently text labels. As of now, on live, there is no way to tell because there is no way to transfer. Anything beyond that is speculation (unless some dev somewhere said something I don't know about).
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That's why they pay me the big bucks.
Well, actually, no one pays me anything, but if they did pay me big bucks it would be for that reason. -
But then the entire nature of the Undrnt would have been compromised. You'd be relying on encryption alone, instead of encryption and secrecy.
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To: all the people promoting the idea of motorcycles:
How's it gonna handle jumping? -
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Quote:Well, the example I had in my head (that I should probably have mentioned, but oh well) was an executioner (for those countries that still have capital punishment) that reeeeaaally enjoyed his job.There are a couple problems with that from the get go the way I see it. First of all, I'm having difficulty thinking of a scenario where killing "for fun" can be, or ever has been considered moral. Perhaps this is merely a mistake in the wording of the question, but I would think the basic premise of that can only be considered immoral by most people's standards.
Secondly, who decides if the person "really deserves it," and what gives them the right to make that judgment as to whether a person should die? -
I'd also like to add that I don't think that running bosses is bad in theory, but in practice it's just not particularily well executed. Maybe if it wasn't so much "run to the door, you lose" but more like the Rikti Communication Officers where it certainly makes it harder if they get off their power, but it doesn't make you fail.
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Quote:I would love to see this. They could also cut out a few of the "Looking for 'X'" that no one uses, like "Looking For Patrol".A prediction for one that wasn't announced:
Updated team search.
Why? Because we will need functionality to search for both Heroes and Villains.
Why not? Because it would be helpful to also be able to search for team leaders, and team size, and possibly other functionality. -
You should really try the Baracuda Strike Force. I like much better than the Khan.
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No one besides the devs know. Unless there was something at Herocon that I don't know about (which is possible, as I didn't go).
For those of you in the dark, he's talking about the opening of the Hero 1 memorial Time Capsule, unless I miss my mark. -
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They're not too bad, as long as they're rare. Shakes things up a little. I certainly wouldn't want them more common, though.
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Quote:Guh. Yes. This.I have 1 tincy wincy QoL thing I'd like sorted, When I open My Recipe List it would be extremely nice if the Memorised Recipe tab was closed unless otherwise wanted cos I get a tad miffed everytime I go to make Enhancements or check recipes and the Memorised IOs pop up all the time.