MondoCool

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  1. Quote:
    Originally Posted by Quinz View Post
    Very true. But it might be habit, or belief it actually helps, that people keep up with it. Maybe something we need to break.
    I don't see why you would have problems with it being a habit. Go to your personal information, select the roleplayer tag, press backspace until it is gone. Bam, habit broken.
  2. Quote:
    Originally Posted by Fleeting Whisper View Post
    Um, you do realize that all MM pets (including the GW Posse), as well as all enemy critters amount to "Draw character model #12345"? On the other hand, players consist of "Draw player model A, with hair B colored with C and D, head piece E colored F and G, face H, face pattern I colored J and K, detail L colored M and N, detail2 O colored P and Q, detail3 R colored S and T, chest U colored V and W, shoulder X colored Y and Z..." (not to mention body scales and physics-enabled cape systems)

    8 MMs each with 6 pets and 13 Posse (Gang War summons between 9 and 13), and let's say 3 spawns of 15 NPCs currently visible. Heck, let's make them /Traps, each with 2 Acid Mortars, 2 Caltrops, a Triage Beacon, a Force Field Generator, two Poison Traps, two Seeker Drones, and 6 Trip Mines.

    All of that amounts to 325 NPCs of some sort, and 8 PCs.

    ...

    Those 8 PCs require about the same storage as 1300 NPCs in order to represent their models.
    The NPCs still need to render on PC screens though, but this is definitely a valid argument, AND an argument against custom MM pets.
  3. This is a poor idea because it makes people lazy and laziness is the last thing we need in CoX. Remember AE farms? Yeah.
  4. This chick is in the Chalet with another chick in front of her. Now this chick actually has something in her bio saying she's always nude, and describes the length of her, umm, additional parts. So I pass by, and I get this tell (bold parts are my censoring)

    Quote:
    [Tell] CrazyERPchick: *Strokes her female rooster as the woman in front of her was pressed against her body, cabbages touching and being played with teasingly, the poor little nude girl succombing to touch*
    I guess I just lost my D virginity, eh?
  5. I actually have a character in Rogue Entertainment and nobody has ever propositioned me before, so I don't know what you guys are going on about. Maybe it's because I usually make sensibly-dressed and clothed heroines instead of catgirls or half-naked chicks...
  6. because there are so many villains that need pointy hats and shoulder thingies
  7. I think the reason why pets don't give XP is to prevent farming. Remember the AE missions with Rikti communications officers? You could hit level 50 in two hours from doing that stuff, and tons of people did.
  8. Quote:
    Originally Posted by Fleeting Whisper View Post
    No, the main issue, as I understand it, is enforcing maximums on resource usage. Because cape systems are physics-enabled, they take more processing power. A couple of people wearing two capes at once might be fine, but a Rikti Invasion full of people utilizing flowing hair akin to Ghost Widow, wearing Sybil robes and loincloths, a normal cape, and a Wedding Pack tuxedo all at the same time would be disastrous. The rule of one-cape-per-character is a stopgap to prevent such situations from ever occurring.
    What about the ability to create 8 man Thugs/Traps MM teams with Gang War? You can easily go over the "max NPC draw" limit with all that. If that's possible to accomplish I don't see why there'd be a problem with performance issues.

    Why not toss in a graphics option to disable cape systems, then, or limit the amount of cape systems visible per character? The cape systems blocked by the limit would be replaced with "placeholder" sort of things, or much lower quality ones, like what you would see when you have character detail lowered.
  9. I have never used Spines because I disline the concept and animations. I hear they are somewhat good in PVP though.
  10. MondoCool

    CPU Problems

    This might not be the best forum to ask this, but I've had a problem running CoX on my computer. Basically, the game never seems to use more than half my CPU power. I'm using the following system:

    Intel D945GNT motherboard
    Pentium 4 3.0 ghz Hyperthreaded
    1.8 GB RAM
    Geforce 8500 GT, 512 MB
    180 GB PATA hard drive

    If I run CoX, it uses 50% of my CPU at max, and game performance suffers. If I disable hyperthreading, the CPU usage increases to 100%, and performance on the game improves. However, I still only get about 10-20 FPS outdoors and 20-30 indoors. Any framerate above 5 FPS is completely manageable for me, but I've noticed that changing my graphics settings or screen resolution does absolutely nothing to change my framerate or my loading times (which are surprisingly fast, around 10-20 seconds).

    Anyone know what the problem is?

    PS: Please don't use this thread to brag about how awesome your system is or how I should upgrade and my PC totally sucks. Sometimes people don't have rich daddies that can buy them all the best equipment or can afford to go to college to become nuclear physicists or business CEOs.
  11. Quote:
    Originally Posted by The_Widowed View Post
    One of the devs was just asking us about the double parentheses over the CoHGuru channel a few nights ago. The parentheses have their place, but I can understand how a non-RPer would find it annoying to be talking casually within a non-RP team with one or two people who insist on saying everything in double parentheses. "Which one should I snipe first? The Behemoth Overlord or the Agony Mage?" "((The Agony Mage))" "((I agree. Agony Mage. He has less Health.))" "Oy."

    If it's a decidedly non-RP group (like your average pick-up team), please, don't put "((" and "))" around everything you say. Other people will think you're being overly pretentious, and people who don't understand what they mean will only be confused, not impressed with your ability to roleplay.
    I completely 100% agree with this. If it is established that a certain method of communication is OOC by the majority of the users, it shouldn't be necessary to put OOC tags around your posts. The "LOL IT'S A HABIT LOL I CAN'T HELP IT" argument is invalid because it's not a habit, that person is just using that excuse to act like a jerk. I've been roleplaying ever since they still had user chatrooms on Yahoo Chat and I've never once fallen to such a habit.

    Quote:
    Besides, the game is rated T


    The game is rated T for the content that already exists within the game. The online content and things people can say or do is impossible to be rated by the ESRB, or else every single multiplayer game would have an AO rating. The ESRB deliberately does not rate online content, and all online content is entirely up to the people who are running the service to decide.
  12. I'm still wondering why people haven't mentioned COPYRIGHT INFRINGEMENT yet.
  13. Quote:
    Originally Posted by Fleeting Whisper
    If they were to create something like this (one extra power with slots to place in it), I think it would be more likely something bought from the online store.
    Buying power or enhancement slots from the store? Unless it's a one time only thing, that is a recipe for disaster.

    Quote:
    Originally Posted by Fleeting Whisper
    We've been told that player models do not have proper attachment points for such back/thigh options. However, that doesn't mean such attachment points couldn't be added at some point in the future.
    Player models don't have the thigh attachment points, sure. But I'm pretty sure you could use the chest detail or even the "wings" to put on backpacks or such.

    Quote:
    Originally Posted by Fleeting Whisper
    If you want your loincloth to cover both your front and back, this would require two cape systems on one character. Jay has said previously that they've got a rule against more than one cape system on a player.
    I don't get why that occurs. I can understand clipping issues, but that happens out the *** with player model costume parts anyway...
  14. Here are a few small ideas: things that aren't big enough to warrant their own thread.


    1. Tailor Booths in SG bases. Allows you to change your costume at your SG base, acting as a tailor. They'd come in three flavours from least to most expensive: Colour Only, Costume Only, and Full Scale. Full Scale will include the Superscience ability to change your body type and height, but this will be disabled for those who lack the superscience pack, for obvious reasons.

    2. Gifting game time or booster packs to others. This would be made incredibly simple by choosing to get a code from your purchase rather than having it automatically applied to your account.

    3. Wolf Spider armour without helmets. If we can have Widows without helmets, why not Wolf Spiders?

    4. VEAT Costume Slot toggle. Basically, if you get a new costume slot, you can toggle it between VEAT and Normal costume parts. This way we can have multiple Arachnos armour sets, like Wolf and Bane, or Widow with Helm and Widow without Helm, without actually having to go to the tailor each time.

    5. Flowing loincloths. Would use the "belt" option.

    6. Military-style backpacks, scabbards, quivers, etc. for Back option. Quivers/scabbards could also utilize Chest Detail, Shoulder, or Belt.

    7. "Thigh" option. Some Longbow mobs have grenades and such strapped around their thighs - maybe give some options for items there.

    8. Mu Mystic VEATs. You could branch into Mu Striker or Mu Guardian (blaster-like and controller-like) respectively.

    9. Longbow Ballista HEAT, to supplement the gain of the Mu Mystic. You start out with a mix of energy ranged/melee with basic "teamwork" and self-defense secondaries, and then you can specialize in either ranged+buffs or melee+defense. Sort of like a superdefender and supertanker. First costume will be Longbow, other four will be normal.

    10. An accolade that grants a new power choice and 3 enhancement slots for that power only.

    11. Take the AE out of RWZ, put one in Pocket D. It makes more sense for an entertainment facility to be located within a rave club instead of a dangerous war zone.
  15. As a matter of fact, I just saw something pretty stupid I did with Parry. I made that build kinda quicklike. Swap out damage for defense buff and endmod for recharge.
  16. Here's a build I made for a BS/Invuln scrapper. I've never played one before, but I know a guy who does. Anything I should change or mess around with?

    I don't have a travel power because I plan to use Ninja Run, which has worked well with my other characters.


    +----------------------------------------------------------------
    + Built with SuckerPunch's Online Planner v5.0
    + http://planner.cohtitan.com/planner
    +----------------------------------------------------------------
    Archetype: Scrapper
    Primary: Broad Sword
    Secondary: Invulnerability
    +----------------------------------------------------------------

    01: Hack => Damage(1), Damage(3), Accuracy(7), Accuracy(31), EnduranceDiscount(34), EnduranceDiscount(40)
    01: Resist Physical Damage => Res_Damage(1), Res_Damage(5), Res_Damage(15)
    02: Slice => Damage(2), Damage(3), Accuracy(9), Accuracy(31), EnduranceDiscount(34), EnduranceDiscount(40)
    04: Temp Invulnerability => Res_Damage(4), Res_Damage(5), Res_Damage(15)
    06: Build Up => Recharge(6), Recharge(7), Recharge(13)
    08: Parry => Damage(8), Damage(9), Accuracy(11), Accuracy(36), EnduranceDiscount(37), EnduranceDiscount(42)
    10: Dull Pain => Recharge(10), Recharge(11), Recharge(13)
    12: Swift => SpeedRunning(12)
    14: Health => Heal(14), Heal(43), Heal(45)
    16: Unyielding => Res_Damage(16), Res_Damage(17), Res_Damage(17)
    18: Whirling Sword => Damage(18), Damage(19), Accuracy(19), Accuracy(31), EnduranceDiscount(37), EnduranceDiscount(40)
    20: Stamina => Efficacy_Adaptor(20), Efficacy_Adaptor(21), Efficacy_Adaptor(21), Efficacy_Adaptor(46), Efficacy_Adaptor(46), Performance_Shifter(46)
    22: Resist Energies => Res_Damage(22), Res_Damage(23), Res_Damage(23)
    24: Resist Elements => Res_Damage(24), Res_Damage(25), Res_Damage(25)
    26: Disembowel => Damage(26), Damage(27), Accuracy(27), Accuracy(34), EnduranceDiscount(37), EnduranceDiscount(43)
    28: Invincibility => Buff_Defense(28), Buff_Defense(29), Buff_Defense(29)
    30: Kick => Accuracy(30)
    32: Head Splitter => Damage(32), Damage(33), Accuracy(33), Accuracy(33), EnduranceDiscount(39), EnduranceDiscount(43)
    35: Tough Hide => Buff_Defense(35), Buff_Defense(36), Buff_Defense(36)
    38: Unstoppable => Res_Damage(38), Res_Damage(39), Recharge(39), Recharge(48)
    41: Tough => Res_Damage(41), Res_Damage(42), Res_Damage(42)
    44: Weave => Buff_Defense(44), Buff_Defense(45), Buff_Defense(45)
    47: Conserve Power => Recharge(47), Recharge(48), Recharge(48)
    49: Physical Perfection => Efficacy_Adaptor(49), Efficacy_Adaptor(50), Efficacy_Adaptor(50), Performance_Shifter(50)

    +----------------------------------------------------------------
    + Inherent Powers
    +----------------------------------------------------------------

    01: Brawl => Empty(1)
    01: Sprint => Empty(1)
    02: Rest => Empty(2)
  17. MondoCool

    Emotes

    Quote:
    Originally Posted by cursedsorcerer View Post
    Here's my list:

    These dance moves: http://www.youtube.com/watch?v=P8hcv-uUNDw
    (/emote ballerina, /emote russiandance, /emote clap dance
    +
    /emote macarena

    /emote dumbbell (character pulls out a dumbbell and does curls)
    /emote punch (character punches the air as if training with a punching bag)
    /emote joginplace (character jogs in place)


    We also need more epic victory poses

    /emote swordvictory- (character pulls out a sword and holds it above his/her head in an epic pose. Perfect for Broad Sword)

    /emote pistolcatch-(Character throws a pistol in the air and catches it. Perfect for the new Dual Pistols powerset!)

    /emote pistolblow (Character blows on the barrel of a pistol. Also perfect for Dual Pistols!)
    /emote victoryfaint (Character collapses on the ground as if to say "We... did it!"

    Video demonstrating swordvictory and pistolcatch: http://www.youtube.com/watch?v=4KLx1...eature=related

    I'll think of more.
    This has absolutely nothing to do with the topic of the thread, which is emotes that there are currently animations for in the game but are not actually emotes.
  18. MondoCool

    Emotes

    I'd like to see some more emotes. Not new ones - I mean something akin to what NPCs can already do. Most notably, the "holding objects" kind of thing, like where an NPC might be talking in a radio, holding a shotgun, mace, pointing an assault rifle at something, etc. Considering you can summon laptops, cellphones and books out of thin air, I think it'd be a great idea to add in these emotes (where the animations and such are already fully present for the NPC mobs that use them) for players to use.

    Because nothing spells "badass" like standing in one spot holding an Arachnos mace in a really cool pose.
  19. If it hasn't been mentioned already, You are not a healer and you should never refer to yourself as a "healer". There is no powerset that is oriented entirely around healing, or even partially (excluding Empathy, but even that only has about two good heals out of nine powers).
  20. Darky McDarkGoth, the Dark/Dark scapper.
  21. MondoCool

    RP problems

    Quote:
    Originally Posted by SoulTouch View Post
    CAREBEARS.
    Quote:
    Originally Posted by SoulTouch View Post
    implying that it is bad to be a carebear in a comic-book based game that didn't even have PVP for a year and is based 90% on players working together to beat up NPCs with only a minimal PVP aspect on the side that nobody who is actually worth anything really cares about beyond a passing interest
  22. This is cool, except one problem:

    Being "defeated" does not equal death in every case.

    Not every villain group will ruthlessly slaughter the people they defeat. There is more reward in it (and better application of the status quo) for specific enemy group if the character is "captured", rather than just killed outright. Maybe have a mission roleplayed out to free the captive.

    But automatically assuming a single defeat equals instant death at the hands of every single known enemy group? Sorry, you're wrong.
  23. Quote:
    Originally Posted by Elysienne View Post
    more words
    The attacker creates the action, the defender causes the reaction. My previous post was there to prove that the defender could not create an ideal reaction unless a specific set of criteria were met, and there would be absolutely no possible roleplay-based way to escape what would logically happen if you did not meet said criteria.

    The vehemence with which I argue with is forged by a lifetime of arguing, and being correct in said arguements. If you don't like people making sound, reasonable arguments then maybe you should go play Runescape.
  24. Signature heroes/villains are superior to normal players. They require multiple people to take out (soloing them isn't really "canon").

    When a signature hero/villain is defeated by a player, he teleports out with the medical transporters that every hero/villain has. You cannot kill a signature hero or villain.

    Theoretically there are enough player heroes to totally dominate the Isles, and enough player villains to totally take over Paragon. However, the problem is basically the same thing as two countries that oppose eachother - it's just a sort of cold war type. Neither force can go against each other without mutually assured destruction. If Paragon wants to take over the Isles and destroy it, Arachnos will make sure Paragon is obliterated.
  25. Quote:
    Originally Posted by Elysienne View Post
    words
    Nobody is going to have the ability to jump back from the claws, which extend out instantly (if not semi-instantly), and still be in one piece.

    If you are carrying an unborn fetus, and your body is suddenly moved with instant or near-instant acceleration, then your baby is going to be hurt. To successfully dodge the activation of a point-blank claw extension will involve two things: one, being able to discern intent and/or the exact precise point in time the claws begin to extend, and two, the ability to accelerate yourself instantly to a greater acceleration than the claws are extending at. The former would require extreme precognitive or reflexive superpower, the latter would involve ultra reflexes or super speed.

    When a car is travelling at two hundred miles an hour and comes to a complete stop instantaneously, the passengers inside are still moving and need to be stopped. This is usually accomplished by the car itself. Further down on the scale, the organs inside the passengers need to be stopped, and are stopped by the outer walls, the bones and the skin of said passengers. Severe internal damage can be caused by organs smashing up against the skin, muscle, and bone - this is how people get concussions, when their brain smacks against the inside of their skull.

    The same applies to an unborn fetus. If a mother moves at two hundred miles an hour to avoid claws being extended, that fetus is going to be subject to the equivalent force of being slammed into a human body at two hundred miles an hour. This will undeniably result in the death of said fetus, and, if the mother is not superpowered, the mother as well, due to the extreme G-forces at work. The argument "They're superheroes, it doesn't count" is invalid. In the City of Heroes and City of Villains worlds, heroes and villains take damage from falling. This is completely unavoidable in almost every case. Since the act of impacting a surface after a fall is essentially an abrupt change in acceleration, the same physics can be applied in this scenario.

    If the mother is a mutant, the baby will share superpowers. However, it is an implied fact that powers do not develop in the fetus. This is why mutant mothers are able to successfully bear children and not be burned/frozen/shocked/shredded to death from the inside out. The only feasible way out of the situation once the claws have begun to extend that leaves the baby alive, is for the mother to have the ability to completely mitigate the damage done so that the claws do not even penetrate the skin. This requires invulnerability.

    In summary: It is completely logical to assume a mutant invulnerability tanker will be able to avoid having her stomach stabbed through and her baby killed, but pregnant female mutant invulnerability tankers are few and far in between. Unless precise forces have come into play, if a claws or spines wielding person has their hand pressed against an pregnant mother's stomach, and then extends said claws/spines into the womb, there is no logical or feasible method of mitigating that damage unless you completely ignore the roleplay and play it off as having never happened.