PVE BS/Invuln Scrapper Build - critique please!


MondoCool

 

Posted

Here's a build I made for a BS/Invuln scrapper. I've never played one before, but I know a guy who does. Anything I should change or mess around with?

I don't have a travel power because I plan to use Ninja Run, which has worked well with my other characters.


+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Scrapper
Primary: Broad Sword
Secondary: Invulnerability
+----------------------------------------------------------------

01: Hack => Damage(1), Damage(3), Accuracy(7), Accuracy(31), EnduranceDiscount(34), EnduranceDiscount(40)
01: Resist Physical Damage => Res_Damage(1), Res_Damage(5), Res_Damage(15)
02: Slice => Damage(2), Damage(3), Accuracy(9), Accuracy(31), EnduranceDiscount(34), EnduranceDiscount(40)
04: Temp Invulnerability => Res_Damage(4), Res_Damage(5), Res_Damage(15)
06: Build Up => Recharge(6), Recharge(7), Recharge(13)
08: Parry => Damage(8), Damage(9), Accuracy(11), Accuracy(36), EnduranceDiscount(37), EnduranceDiscount(42)
10: Dull Pain => Recharge(10), Recharge(11), Recharge(13)
12: Swift => SpeedRunning(12)
14: Health => Heal(14), Heal(43), Heal(45)
16: Unyielding => Res_Damage(16), Res_Damage(17), Res_Damage(17)
18: Whirling Sword => Damage(18), Damage(19), Accuracy(19), Accuracy(31), EnduranceDiscount(37), EnduranceDiscount(40)
20: Stamina => Efficacy_Adaptor(20), Efficacy_Adaptor(21), Efficacy_Adaptor(21), Efficacy_Adaptor(46), Efficacy_Adaptor(46), Performance_Shifter(46)
22: Resist Energies => Res_Damage(22), Res_Damage(23), Res_Damage(23)
24: Resist Elements => Res_Damage(24), Res_Damage(25), Res_Damage(25)
26: Disembowel => Damage(26), Damage(27), Accuracy(27), Accuracy(34), EnduranceDiscount(37), EnduranceDiscount(43)
28: Invincibility => Buff_Defense(28), Buff_Defense(29), Buff_Defense(29)
30: Kick => Accuracy(30)
32: Head Splitter => Damage(32), Damage(33), Accuracy(33), Accuracy(33), EnduranceDiscount(39), EnduranceDiscount(43)
35: Tough Hide => Buff_Defense(35), Buff_Defense(36), Buff_Defense(36)
38: Unstoppable => Res_Damage(38), Res_Damage(39), Recharge(39), Recharge(48)
41: Tough => Res_Damage(41), Res_Damage(42), Res_Damage(42)
44: Weave => Buff_Defense(44), Buff_Defense(45), Buff_Defense(45)
47: Conserve Power => Recharge(47), Recharge(48), Recharge(48)
49: Physical Perfection => Efficacy_Adaptor(49), Efficacy_Adaptor(50), Efficacy_Adaptor(50), Performance_Shifter(50)

+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------

01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)


 

Posted

As a matter of fact, I just saw something pretty stupid I did with Parry. I made that build kinda quicklike. Swap out damage for defense buff and endmod for recharge.


 

Posted

Quote:
Originally Posted by MondoCool View Post
As a matter of fact, I just saw something pretty stupid I did with Parry. I made that build kinda quicklike. Swap out damage for defense buff and endmod for recharge.
I wouldn't even bother slotting recharge in Parry since it is pretty trivial to double stack it even out of the box. A frankenslot of defense, damage and accuracy (in that order) will do you just fine. It's also a great power to put a proc or two in, especially if you put it on auto.


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

As for the rest of the build, I think you are underslotted in DP, maybe overslotted in RPD and Health, but you should do just fine with this. If you run an end rech or two in your toggles, you probably won't need conserve power at all.


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html