A couple small ideas.
Quote:
I like all of these.
1. Tailor Booths in SG bases. Allows you to change your costume at your SG base, acting as a tailor. They'd come in three flavours from least to most expensive: Colour Only, Costume Only, and Full Scale. Full Scale will include the Superscience ability to change your body type and height, but this will be disabled for those who lack the superscience pack, for obvious reasons.
2. Gifting game time or booster packs to others. This would be made incredibly simple by choosing to get a code from your purchase rather than having it automatically applied to your account. 3. Wolf Spider armour without helmets. If we can have Widows without helmets, why not Wolf Spiders? 4. VEAT Costume Slot toggle. Basically, if you get a new costume slot, you can toggle it between VEAT and Normal costume parts. This way we can have multiple Arachnos armour sets, like Wolf and Bane, or Widow with Helm and Widow without Helm, without actually having to go to the tailor each time. |
If you want your loincloth to cover both your front and back, this would require two cape systems on one character. Jay has said previously that they've got a rule against more than one cape system on a player. Any multi-capes players have achieved before are due to bugs, and are not intentional. NPCs are allowed multiple capes, such as Ghost Widow's hair, Candy LeBeaux's dress, or the outfits of the Sybils (including Sister Airlia and Sister Solaris).
Quote:
6. Military-style backpacks, scabbards, quivers, etc. for Back option. Quivers/scabbards could also utilize Chest Detail, Shoulder, or Belt.
7. "Thigh" option. Some Longbow mobs have grenades and such strapped around their thighs - maybe give some options for items there. |
Quote:
8. Mu Mystic VEATs. You could branch into Mu Striker or Mu Guardian (blaster-like and controller-like) respectively.
9. Longbow Ballista HEAT, to supplement the gain of the Mu Mystic. You start out with a mix of energy ranged/melee with basic "teamwork" and self-defense secondaries, and then you can specialize in either ranged+buffs or melee+defense. Sort of like a superdefender and supertanker. First costume will be Longbow, other four will be normal. |
http://www.fimfiction.net/story/36641/My-Little-Exalt
Since you added two more while I was posting...
Quote:
I'm honestly not sure that's even possible without significant changes to the way the game handles character building. If they were to create something like this (one extra power with slots to place in it), I think it would be more likely something bought from the online store.
10. An accolade that grants a new power choice and 3 enhancement slots for that power only.
|
On the other hand, the devs have something in the works that is supposed to help lv50 characters advance further. Player speculation has mostly been around 'global slots', which would be extra enhancement slot(s) that would apply to all of your powers. But we have no real info from the devs on the subject.
PLEASE, DO THIS, I'VE BEEN ASKING FOR THIS FOR BLOODY AGES.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Because Mace stalkers and Claw/Psy doms are so interesting.
@Mechaniker
Official Old Angry German Guy of CoV.
My Characters: http://boards.cityofheroes.com/showthread.php?t=247787
Quote:
Buying power or enhancement slots from the store? Unless it's a one time only thing, that is a recipe for disaster.
Originally Posted by Fleeting Whisper
If they were to create something like this (one extra power with slots to place in it), I think it would be more likely something bought from the online store.
|
Quote:
Originally Posted by Fleeting Whisper
We've been told that player models do not have proper attachment points for such back/thigh options. However, that doesn't mean such attachment points couldn't be added at some point in the future.
|
Quote:
Originally Posted by Fleeting Whisper
If you want your loincloth to cover both your front and back, this would require two cape systems on one character. Jay has said previously that they've got a rule against more than one cape system on a player.
|
Quote:
The back attachment points don't work either - have you ever put one of the Raptor Packs on a character with the tiniest size female body? It stand way out from the body. Or alternatively on the Huge body type maxed out? It's buried in the back.
Player models don't have the thigh attachment points, sure. But I'm pretty sure you could use the chest detail or even the "wings" to put on backpacks or such. |
Jay (who has the say on this) doesn't like adding more clipping if he can avoid it at all, so until he finds a way to do it that doesn't look like dog poo (to him), we aren't getting them.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Quote:
My understanding is that attaching backpacks to the same node as wings attach to simply wouldn't work. I don't pretend to really understand how the models are built and snapped together, but considering jetpacks-as-costumes is one of the biggest and longest-standing requests for Jay to give us, I wouldn't count them out. Just understand that it will likely be more than just creating the model for the backpack.
Player models don't have the thigh attachment points, sure. But I'm pretty sure you could use the chest detail or even the "wings" to put on backpacks or such.
|
Scabbards as belt options might be doable, but making the scabbard respect whether you've drawn a weapon or not is another matter entirely, which may be the reason we don't have them.
Quote:
I don't get why that occurs. I can understand clipping issues, but that happens out the *** with player model costume parts anyway...
|
No, the main issue, as I understand it, is enforcing maximums on resource usage. Because cape systems are physics-enabled, they take more processing power. A couple of people wearing two capes at once might be fine, but a Rikti Invasion full of people utilizing flowing hair akin to Ghost Widow, wearing Sybil robes and loincloths, a normal cape, and a Wedding Pack tuxedo all at the same time would be disastrous. The rule of one-cape-per-character is a stopgap to prevent such situations from ever occurring.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Quote:
Regardless of what other people said, I would love these two options.
6. Military-style backpacks, scabbards, quivers, etc. for Back option. Quivers/scabbards could also utilize Chest Detail, Shoulder, or Belt.
7. "Thigh" option. Some Longbow mobs have grenades and such strapped around their thighs - maybe give some options for items there. |
Quote:
What about the ability to create 8 man Thugs/Traps MM teams with Gang War? You can easily go over the "max NPC draw" limit with all that. If that's possible to accomplish I don't see why there'd be a problem with performance issues.
No, the main issue, as I understand it, is enforcing maximums on resource usage. Because cape systems are physics-enabled, they take more processing power. A couple of people wearing two capes at once might be fine, but a Rikti Invasion full of people utilizing flowing hair akin to Ghost Widow, wearing Sybil robes and loincloths, a normal cape, and a Wedding Pack tuxedo all at the same time would be disastrous. The rule of one-cape-per-character is a stopgap to prevent such situations from ever occurring.
|
Why not toss in a graphics option to disable cape systems, then, or limit the amount of cape systems visible per character? The cape systems blocked by the limit would be replaced with "placeholder" sort of things, or much lower quality ones, like what you would see when you have character detail lowered.
Quote:
The only thing I can say about this is to PM Jay directly with it. He's the guy who makes the final decision on what is and isn't done with costumes.
What about the ability to create 8 man Thugs/Traps MM teams with Gang War? You can easily go over the "max NPC draw" limit with all that. If that's possible to accomplish I don't see why there'd be a problem with performance issues.
Why not toss in a graphics option to disable cape systems, then, or limit the amount of cape systems visible per character? The cape systems blocked by the limit would be replaced with "placeholder" sort of things, or much lower quality ones, like what you would see when you have character detail lowered. |
Quote:
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Quote:
Standard Code Rant applies.
What about the ability to create 8 man Thugs/Traps MM teams with Gang War? You can easily go over the "max NPC draw" limit with all that. If that's possible to accomplish I don't see why there'd be a problem with performance issues.
Why not toss in a graphics option to disable cape systems, then, or limit the amount of cape systems visible per character? The cape systems blocked by the limit would be replaced with "placeholder" sort of things, or much lower quality ones, like what you would see when you have character detail lowered. |
As for the "placeholder" idea - what would you see if you already had the character detail lowered (for your older comp or whatever)? Nothing at all?
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Quote:
Fix't.
No, the main issue, as I understand it, is Jay is an egotist who seems to slack off as much work as he can get away with and still get paid.
|
Yeah, I don't like him. *shrug*
I'm hoping the graphics update is only the start of something epic. But I also maintain low expectations around him, to save my dissapointment.
(Yes, I know Jay is not in charge of the Ultra Graphics. My point of dissapointment with lack of costume updates and realistic expectations still stands)
On topic, I like the ideas. /Signed
Quote:
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Okay, I won't disagree on the egotist part, but I think you're too hard on him.
Also, we don't know the full reasoning behind the resources limitation, nor whether Jay was the one who imposed it (he's just the one who told us that it exists)
http://www.fimfiction.net/story/36641/My-Little-Exalt
Quote:
Um, you do realize that all MM pets (including the GW Posse), as well as all enemy critters amount to "Draw character model #12345"? On the other hand, players consist of "Draw player model A, with hair B colored with C and D, head piece E colored F and G, face H, face pattern I colored J and K, detail L colored M and N, detail2 O colored P and Q, detail3 R colored S and T, chest U colored V and W, shoulder X colored Y and Z..." (not to mention body scales and physics-enabled cape systems)
What about the ability to create 8 man Thugs/Traps MM teams with Gang War? You can easily go over the "max NPC draw" limit with all that. If that's possible to accomplish I don't see why there'd be a problem with performance issues.
|
8 MMs each with 6 pets and 13 Posse (Gang War summons between 9 and 13), and let's say 3 spawns of 15 NPCs currently visible. Heck, let's make them /Traps, each with 2 Acid Mortars, 2 Caltrops, a Triage Beacon, a Force Field Generator, two Poison Traps, two Seeker Drones, and 6 Trip Mines.
All of that amounts to 325 NPCs of some sort, and 8 PCs.
...
Those 8 PCs require about the same storage as 1300 NPCs in order to represent their models.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Not a comment on any one suggestion made here - but I kinda chuckle when I see the title of this thread.
More than a couple of ideas here - and they turned out to be not all that small either.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Quote:
The NPCs still need to render on PC screens though, but this is definitely a valid argument, AND an argument against custom MM pets.
Um, you do realize that all MM pets (including the GW Posse), as well as all enemy critters amount to "Draw character model #12345"? On the other hand, players consist of "Draw player model A, with hair B colored with C and D, head piece E colored F and G, face H, face pattern I colored J and K, detail L colored M and N, detail2 O colored P and Q, detail3 R colored S and T, chest U colored V and W, shoulder X colored Y and Z..." (not to mention body scales and physics-enabled cape systems)
8 MMs each with 6 pets and 13 Posse (Gang War summons between 9 and 13), and let's say 3 spawns of 15 NPCs currently visible. Heck, let's make them /Traps, each with 2 Acid Mortars, 2 Caltrops, a Triage Beacon, a Force Field Generator, two Poison Traps, two Seeker Drones, and 6 Trip Mines. All of that amounts to 325 NPCs of some sort, and 8 PCs. ... Those 8 PCs require about the same storage as 1300 NPCs in order to represent their models. |
Here are a few small ideas: things that aren't big enough to warrant their own thread.
1. Tailor Booths in SG bases. Allows you to change your costume at your SG base, acting as a tailor. They'd come in three flavours from least to most expensive: Colour Only, Costume Only, and Full Scale. Full Scale will include the Superscience ability to change your body type and height, but this will be disabled for those who lack the superscience pack, for obvious reasons.
2. Gifting game time or booster packs to others. This would be made incredibly simple by choosing to get a code from your purchase rather than having it automatically applied to your account.
3. Wolf Spider armour without helmets. If we can have Widows without helmets, why not Wolf Spiders?
4. VEAT Costume Slot toggle. Basically, if you get a new costume slot, you can toggle it between VEAT and Normal costume parts. This way we can have multiple Arachnos armour sets, like Wolf and Bane, or Widow with Helm and Widow without Helm, without actually having to go to the tailor each time.
5. Flowing loincloths. Would use the "belt" option.
6. Military-style backpacks, scabbards, quivers, etc. for Back option. Quivers/scabbards could also utilize Chest Detail, Shoulder, or Belt.
7. "Thigh" option. Some Longbow mobs have grenades and such strapped around their thighs - maybe give some options for items there.
8. Mu Mystic VEATs. You could branch into Mu Striker or Mu Guardian (blaster-like and controller-like) respectively.
9. Longbow Ballista HEAT, to supplement the gain of the Mu Mystic. You start out with a mix of energy ranged/melee with basic "teamwork" and self-defense secondaries, and then you can specialize in either ranged+buffs or melee+defense. Sort of like a superdefender and supertanker. First costume will be Longbow, other four will be normal.
10. An accolade that grants a new power choice and 3 enhancement slots for that power only.
11. Take the AE out of RWZ, put one in Pocket D. It makes more sense for an entertainment facility to be located within a rave club instead of a dangerous war zone.