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  1. Is there a theme or we can use any Halloween costume? I have a great Gene Simmons costume template saved I can use or my Robocop costume.
  2. Mod_Noc

    1v1 Duel Ladder

    Is this ladder still in progress?When does the next ladder start?
  3. Quote:
    Originally Posted by DaveMebs View Post
    An emp would be better than pain. Better self buffs. Neither is ideal. Go with a cold/dark defender if you want to consistently win.
    I have a Psi/EM blaster, Psi/MM blaster, Elec/MM blaster, Emp/Psi defender, Emp/Sonic Defender, Cold/Dark defender, Dark/Cold Corrupter, and a few more that I PvP with. I am just trying to think something else to mess around with in the arena.
  4. Quote:
    Originally Posted by Borderline Boss View Post
    you are not smart
    Please oh PvP Lord bestow us with your knowledge and explain so us lower life forms will learn the errors of our ways.
  5. In the past I had great success PvPing with a Rad/Pain and a Energy/Pain and I now want to try Psi/Pain. The heal and regen aura is what draws me to the Pain set. I now want to try it with the Psi primary since it does a crap load more damage. For my build I am planning on getting Reactive and Spiritual incarnates and I am thinking of getting Ageless Total Radial Invocational for the +recharge, +End, and +debuff resistance. Listed below is my build and let me know what needs to be changed.




    Code:
    Villain Plan by Mids' Villain Designer 1.951
    http://www.cohplanner.com/
    
    Click this DataLink to open the build!
    
    Brain Dead: Level 50 Technology Corruptor
    Primary Power Set: Psychic Blast
    Secondary Power Set: Pain Domination
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Power Mastery
    
    Villain Profile:
    Level 1: Mental Blast
    • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    • (17) Devastation - Accuracy/Damage: Level 50
    • (19) Devastation - Accuracy/Damage/Recharge: Level 50
    • (19) Devastation - Damage/Endurance: Level 50
    • (21) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
    Level 1: Nullify Pain
    • (A) Panacea - Heal: Level 50
    • (31) Panacea - Heal/Endurance: Level 50
    • (31) Panacea - Endurance/Recharge: Level 50
    • (34) Panacea - Hea/Recharge: Level 50
    • (34) Panacea - Heal/Endurance/Recharge: Level 50
    Level 2: Subdue
    • (A) Apocalypse - Chance of Damage(Negative): Level 50
    • (3) Apocalypse - Damage/Endurance: Level 50
    • (3) Apocalypse - Accuracy/Recharge: Level 50
    • (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (5) Apocalypse - Damage/Recharge: Level 50
    Level 4: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    • (21) Recharge Reduction IO: Level 50
    Level 6: Super Speed
    • (A) HamiO:Microfilament Exposure
    • (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 8: Telekinetic Blast
    • (A) Gladiator's Javelin - Accuracy/Damage: Level 50
    • (9) Gladiator's Javelin - Damage/Recharge: Level 50
    • (9) Gladiator's Javelin - Accuracy/Damage/End/Rech: Level 50
    • (11) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
    • (13) Gladiator's Javelin - Accuracy/Endurance/Recharge: Level 50
    • (13) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
    Level 10: Super Jump
    • (A) HamiO:Microfilament Exposure
    • (11) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 12: Will Domination
    • (A) Devastation - Accuracy/Damage: Level 50
    • (25) Devastation - Accuracy/Damage/Recharge: Level 50
    • (27) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    • (29) Devastation - Damage/Endurance: Level 50
    • (29) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
    • (31) Fortunata Hypnosis - Chance for Placate: Level 50
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (15) Karma - Knockback Protection: Level 30
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Karma - Knockback Protection: Level 30
    Level 18: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (39) Rectified Reticle - Increased Perception: Level 20
    Level 20: Soothing Aura
    • (A) Numina's Convalescence - Heal: Level 50
    • (40) Numina's Convalescence - Heal/Endurance: Level 50
    • (40) Miracle - +Recovery: Level 40
    • (42) Miracle - Heal: Level 40
    • (43) Miracle - Heal/Endurance: Level 40
    • (43) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 22: Stealth
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (23) Luck of the Gambler - Defense: Level 50
    • (23) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (46) Kismet - Accuracy +6%: Level 30
    Level 24: Acrobatics
    • (A) Knockback Distance IO: Level 50
    Level 26: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (27) Karma - Knockback Protection: Level 30
    Level 28: World of Pain
    • (A) Titanium Coating - Resistance: Level 50
    • (40) Titanium Coating - Resistance/Recharge: Level 50
    • (48) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    Level 30: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 32: Scramble Thoughts
    • (A) Absolute Amazement - Endurance/Stun: Level 50
    • (33) Absolute Amazement - Stun: Level 50
    • (33) Absolute Amazement - Stun/Recharge: Level 50
    • (33) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (34) Absolute Amazement - Accuracy/Recharge: Level 50
    Level 35: Anguishing Cry
    • (A) Analyze Weakness - Accuracy/Recharge: Level 50
    • (36) Analyze Weakness - Accuracy/Defense Debuff: Level 50
    • (50) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
    Level 38: Power Build Up
    • (A) HamiO:Membrane Exposure
    • (39) HamiO:Membrane Exposure
    • (39) HamiO:Membrane Exposure
    Level 41: Temp Invulnerability
    • (A) Titanium Coating - Resistance: Level 50
    • (42) Titanium Coating - Resistance/Endurance: Level 50
    • (42) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    Level 44: Total Focus
    • (A) Hecatomb - Chance of Damage(Negative): Level 50
    • (45) Hecatomb - Damage/Endurance: Level 50
    • (45) Hecatomb - Damage/Recharge: Level 50
    • (45) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (46) Hecatomb - Accuracy/Recharge: Level 50
    Level 47: Force of Nature
    • (A) Steadfast Protection - Resistance/Endurance: Level 30
    • (48) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (48) Steadfast Protection - Knockback Protection: Level 30
    Level 49: Phase Shift
    • (A) Recharge Reduction IO: Level 50
    Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Spiritual Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Ageless Total Radial Invocation ------------ Level 1: Brawl
    • (A) Empty
    Level 1: Scourge Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (43) Panacea - +Hit Points/Endurance: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (7) Performance Shifter - EndMod/Accuracy: Level 50
    • (17) Performance Shifter - EndMod/Recharge: Level 50
    ------------ Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 6.13% Defense(Energy)
    • 6.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.56% Defense(Ranged)
    • 3% Defense(AoE)
    • 46% Enhancement(Accuracy)
    • 15% Enhancement(Range)
    • 75% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 257 HP (24%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -31)
    • Knockup (Mag -31)
    • MezResist(Confused) 10%
    • MezResist(Held) 10%
    • MezResist(Immobilize) 10%
    • MezResist(Repel) 1000% (10% chance)
    • MezResist(Sleep) 14.4%
    • MezResist(Stun) 12.2%
    • MezResist(Terrorized) 10%
    • 20% Perception
    • 19.5% (0.33 End/sec) Recovery
    • 82% (3.66 HP/sec) Regeneration
    • 1.58% Resistance(Smashing)
    • 1.58% Resistance(Lethal)
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 1.89% Resistance(Energy)
    • 1.89% Resistance(Negative)
    • 15% RunSpeed
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1559;720;1440;HEX;|
    |78DA65944B4F135114C7EFB453B043A12D2DB4405B2808F4C10C6D74A589263C628|
    |A608AEFE8A2A9ED0093D499A62D6A977E054DD8B912C1151F421315371ADDA0F12B|
    |F858BA317898F317267602F9DD7BE6FCCFEBCEEDCAA305DFDEA5C71785E49FAF959|
    |BCDD2BCD5686CD65B5643B9AE57364CAB66ADB7DD420865AE5136CCB105BD5CEDA6|
    |6DE2D8AF74B56CAEEB55ADD86C57368C4A698EC2B41CAFE736D7D6B422694B0BD67|
    |DC32CB70CCB144AD1B26ADAB5BAAE577DF672592FD70D73DDFF6F53D51BCD0DA31E|
    |B4F705F381D134EE1935A3D5EE5FAC1B15AD683DD41BA515CAA437DA51AA47A5FF5|
    |76181E75016BB84BC2C02CF99FD3BE036333CE3B6F9D9E7D08CB12D1103E3CC6402|
    |1C65BEA63C123452DE65DB5C397096296BA0CA1CA7A1B96DD1A1CB9DE51ABAC0303|
    |8413E1EF6913CE709B25BA8DF58FF867276734E4F779AEB389501B34C053DF95450|
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    |B2192617DE058DBCF96C3F017E1BDF577|
    |-------------------------------------------------------------------|
  6. Mod_Noc

    VIPvP

    Quote:
    Originally Posted by hemmingway3 View Post
    Sorry, I am a free account, so I can't send tells.
    Free accounts are not allowed on the ViP server...
  7. With Mental Training + Ninja Run + Sprint + Swift = about 65mph and I dropped my travel powers for PvE and slotted 4 KB IO's and I am fine.

    If I remember I will look at your build when I get home, but from what I can tell it doesn't look like your defense or resist is slotted to well, but I really cannot tell until I see the numbers.
  8. Mod_Noc

    The PB Changes

    Quote:
    Originally Posted by Big_Soto View Post
    I do think changing the Photon Seekers to something similar to Dark Extraction would help a great deal; however I would not like to see a clone of the power with a PB color change.

    How about using the old Light Form animation and create only one pet and name it Protostar. This new pet will be your primary pet and will have its own range attacks and can be killed, healed and buffed. It will also summon Photon Seekers the same way Protector Bots from the mastermind set creates Seeker Drones. By doing it like this, I believe some players will still be happy to have their Photon Seeker and now they have a new pet to tag along during fights.

    I would like to be able to create more than one Protostar at a time so it should have the same recharge time and duration as the Dark Extraction; however if someone thinks that more than one will be overpowered then give us just one pet and the ability to control it like the new Lore Pets. By doing this I believe being able to cast one Protostar at a time will be enough.
    I made a drawing to help out the idea.
  9. Quote:
    Originally Posted by Siolfir View Post
    True, they do roug

    Why make a Regen Brute if you want to kill things in PvP?
    Because some players have fun playing toons that are different than the topical pvp toons?
  10. These are the power I was going to pick. I used a scrapper setting on mids to select the powers I want.


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Magic Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Quick Strike -- (A)
    Level 1: Fast Healing -- (A)
    Level 2: Reconstruction -- (A)
    Level 4: Quick Recovery -- (A)
    Level 6: Power Siphon -- (A)
    Level 8: Hasten -- (A)
    Level 10: Dull Pain -- (A)
    Level 12: Super Jump -- (A)
    Level 14: Boxing -- (A)
    Level 16: Integration -- (A)
    Level 18: Tough -- (A)
    Level 20: Resilience -- (A)
    Level 22: Weave -- (A)
    Level 24: Super Speed -- (A)
    Level 26: Focused Burst -- (A)
    Level 28: Instant Healing -- (A)
    Level 30: Stealth -- (A)
    Level 32: Concentrated Strike -- (A)
    Level 35: Grant Invisibility -- (A)
    Level 38: Moment of Glory -- (A)
    Level 41: Focused Accuracy -- (A)
    Level 44: Physical Perfection -- (A)
    Level 47: Body Blow -- (A)
    Level 49: Phase Shift -- (A)
    ------------
    Level 1: Brawl -- (A)
    Level 1: Critical Hit
    Level 1: Sprint -- (A)
    Level 2: Rest -- (A)
    Level 4: Ninja Run
    Level 2: Swift -- (A)
    Level 2: Health -- (A)
    Level 2: Hurdle -- (A)
    Level 2: Stamina -- (A)
    ------------
    Set Bonus Totals:------------
    Set Bonuses:

    **I know Tactics is better than Focus Accuracy, but I did not have any Power Pools left.
  11. Quote:
    Originally Posted by MAD UMLAUTS View Post
    Might as well roll SS if you are going for a brute
    I want to wait for regen to proliferate to tanks and then I will make a Regen/SS tanker.
  12. Quote:
    Originally Posted by macskull View Post
    Why on earth would you roll a Brute when the same Scrapper will give you far superior performance? If it's already 50 that's one thing but if you're just starting from scratch I wouldn't waste your time with a Brute.
    Just trying something different and he is 50 already. I have 2 regen scrappers, but I have not PvPed with them in years. One of my scrapper still has his original build when IO's came out...lol
  13. I am trying to build a KM/Regen brute for arena PvP and I have a few questions I hope someone can answer.

    1. Is tough and weave needed on a Regen build?

    2. How much recharge is needed for a regen? I currently have 85% in bonuses, is that enough?

    3. I am planning on getting Spiritual, Reactive, Barrier, and Pyronic for my Incarnates. Are these a good choice?

    4. What is a good Lore Pet for a regen?

    5. My power pool choices are Speed, Leaping, Fighting, and Concealment. Since I cannot get tactics from leadership, is Focus accuracy from the PPP/APP worth getting?

    6. Since Regen is a clicky set, would it be smart idea to get Burnout?


    Thanks for your help...
  14. Hello Virtue!

    I am looking for a heavily themed Super Group with little to no RP. I have nothing against RP, it is just that I cannot type fast and I have trouble getting into character. I do like to write a back story for all my characters and I do like an SG with a story behind it. As for a theme, I am open to anything. I would like to join a SG with a uniform or dress code. I am prior military in RL and I guessed that rubbed off on me. I love it when you can look at a group of people and they have the same uniform. I am willing to build a character with the restrictions needed to fit the theme, such as AT restrictions, power restrictions, origin restrictions, etcÂ… I have years of experience of playing in the game. I have played one of every AT to 50 without Power leveling, I have been a member of two PvP leagues, and I was also a VG leader for over 3 years. Now I rather become a member of an SG and not have to deal with maintaining a base, building prestige, planning events, and scheduling meetings. If anyone has a SG that fits please send me a PM or post it on this thread.

    Thanks and Rock on Virtue!
  15. Even if the WS uses procs, focuses on single target attacks and gets Aidself would it be even?
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    I dunno. Is the WS player smart enough to eclipse and mire inside a spawn of enemies first?
    I should have mentioned it would be an arena match so it can be even and NPC's will not jump in.
  17. Could a Warshade ever beat a Peacebringer in a one vs one PvP match if both players have equal PvP skills?
  18. I just want to see the Costume....lol
  19. Quote:
    Originally Posted by MrLiberty View Post
    It was a joke rule that comes with understanding the way Arena PvP works.

    Most teams will be running 2 support 4-5 blasters with the last spots being filled in by rads, stalkers or dominators. Maybe even a disruption spot.

    7 blasters is not ideal, there will be no heal decay and two emps who are on point can usually handle "damage spam" (which is what happens in the zones) indefinitely. In arena PvP the offense creates a damage spike, where all the damage comes in at once. If the spike target is intelligent, they will evade/pop greens/ get heals from the emps as they are moving away from their attackers. (Evasion routes!) It is usually less about out damaging the emps and more about their timing and positioning.

    If you are losing to a team who runs 7 blasters, its not because they ran 7 that you lost. Its that their players are better practiced than yours and you'd have likely lost just as bad if not worse if their team was running 2 emps and 4 or 5 blasters.
    Thank You for your help.
  20. Quote:
    Originally Posted by treyhead View Post
    Are you joking? You don't have anything better to do?
    I am an occasional zone PvPer and my arena skills kinda suck. I would like to get into it more arena pvp; however IMO I think 7 blasters is a bit to much. I have never used a "Jump Team" before and did not know it was the norm. I wanted to see if it would be worth transfering some characters to freedom.
  21. Quote:
    Originally Posted by Vexington View Post
    Regardless; this was already discussed and voted on and isn't going to change because of some uneducated forum debate.
    Can you post up the link for the forum debate please? I would like to read more up on it.
  22. Quote:
    Originally Posted by SmokeSignal View Post
    Why, exactly? It's not crazy to have 4 or 5 blasters on a jump team. Or should we just have 1 of each AT and all go play facebook yahtzee?
    I just think no more than 3 for each AT would be fine, but 7 is a bit overkill.
  23. Quote:
    Limit of 7 Blasters
    Serious? This is PvP (Player vs Player) not BvB (Blaster vs Blaster)

    No Thanx.

    P.S. They should have the same limit as stalkers.
  24. Quote:
    Originally Posted by Griff Mender View Post
    Natalie Portman is soooo Hawt!