1vs1 Psi/Pain PvP corr...


Borderline Boss

 

Posted

In the past I had great success PvPing with a Rad/Pain and a Energy/Pain and I now want to try Psi/Pain. The heal and regen aura is what draws me to the Pain set. I now want to try it with the Psi primary since it does a crap load more damage. For my build I am planning on getting Reactive and Spiritual incarnates and I am thinking of getting Ageless Total Radial Invocational for the +recharge, +End, and +debuff resistance. Listed below is my build and let me know what needs to be changed.




Code:
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Brain Dead: Level 50 Technology Corruptor
Primary Power Set: Psychic Blast
Secondary Power Set: Pain Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Mental Blast
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (17) Devastation - Accuracy/Damage: Level 50
  • (19) Devastation - Accuracy/Damage/Recharge: Level 50
  • (19) Devastation - Damage/Endurance: Level 50
  • (21) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
Level 1: Nullify Pain
  • (A) Panacea - Heal: Level 50
  • (31) Panacea - Heal/Endurance: Level 50
  • (31) Panacea - Endurance/Recharge: Level 50
  • (34) Panacea - Hea/Recharge: Level 50
  • (34) Panacea - Heal/Endurance/Recharge: Level 50
Level 2: Subdue
  • (A) Apocalypse - Chance of Damage(Negative): Level 50
  • (3) Apocalypse - Damage/Endurance: Level 50
  • (3) Apocalypse - Accuracy/Recharge: Level 50
  • (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (5) Apocalypse - Damage/Recharge: Level 50
Level 4: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50
  • (21) Recharge Reduction IO: Level 50
Level 6: Super Speed
  • (A) HamiO:Microfilament Exposure
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 8: Telekinetic Blast
  • (A) Gladiator's Javelin - Accuracy/Damage: Level 50
  • (9) Gladiator's Javelin - Damage/Recharge: Level 50
  • (9) Gladiator's Javelin - Accuracy/Damage/End/Rech: Level 50
  • (11) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
  • (13) Gladiator's Javelin - Accuracy/Endurance/Recharge: Level 50
  • (13) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
Level 10: Super Jump
  • (A) HamiO:Microfilament Exposure
  • (11) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 12: Will Domination
  • (A) Devastation - Accuracy/Damage: Level 50
  • (25) Devastation - Accuracy/Damage/Recharge: Level 50
  • (27) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (29) Devastation - Damage/Endurance: Level 50
  • (29) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
  • (31) Fortunata Hypnosis - Chance for Placate: Level 50
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (15) Karma - Knockback Protection: Level 30
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Karma - Knockback Protection: Level 30
Level 18: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (39) Rectified Reticle - Increased Perception: Level 20
Level 20: Soothing Aura
  • (A) Numina's Convalescence - Heal: Level 50
  • (40) Numina's Convalescence - Heal/Endurance: Level 50
  • (40) Miracle - +Recovery: Level 40
  • (42) Miracle - Heal: Level 40
  • (43) Miracle - Heal/Endurance: Level 40
  • (43) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 22: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (23) Luck of the Gambler - Defense: Level 50
  • (23) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (25) Luck of the Gambler - Defense/Endurance: Level 50
  • (46) Kismet - Accuracy +6%: Level 30
Level 24: Acrobatics
  • (A) Knockback Distance IO: Level 50
Level 26: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (27) Karma - Knockback Protection: Level 30
Level 28: World of Pain
  • (A) Titanium Coating - Resistance: Level 50
  • (40) Titanium Coating - Resistance/Recharge: Level 50
  • (48) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
Level 30: Assault
  • (A) Endurance Reduction IO: Level 50
Level 32: Scramble Thoughts
  • (A) Absolute Amazement - Endurance/Stun: Level 50
  • (33) Absolute Amazement - Stun: Level 50
  • (33) Absolute Amazement - Stun/Recharge: Level 50
  • (33) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (34) Absolute Amazement - Accuracy/Recharge: Level 50
Level 35: Anguishing Cry
  • (A) Analyze Weakness - Accuracy/Recharge: Level 50
  • (36) Analyze Weakness - Accuracy/Defense Debuff: Level 50
  • (50) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
Level 38: Power Build Up
  • (A) HamiO:Membrane Exposure
  • (39) HamiO:Membrane Exposure
  • (39) HamiO:Membrane Exposure
Level 41: Temp Invulnerability
  • (A) Titanium Coating - Resistance: Level 50
  • (42) Titanium Coating - Resistance/Endurance: Level 50
  • (42) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 44: Total Focus
  • (A) Hecatomb - Chance of Damage(Negative): Level 50
  • (45) Hecatomb - Damage/Endurance: Level 50
  • (45) Hecatomb - Damage/Recharge: Level 50
  • (45) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (46) Hecatomb - Accuracy/Recharge: Level 50
Level 47: Force of Nature
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (48) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (48) Steadfast Protection - Knockback Protection: Level 30
Level 49: Phase Shift
  • (A) Recharge Reduction IO: Level 50
Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Spiritual Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Ageless Total Radial Invocation ------------ Level 1: Brawl
  • (A) Empty
Level 1: Scourge Level 1: Sprint
  • (A) Celerity - +Stealth: Level 50
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (43) Panacea - +Hit Points/Endurance: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (7) Performance Shifter - EndMod/Accuracy: Level 50
  • (17) Performance Shifter - EndMod/Recharge: Level 50
------------ Set Bonus Totals:
  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.56% Defense(Ranged)
  • 3% Defense(AoE)
  • 46% Enhancement(Accuracy)
  • 15% Enhancement(Range)
  • 75% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 257 HP (24%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -31)
  • Knockup (Mag -31)
  • MezResist(Confused) 10%
  • MezResist(Held) 10%
  • MezResist(Immobilize) 10%
  • MezResist(Repel) 1000% (10% chance)
  • MezResist(Sleep) 14.4%
  • MezResist(Stun) 12.2%
  • MezResist(Terrorized) 10%
  • 20% Perception
  • 19.5% (0.33 End/sec) Recovery
  • 82% (3.66 HP/sec) Regeneration
  • 1.58% Resistance(Smashing)
  • 1.58% Resistance(Lethal)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.89% Resistance(Energy)
  • 1.89% Resistance(Negative)
  • 15% RunSpeed
Code:
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Posted

Quote:
Originally Posted by Borderline Boss View Post
you are not smart
Please oh PvP Lord bestow us with your knowledge and explain so us lower life forms will learn the errors of our ways.


 

Posted

Pain is bad for duels. Psy is bad for duels. But dont let the man keep you down, mannnnnnnnnn!


 

Posted

An emp would be better than pain. Better self buffs. Neither is ideal. Go with a cold/dark defender if you want to consistently win.


 

Posted

Quote:
Originally Posted by DaveMebs View Post
An emp would be better than pain. Better self buffs. Neither is ideal. Go with a cold/dark defender if you want to consistently win.
I have a Psi/EM blaster, Psi/MM blaster, Elec/MM blaster, Emp/Psi defender, Emp/Sonic Defender, Cold/Dark defender, Dark/Cold Corrupter, and a few more that I PvP with. I am just trying to think something else to mess around with in the arena.


 

Posted

Quote:
Originally Posted by Mod_Noc View Post
I have a Psi/EM blaster, Psi/MM blaster, Elec/MM blaster, Emp/Psi defender, Emp/Sonic Defender, Cold/Dark defender, Dark/Cold Corrupter, and a few more that I PvP with. I am just trying to think something else to mess around with in the arena.
So make a poison or a therm. Pain is a buff set first and a duel toon laaasssstttttt.