Mister Rik

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  1. Yeah, Sister Psyche still appears in the first section of the tutorial, fighting the Shivans.
  2. Quote:
    Originally Posted by Ironblade View Post
    There should probably also be some kind of perception modifier. For example, if I kill someone with a GRENADE LAUNCHER, you'd think someone on the other side of the room would be likely to notice. Moreso than, for example, if I used a katana.
    From Cracked.com's "
    Instructional Signs That Must Exist in Video Game Worlds

  3. I know which of my characters I'm gonna be rerolling! "Neptune's Niece" on Virtue is currently an Ice Blaster, the closest I could get to a "water" set at the time. I stopped leveling her when I first heard rumors about this new PS.
  4. Quote:
    Originally Posted by Codewalker View Post
    Huh? I teleport around (through) corners all the time. It's all about the camera angle.
    Yeah, but these enemy mobs can teleport halfway across the map, in such a way that they're passing through multiple walls, and too many corners to see around no matter what they do with camera angle.

    Fanwank: Every Sky Raider carries a small teleport beacon, allowing Porters to instantly teleport to an ally's location.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    The idea behind Wing Raiders is sort of the same behind Eagles - they run away and shoot at you from range. The problem is that this is caused by a pulsing self-fear power which mimics this behaviour by a means that's not exactly precise. They'll run away, sure, but what they do AFTERWARDS isn't always predictable. If the NPC's AI had decided to use Brawl, it will probably come back to that after it runs. It's why Eagles have no melee attacks.
    Exactly, it would make perfect sense if they flew 30 feet away and then shot at me. But you've explained why Eagles don't annoy me this way.

    Quote:
    Fun fact: Teleportation is not instant relocation, it's just REALLY fast movement. If a Sorcerer teleports past you and you have an attack queued up on him, you'll hit him, even if he started from out of range and appeared still out of range. You can see this if they have a debuff on them, how it stretches between the point of teleport and appearance.
    I haven't noticed this effect, but then I haven't been looking for it, either. OTOH, I also don't have a lot of characters with debuffs, and the ones I do have aren't high-level enough yet to be encountering Tsoo or Sky Raiders.

    From my observations, it seems that attacks go off based on where the mob is at the start of the animation*, not where they are when the attack actually goes off. So if I use an instant AoE, it will only affect (either hit or miss) those mobs who were in range when the animation started. If a mob was out of range when the animation started but runs into range before the actual attack happens, it's as if they weren't there at all - the attack neither hits nor misses, it simply "ignores" them. And in the same way, a mob that was in range when the animation started, but runs or teleports before the attack "hits" will still be hit. I do enjoy it so much when I land a "killing blow" just as a Porter ports away, and I can see him "die" just as he rematerializes on the other side of the map

    * And because of this, I'm always amused at how the technology behind my Nemesis Staff is so advanced that it can tell me I've missed before I've even finished pulling it out.

    Quote:
    Originally Posted by Techbot Alpha View Post
    Ally heal that they don't only use on Tsoo? Check
    Oh yeah, I'd forgotten that one. You find them beating up some hapless Warrior, but when you attack they turn around and start healing the guy they were just beating...

    Another curious thing about Tsoo (though I don't count this as "nonsensical"): Are their spawn numbers intentionally calculated differently from other enemy groups? It seems the general rule for enemy spawns inside missions is based on "3": 3 minions in a group, or 1 lieutenant + 1 minion. But in the Tsoo mission I was doing last night, the base seemed to be "4": 4 minions, or 1 lieutenant + 2 minions. Maybe it was simply that the particular mob types in that mission always appear in pairs, so spawning three was impossible.
  6. It occurred to me today that I would enjoy the Sky Raiders and the Tsoo much more as enemy groups if certain aspects of their combat AI made any kind of sense at all. I mean what, exactly, is the point of:

    "Wing Raider Johnson to Command Central!"
    "Go ahead, WR Johnson."
    "Sir, I've spotted a hero! What are my orders?"
    "WR Johnson, you are ordered to execute Combat Maneuver 'Alpha-Foxtrot-Seven'."
    "Sir, I'm not familiar with that maneuver..."
    "Johnson, you idiot! Fly 30 feet directly away from the hero, perform a 180° turn, and fly directly back to the hero!"
    "... er, yes Sir! And then what?"
    "Brawl."
    "Brawl? But I have a beam rifle..."
    "Brawl, Johnson! BRAWL!"

    -or-

    "Porter Schmidt! Initiate Hero Response Protocol!"
    "Sir! Initiating Hero Response Protocol!"
    *Attempts to hit hero with Brawl, then proceeds to randomly teleport around the map for the next several minutes*

    Tsoo Sorcerers are pretty much the same as Sky Raider Porters - random teleporting for no apparent reason. I mean, come on. What purpose does this behavior serve? The only time this seems to be effective is when I have an NPC ally, because if that NPC ally is targeting the Porter or Sorcerer when he teleports, the NPC will race off after him at super speed, aggroing every mob on the map in the process and getting himself killed. As a player with a non-artificial intelligence, I'm not fooled. I think I learned by my second door mission to not chase runners into unexplored areas of the map, which means that all this teleporting accomplishes nothing but annoying me at having to stand around waiting for the teleporter to finally come back (and they always do, they always do...)
  7. What's "demoedit"?

    And thanks

    EDIT: Googled "demoedit" and found it. Alas, it appears to be a Windows program, and I play on a Mac. I have a Windows 7 laptop, but the screen size is much smaller than my Mac's so not really suitable for my wallpaper-making purposes.
  8. I've done the Shining Stars story arc (or at least least as far as this mission) probably a dozen times, and today I ran into something I've never seen before. The second time you have to visit Manticore's mansion, to do the combat training exercises, at the very end there is a pair of Praetorian clockworks who have "captured" Twinshot.

    So today I was doing that mission on a level 11 Rad/Fire defender, and as soon as I entered the final room, those clockworks proceeded to stun-lock me into complete helplessness. It took me three tries to finish the mission. On the first attempt, I was kept stunned so long that I was only able to get off ONE attack before the big clockwork beat me to death. The second attempt didn't go much better, but that time I pulled a Self Rez temp power (from a Super Pack) out of the mail and rezzed on the spot, taking advantage of the few seconds of immunity to use my Nemesis staff to knock down the big guy and give myself time to heal and pop a couple purple inspirations. That allowed me to beat the encounter.

    Now, I'm not complaining about difficulty - I enjoy figuring out how to beat a challenging encounter (though I still feel that I had to "cheat" a bit to beat it this time). I'm only posting because the events that transpired seem to be a radical change to the mission. Basically, I've never previously been hit by stuns while fighting those clockworks. As I said, I've probably done that mission a dozen times. The only real difference at my end was the fact that I was playing a defender this time. The other times have been on blasters, scrappers, and brutes (and maybe a stalker, too).

    So was this a glitch, or a deliberate change? Or was I just "lucky" on my previous attempts?
  9. Hey, that might be worth a try! I haven't spent any time trying to make anything in AE, but it's something I've been meaning to try my hand at. This could be good practice.
  10. Update! I've been slacking on my wallpaper-making (darned employment getting in the way). But I popped this one of Betty Beatdown out today:



    Full Size here
  11. Yeah, that looks exactly like what I saw. It's just odd that those capes showed up for like one day. Thanks - I won't worry myself about this any more
  12. Yeah, I'm trying to figure out if maybe they were included in one or more of the costume bundles I'd recently purchased. I bought several: Vanguard, Wedding, Valkyrie, Magic, Origins Capes ...
  13. Earlier this week I was looking through my cape options in the costume creator, and discovered a couple new options - a cape with the Arachnos symbol on the back, and a translucent cape that was apparently related to Vanguard or Freedom Corps (can't remember which). Today, the day after the i23 update, these options are gone.

    Now, I'm not sure how I got those cape options. I've recently purchased some costume packs from the Market, including the "Origins" cape pack (those are still available). However I got them, I don't have them now.

    I'll admit that I may have simply dreamed those options. I've had the last week off work and I've pretty much spent all day, every day playing the game, so maybe I've just got CoH on the brain and it's affecting my dreams...
  14. My main villain is a Dark Melee/Dark Armor brute named Bruised Violet, and while I'll admit that this looks very very cool:



    This next shot shows exactly why I disable FX when I play her:



    She's flying, and that's all I can see.

    Incidentally, White Orchid (Energy/Energy brute), the hero I posted previously — and here she is again:

    is Bruised Violet's older sister. They're both magic origin characters. They grew up on the streets in a 3rd-world country (I haven't decided which one yet - where might I find dark-skinned people with green eyes?), and as teenagers they were abducted by a magic-wielding madman who subjected them to unspeakable horrors. During their ordeal they manifested their powers and soon after escaped from their tormentor. However, they each came away from the experience with very different perspectives. White Orchid came to the conclusion that it's the duty of the strong to protect the weak; Bruised Violet decided that "only the strong survive" and vowed to never allow herself to be victimized again.
  15. Turned it off, rolled a new character, and ... GC still laggy as all get out. My workaround is simple, though - I just angle the camera so that I'm looking straight down (or as close as possible) on my character. That keeps most of the NPC models off my screen. And it's only really an issue in the first part of the tutorial. Once I move on to the second part, with the Giant Shivan, everything is fine.

    My only real reason for bringing this issue up is that I feel like the graphics lag in the tutorial makes a really bad first impression on a new player with a Mac. I like to see more Mac users in the game (because, theoretically, more Mac users = more attention paid to the Mac client), but I worry that some Mac users might see this lag, decide that their Mac can't handle the game, and never get past the tutorial to discover the actual game, which runs just fine (for the most part).
  16. I guess I need to visit RWZ - I didn't realize that was Penelope. I like the look - she looks so darned happy to be charging into battle!
  17. !@#$% I thought I turned that off a long time ago.
  18. Out of curiosity, what is going on with the graphics in the Galaxy City tutorial, that isn't going on in the rest of the game? I have a mostly lag-free experience in the game, but my Mac (a 2008 iMac) just chokes on Galaxy City. This seems to be Mac-specific, as I also have a cheap Windows 7 laptop that handles the tutorial smoothly.

    Is it the Shivan models? They seem to be sort of see-through, something that I've noticed causing problems on my Mac before, like in Arachnos bases with all the see-through "mesh" walls and floors. Or is it simply that, unlike the rest of the city, Galaxy has a ton of detailed models all on the screen at the same time? The lag in GC is quite similar to the lag around Ms. Liberty when there are a lot of players hanging around her.
  19. Mister Rik

    Mouse Skipping

    I've had a similar issue since the day I started playing the game, though where I usually see it is when I'm running or flying (I use "W" to move forward and use my mouse to steer), and my character will abruptly veer to the right as if I had jerked the mouse in that direction. Usually it's not a big issue, though occasionally it's resulted in my character running right into a crowd of enemies, which can sometimes mean trouble if that character is a blaster.

    As CuppaManga suggests, this may be related to my using a Logitech wireless mouse with its own software.
  20. Quote:
    Originally Posted by PRAF68_EU View Post
    I've read the stories, and I can't see that much resemblance, apart from the name. The CoH character is female, dim, spoiled and vain, and starts as a Hero. The C.K. Chesterton character is male, highly intelligent, a bit spoiled and vain, and starts as a Rogue, eventually becoming a hero as a result of Father Brown's intervention.
    I wasn't thinking that Flambeaux was prefectly modeled after Flambeau himself. Rather, the name, plus Father Brown's words about not staying on one level of evil. When she starts showing up in Hero tip missions, at first she's just being a bit unethical in her attempts to get attention, like apparently setting up a situation so that she can run in and "save the day". But it gradually gets worse until, by the higher-level tip missions, she's actively committing violent crimes herself.
  21. I like tea!

    And yeah, public domain. I picked up Chesterton's Orthodoxy for free on my Kindle.
  22. Quote:
    Originally Posted by Slaunyeh View Post
    More specifically, Nike is the goddess of strength, speed, and victory. It's the perfect brand name.
    Quote:
    Originally Posted by Scythus View Post
    Oops, I stand corrected!
  23. Quote:
    Originally Posted by Thunder Knight View Post
    They're both named for the French word for "torch", though Flambeaux is plural for some reason.
    Hmmm... plural? That would support some of my theories about Flambeaux suffering from multiple personality disorder...