I've done the Shining Stars story arc (or at least least as far as this mission) probably a dozen times, and today I ran into something I've never seen before. The second time you have to visit Manticore's mansion, to do the combat training exercises, at the very end there is a pair of Praetorian clockworks who have "captured" Twinshot.
So today I was doing that mission on a level 11 Rad/Fire defender, and as soon as I entered the final room, those clockworks proceeded to stun-lock me into complete helplessness. It took me three tries to finish the mission. On the first attempt, I was kept stunned so long that I was only able to get off ONE attack before the big clockwork beat me to death. The second attempt didn't go much better, but that time I pulled a Self Rez temp power (from a Super Pack) out of the mail and rezzed on the spot, taking advantage of the few seconds of immunity to use my Nemesis staff to knock down the big guy and give myself time to heal and pop a couple purple inspirations. That allowed me to beat the encounter.
Now, I'm not complaining about difficulty - I enjoy figuring out how to beat a challenging encounter (though I still feel that I had to "cheat" a bit to beat it this time). I'm only posting because the events that transpired seem to be a radical change to the mission. Basically, I've never previously been hit by stuns while fighting those clockworks. As I said, I've probably done that mission a dozen times. The only real difference at my end was the fact that I was playing a defender this time. The other times have been on blasters, scrappers, and brutes (and maybe a stalker, too).
So was this a glitch, or a deliberate change? Or was I just "lucky" on my previous attempts?
Posted
I think its a deliberate change. I noticed that myself a little later in the arc, I was actually having a hard time against any larger number of Clockworks because I spent so much time stunned.
"I have something to say! It's better to burn out then to fade away!"
I've done the Shining Stars story arc (or at least least as far as this mission) probably a dozen times, and today I ran into something I've never seen before. The second time you have to visit Manticore's mansion, to do the combat training exercises, at the very end there is a pair of Praetorian clockworks who have "captured" Twinshot.
So today I was doing that mission on a level 11 Rad/Fire defender, and as soon as I entered the final room, those clockworks proceeded to stun-lock me into complete helplessness. It took me three tries to finish the mission. On the first attempt, I was kept stunned so long that I was only able to get off ONE attack before the big clockwork beat me to death. The second attempt didn't go much better, but that time I pulled a Self Rez temp power (from a Super Pack) out of the mail and rezzed on the spot, taking advantage of the few seconds of immunity to use my Nemesis staff to knock down the big guy and give myself time to heal and pop a couple purple inspirations. That allowed me to beat the encounter.
Now, I'm not complaining about difficulty - I enjoy figuring out how to beat a challenging encounter (though I still feel that I had to "cheat" a bit to beat it this time). I'm only posting because the events that transpired seem to be a radical change to the mission. Basically, I've never previously been hit by stuns while fighting those clockworks. As I said, I've probably done that mission a dozen times. The only real difference at my end was the fact that I was playing a defender this time. The other times have been on blasters, scrappers, and brutes (and maybe a stalker, too).
So was this a glitch, or a deliberate change? Or was I just "lucky" on my previous attempts?