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Posts
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Joined
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For some reason it loads faster if im logged out.
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Low base accuracy aside stalagmites is a great stun. It doesnt suffer from the dumb penalties that flashfire does with target airborn(ie any kind of elevation means it wont work.
Ice doesnt have a extra hard control like that. Even if it may need improvements it really isn't a ****** set like most people make it out to be along with grav.
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Yeah im not sure why sets with -recharge gets so high end costs. The effect isnt that good in PvE(imo).
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I think they should inrease the dpa of the entire set to make up for not having build up
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I have never picked elude on a pve sr so i dunno. Never felt like i needed it in situations with defense debffs i just pop a luck.
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Had a friend test and i was wrong. I assumed it worked like lightform.
However apparently it takes a sec to drain you to 0 so you could use a blue and click hib -
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Quote:I thought it was fairly obvious i was just showing how easy it is to soft cap /srThe above build is not recommended because it lacks endurance reduction in the toggles. That alone will hinder your damage output because you will have to either slot for recovery bonuses, or take an incarnate power that does not increase your damage or survivability potential.
If that was your complaint why didn't you look at all the unslotted powers?
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Wish they would change /ice frozen aura into the froststomp tankers get.
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I though unstoppable was still a 100 end crash with no -recovery?. So if you have the +end accolades and/or +end from sets. you will have enough to activate hibernate
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Hello, was wondering if any PvP related questions were answered?
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Quote:Villain Plan by Mids' Villain Designer 1,93I was looking at the SS/SR guides and none have been updated since around issue 12, and especially since the inherent fitness...
I keep hearing that you can soft-cap defense easily with super reflexes by simply getting one additional defensive pool power (like weave for example or combat jumping or hover), but my search-fu is weak.
In a nutshell, how can one get to 45% ranged/melee/AoE on an SR build without using IO sets in attacks (since I'd kind of like to get as much recharge out of the build as I can for rage to stack as often as possible)?
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 7 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- Empty(A)
Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3)
Level 2: Haymaker -- Empty(A)
Level 4: Focused Senses -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5)
Level 6: Hasten -- Empty(A)
Level 8: Agile -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(9)
Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(11)
Level 12: Practiced Brawler -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Knockout Blow -- Empty(A)
Level 18: Dodge -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
Level 20: Rage -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-ToHit/Rchg(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
Level 22: Evasion -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(27)
Level 24: Stimulant -- Empty(A)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Lucky -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33)
Level 35: Foot Stomp -- Empty(A)
Level 38: Quickness -- Empty(A)
Level 41: Aid Self -- Empty(A)
Level 44: Gloom -- Empty(A)
Level 47: Dark Obliteration -- Empty(A)
Level 49: Darkest Night -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)